This document provides pre-production details for a horror game, including audience profile, style guidelines, screenshot layouts, sound effects, contingency planning, and health and safety considerations. The primary audience is described as males aged 16-24, with a secondary audience of both males and females aged 16 and older. Style guidelines evaluate dim, desaturated colors commonly seen in pixelated horror games. Two screenshot layouts are provided showing initial game objectives. A list of suggested sound effects and music is also included. Contingency planning addresses potential issues like missing work days and file corruption. Health and safety focuses on avoiding risks from water spills, tripping hazards, repetitive strain, and equipment overheating.
2. Audience Profile
• Primary Audience: Males aged 16-24
• Secondary Audience: Males & Females 16+
• Psychographics: Belonger & Achiever
• Social Status: Type B & Balanced
3. Style sheet
I chose to evaluate the colours of these images because they all
have one main thing in common and that is how dim and
desaturated the colours are. As these are shots from other
pixelated horror games, the lighting and colours are very dim. Just
by looking at these images, its easy to distinguish what genre they
are from because the darkness and the unpleasant colours catch
your eyes, and its easy to determine that they are a part of the
horror game genre. All of the images I have chosen also have
simple pixelated designs, and are not too detailed to the point
where they look realistic. Even without a lot of details in the walls
and characters, the images still look good as they have appropriate
lighting as well as colours.
6. Sound Effects/Dialogue
Sound Effects
Walking on Wooden Floor Sound Effect.
Door Opening Sound Effect.
Big Metal Door Opening Sound Effect.
Code / keyboard Sound Effect.
House Noises – Wooden Creeks etc.
Objective Que Sound Effects.
Eerie Background Music.
Clue Found Sound Effect Que.
Victory / Fail Sound Effect.
Countdown / Timer Sound Effect.
Interaction Sound Effects.
7. Contingency Planning
Potential Issue Solution
Sick Days / Missing Days of College. Work / Catch Up From Home.
Loss of Files / File Corruption. Back Up Files & Keep Saving.
Forgetting Work / Don’t Have Access to Work. Back Up, Email Work After Each Lesson.
Not Finishing Work In Time. Try to Keep on a Time Schedule.
Losing Work / Deleted Files. Make Multiple Copies of Files.
N/A N/A
8. Health and Safety
Potential Issue How will the issue be
avoided?
Water Spills / Equipment Damaged. Keep Water Safely Away From Electronics.
Cables & Wires Trip Wires. Keep Cables Safely Out of The Way.
RSI (Repetitive Strain Injury). Take Regular Breaks & Stretch.
Electronics Overheating. Take Breaks from Working on the PCs.
N/A N/A
N/A N/A
Editor's Notes
List age, gender, ABC1/C2DE etc (as appropriate).
Include images as appropriate to illustrate your target audience
Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
What sound effects might you need for your animated screenshot? How could you make them?