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Tool presentation
AR/VR systems
for education and
training
Leonel Morgado
unique
contradictory/unclear requirements
complex social contexts
Time constraints
Unavailable resources
Inadequate instructions
Need for training/support
Morgado & Beck (2020). Unifying protocols for conducting systematic scoping reviews
with application to Immersive Learning Research. To appear in iLRN 2020 Proceedings
of the Immersive Learning Research Network conference. Piscataway, NJ, USA: IEEE.
- combining contributions by Nilsson et al. and Agrawal et al.
Immersion
A phenomenon experienced when in a state of deep mental involvement, in which
cognitive processes cause a shift in attentional state such that one may disassociate from
awareness of the physical World.
is
Subjective feeling of
being surrounded
Absorption in the
narrative
Absorption with agency
emerging from
Technology, human intervention,
other mediating elements
affected by
Immersive environments
experienced in
System immersion
Narrative
immersion
Agency
immersion
Complementing
* Emphasis
* Multimodal interaction
* Complement/Combine contexts, media or items
Simulating
* Simulate the physical world
* Logistics
Exploring
* Data collection
* Interactive manipulation and exploration
Engaging
* Skill training
* Engagement
* Collaboration
Experiencing
* Augmented context
* Emotional and cultural experiences
* Changing human behavior
Accessing
* Perspective switching
* Accessibility
* Seeing the invisible
Beck, Morgado, & O’Shea (2020). Finding the gaps about uses of immersive learning environments: a survey of surveys,
Journal of Universal Computer Science, 26, 1043-1073.
Field map of Immersive
Learning Research
System
Constraints
Resources
And so, we built the recommendation tool
this way…
Phase 1:
Training Context
Identification
How the tool works
Phase 2:
Ranking Uses by
Immersion Proximity
Phase 3:
Provide Pedagogical
Examples
Phase 4:
Plan the Immersive
Educational Activities
Phase 1:
Teaching Training
Context Identification
How the tool works
(15-question questionnaire)
How the tool works
Phase 2:
Ranking Uses by
Immersion Proximity
System
How the tool works
Phase 3:
Provide Pedagogical
Examples
How the tool works
Phase 4:
Plan the Immersive
Educational Activities
Sets from instructor context
Based on immersion theory
Assumes no educational approach is optimal
Validating and improving questionnaire
Improving recommendation quality/examples
Leonel.Morgado@uab.pt

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Recommendation Tool presentation - AR/VR systems for education and training

  • 1. Tool presentation AR/VR systems for education and training Leonel Morgado
  • 3. Time constraints Unavailable resources Inadequate instructions Need for training/support
  • 4. Morgado & Beck (2020). Unifying protocols for conducting systematic scoping reviews with application to Immersive Learning Research. To appear in iLRN 2020 Proceedings of the Immersive Learning Research Network conference. Piscataway, NJ, USA: IEEE. - combining contributions by Nilsson et al. and Agrawal et al. Immersion A phenomenon experienced when in a state of deep mental involvement, in which cognitive processes cause a shift in attentional state such that one may disassociate from awareness of the physical World. is Subjective feeling of being surrounded Absorption in the narrative Absorption with agency emerging from Technology, human intervention, other mediating elements affected by Immersive environments experienced in System immersion Narrative immersion Agency immersion
  • 5. Complementing * Emphasis * Multimodal interaction * Complement/Combine contexts, media or items Simulating * Simulate the physical world * Logistics Exploring * Data collection * Interactive manipulation and exploration Engaging * Skill training * Engagement * Collaboration Experiencing * Augmented context * Emotional and cultural experiences * Changing human behavior Accessing * Perspective switching * Accessibility * Seeing the invisible Beck, Morgado, & O’Shea (2020). Finding the gaps about uses of immersive learning environments: a survey of surveys, Journal of Universal Computer Science, 26, 1043-1073. Field map of Immersive Learning Research System
  • 6. Constraints Resources And so, we built the recommendation tool this way…
  • 7. Phase 1: Training Context Identification How the tool works Phase 2: Ranking Uses by Immersion Proximity Phase 3: Provide Pedagogical Examples Phase 4: Plan the Immersive Educational Activities
  • 8. Phase 1: Teaching Training Context Identification How the tool works (15-question questionnaire)
  • 9. How the tool works Phase 2: Ranking Uses by Immersion Proximity System
  • 10. How the tool works Phase 3: Provide Pedagogical Examples
  • 11. How the tool works Phase 4: Plan the Immersive Educational Activities
  • 12. Sets from instructor context Based on immersion theory Assumes no educational approach is optimal Validating and improving questionnaire Improving recommendation quality/examples

Editor's Notes

  1. 2nd option