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Vectors
Vectors
A vector is a numerical measurement in a specified
direction in R2, R3 or higher dimensional spaces.
We draw arrows to represent vectors and use
vectors to track forces, movements or directional
changes. Many problems are solved using
geometric diagrams based on these arrows.
Vectors
A vector is a numerical measurement in a specified
direction in R2, R3 or higher dimensional spaces.
We draw arrows to represent vectors and use
vectors to track forces, movements or directional
changes. Many problems are solved using
geometric diagrams based on these arrows.
We write u, v, and w (or u, v, and w) to represent
vectors or AB where A is a specified base (point)
and the B is the tip of the arrow.
Vectors
A vector is a numerical measurement in a specified
direction in R2, R3 or higher dimensional spaces.
We draw arrows to represent vectors and use
vectors to track forces, movements or directional
changes. Many problems are solved using
geometric diagrams based on these arrows.
We write u, v, and w (or u, v, and w) to represent
vectors or AB where A is a specified base (point)
and the B is the tip of the arrow.
The length of a vector represents
the quantity and it is the magnitude
or the absolute value of u, and it is
denoted as |u|. Given u and v,
u ± v may be obtained geometrically.
Vector Arithmetic
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Scalar Multiplication:
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.v
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.v
2v
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.v
2v
v
2
1
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
v
2v
v
2
1
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.
If λ<0, λv is in the opposite
direction of v.
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
v
2v
v
2
1
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.
If λ<0, λv is in the opposite
direction of v.-2v
Vector Arithmetic
Equality of vectors:
Two vectors u and v with
the same length and same
direction are equal, i.e. u=v.
v
2v
v
2
1
Scalar Multiplication:
Given a number λ and a
vector v, λv is the extension
or the compression of the
vector v by a factor λ.
If λ<0, λv is in the opposite
direction of v.
0v = 0 , the zero vector.
-2v
Vector Arithmetic – Vector Addition
u
v
The Parallelogram Addition Rule
Given two vectors u and v,
u + v is the diagonal of
the parallelogram as shown.
Vector Arithmetic – Vector Addition
u
v
u
v
u + v
The Parallelogram Addition Rule
Given two vectors u and v,
u + v is the diagonal of
the parallelogram as shown.
u + v is also called the resultant of
u and v.
Vector Arithmetic – Vector Addition
u
u
v
u + v
The Parallelogram Addition Rule
Given two vectors u and v,
u + v is the diagonal of
the parallelogram as shown.
u + v is also called the resultant of
u and v.
The Base to Tip Addition Rule
Given two vectors u and v,
u + v is the new vector formed
by placing the base of one
vector at the tip of the other.u
v
Vector Arithmetic – Vector Addition
v
u
v
u
v
u + v
The Parallelogram Addition Rule
Given two vectors u and v,
u + v is the diagonal of
the parallelogram as shown.
u + v is also called the resultant of
u and v.
The Base to Tip Addition Rule
Given two vectors u and v,
u + v is the new vector formed
by placing the base of one
vector at the tip of the other.u
v
u
Vector Arithmetic – Vector Addition
u
v
u
v
u + v
The Parallelogram Addition Rule
Given two vectors u and v,
u + v is the diagonal of
the parallelogram as shown.
u + v is also called the resultant of
u and v.
The Base to Tip Addition Rule
Given two vectors u and v,
u + v is the new vector formed
by placing the base of one
vector at the tip of the other.u
v
u
Vector Arithmetic – Vector Addition
u + v
It is easier to use the
base-to-tip rule to visualize
the sum of three or more
vectors. The order of the
addition does not matter.
Example A: Add by
placing the base of one
vector over the tip of
another.
Vector Arithmetic – Vector Addition
It is easier to use the
base-to-tip rule to visualize
the sum of three or more
vectors. The order of the
addition does not matter.
Example A: Add by
placing the base of one
vector over the tip of
another.
Vector Arithmetic – Vector Addition
It is easier to use the
base-to-tip rule to visualize
the sum of three or more
vectors. The order of the
addition does not matter.
Example A: Add by
placing the base of one
vector over the tip of
another.
Vector Arithmetic – Vector Addition
It is easier to use the
base-to-tip rule to visualize
the sum of three or more
vectors. The order of the
addition does not matter.
Example A: Add by
placing the base of one
vector over the tip of
another.
the sum
Vector Arithmetic – Vector Addition
It is easier to use the
base-to-tip rule to visualize
the sum of three or more
vectors. The order of the
addition does not matter.
Example A: Add by
placing the base of one
vector over the tip of
another.
the sum
Given two vectors u, v, and
the angle A between them,
to find |u+v| the magnitude
of their sum , use the
supplementary angle
180 – A and the Cosine
Law.
Vector Arithmetic – Vector Addition
Vector Arithmetic
Vector Subtraction
Vector Arithmetic
Vector Subtraction
The Tip to Tip rule:
u
v
Vector Arithmetic
Vector Subtraction
The Tip to Tip rule:
Given two vectors u and v,
u – v is the new vector formed
from the tip of v to tip of the u.
u
v
Vector Arithmetic
Vector Subtraction
The Tip to Tip rule:
Given two vectors u and v,
u – v is the new vector formed
from the tip of v to tip of the u.
u
v
u – v
A vector v placed in the
coordinate system with the
base at the origin (0, 0) is said
to be in the standard position.
Vectors in a Coordinate System
A vector v placed in the
coordinate system with the
base at the origin (0, 0) is said
to be in the standard position.
If the tip of the vector v in the
standard position is (a, b),
we write v as <a, b>.
Vectors in a Coordinate System
>
A vector v placed in the
coordinate system with the
base at the origin (0, 0) is said
to be in the standard position.
If the tip of the vector v in the
standard position is (a, b),
we write v as <a, b>.
Vectors in a Coordinate System
A vector v placed in the
coordinate system with the
base at the origin (0, 0) is said
to be in the standard position.
If the tip of the vector v in the
standard position is (a, b),
we write v as <a, b>.
The zero vector is 0 =<0, 0>
Vectors in a Coordinate System
A vector v placed in the
coordinate system with the
base at the origin (0, 0) is said
to be in the standard position.
If the tip of the vector v in the
standard position is (a, b),
we write v as <a, b>.
The zero vector is 0 =<0, 0>
A vector v may also specified by
it's starting point its base B
and it's tip T, v is also denoted
as BT.
Vectors in a Coordinate System
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
BT
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
BT
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B = (-2, 4) – (3, -1)
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
BT
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B = (-2, 4) – (3, -1)
=< -2 – 3, 4 – (-1) >
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
BT
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B = (-2, 4) – (3, -1)
=< -2 – 3, 4 – (-1) >
=< -5, 5 > in the standard
form.
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
BT
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B = (-2, 4) – (3, -1)
=< -2 – 3, 4 – (-1) >
=< -5, 5 > in the standard
form.
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
BT in the standard
form based at (0, 0)
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
< -5, 5 >
BT
Vertical format:
( -2, 4 )
– ( 3, -1 )
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B = (-2, 4) – (3, -1)
=< -2 – 3, 4 – (-1) >
=< -5, 5 > in the standard
form.
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
BT in the standard
form based at (0, 0)
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
< -5, 5 >
BT
Vertical format:
( -2, 4 )
– ( 3, -1 )
<-5, 5>
Example A: Let B=(3, -1), and
T=(-2, 4). Find the vector BT
in the standard form.
BT=T – B = (-2, 4) – (3, -1)
=< -2 – 3, 4 – (-1) >
=< -5, 5 > in the standard
form.
Given a vector v with base at
the point B=(a, b) and the tip
at the point T=(c, d), then BT
in the standard form is v where
v=BT=T – B= <c – a, d – b>
BT in the standard
form based at (0, 0)
Vectors in a Coordinate System
B=(3, -1)
T=(-2, 4)
< -5, 5 >
BT
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
We need v = BT = T – B
in the standard form.
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
We need v = BT = T – B
in the standard form. Vertical format:
( 5, 1 )
– ( 1, -3)
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
We need v = BT = T – B
in the standard form. Vertical format:
( 5, 1 )
– ( 1, -3)
v = ( 4, 4)
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
We need v = BT = T – B
in the standard form. Vertical format:
( 5, 1 )
– ( 1, -3)
v = ( 4, 4)
So |v| = |<4, 4>|
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
We need v = BT = T – B
in the standard form. Vertical format:
( 5, 1 )
– ( 1, -3)
v = ( 4, 4)
So |v| = |<4, 4>|
= 42 + 42
= 32
The magnitude or the
length of the vector
v = <a, b> is given by
|v| = a2 + b2
Magnitude of a Vector
Example B: Find |BT| if
B = (1, -3) and T = (5, 1).
We need v = BT = T – B
in the standard form. Vertical format:
( 5, 1 )
– ( 1, -3)
v = ( 4, 4)
So |v| = |<4, 4>|
= 42 + 42
= 32 = 42  5.64
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Algebra of Standard Vectors
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Scalar-multiplication:
Let u=<a, b> and λ be a
real number, then
λu= λ<a, b> = <λa, λb>.
Algebra of Standard Vectors
Example C:
If u = <2, -1> then 2u = 2<2, -1> = <4, -2>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Scalar-multiplication:
Let u=<a, b> and λ be a
real number, then
λu= λ<a, b> = <λa, λb>.
Algebra of Standard Vectors
Example C:
If u = <2, -1> then 2u = 2<2, -1> = <4, -2>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Scalar-multiplication:
Let u=<a, b> and λ be a
real number, then
λu= λ<a, b> = <λa, λb>.
Algebra of Standard Vectors
Example C:
If u = <2, -1> then 2u = 2<2, -1> = <4, -2>
(This corresponds to stretching u to twice its length.)
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Scalar-multiplication:
Let u=<a, b> and λ be a
real number, then
λu= λ<a, b> = <λa, λb>.
Algebra of Standard Vectors
Example C:
If u = <2, -1> then 2u = 2<2, -1> = <4, -2>
(This corresponds to stretching u to twice its length.)
Algebra of Standard Vectors
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Scalar-multiplication:
Let u=<a, b> and λ be a
real number, then
λu= λ<a, b> = <λa, λb>.
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
Algebra of Standard Vectors
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v =
v=<-3, -2>
u=<2, -1>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v = <2+(-3), -1+(-2)> = <-1,-3>
v=<-3, -2>
u=<2, -1>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v = <2+(-3), -1+(-2)> = <-1,-3>
v=<-3, -2>
u + v =<-1,-3>
u=<2, -1>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
We define u – v = u + (- v)
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v = <2+(-3), -1+(-2)> = <-1,-3>
v=<-3, -2>
u + v =<-1,-3>
u=<2, -1>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
We define u – v = u + (- v)
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v = <2+(-3), -1+(-2)> = <-1,-3>
v=<-3, -2>
b. u – v = <2 – (-3), -1 – (-2)> = <5, 1>
u + v =<-1,-3>
u=<2, -1>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
We define u – v = u + (- v)
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v = <2+(-3), -1+(-2)> = <-1,-3>
u=<2, -1>
v=<-3, -2>
u + v =<-1,-3>
b. u – v = <2 – (-3), -1 – (-2)> = <5, 1>
-v=< 3, 2>
Scalar-multiplication and
vector addition are done
coordinate-wise, i.e.
operations are done at
each coordinate.
Vector Addition:
Let u=<a, b>, v=<c, d>
then u + v = <a+c, b+d>.
We define u – v = u + (- v)
Algebra of Standard Vectors
Example D: Let u = <2, -1>, v = <-3, -2>,
a. u + v = <2+(-3), -1+(-2)> = <-1,-3>
u=<2, -1>
v=<-3, -2>
u + v =<-1,-3>
b. u – v = <2 – (-3), -1 – (-2)> = <5, 1>
-v=< 3, 2>
u–v=<5,1>
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
Algebra of Standard Vectors
b. |5u – 3v|
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
Algebra of Standard Vectors
b. |5u – 3v|
v
u
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
Algebra of Standard Vectors
b. |5u – 3v|
v
u
5u
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
Algebra of Standard Vectors
b. |5u – 3v|
v
u
5u -3v
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
= 5<-4, 1> – 3<3, -6>
Algebra of Standard Vectors
b. |5u – 3v|
v
u
5u -3v
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
= 5<-4, 1> – 3<3, -6>
= <-20, 5> + <-9, 18>
= <-29, 23>
Algebra of Standard Vectors
b. |5u – 3v|
v
u
5u -3v
5u – 3v
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
= 5<-4, 1> – 3<3, -6>
= <-20, 5> + <-9, 18>
= <-29, 23>
Algebra of Standard Vectors
v
u
5u -3v
5u – 3v
Such a sum of multiples
of u and v is called
a linear combination
of u and v.
b. |5u – 3v|
Example E: Let u= <-4, 1>, v= <3, -6>, find
a. 5u – 3v
= 5<-4, 1> – 3<3, -6>
= <-20, 5> + <-9, 18>
= <-29, 23>
Algebra of Standard Vectors
v
u
5u -3v
5u – 3v
Such a sum of multiples
of u and v is called
a linear combination
of u and v.
b. |5u – 3v|
= (-29)2 + (23)2
= 1370  37.0
Algebra of Vectors in the
Standard Position
Let i = <1, 0>, j = <0, 1>,
then any vector <a, b> may
be written as
a<1, 0>+b<0, 1>= ai + bj
i = <1, 0>
j = <0, 1>
Algebra of Vectors in the
Standard Position
Let i = <1, 0>, j = <0, 1>,
then any vector <a, b> may
be written as
a<1, 0>+b<0, 1>= ai + bj
i = <1, 0>
j = <0, 1>
Example F:
A. <3, 2> = 3i + 2j
Algebra of Vectors in the
Standard Position
Let i = <1, 0>, j = <0, 1>,
then any vector <a, b> may
be written as
a<1, 0>+b<0, 1>= ai + bj
i = <1, 0>
j = <0, 1>
Example F:
A. <3, 2> = 3i + 2j
B. <-4, 1> = -4i + 1j
Algebra of Vectors in the
Standard Position
Let i = <1, 0>, j = <0, 1>,
then any vector <a, b> may
be written as
a<1, 0>+b<0, 1>= ai + bj
i = <1, 0>
j = <0, 1>
Example F:
A. <3, 2> = 3i + 2j
B. <-4, 1> = -4i + 1j
C. <3, -4> – <1, -5>
= (3i – 4j) – (i – 5j)
Algebra of Vectors in the
Standard Position
Let i = <1, 0>, j = <0, 1>,
then any vector <a, b> may
be written as
a<1, 0>+b<0, 1>= ai + bj
i = <1, 0>
j = <0, 1>
Example F:
A. <3, 2> = 3i + 2j
B. <-4, 1> = -4i + 1j
C. <3, -4> – <1, -5>
= (3i – 4j) – (i – 5j)
= 3i – 4j – i + 5j
= 2i + j = <2, 1>
All the above terminology and
operations may be applied to 3D
vectors.
Standard 3D Vectors
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
Standard 3D Vectors
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
If the tip of a 3D standard position
vector v in the is (a, b, c), then we
write v = <a, b, c>.
Example G:
a. Draw the vectors
u=<2, 1, -3>
v=<-1, -2, 1>
x
y
z+
2
1
-3
u
Standard 3D Vectors
(2, 1, 0)
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
If the tip of a 3D standard position
vector v in the is (a, b, c), then we
write v = <a, b, c>.
x
y
z+
2
1
-3
u
-1
-2
1
v
Standard 3D Vectors
(2, 1, 0)
Example G:
a. Draw the vectors
u=<2, 1, -3>
v=<-1, -2, 1>
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
If the tip of a 3D standard position
vector v in the is (a, b, c), then we
write v = <a, b, c>.
The zero vector is 0 = <0, 0, 0>
x
y
z+
2
1
-3
u
-1
-2
1
v
Standard 3D Vectors
(2, 1, 0)
Example G:
a. Draw the vectors
u=<2, 1, -3>
v=<-1, -2, 1>
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
If the tip of a 3D standard position
vector v in the is (a, b, c), then we
write v = <a, b, c>.
The zero vector is 0 = <0, 0, 0>
Given two points
A=(a, b, c) and B=(r, s, t),
then the vector AB in the standard
position is given by
AB = B – A = <r – a, s – b, t – c>.
x
y
z+
2
1
-3
u
-1
-2
1
v
Standard 3D Vectors
(2, 1, 0)
Example G:
a. Draw the vectors
u=<2, 1, -3>
v=<-1, -2, 1>
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
If the tip of a 3D standard position
vector v in the is (a, b, c), then we
write v = <a, b, c>.
The zero vector is 0 = <0, 0, 0>
Given two points
A=(a, b, c) and B=(r, s, t),
then the vector AB in the standard
position is given by
AB = B – A = <r – a, s – b, t – c>.
x
y
z+
2
1
-3
u
-1
-2
1
v
Standard 3D Vectors
b. Find the vector AB if
A=(2, 1, -3) and
B=(-1, -2, 1).
(2, 1, 0)
Example G:
a. Draw the vectors
u=<2, 1, -3>
v=<-1, -2, 1>
All the above terminology and
operations may be applied to 3D
vectors.
A 3D vector v in the standard position
is an arrow with its base point
at (0, 0, 0).
If the tip of a 3D standard position
vector v in the is (a, b, c), then we
write v = <a, b, c>.
The zero vector is 0 = <0, 0, 0>
Given two points
A=(a, b, c) and B=(r, s, t),
then the vector AB in the standard
position is given by
AB = B – A = <r – a, s – b, t – c>.
x
y
z+
2
1
-3
u
-1
-2
1
v
Standard 3D Vectors
b. Find the vector AB if
A=(2, 1, -3) and
B=(-1, -2, 1).
AB = B – A or
AB = <–3, –3, 4>
(2, 1, 0)
AB
Example G:
a. Draw the vectors
u=<2, 1, -3>
v=<-1, -2, 1>
Standard 3D Vectors
Scalar-multiplication, vector addition, and the norm
(magnitude) are the same as 2D vectors.
Standard 3D Vectors
Scalar-multiplication, vector addition, and the norm
(magnitude) are the same as 2D vectors.
Scalar-multiplication:
Let u=<a, b, c> and λ be a real number, then
λu= λ<a, b, c> = <λa, λb, λc>.
Standard 3D Vectors
Scalar-multiplication, vector addition, and the norm
(magnitude) are the same as 2D vectors.
Scalar-multiplication:
Let u=<a, b, c> and λ be a real number, then
λu= λ<a, b, c> = <λa, λb, λc>.
Vector Addition:
Let u = <a, b, c>, v = <r, s, t>, then
u ± v = <a ± r, b ± s, c ± t>
Standard 3D Vectors
Scalar-multiplication, vector addition, and the norm
(magnitude) are the same as 2D vectors.
Scalar-multiplication:
Let u=<a, b, c> and λ be a real number, then
λu= λ<a, b, c> = <λa, λb, λc>.
Vector Addition:
Let u = <a, b, c>, v = <r, s, t>, then
u ± v = <a ± r, b ± s, c ± t>
The norm of a vector:
Let u = <a, b, c>, the norm (magnitude or length) of
u is |u| = a2 + b2 + c2
In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1>
Standard 3D Vectors
In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1>
then any vector <a, b, c> may be written as
<a, b, c> = a<1, 0, 0>+b<0, 1, 0>+c<0, 0, 1>
<a, b, c>= ai + bj + ck
Standard 3D Vectors
In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1>
then any vector <a, b, c> may be written as
<a, b, c> = a<1, 0, 0>+b<0, 1, 0>+c<0, 0, 1>
<a, b, c>= ai + bj + ck
Standard 3D Vectors
Example H: Let u=<-1, 1, 2>, v=<1, 3, 3>.
Find and write the linear combination 3u – 2v in terms
of i , j, k, and find |3u – 2v|.
In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1>
then any vector <a, b, c> may be written as
<a, b, c> = a<1, 0, 0>+b<0, 1, 0>+c<0, 0, 1>
<a, b, c>= ai + bj + ck
Standard 3D Vectors
Example H: Let u=<-1, 1, 2>, v=<1, 3, 3> and w=<1, 1, 0>
Find and write the linear combination 3u – 2v + w in terms
of i , j, k, and find |3u – 2v + w|.
3u – 2v + w = 3<-1, 1, 2> – 2<1, 3, 3> + <1, 1, 0>
= <-3, 3, 6> + <-2, -6, -6> + <1, 1, 0>
= <-4, -2, 0>
= -4i – 2j + 0k
and that |3u – 2v + w| = 16+4+0 = 20.

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2 vectors

  • 2. Vectors A vector is a numerical measurement in a specified direction in R2, R3 or higher dimensional spaces. We draw arrows to represent vectors and use vectors to track forces, movements or directional changes. Many problems are solved using geometric diagrams based on these arrows.
  • 3. Vectors A vector is a numerical measurement in a specified direction in R2, R3 or higher dimensional spaces. We draw arrows to represent vectors and use vectors to track forces, movements or directional changes. Many problems are solved using geometric diagrams based on these arrows. We write u, v, and w (or u, v, and w) to represent vectors or AB where A is a specified base (point) and the B is the tip of the arrow.
  • 4. Vectors A vector is a numerical measurement in a specified direction in R2, R3 or higher dimensional spaces. We draw arrows to represent vectors and use vectors to track forces, movements or directional changes. Many problems are solved using geometric diagrams based on these arrows. We write u, v, and w (or u, v, and w) to represent vectors or AB where A is a specified base (point) and the B is the tip of the arrow. The length of a vector represents the quantity and it is the magnitude or the absolute value of u, and it is denoted as |u|. Given u and v, u ± v may be obtained geometrically.
  • 6. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v.
  • 7. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v.
  • 8. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. Scalar Multiplication:
  • 9. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ.
  • 10. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ.v
  • 11. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ.v 2v
  • 12. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ.v 2v v 2 1
  • 13. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. v 2v v 2 1 Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. If λ<0, λv is in the opposite direction of v.
  • 14. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. v 2v v 2 1 Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. If λ<0, λv is in the opposite direction of v.-2v
  • 15. Vector Arithmetic Equality of vectors: Two vectors u and v with the same length and same direction are equal, i.e. u=v. v 2v v 2 1 Scalar Multiplication: Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. If λ<0, λv is in the opposite direction of v. 0v = 0 , the zero vector. -2v
  • 16. Vector Arithmetic – Vector Addition
  • 17. u v The Parallelogram Addition Rule Given two vectors u and v, u + v is the diagonal of the parallelogram as shown. Vector Arithmetic – Vector Addition
  • 18. u v u v u + v The Parallelogram Addition Rule Given two vectors u and v, u + v is the diagonal of the parallelogram as shown. u + v is also called the resultant of u and v. Vector Arithmetic – Vector Addition
  • 19. u u v u + v The Parallelogram Addition Rule Given two vectors u and v, u + v is the diagonal of the parallelogram as shown. u + v is also called the resultant of u and v. The Base to Tip Addition Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other.u v Vector Arithmetic – Vector Addition v
  • 20. u v u v u + v The Parallelogram Addition Rule Given two vectors u and v, u + v is the diagonal of the parallelogram as shown. u + v is also called the resultant of u and v. The Base to Tip Addition Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other.u v u Vector Arithmetic – Vector Addition
  • 21. u v u v u + v The Parallelogram Addition Rule Given two vectors u and v, u + v is the diagonal of the parallelogram as shown. u + v is also called the resultant of u and v. The Base to Tip Addition Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other.u v u Vector Arithmetic – Vector Addition u + v
  • 22. It is easier to use the base-to-tip rule to visualize the sum of three or more vectors. The order of the addition does not matter. Example A: Add by placing the base of one vector over the tip of another. Vector Arithmetic – Vector Addition
  • 23. It is easier to use the base-to-tip rule to visualize the sum of three or more vectors. The order of the addition does not matter. Example A: Add by placing the base of one vector over the tip of another. Vector Arithmetic – Vector Addition
  • 24. It is easier to use the base-to-tip rule to visualize the sum of three or more vectors. The order of the addition does not matter. Example A: Add by placing the base of one vector over the tip of another. Vector Arithmetic – Vector Addition
  • 25. It is easier to use the base-to-tip rule to visualize the sum of three or more vectors. The order of the addition does not matter. Example A: Add by placing the base of one vector over the tip of another. the sum Vector Arithmetic – Vector Addition
  • 26. It is easier to use the base-to-tip rule to visualize the sum of three or more vectors. The order of the addition does not matter. Example A: Add by placing the base of one vector over the tip of another. the sum Given two vectors u, v, and the angle A between them, to find |u+v| the magnitude of their sum , use the supplementary angle 180 – A and the Cosine Law. Vector Arithmetic – Vector Addition
  • 29. Vector Arithmetic Vector Subtraction The Tip to Tip rule: Given two vectors u and v, u – v is the new vector formed from the tip of v to tip of the u. u v
  • 30. Vector Arithmetic Vector Subtraction The Tip to Tip rule: Given two vectors u and v, u – v is the new vector formed from the tip of v to tip of the u. u v u – v
  • 31. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. Vectors in a Coordinate System
  • 32. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in the standard position is (a, b), we write v as <a, b>. Vectors in a Coordinate System
  • 33. > A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in the standard position is (a, b), we write v as <a, b>. Vectors in a Coordinate System
  • 34. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in the standard position is (a, b), we write v as <a, b>. The zero vector is 0 =<0, 0> Vectors in a Coordinate System
  • 35. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in the standard position is (a, b), we write v as <a, b>. The zero vector is 0 =<0, 0> A vector v may also specified by it's starting point its base B and it's tip T, v is also denoted as BT. Vectors in a Coordinate System
  • 36. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System
  • 37. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System
  • 38. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System B=(3, -1) T=(-2, 4) BT
  • 39. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System B=(3, -1) T=(-2, 4) BT
  • 40. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B = (-2, 4) – (3, -1) Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System B=(3, -1) T=(-2, 4) BT
  • 41. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B = (-2, 4) – (3, -1) =< -2 – 3, 4 – (-1) > Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System B=(3, -1) T=(-2, 4) BT
  • 42. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B = (-2, 4) – (3, -1) =< -2 – 3, 4 – (-1) > =< -5, 5 > in the standard form. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> Vectors in a Coordinate System B=(3, -1) T=(-2, 4) BT
  • 43. Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B = (-2, 4) – (3, -1) =< -2 – 3, 4 – (-1) > =< -5, 5 > in the standard form. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> BT in the standard form based at (0, 0) Vectors in a Coordinate System B=(3, -1) T=(-2, 4) < -5, 5 > BT
  • 44. Vertical format: ( -2, 4 ) – ( 3, -1 ) Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B = (-2, 4) – (3, -1) =< -2 – 3, 4 – (-1) > =< -5, 5 > in the standard form. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> BT in the standard form based at (0, 0) Vectors in a Coordinate System B=(3, -1) T=(-2, 4) < -5, 5 > BT
  • 45. Vertical format: ( -2, 4 ) – ( 3, -1 ) <-5, 5> Example A: Let B=(3, -1), and T=(-2, 4). Find the vector BT in the standard form. BT=T – B = (-2, 4) – (3, -1) =< -2 – 3, 4 – (-1) > =< -5, 5 > in the standard form. Given a vector v with base at the point B=(a, b) and the tip at the point T=(c, d), then BT in the standard form is v where v=BT=T – B= <c – a, d – b> BT in the standard form based at (0, 0) Vectors in a Coordinate System B=(3, -1) T=(-2, 4) < -5, 5 > BT
  • 46. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector
  • 47. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector
  • 48. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1).
  • 49. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1). We need v = BT = T – B in the standard form.
  • 50. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1). We need v = BT = T – B in the standard form. Vertical format: ( 5, 1 ) – ( 1, -3)
  • 51. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1). We need v = BT = T – B in the standard form. Vertical format: ( 5, 1 ) – ( 1, -3) v = ( 4, 4)
  • 52. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1). We need v = BT = T – B in the standard form. Vertical format: ( 5, 1 ) – ( 1, -3) v = ( 4, 4) So |v| = |<4, 4>|
  • 53. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1). We need v = BT = T – B in the standard form. Vertical format: ( 5, 1 ) – ( 1, -3) v = ( 4, 4) So |v| = |<4, 4>| = 42 + 42 = 32
  • 54. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitude of a Vector Example B: Find |BT| if B = (1, -3) and T = (5, 1). We need v = BT = T – B in the standard form. Vertical format: ( 5, 1 ) – ( 1, -3) v = ( 4, 4) So |v| = |<4, 4>| = 42 + 42 = 32 = 42  5.64
  • 55. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Algebra of Standard Vectors
  • 56. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Scalar-multiplication: Let u=<a, b> and λ be a real number, then λu= λ<a, b> = <λa, λb>. Algebra of Standard Vectors
  • 57. Example C: If u = <2, -1> then 2u = 2<2, -1> = <4, -2> Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Scalar-multiplication: Let u=<a, b> and λ be a real number, then λu= λ<a, b> = <λa, λb>. Algebra of Standard Vectors
  • 58. Example C: If u = <2, -1> then 2u = 2<2, -1> = <4, -2> Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Scalar-multiplication: Let u=<a, b> and λ be a real number, then λu= λ<a, b> = <λa, λb>. Algebra of Standard Vectors
  • 59. Example C: If u = <2, -1> then 2u = 2<2, -1> = <4, -2> (This corresponds to stretching u to twice its length.) Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Scalar-multiplication: Let u=<a, b> and λ be a real number, then λu= λ<a, b> = <λa, λb>. Algebra of Standard Vectors
  • 60. Example C: If u = <2, -1> then 2u = 2<2, -1> = <4, -2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Scalar-multiplication: Let u=<a, b> and λ be a real number, then λu= λ<a, b> = <λa, λb>.
  • 61. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. Algebra of Standard Vectors
  • 62. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = v=<-3, -2> u=<2, -1>
  • 63. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = <2+(-3), -1+(-2)> = <-1,-3> v=<-3, -2> u=<2, -1>
  • 64. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = <2+(-3), -1+(-2)> = <-1,-3> v=<-3, -2> u + v =<-1,-3> u=<2, -1>
  • 65. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. We define u – v = u + (- v) Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = <2+(-3), -1+(-2)> = <-1,-3> v=<-3, -2> u + v =<-1,-3> u=<2, -1>
  • 66. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. We define u – v = u + (- v) Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = <2+(-3), -1+(-2)> = <-1,-3> v=<-3, -2> b. u – v = <2 – (-3), -1 – (-2)> = <5, 1> u + v =<-1,-3> u=<2, -1>
  • 67. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. We define u – v = u + (- v) Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = <2+(-3), -1+(-2)> = <-1,-3> u=<2, -1> v=<-3, -2> u + v =<-1,-3> b. u – v = <2 – (-3), -1 – (-2)> = <5, 1> -v=< 3, 2>
  • 68. Scalar-multiplication and vector addition are done coordinate-wise, i.e. operations are done at each coordinate. Vector Addition: Let u=<a, b>, v=<c, d> then u + v = <a+c, b+d>. We define u – v = u + (- v) Algebra of Standard Vectors Example D: Let u = <2, -1>, v = <-3, -2>, a. u + v = <2+(-3), -1+(-2)> = <-1,-3> u=<2, -1> v=<-3, -2> u + v =<-1,-3> b. u – v = <2 – (-3), -1 – (-2)> = <5, 1> -v=< 3, 2> u–v=<5,1>
  • 69. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v Algebra of Standard Vectors b. |5u – 3v|
  • 70. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v Algebra of Standard Vectors b. |5u – 3v| v u
  • 71. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v Algebra of Standard Vectors b. |5u – 3v| v u 5u
  • 72. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v Algebra of Standard Vectors b. |5u – 3v| v u 5u -3v
  • 73. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v = 5<-4, 1> – 3<3, -6> Algebra of Standard Vectors b. |5u – 3v| v u 5u -3v
  • 74. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v = 5<-4, 1> – 3<3, -6> = <-20, 5> + <-9, 18> = <-29, 23> Algebra of Standard Vectors b. |5u – 3v| v u 5u -3v 5u – 3v
  • 75. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v = 5<-4, 1> – 3<3, -6> = <-20, 5> + <-9, 18> = <-29, 23> Algebra of Standard Vectors v u 5u -3v 5u – 3v Such a sum of multiples of u and v is called a linear combination of u and v. b. |5u – 3v|
  • 76. Example E: Let u= <-4, 1>, v= <3, -6>, find a. 5u – 3v = 5<-4, 1> – 3<3, -6> = <-20, 5> + <-9, 18> = <-29, 23> Algebra of Standard Vectors v u 5u -3v 5u – 3v Such a sum of multiples of u and v is called a linear combination of u and v. b. |5u – 3v| = (-29)2 + (23)2 = 1370  37.0
  • 77. Algebra of Vectors in the Standard Position Let i = <1, 0>, j = <0, 1>, then any vector <a, b> may be written as a<1, 0>+b<0, 1>= ai + bj i = <1, 0> j = <0, 1>
  • 78. Algebra of Vectors in the Standard Position Let i = <1, 0>, j = <0, 1>, then any vector <a, b> may be written as a<1, 0>+b<0, 1>= ai + bj i = <1, 0> j = <0, 1> Example F: A. <3, 2> = 3i + 2j
  • 79. Algebra of Vectors in the Standard Position Let i = <1, 0>, j = <0, 1>, then any vector <a, b> may be written as a<1, 0>+b<0, 1>= ai + bj i = <1, 0> j = <0, 1> Example F: A. <3, 2> = 3i + 2j B. <-4, 1> = -4i + 1j
  • 80. Algebra of Vectors in the Standard Position Let i = <1, 0>, j = <0, 1>, then any vector <a, b> may be written as a<1, 0>+b<0, 1>= ai + bj i = <1, 0> j = <0, 1> Example F: A. <3, 2> = 3i + 2j B. <-4, 1> = -4i + 1j C. <3, -4> – <1, -5> = (3i – 4j) – (i – 5j)
  • 81. Algebra of Vectors in the Standard Position Let i = <1, 0>, j = <0, 1>, then any vector <a, b> may be written as a<1, 0>+b<0, 1>= ai + bj i = <1, 0> j = <0, 1> Example F: A. <3, 2> = 3i + 2j B. <-4, 1> = -4i + 1j C. <3, -4> – <1, -5> = (3i – 4j) – (i – 5j) = 3i – 4j – i + 5j = 2i + j = <2, 1>
  • 82. All the above terminology and operations may be applied to 3D vectors. Standard 3D Vectors
  • 83. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). Standard 3D Vectors
  • 84. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). If the tip of a 3D standard position vector v in the is (a, b, c), then we write v = <a, b, c>. Example G: a. Draw the vectors u=<2, 1, -3> v=<-1, -2, 1> x y z+ 2 1 -3 u Standard 3D Vectors (2, 1, 0)
  • 85. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). If the tip of a 3D standard position vector v in the is (a, b, c), then we write v = <a, b, c>. x y z+ 2 1 -3 u -1 -2 1 v Standard 3D Vectors (2, 1, 0) Example G: a. Draw the vectors u=<2, 1, -3> v=<-1, -2, 1>
  • 86. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). If the tip of a 3D standard position vector v in the is (a, b, c), then we write v = <a, b, c>. The zero vector is 0 = <0, 0, 0> x y z+ 2 1 -3 u -1 -2 1 v Standard 3D Vectors (2, 1, 0) Example G: a. Draw the vectors u=<2, 1, -3> v=<-1, -2, 1>
  • 87. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). If the tip of a 3D standard position vector v in the is (a, b, c), then we write v = <a, b, c>. The zero vector is 0 = <0, 0, 0> Given two points A=(a, b, c) and B=(r, s, t), then the vector AB in the standard position is given by AB = B – A = <r – a, s – b, t – c>. x y z+ 2 1 -3 u -1 -2 1 v Standard 3D Vectors (2, 1, 0) Example G: a. Draw the vectors u=<2, 1, -3> v=<-1, -2, 1>
  • 88. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). If the tip of a 3D standard position vector v in the is (a, b, c), then we write v = <a, b, c>. The zero vector is 0 = <0, 0, 0> Given two points A=(a, b, c) and B=(r, s, t), then the vector AB in the standard position is given by AB = B – A = <r – a, s – b, t – c>. x y z+ 2 1 -3 u -1 -2 1 v Standard 3D Vectors b. Find the vector AB if A=(2, 1, -3) and B=(-1, -2, 1). (2, 1, 0) Example G: a. Draw the vectors u=<2, 1, -3> v=<-1, -2, 1>
  • 89. All the above terminology and operations may be applied to 3D vectors. A 3D vector v in the standard position is an arrow with its base point at (0, 0, 0). If the tip of a 3D standard position vector v in the is (a, b, c), then we write v = <a, b, c>. The zero vector is 0 = <0, 0, 0> Given two points A=(a, b, c) and B=(r, s, t), then the vector AB in the standard position is given by AB = B – A = <r – a, s – b, t – c>. x y z+ 2 1 -3 u -1 -2 1 v Standard 3D Vectors b. Find the vector AB if A=(2, 1, -3) and B=(-1, -2, 1). AB = B – A or AB = <–3, –3, 4> (2, 1, 0) AB Example G: a. Draw the vectors u=<2, 1, -3> v=<-1, -2, 1>
  • 90. Standard 3D Vectors Scalar-multiplication, vector addition, and the norm (magnitude) are the same as 2D vectors.
  • 91. Standard 3D Vectors Scalar-multiplication, vector addition, and the norm (magnitude) are the same as 2D vectors. Scalar-multiplication: Let u=<a, b, c> and λ be a real number, then λu= λ<a, b, c> = <λa, λb, λc>.
  • 92. Standard 3D Vectors Scalar-multiplication, vector addition, and the norm (magnitude) are the same as 2D vectors. Scalar-multiplication: Let u=<a, b, c> and λ be a real number, then λu= λ<a, b, c> = <λa, λb, λc>. Vector Addition: Let u = <a, b, c>, v = <r, s, t>, then u ± v = <a ± r, b ± s, c ± t>
  • 93. Standard 3D Vectors Scalar-multiplication, vector addition, and the norm (magnitude) are the same as 2D vectors. Scalar-multiplication: Let u=<a, b, c> and λ be a real number, then λu= λ<a, b, c> = <λa, λb, λc>. Vector Addition: Let u = <a, b, c>, v = <r, s, t>, then u ± v = <a ± r, b ± s, c ± t> The norm of a vector: Let u = <a, b, c>, the norm (magnitude or length) of u is |u| = a2 + b2 + c2
  • 94. In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1> Standard 3D Vectors
  • 95. In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1> then any vector <a, b, c> may be written as <a, b, c> = a<1, 0, 0>+b<0, 1, 0>+c<0, 0, 1> <a, b, c>= ai + bj + ck Standard 3D Vectors
  • 96. In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1> then any vector <a, b, c> may be written as <a, b, c> = a<1, 0, 0>+b<0, 1, 0>+c<0, 0, 1> <a, b, c>= ai + bj + ck Standard 3D Vectors Example H: Let u=<-1, 1, 2>, v=<1, 3, 3>. Find and write the linear combination 3u – 2v in terms of i , j, k, and find |3u – 2v|.
  • 97. In 3D, we set i=<1, 0, 0>, j=<0, 1, 0>, and k=<0, 0, 1> then any vector <a, b, c> may be written as <a, b, c> = a<1, 0, 0>+b<0, 1, 0>+c<0, 0, 1> <a, b, c>= ai + bj + ck Standard 3D Vectors Example H: Let u=<-1, 1, 2>, v=<1, 3, 3> and w=<1, 1, 0> Find and write the linear combination 3u – 2v + w in terms of i , j, k, and find |3u – 2v + w|. 3u – 2v + w = 3<-1, 1, 2> – 2<1, 3, 3> + <1, 1, 0> = <-3, 3, 6> + <-2, -6, -6> + <1, 1, 0> = <-4, -2, 0> = -4i – 2j + 0k and that |3u – 2v + w| = 16+4+0 = 20.