Measures of Central Tendency: Mean, Median and Mode
Building in the Sand
1. Building in the Sand:
Leveling-Up Teaching and Learning Through Game
Construction
Kandise Salerno
Story One
Story Two
2. Story Three
Research Questions
(1) How do junior high content area teachers experience
student-based game construction with their students?
(2) What pedagogical approaches does a junior high content
area teacher use to integrate game construction into
teaching and learning?
(3) How do students experience video game construction in a
content area classroom?
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I Believe:
3. Constructionism and
Papert
Subjective and
Objective
Objects to think with
Collaboration
with othersLOGO
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Technology in the
classroom is a
wicked
problem(Koehler &
Mishra, 2008, 2009)
Technological Pedagogical Content Knowledge
(TPACK) Framework (Koehler and Mishra, 2008).
Black Box
Learning
Slow
Revolution
Pa
Classroom
5. Story Two
The Problem of Educational Gaming
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Story Three
Narrative
Interactive
Fiction/New
Literacy Studies
Gamer's
Choice
Cut Scene
Backstory
Paratexts
7. Salen (2007): Meta-Level Reflection
Clark and Sheridan (2010): Conceptual
Thinking and Problem Solving Meta-
Level Reflection
Robertson and Good (2005): Create a
bridge to written literacy
Kafai, Ching & Marshall (1997): A
context to learn about and with
technology
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Single Case
Study
Methodology Intrinsically Bound By:
Kodu and Alberta
Program of Studies
One Junior
High School
Three
Content
Teachers
Up to Four
Students From
Each Class
One curricular unit