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Concept Design and
Illustration Portfolio
BY JOSEPH MONTALVO
ART INSTITUTE, GADA 205
Mobile Game Concept
CREATING A STYLEGUIDE
New Style Guide and UI
 For this assignment the objective was to look at an existing mobile
real time strategy game and come up with new content for the
game and a new UI design to make the game more appealing to
old and new players.
 The workflow contained collecting screen shots of the game’s UI
system as well as shots of gameplay and creating a new style guide
for purposed levels and expansion of the current game and its new
“look”.
 The game I chose was “Magic Rush” a game with a variety of game
modes; single player campaign, PVP, and World Exploration with
base building features.
 Art style similar to that of popular MOBA games Dota 2 and League
of Legends
 RPG aspect with skills, weapons, and Armor that can be equipped
and acquired through gameplay.
 Fantasy theme and environment although some of the latest heroes
have other genre aspects to them(sci-fi, western, modern, Etc.)
Purposed Styleguide
 I suggested expanding the current world map with a layer of
floating cities and islands on top of the current world map.
 Introduce new lands in the world explore mode for advanced
players to conquer and compete over.
 Introduce winged monsters and heroes to the game fitting into the
new aerial lands.
 Also be used to expand the current single player campaign with
new levels located on some of the floating islands.
 What game me this idea for having
floating cities in the new content was
after seeing a flying blimp that drops off
enemies in the single player game
mode.
 After seeing this I thought how that
same model blimp could be to fly to
new locations thus lead to new floating
cities and locations.
ref:
Kia deviantart
FF XII
Figment.com
New UI Designs
 Part of the new UI I decided to
change was the Head to Head
game mode.
 The objective is for the players
team of five heroes to defeat
the team. If time runs out the
one with the most health is the
winner.
 So first I had to remove all of the
original UI features within
Photoshop and place my new
UI design.
Final Design
 For the new design I decided to replace
the square icons with circles. This design
allows the images to be smaller and
opened up the environment.
 By moving the “Auto” button to the top it
was easier to see as well right next to the
player’s thumb for simplicity.
 Minor changes were also made to the rest
of the UI and to the color vibrancy of the
heroes to make them more visible during
gameplay.
Playstation Vita
60 SECOND COMMERCIAL
New commercial for Play Station
 For this assignment we paired into groups and had to come up with a
60 second commercial for anything content of our choosing. My
group decided to come up with a PS commercial to promote the
psVita.
 Together we decided on the “beats” or outline points of the
commercial, however each individual person would have to come up
with their own storyboard of the beats.
 Also within the storyboard had to be description of the type of
camera shot, dialog, music, and etc.
 Finally we had to choose one image from our storyboard to finalize a
to create a color key showing the overall “feel” of our commercial.
Shot 1: Mid-day- young adults living room- cuts to a group of
friends playing a game on a the couch
Action: A (female) hands off the ps vita to B (male). B (male)
gets up off the couch and walks out of the room to the left side
of the screen.
Camera: CU of the TV and zooms out to capture the room. Cuts
to OTS of A
Music: electric guitar
Dialog: voiceover narration
Shot 2: cuts to B (male) walking outside past people having a
BBQ
Action: B walks from right to left of the screen past people
having a BBQ and a pool party, while staying focused on
playing the vita.
Camera: tracking shot right to left
Music: electric guitar
Dialog: voiceover narration
Shot 3: Late afternoon- subway- cuts to B (male) playing
while sitting on a subway train
Action: B continues to play on the subway and hands the vita
off to C (male)
Camera: medium shot. Cuts to CU of the handoff
Music: electric guitar
Dialog: voiceover narration
Shot 4: cuts to C (male) playing while sitting in a college
classroom during a lecture
Action: C plays the vita while sitting in class having a mortal
kombat match with D.
Camera: OTA of C playing the vita. Cuts to WA of the
classroom. Cuts to D OTS playing the ps vita
Music: electric guitar
Dialog: voiceover narration
Shot 5: cuts to D (male) playing while on a dinner date
Action: D sits at a table seated with E (female) and plays the
vita. E shows frustration and leaves the table while snatching
away the vita
Camera: medium shot. Cuts to a wide angle as the female
walks away
Music: electric guitar
Dialog: voiceover narration
Shot 6: cuts to E playing while sitting in a business meeting
Camera: OTS of E playing the vita. Cut to a wide angle of the
meeting in progress
Music: electric guitar
Dialog: voiceover narration
Shot 7: cuts to F (female) playing while riding on a
rollercoaster
Action: rollercoaster goes past the camera from right to left.
Cuts to F sitting in the front row looking down at the vita as
the ride is in progress
Camera: Crane of the roller coaster on the track. Cuts to
medium shot of F
Music: electric guitar
Dialog: voiceover narration
Shot 8: cuts to G (male pilot) playing vita while sitting in a
cockpit
Camera: CU of the vita. Cut to medium shot of G playing
GTA on the vita
Music: electric guitar
Dialog: voiceover narration
Shot 9: cuts to H (male doctor) playing vita while conducting
a surgery
Action: nurses stare at the doctor as he is playing the vita
Camera: medium shot of H as he is playing the vita. Cuts to a
wider shot including the nurses
Music: electric guitar
Dialog: voiceover narration
Shot 10: cuts to I (female astronaut) playing while in space
working on a space station
Camera: close up of the ps vita with destiny gameplay. Cuts
to a wide angle shot slowly zooming out of the astronaut in
space
Music: electric guitar
Dialog: voiceover narration
Animation Painting
PRODUCTION PAINTING TURNED INTO AN ANIMATION
Production Painting
 For this assignment I had choose a story that is not a movie, game or
TV show. It could be an existing traditional or cultural myth/story.
 I chose a novel called “Dragon Champion”. The first book within the
Age of Fire series, that follows the life of a young dragon called
Auron and his struggle against humanity and other species hunting
his species to near extinction. Throughout the novel Auron meets a
variety of characters in his travels and separate himself and other
dragons from human influence and conflict.
 The first assignment was to create 6
rough concept sketches of my
production painting that captures the
essence of the "soul" of the story.
 This contained my own illustrations of
key points within the story that stuck
out to me the most and what
developed Auron’s personality within
the novel.
 Image 1(top): Auron is born
 Image 2: Auron’s home is raided by
soldiers and his mother dies defending
him
 Image 3(bottom): Auron meets a
traveling blacksmith dwarf and later
become great friends
 Image 4(left): Auron meets an elder
dragon in a cave and stays with him
until he matures
 Image 5(top): Auron meets his mate
and begins to have children
 Image 6(right): This was my first initial
concept of how I wanted to begin my
concept piece.
Character Concept Sketches
 Concept sketches for characters within the story line
Reference Art
First concept painting
 The first concept
painting I wanted to
embody the overall
feeling of the story into
the image.
 Throughout the story
Auron is suffering from
the hatred other species
has for his race.
 At one point he is
captured and is harshly
treated but he refuses to
submit his spirit and his
will.
Final Concept Painting
 For the final painting I
decide to emphasize
on the flames and
make that the main
light source.
 With making the
soldiers smaller the
wings and chains
become more of the
focal point of the
piece.
Animation video
 Below is the embedded link of the animation video through
Youtube.
 <iframe width="560" height="315"
src="https://www.youtube.com/embed/plN9Ok1_76k"
frameborder="0" allowfullscreen></iframe>

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Naer VR: Advanced Research and Usability Testing Project
Naer VR: Advanced Research and Usability Testing ProjectNaer VR: Advanced Research and Usability Testing Project
Naer VR: Advanced Research and Usability Testing Project
 

Final Portfolio for school project

  • 1. Concept Design and Illustration Portfolio BY JOSEPH MONTALVO ART INSTITUTE, GADA 205
  • 3. New Style Guide and UI  For this assignment the objective was to look at an existing mobile real time strategy game and come up with new content for the game and a new UI design to make the game more appealing to old and new players.  The workflow contained collecting screen shots of the game’s UI system as well as shots of gameplay and creating a new style guide for purposed levels and expansion of the current game and its new “look”.
  • 4.  The game I chose was “Magic Rush” a game with a variety of game modes; single player campaign, PVP, and World Exploration with base building features.  Art style similar to that of popular MOBA games Dota 2 and League of Legends  RPG aspect with skills, weapons, and Armor that can be equipped and acquired through gameplay.  Fantasy theme and environment although some of the latest heroes have other genre aspects to them(sci-fi, western, modern, Etc.)
  • 5. Purposed Styleguide  I suggested expanding the current world map with a layer of floating cities and islands on top of the current world map.  Introduce new lands in the world explore mode for advanced players to conquer and compete over.  Introduce winged monsters and heroes to the game fitting into the new aerial lands.  Also be used to expand the current single player campaign with new levels located on some of the floating islands.
  • 6.  What game me this idea for having floating cities in the new content was after seeing a flying blimp that drops off enemies in the single player game mode.  After seeing this I thought how that same model blimp could be to fly to new locations thus lead to new floating cities and locations. ref: Kia deviantart FF XII Figment.com
  • 7. New UI Designs  Part of the new UI I decided to change was the Head to Head game mode.  The objective is for the players team of five heroes to defeat the team. If time runs out the one with the most health is the winner.  So first I had to remove all of the original UI features within Photoshop and place my new UI design.
  • 8. Final Design  For the new design I decided to replace the square icons with circles. This design allows the images to be smaller and opened up the environment.  By moving the “Auto” button to the top it was easier to see as well right next to the player’s thumb for simplicity.  Minor changes were also made to the rest of the UI and to the color vibrancy of the heroes to make them more visible during gameplay.
  • 10. New commercial for Play Station  For this assignment we paired into groups and had to come up with a 60 second commercial for anything content of our choosing. My group decided to come up with a PS commercial to promote the psVita.  Together we decided on the “beats” or outline points of the commercial, however each individual person would have to come up with their own storyboard of the beats.  Also within the storyboard had to be description of the type of camera shot, dialog, music, and etc.  Finally we had to choose one image from our storyboard to finalize a to create a color key showing the overall “feel” of our commercial.
  • 11. Shot 1: Mid-day- young adults living room- cuts to a group of friends playing a game on a the couch Action: A (female) hands off the ps vita to B (male). B (male) gets up off the couch and walks out of the room to the left side of the screen. Camera: CU of the TV and zooms out to capture the room. Cuts to OTS of A Music: electric guitar Dialog: voiceover narration
  • 12. Shot 2: cuts to B (male) walking outside past people having a BBQ Action: B walks from right to left of the screen past people having a BBQ and a pool party, while staying focused on playing the vita. Camera: tracking shot right to left Music: electric guitar Dialog: voiceover narration Shot 3: Late afternoon- subway- cuts to B (male) playing while sitting on a subway train Action: B continues to play on the subway and hands the vita off to C (male) Camera: medium shot. Cuts to CU of the handoff Music: electric guitar Dialog: voiceover narration
  • 13. Shot 4: cuts to C (male) playing while sitting in a college classroom during a lecture Action: C plays the vita while sitting in class having a mortal kombat match with D. Camera: OTA of C playing the vita. Cuts to WA of the classroom. Cuts to D OTS playing the ps vita Music: electric guitar Dialog: voiceover narration Shot 5: cuts to D (male) playing while on a dinner date Action: D sits at a table seated with E (female) and plays the vita. E shows frustration and leaves the table while snatching away the vita Camera: medium shot. Cuts to a wide angle as the female walks away Music: electric guitar Dialog: voiceover narration
  • 14. Shot 6: cuts to E playing while sitting in a business meeting Camera: OTS of E playing the vita. Cut to a wide angle of the meeting in progress Music: electric guitar Dialog: voiceover narration Shot 7: cuts to F (female) playing while riding on a rollercoaster Action: rollercoaster goes past the camera from right to left. Cuts to F sitting in the front row looking down at the vita as the ride is in progress Camera: Crane of the roller coaster on the track. Cuts to medium shot of F Music: electric guitar Dialog: voiceover narration
  • 15. Shot 8: cuts to G (male pilot) playing vita while sitting in a cockpit Camera: CU of the vita. Cut to medium shot of G playing GTA on the vita Music: electric guitar Dialog: voiceover narration Shot 9: cuts to H (male doctor) playing vita while conducting a surgery Action: nurses stare at the doctor as he is playing the vita Camera: medium shot of H as he is playing the vita. Cuts to a wider shot including the nurses Music: electric guitar Dialog: voiceover narration
  • 16. Shot 10: cuts to I (female astronaut) playing while in space working on a space station Camera: close up of the ps vita with destiny gameplay. Cuts to a wide angle shot slowly zooming out of the astronaut in space Music: electric guitar Dialog: voiceover narration
  • 17.
  • 18. Animation Painting PRODUCTION PAINTING TURNED INTO AN ANIMATION
  • 19. Production Painting  For this assignment I had choose a story that is not a movie, game or TV show. It could be an existing traditional or cultural myth/story.  I chose a novel called “Dragon Champion”. The first book within the Age of Fire series, that follows the life of a young dragon called Auron and his struggle against humanity and other species hunting his species to near extinction. Throughout the novel Auron meets a variety of characters in his travels and separate himself and other dragons from human influence and conflict.
  • 20.  The first assignment was to create 6 rough concept sketches of my production painting that captures the essence of the "soul" of the story.  This contained my own illustrations of key points within the story that stuck out to me the most and what developed Auron’s personality within the novel.  Image 1(top): Auron is born  Image 2: Auron’s home is raided by soldiers and his mother dies defending him  Image 3(bottom): Auron meets a traveling blacksmith dwarf and later become great friends
  • 21.  Image 4(left): Auron meets an elder dragon in a cave and stays with him until he matures  Image 5(top): Auron meets his mate and begins to have children  Image 6(right): This was my first initial concept of how I wanted to begin my concept piece.
  • 22. Character Concept Sketches  Concept sketches for characters within the story line
  • 24. First concept painting  The first concept painting I wanted to embody the overall feeling of the story into the image.  Throughout the story Auron is suffering from the hatred other species has for his race.  At one point he is captured and is harshly treated but he refuses to submit his spirit and his will.
  • 25. Final Concept Painting  For the final painting I decide to emphasize on the flames and make that the main light source.  With making the soldiers smaller the wings and chains become more of the focal point of the piece.
  • 26. Animation video  Below is the embedded link of the animation video through Youtube.  <iframe width="560" height="315" src="https://www.youtube.com/embed/plN9Ok1_76k" frameborder="0" allowfullscreen></iframe>