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Immersive Learning Environments
Leonel.Morgado@uab.pt
How does one currently employ
immersive learning
environments?
What is Immersive
Learning?
Morgado, L. (2022). Ambientes de Aprendizagem Imersivos.
Video Journal of Social and Human Research, 1(2), 102-116.
System
Morgado, L. (2022). Ambientes de Aprendizagem Imersivos.
Video Journal of Social and Human Research, 1(2), 102-116.
Immersion
A phenomenon experienced when in a state of deep mental involvement, in which
cognitive processes cause a shift in attentional state such that one may disassociate from
awareness of the physical World.
is
Subjective feeling of
being surrounded
Absorption in the
narrative
Absorption with agency
emerging from
Technology, human intervention,
other mediating elements
affected by
Immersive environments
experienced in
Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning
Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
The Immersive
Learning “brain”
Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning
Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
Practice x
Strategies
(attested in the
literature)
Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning
Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
Presence
Active context
Collaboration
Engagement &
Scaffolding
Traditional
practices Virtual and real
multimedia
learning
Beck, Morgado, & O’Shea (2020). Finding the Gaps about Uses of Immersive Learning Environments: A
Survey of Surveys, Journal of Universal Computer Science, 26 (8)
Complementing
* Emphasis
* Multimodal interaction
* Complement/Combine contexts, media or items
Simulating
* Simulate the physical world
* Logistics
Exploring
* Data collection
* Interactive manipulation and exploration
Engaging
* Skill training
* Engagement
* Collaboration
Experiencing
* Augmented context
* Emotional and cultural experiences
* Changing human behavior
Accessing
* Perspective switching
* Accessibility
* Seeing the invisible
Uses of immersive environments System
Morgado, L. (2022). Ambientes de
Aprendizagem Imersivos.
Video Journal of Social and Human
Research, 1(2), 102-116.
System
Interpreting and planning the immersive
learning approach
Morgado et al. (2022). Recommendation Tool for
Use of Immersive Learning Environments.
For instance, could it be that “Skill training” is the use of
immersive learning that is aligned with your goals?
(Often, it is not…)
Morgado et al., (2022). Recommendation Tool for Use of Immersive Learning
Environments. International Conference of the Immersive Learning Research Network
(iLRN)
Narrative immersive
in traditional
e-learning: cultural
and emotional
experiences
Fontes, et al. (2021). Narrative-Driven Immersion and Students' Perceptions in an Online
Software Programming Course. 7th International Conference of the Immersive Learning
Research Network (iLRN)
Narrative immersive
in traditional
e-learning: cultural
and emotional
experiences
Pedrosa et al. (2022). E-SimProgramming: Planificar, Conceber e
Acompanhar Atividades Didáticas Online de Engenharia de Software.
Available at: https://resellers.euebooks.com/uab
Immersive
learning
Self-regulated
learning
Co-regulated
learning
Formative
assessment
e-Sim foundations
Pedrosa et al. (2022). E-SimProgramming: Planificar, Conceber e Acompanhar Atividades Didáticas Online de Engenharia de Software.
Available at: https://resellers.euebooks.com/uab
Immersive
learning
Self-regulated
learning
Co-regulated
learning
Formative
assessment
e-Sim Pedrosa et al. (2022). Available at:
https://resellers.euebooks.com/uab Planning
goals, narratives, activities, and content
Goals
Narratives
Activities
Immersive
learning
Self-regulated
learning
Co-regulated
learning
Formative
assessment
e-Sim Pedrosa et al. (2022). Available at:
https://resellers.euebooks.com/uab Deploying
teaching orchestration
dashboards
metacognitive support
Immersive
learning
Self-regulated
learning
Co-regulated
learning
Formative
assessment
e-Sim
ChatGPT, Bing Chat, and other generative
artificial intelligences… are encouraged!
(and soon part of the course “staff”!)
Schlemmer et al. (in press). Inven!RA: Um contributo para
plataformas alinhadas com a Transformação Digital. To
appear in RE@D - Revista de Educação a Distância e
Elearning
Activity tracking: teachers get analytics and feedback to decide how to act
- Virtual Choreographies can help cluster behaviours and identify them -
Grilo, et al. (2022). Assessment and tracking of learning activities on a remote
computer networking laboratory using the Inven!RA Architecture. In IMX 22-ACM
International Conference on Interactive Media Experiences, XRWALC workshop
Morgado, et al. (2023) Inven!RA Architecture for Sustainable Deployment of
Immersive Learning Environments. Sustainability, 15 (1), 857
Thank you for your
time!
Leonel.Morgado@uab.pt

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Immersive Learning Environments

  • 2. How does one currently employ immersive learning environments? What is Immersive Learning? Morgado, L. (2022). Ambientes de Aprendizagem Imersivos. Video Journal of Social and Human Research, 1(2), 102-116.
  • 3. System Morgado, L. (2022). Ambientes de Aprendizagem Imersivos. Video Journal of Social and Human Research, 1(2), 102-116. Immersion A phenomenon experienced when in a state of deep mental involvement, in which cognitive processes cause a shift in attentional state such that one may disassociate from awareness of the physical World. is Subjective feeling of being surrounded Absorption in the narrative Absorption with agency emerging from Technology, human intervention, other mediating elements affected by Immersive environments experienced in Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
  • 4. The Immersive Learning “brain” Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies. Practice x Strategies (attested in the literature)
  • 5. Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies. Presence Active context Collaboration Engagement & Scaffolding Traditional practices Virtual and real multimedia learning
  • 6. Beck, Morgado, & O’Shea (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys, Journal of Universal Computer Science, 26 (8) Complementing * Emphasis * Multimodal interaction * Complement/Combine contexts, media or items Simulating * Simulate the physical world * Logistics Exploring * Data collection * Interactive manipulation and exploration Engaging * Skill training * Engagement * Collaboration Experiencing * Augmented context * Emotional and cultural experiences * Changing human behavior Accessing * Perspective switching * Accessibility * Seeing the invisible Uses of immersive environments System Morgado, L. (2022). Ambientes de Aprendizagem Imersivos. Video Journal of Social and Human Research, 1(2), 102-116.
  • 7. System Interpreting and planning the immersive learning approach Morgado et al. (2022). Recommendation Tool for Use of Immersive Learning Environments.
  • 8. For instance, could it be that “Skill training” is the use of immersive learning that is aligned with your goals? (Often, it is not…) Morgado et al., (2022). Recommendation Tool for Use of Immersive Learning Environments. International Conference of the Immersive Learning Research Network (iLRN)
  • 9. Narrative immersive in traditional e-learning: cultural and emotional experiences Fontes, et al. (2021). Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course. 7th International Conference of the Immersive Learning Research Network (iLRN)
  • 10. Narrative immersive in traditional e-learning: cultural and emotional experiences Pedrosa et al. (2022). E-SimProgramming: Planificar, Conceber e Acompanhar Atividades Didáticas Online de Engenharia de Software. Available at: https://resellers.euebooks.com/uab
  • 11. Immersive learning Self-regulated learning Co-regulated learning Formative assessment e-Sim foundations Pedrosa et al. (2022). E-SimProgramming: Planificar, Conceber e Acompanhar Atividades Didáticas Online de Engenharia de Software. Available at: https://resellers.euebooks.com/uab
  • 12. Immersive learning Self-regulated learning Co-regulated learning Formative assessment e-Sim Pedrosa et al. (2022). Available at: https://resellers.euebooks.com/uab Planning goals, narratives, activities, and content Goals Narratives Activities
  • 13. Immersive learning Self-regulated learning Co-regulated learning Formative assessment e-Sim Pedrosa et al. (2022). Available at: https://resellers.euebooks.com/uab Deploying teaching orchestration dashboards metacognitive support
  • 14. Immersive learning Self-regulated learning Co-regulated learning Formative assessment e-Sim ChatGPT, Bing Chat, and other generative artificial intelligences… are encouraged! (and soon part of the course “staff”!) Schlemmer et al. (in press). Inven!RA: Um contributo para plataformas alinhadas com a Transformação Digital. To appear in RE@D - Revista de Educação a Distância e Elearning
  • 15. Activity tracking: teachers get analytics and feedback to decide how to act - Virtual Choreographies can help cluster behaviours and identify them - Grilo, et al. (2022). Assessment and tracking of learning activities on a remote computer networking laboratory using the Inven!RA Architecture. In IMX 22-ACM International Conference on Interactive Media Experiences, XRWALC workshop
  • 16. Morgado, et al. (2023) Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments. Sustainability, 15 (1), 857
  • 17. Thank you for your time! Leonel.Morgado@uab.pt