Globaloria Platform & Curriculum Virtual Tour


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Globaloria Platform & Curriculum Virtual Tour

  1. 1. Platform & Curriculum Virtual Tour
  2. 2. An open-to-the-public site with program information, live examples, resources, and school application Play and Explore: • student-made games • video documentaries • photos from classes • Program explanation Public Platform, Open for Exploration
  3. 3. SIGN-IN: member-only entry into a password-protected School Learning Platform Public Platform, Open for Exploration
  4. 4. School Learning Platform a safe and secure, project- based, learning environment with all course material, resources and digital textbook Private Password-Protected Platform for Subscription-Paying Members Only
  5. 5. Course Time Level Grade Goal Essentials of Game Design 25-35 hrs Foundational 4th and 5th Learn foundational concepts of game design, mechanics and coding. Intro to Game Design 40-55 hrs Introductory Computing 6th and up Learn fundamentals of game design and coding by creating two games using Flash and ActionScript. 2D Game Design 40-55 hrs Intermediate Computing 6th and up Collaboratively create a complex learning game using a professional process. Mobile Game Design 40-55 hrs Intermediate Computing 6th and up Learn to design and code a 2D game that leverages mobile-device features. 3D Game Design 40-55 hrs Intermediate Computing 9th and up Learn to develop a 3D adventure game that is fun and educational using JavaScript and Unity. 5 game design and programming courses can be taught individually or as a pathway Step-by-step game design, standards-aligned courses
  6. 6. Course Example: Intro to Game Design Students follow a scaffolded, step-by-step game design process to develop two original learning games
  7. 7. Course Example: Intro to Game Design Unit 1: Getting Started: Learn how to use the Globaloria platform and social media tools (digital textbook and workbook, wiki editing, blogging, help desk, learning network).
  8. 8. Unit 1 Learning Objective 1: Students learn to responsibly participate in a social learning network
  9. 9. Unit 1 Learning Objective 2: Students master MediaWiki Scripting as they create their own multimedia Social Learning Profile
  10. 10. Unit 1 Learning Objective 3: Students co-learn, share, and collaborate across a national network via Social Networking Tools
  11. 11. Unit 1 Learning Objective 4: Daily Blogging with industry- standard tools advances reading and writing skills and reflection
  12. 12. Students use their Blogs to reflect on the game- making process and the educational subject matter of their games
  13. 13. Course Example: Intro to Game Design Unit 2: Hidden Object Game: Research, design, program, present and publish your first game: a single scene, interactive puzzle game that integrates classroom content
  14. 14. In Unit 2 of Intro to Game Design, students master game design basics by inventing, programming and publishing their own Hidden Object Game
  15. 15. Unit 2 Learning Objective 1: Students learn to read informational texts and follow instructions. Students are encouraged to self-learn.
  16. 16. Unit 2 Learning Objective 2: Students gain deep content mastery for their educational games
  17. 17. Unit 2 Learning Objective 3: Students are guided on how to conduct effective, Internet research.
  18. 18. Unit 2 Learning Objective 4: Students are taught how to sketch and present a Paper Prototype – their design blue print
  19. 19. Unit 2 Learning Objective 5: By adding “Game Ingredients” students learn system thinking and STEM skills as well as coding and programming
  20. 20. Unit 2 Learning Objective 6: Students present their game to their class and publish it on the school learning platform. START
  21. 21. Course Example: Intro to Game Design Unit 3: Action Game: Expand basic coding and game design skills by creating a second interactive game integrated with classroom content (Arcade-style Action game)
  22. 22. In Unit 3: Action Game, students advance their coding skills as they develop a second game with more complex game functionality.
  23. 23. By establishing their game objective, students follow a “iterative design process” like professional engineers
  24. 24. Unit 3 Learning Objective 1: Students learn to upload and share all their designs, notes, and files, to create a vibrant professional portfolio, and ensure others can learn from them.
  25. 25. Step-by-step tutorials make design, animation, and programming easy
  26. 26. Unit 3 Learning Objective 2: Students master how to effectively present their completed Game to a live audience – in the classroom and over the network
  27. 27. The course ends with the publication of students’ games in the school’s public Game Gallery for peer-to-peer learning across the network
  28. 28. Individual Progress Tracker: students can track their progress through embedded assessments on the student Project Page Student Tools for Self Directed Learning
  29. 29. Learning Logs: Students learn to record their own daily progress
  30. 30. The Help Center provides a library of 100+ tutorials, FAQs, and access to live help from experts.
  31. 31. Live Help Desk: Students can get real-time support from experts 5 days a week
  32. 32. Badges Gallery: Highlights Badges and User Levels a student has earned by completing game design work
  33. 33. Educators have a suite of tools to manage their classes Educator Tools for Class Management
  34. 34. Educators can easily see and manage the class members, and monitor learning progress Customizable Class Pages
  35. 35. Customizable Class Pages Set up a Class Page using an easy-to-edit form. Add students and customize the course schedule with a few clicks.
  36. 36. Embedded management tools makes reviewing and approving assignments simple and easy Progress Manager
  37. 37. Embedded Feedback and Rubrics Educators can add contextualized feedback directly on student Project pages.
  38. 38. A Private Educators Platform provides many resources, tools, training materials, and peer-to- peer coaching and mentoring Educator Training and PD Platform
  39. 39. Experienced Globaloria educators can do self directed virtual training
  40. 40. During in person training, new Globaloria educators use the Intro course to create a Hidden Object game
  41. 41. Thank you for taking our Platform & Curriculum Virtual Tour To dig deeper, please contact or Take a Test Drive (30-day trial) Apply Today