SlideShare a Scribd company logo
G322 June 2010
Examiner’s comments 46/100

Question 1 (29 marks)

The candidate provides a high level 2 response to question 1. There is a wordy and basic
contextual introduction. Some discussion of representation is carried out but is not
supported by any technical analysis. The analysis is description and does not meet
demands of the question. In analysis this candidate is assertive, rather than analytical and
methodical in their analysis of guide representatives and stereotypes, an example of this
can be seen in the discussion of negative stereotypes. Analysis is limited mainly to a
description of attire/clothes, where analysis does not move beyond the Level 2 descriptors
because the candidate fails in their attempt to link the technical/ micro aspects of the TV
drama to representation of gender. Analysis of sound is restricted to one example of
dialogue and editing to one example of cross cutting. The use of terminology is accurate,
but overall there is not much depth to answer- a mid to top Level 2 response.

Question 2 (17 marks)

The topic is video games. The candidate provides a lengthy contextual introduction- not
entirely relevant to the set question, but becomes more relevant as the answer
progresses. There is some implied knowledge and understanding and the candidate
attempts to use facts to describe the size and scale of the industry. The response is
generally assertive about video games at the start of paragraph 2, and lacks the use of
examples- most are generic ones, rather than specifically named/ illustrative examples.
The candidate eventually identifies Avatar as a film text, which they link to video games by
using its video game counterpart. AO1 explanation/analysis and argument is basic and
use of examples shows is a small range and focuses on 3-D technologies. The candidate
develops knowledge and understanding of what the task demands in discussion of online
distribution and uses an example of a downloadable game demo based on the movie
‘Cloudy With a Chance of Meatballs’ There is some attempt to evaluate this digital
distribution in terms of access to audience and more profit to institutions (but basic and
lacking examples) there is a token comment on the function of iTunes and “ apps” and
reference to player gratification with little development, including the reference to the game
Alice in Wonderland. This is a bottom basic response with little engagement with key
medic concepts and address of the question set. Terminology used is accurate.

Total 46 marks
Candidate answer
G322 June 2010
Section A (29/50)

In this extract from Primeval series 2 the representation of gender is constructed in many
ways. Using different camera techniques, editing, sound and mise en scene the writers
and directors of primeval have both opposed stereotypes in gender and used them to their
advantage. I will discuss how I feel they have done this.
The extract from Primeval has lots of representation of gender using mise en scene. One
of the main characters, Abbie, is very much the opposite to the negative stereotypes of
women. She has been represented as a strong, brave woman who is very capable of
doing what the men in the extract do. When she is first properly introduced she is
operating heavy machinery a job that strong men would stereotypically do. Soon after this
she saves her partner (work partner rather than relationship partner) from a sabor-tooth
tiger, which is stereotypically what a hero would do. Most well known original heroes were
men. Abbie’s clothing also contributes to her tough, strong, appearance. She wears a
leather jacket. The other women in the extract called Jenny was represented in the
opposite way to Abbie. She was represented as a woman who likes clothes and make up
and uses her gender to get around the opposite sex. I believe the writers portrayed her as
a negative stereotype to make her seem bad and not likeable. She wears expensive
looking clothing and makeup.

Sound is also used heavily to represent gender in the extract of Primeval. Both diagetic
and nom-diagetic are used in this way. Strong music is used throughout making all main
characters, male and female appear strong and heroic. It also shows there is action going
on. Abbie is again used as the opposite of a negative female stereotype. The second male
character to come onto screen calls her name for help, making him appear vulnerable and
her appear in control and capable of helping. Abbie is also represented as having a
sensitive side. Abbie asks Jenny “Are you okay?” This is diagetic. This type of sound is
also used to help create Jenny’s stereotypical character, she says after nearly being killed
“my best coat!”, seemingly caring more about the coat than being killed.

A wide range of camera techniques were used in the extract: Primeval Series 2, Episode
3. These included: close up, long shot, midshots and panning. Although this is true, only
some of the camera techniques used, were used to represent gender. The second male
character to come onto screen was being attacked by a sabor-tooth tiger. In part of this
scene he was represented as being very scared and unlike the heroic character he is
represented as later on in the extract. There are lots of low angle camera shots looking
down on him, making him look vulnerable. In this same part of the extract there are no low
angle shots on Abbie. Also, in this part of the extract, there are a lot of close ups on his
face, showing his emotion. This emphasises how vulnerable he was at this point. A main
panning shot that really emphasised abbie as not being different from the other main
character (male) was when there was a mid-shot on one of the male characters which then
panned out onto all 5 main characters including abbie. They walked a few steps, all in a
row, in the same stride and speed. This suggests she is seen as an equal.

Editting has also been used to represent gender. Fast pace shots have been used, making
both male and female characters appear in the action and support their heroic characters.
While focussing on the male character sliding along on a wire in the forest, a lot of cross-
cutting took place to Abbie, the female character. This kept her in the audiences mind and
seem important throughout the whole extract.
Overall I think the extract from Primeval series 2, episode 3 trys to represent the modern
view on gender. I think it represents women and men fairly and notes the fact that women
can do and be as equal as men although some chose not to. I think it was represented wll
through camera techniques, editing, sound and mise en scene.

EAA 12
EG 12
T5

(29)

Section B Video Games 16/50

Over recent years, there have been a number of developments in digital media technology
which have had a significance in the working of media institutions and audiences. This
continuing development has meant that industries have been better than they ever have
been before. The videogame industry for example is currently worth $20 billion and said to
be rivalling Hollywood. It has also meant in the UK there is currently one videogame
console in a third of homes. Video games are the media and am going to focus on and
discuss.
Gamers all over the world are always wanting new technologies to be interested in. This
means there is pressure on the main console companies to create something new. 3D and
motion control are the latest of these. 3D videogames are a necessary and natural
progression in video games. In films, increasingly, they are being made 3D, for example
Avatar (2010) was one of the most successful 3D films to date. At the videogame expo E3
(2009) the 3D videogame version of Avatar 3D was shown.
The Ubisoft CEO has said that in 2012 over 50% of videogames will be 3D. Changing to
3D means gamers will have to buy TVs and glasses as well as the 3D games. This means
thousands of pounds per household going into the media industry.
With the increase in converged media there has been a huge increase in online
distribution iTunes is a main part in online distribution. Unlike an advert for a video game
you can do a lot more than get one or two minutes of information. On the website of
Cloudy with a Chance of Meatballs (2009) for example you are able to play a demo
version of the game, download wallpapers, get information and screenshots about the
game and even buy a PC version of the game.
This type of distribution gives easier access to the audience and advertises the product to
a larger audience leading to more profit to the institutions. The internet contains huge
amounts of people from the gaming community. This makes its continuing development
very significant. It contains thousands of reviews on games that gamers will read and use
to decide what game to buy.
For audiences there is also a social element in the newer consoles. Using Xbox live you
can play with your friends and other people around the world creating further gaming
communities attached to one console.
Over recent years there has also been an increase in downloading material online. On
iTunes hundreds of iPod “apps” can be downloaded and played on an iPod, these can be
bought and the buyer gets instant gratification on being able to play it straight away. With
the increase in converged devices, this development in types of video games is essential
to get the maximum money in. The video games version of Alice in Wonderland (2010)
can be bought in this way. Avatar (free demo version) can also be downloaded with the
option to buy when you to the last free level. These games are relatively cheap to buy and
mostly made by independent developers. This gives more independent developers the
opportunity to make money.
EAA 7
EG 6
T4
(17)

Paper Total 46 marks

More Related Content

What's hot

A2 project Commentary
A2 project Commentary A2 project Commentary
A2 project Commentary digalogabob1
 
Now You See Me 2 Teaser Trailer Textual Analysis
Now You See Me 2 Teaser Trailer Textual Analysis Now You See Me 2 Teaser Trailer Textual Analysis
Now You See Me 2 Teaser Trailer Textual Analysis
chris5oo
 
Evaluation Q1
Evaluation Q1Evaluation Q1
Evaluation Q1
lp10868
 
Evaluation - In what ways does your media product use, develop or challenge f...
Evaluation - In what ways does your media product use, develop or challenge f...Evaluation - In what ways does your media product use, develop or challenge f...
Evaluation - In what ways does your media product use, develop or challenge f...manjotpuaar
 
Film Poster Codes & Conventions
Film Poster Codes & ConventionsFilm Poster Codes & Conventions
Film Poster Codes & Conventions
Morgan-R
 
Question 1
Question 1Question 1
Question 1
esmemw
 
Leilaadamkelly evaluation
Leilaadamkelly evaluationLeilaadamkelly evaluation
Leilaadamkelly evaluationhellp
 
CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?
CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?
CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?
Shilpi Bhattacharyya
 
The Office Job Pitch
The Office Job PitchThe Office Job Pitch
The Office Job Pitch
chris5oo
 
Ancillary product research
Ancillary product researchAncillary product research
Ancillary product research
harrietmedia
 
Company idents
Company identsCompany idents
Company idents
stephwise
 
Titles analysis
Titles analysisTitles analysis
Titles analysis
oktawianklosko
 
The bourne legacy trailer analysis
The bourne legacy trailer analysisThe bourne legacy trailer analysis
The bourne legacy trailer analysishassankhan95
 
Question one
Question oneQuestion one
Question one
aimeeblunden12
 
Inspiration & example ideas for the poster
Inspiration & example ideas for the posterInspiration & example ideas for the poster
Inspiration & example ideas for the poster
asyia98
 
Analysing print products
Analysing print productsAnalysing print products
Analysing print productsembainbridge
 
A2 Media Film Posters
A2 Media Film PostersA2 Media Film Posters
A2 Media Film Posters
ellieneww
 
The bourne legacy trailer analysis
The bourne legacy trailer analysisThe bourne legacy trailer analysis
The bourne legacy trailer analysishassankhan95
 

What's hot (19)

A2 project Commentary
A2 project Commentary A2 project Commentary
A2 project Commentary
 
Now You See Me 2 Teaser Trailer Textual Analysis
Now You See Me 2 Teaser Trailer Textual Analysis Now You See Me 2 Teaser Trailer Textual Analysis
Now You See Me 2 Teaser Trailer Textual Analysis
 
Evaluation Q1
Evaluation Q1Evaluation Q1
Evaluation Q1
 
Evaluation - In what ways does your media product use, develop or challenge f...
Evaluation - In what ways does your media product use, develop or challenge f...Evaluation - In what ways does your media product use, develop or challenge f...
Evaluation - In what ways does your media product use, develop or challenge f...
 
Film Poster Codes & Conventions
Film Poster Codes & ConventionsFilm Poster Codes & Conventions
Film Poster Codes & Conventions
 
Question 1
Question 1Question 1
Question 1
 
Evaluation quesiton 1
Evaluation quesiton 1Evaluation quesiton 1
Evaluation quesiton 1
 
Leilaadamkelly evaluation
Leilaadamkelly evaluationLeilaadamkelly evaluation
Leilaadamkelly evaluation
 
CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?
CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?
CAN DATA SCIENCE HELP US FIND WHAT MAKES A HIT TELEVISION SHOW?
 
The Office Job Pitch
The Office Job PitchThe Office Job Pitch
The Office Job Pitch
 
Ancillary product research
Ancillary product researchAncillary product research
Ancillary product research
 
Company idents
Company identsCompany idents
Company idents
 
Titles analysis
Titles analysisTitles analysis
Titles analysis
 
The bourne legacy trailer analysis
The bourne legacy trailer analysisThe bourne legacy trailer analysis
The bourne legacy trailer analysis
 
Question one
Question oneQuestion one
Question one
 
Inspiration & example ideas for the poster
Inspiration & example ideas for the posterInspiration & example ideas for the poster
Inspiration & example ideas for the poster
 
Analysing print products
Analysing print productsAnalysing print products
Analysing print products
 
A2 Media Film Posters
A2 Media Film PostersA2 Media Film Posters
A2 Media Film Posters
 
The bourne legacy trailer analysis
The bourne legacy trailer analysisThe bourne legacy trailer analysis
The bourne legacy trailer analysis
 

Viewers also liked

A2 media revision section b
A2 media revision section bA2 media revision section b
A2 media revision section bjphibbert
 
Christian bonning g322
Christian bonning g322Christian bonning g322
Christian bonning g322Nick Crafts
 
OCR G322 Mark Scheme Jan 2012
OCR G322 Mark Scheme Jan 2012OCR G322 Mark Scheme Jan 2012
OCR G322 Mark Scheme Jan 2012aquinasmedia
 
Glossary of Terminology for AS Media Studies G322 Audiences and Institutions
Glossary of Terminology for AS Media Studies G322 Audiences and InstitutionsGlossary of Terminology for AS Media Studies G322 Audiences and Institutions
Glossary of Terminology for AS Media Studies G322 Audiences and InstitutionsMr Lamb
 
Summer 2013 paper unit g322
Summer 2013 paper   unit g322Summer 2013 paper   unit g322
Summer 2013 paper unit g322Nick Crafts
 
As Media Studies Exam
As Media Studies Exam As Media Studies Exam
As Media Studies Exam jphibbert1979
 
G322: AS Media Studies Section A & B
G322: AS Media Studies Section A & BG322: AS Media Studies Section A & B
G322: AS Media Studies Section A & Bhannahmedia
 
'B' Grade - Unit G322 - Summer 2013
'B' Grade - Unit G322 - Summer 2013'B' Grade - Unit G322 - Summer 2013
'B' Grade - Unit G322 - Summer 2013Nick Crafts
 

Viewers also liked (8)

A2 media revision section b
A2 media revision section bA2 media revision section b
A2 media revision section b
 
Christian bonning g322
Christian bonning g322Christian bonning g322
Christian bonning g322
 
OCR G322 Mark Scheme Jan 2012
OCR G322 Mark Scheme Jan 2012OCR G322 Mark Scheme Jan 2012
OCR G322 Mark Scheme Jan 2012
 
Glossary of Terminology for AS Media Studies G322 Audiences and Institutions
Glossary of Terminology for AS Media Studies G322 Audiences and InstitutionsGlossary of Terminology for AS Media Studies G322 Audiences and Institutions
Glossary of Terminology for AS Media Studies G322 Audiences and Institutions
 
Summer 2013 paper unit g322
Summer 2013 paper   unit g322Summer 2013 paper   unit g322
Summer 2013 paper unit g322
 
As Media Studies Exam
As Media Studies Exam As Media Studies Exam
As Media Studies Exam
 
G322: AS Media Studies Section A & B
G322: AS Media Studies Section A & BG322: AS Media Studies Section A & B
G322: AS Media Studies Section A & B
 
'B' Grade - Unit G322 - Summer 2013
'B' Grade - Unit G322 - Summer 2013'B' Grade - Unit G322 - Summer 2013
'B' Grade - Unit G322 - Summer 2013
 

Similar to 46 marks section b video games

75 marks section b film
75 marks   section b film75 marks   section b film
75 marks section b filmthemerch78
 
A Critical Reflection - (FIlm Opening)
A Critical Reflection - (FIlm Opening)A Critical Reflection - (FIlm Opening)
A Critical Reflection - (FIlm Opening)
TheoChandra6
 
That Thing Analysis
That Thing AnalysisThat Thing Analysis
That Thing Analysisct04929306
 
62 marks section b music
62 marks   section b music62 marks   section b music
62 marks section b musiclpgsmedia
 
Fmp reserach 2019
Fmp reserach 2019Fmp reserach 2019
Fmp reserach 2019
Fraser Hardwick
 
Evaluation!!
Evaluation!!Evaluation!!
Evaluation!!
guest8c208bf
 
Dark knight trailer
Dark knight trailerDark knight trailer
Dark knight trailer
groyley
 
Evaluation of film package 1
Evaluation of film package 1Evaluation of film package 1
Evaluation of film package 1RichardW93
 
Damnation Evaluation
Damnation EvaluationDamnation Evaluation
Damnation EvaluationRosheen-29
 
Damnation evaluation
Damnation evaluationDamnation evaluation
Damnation evaluationRosheen-29
 
Evaluation
EvaluationEvaluation
Evaluation
DannyBazza
 
Evaluation question 3
Evaluation question 3Evaluation question 3
Evaluation question 3
arekprzybyla
 
A2 Media Evaluation
A2 Media EvaluationA2 Media Evaluation
A2 Media Evaluation
Anne Horne
 
The Outbreak - evaluation
The Outbreak - evaluationThe Outbreak - evaluation
The Outbreak - evaluation
Anne Horne
 
A2 Media Studies Evaluation
A2 Media Studies Evaluation A2 Media Studies Evaluation
A2 Media Studies Evaluation zanab
 
Final research and planning
Final research and planningFinal research and planning
Final research and planning
Jack Street
 
Question 1
Question 1Question 1
Question 1
Maria Araba
 
EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...
EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...
EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...
Kabir Lal
 
Evaluation of my media product
Evaluation of my media productEvaluation of my media product
Evaluation of my media productJenny McNulty
 

Similar to 46 marks section b video games (20)

75 marks section b film
75 marks   section b film75 marks   section b film
75 marks section b film
 
A Critical Reflection - (FIlm Opening)
A Critical Reflection - (FIlm Opening)A Critical Reflection - (FIlm Opening)
A Critical Reflection - (FIlm Opening)
 
That Thing Analysis
That Thing AnalysisThat Thing Analysis
That Thing Analysis
 
62 marks section b music
62 marks   section b music62 marks   section b music
62 marks section b music
 
Fmp reserach 2019
Fmp reserach 2019Fmp reserach 2019
Fmp reserach 2019
 
Evaluation!!
Evaluation!!Evaluation!!
Evaluation!!
 
Evaluation!!
Evaluation!!Evaluation!!
Evaluation!!
 
Dark knight trailer
Dark knight trailerDark knight trailer
Dark knight trailer
 
Evaluation of film package 1
Evaluation of film package 1Evaluation of film package 1
Evaluation of film package 1
 
Damnation Evaluation
Damnation EvaluationDamnation Evaluation
Damnation Evaluation
 
Damnation evaluation
Damnation evaluationDamnation evaluation
Damnation evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation question 3
Evaluation question 3Evaluation question 3
Evaluation question 3
 
A2 Media Evaluation
A2 Media EvaluationA2 Media Evaluation
A2 Media Evaluation
 
The Outbreak - evaluation
The Outbreak - evaluationThe Outbreak - evaluation
The Outbreak - evaluation
 
A2 Media Studies Evaluation
A2 Media Studies Evaluation A2 Media Studies Evaluation
A2 Media Studies Evaluation
 
Final research and planning
Final research and planningFinal research and planning
Final research and planning
 
Question 1
Question 1Question 1
Question 1
 
EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...
EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...
EXITPATH || AS LEVEL MEDIA STUDIES - 2 Minute Film Opening Task || CRITICAL A...
 
Evaluation of my media product
Evaluation of my media productEvaluation of my media product
Evaluation of my media product
 

More from mrhoward12

U07L18
U07L18U07L18
U07L18
mrhoward12
 
U07L17
U07L17U07L17
U07L17
mrhoward12
 
U07L16
U07L16U07L16
U07L16
mrhoward12
 
U07L15
U07L15U07L15
U07L15
mrhoward12
 
U07L14
U07L14U07L14
U07L14
mrhoward12
 
U07L12
U07L12U07L12
U07L12
mrhoward12
 
U7L11
U7L11U7L11
U7L11
mrhoward12
 
U7L10
U7L10U7L10
U7L10
mrhoward12
 
U7L09
U7L09U7L09
U7L09
mrhoward12
 
U7L8
U7L8U7L8
U7L7
U7L7U7L7
U7005
U7005U7005
U7005
mrhoward12
 
U704
U704U704
U703
U703U703
An inspector calls - character and theme revision
An inspector calls - character and theme revisionAn inspector calls - character and theme revision
An inspector calls - character and theme revision
mrhoward12
 
10 l2 poetry - themes
10 l2   poetry - themes10 l2   poetry - themes
10 l2 poetry - themes
mrhoward12
 
Exposure wilfred owen
Exposure wilfred owenExposure wilfred owen
Exposure wilfred owen
mrhoward12
 
Storm on the island
Storm on the islandStorm on the island
Storm on the island
mrhoward12
 

More from mrhoward12 (20)

U07L18
U07L18U07L18
U07L18
 
U07L17
U07L17U07L17
U07L17
 
U07L16
U07L16U07L16
U07L16
 
U07L15
U07L15U07L15
U07L15
 
U07L14
U07L14U07L14
U07L14
 
U07L12
U07L12U07L12
U07L12
 
U7L11
U7L11U7L11
U7L11
 
U7L10
U7L10U7L10
U7L10
 
U7L09
U7L09U7L09
U7L09
 
U7L8
U7L8U7L8
U7L8
 
U7L7
U7L7U7L7
U7L7
 
U7005
U7005U7005
U7005
 
U704
U704U704
U704
 
U703
U703U703
U703
 
702
702702
702
 
701
701701
701
 
An inspector calls - character and theme revision
An inspector calls - character and theme revisionAn inspector calls - character and theme revision
An inspector calls - character and theme revision
 
10 l2 poetry - themes
10 l2   poetry - themes10 l2   poetry - themes
10 l2 poetry - themes
 
Exposure wilfred owen
Exposure wilfred owenExposure wilfred owen
Exposure wilfred owen
 
Storm on the island
Storm on the islandStorm on the island
Storm on the island
 

46 marks section b video games

  • 1. G322 June 2010 Examiner’s comments 46/100 Question 1 (29 marks) The candidate provides a high level 2 response to question 1. There is a wordy and basic contextual introduction. Some discussion of representation is carried out but is not supported by any technical analysis. The analysis is description and does not meet demands of the question. In analysis this candidate is assertive, rather than analytical and methodical in their analysis of guide representatives and stereotypes, an example of this can be seen in the discussion of negative stereotypes. Analysis is limited mainly to a description of attire/clothes, where analysis does not move beyond the Level 2 descriptors because the candidate fails in their attempt to link the technical/ micro aspects of the TV drama to representation of gender. Analysis of sound is restricted to one example of dialogue and editing to one example of cross cutting. The use of terminology is accurate, but overall there is not much depth to answer- a mid to top Level 2 response. Question 2 (17 marks) The topic is video games. The candidate provides a lengthy contextual introduction- not entirely relevant to the set question, but becomes more relevant as the answer progresses. There is some implied knowledge and understanding and the candidate attempts to use facts to describe the size and scale of the industry. The response is generally assertive about video games at the start of paragraph 2, and lacks the use of examples- most are generic ones, rather than specifically named/ illustrative examples. The candidate eventually identifies Avatar as a film text, which they link to video games by using its video game counterpart. AO1 explanation/analysis and argument is basic and use of examples shows is a small range and focuses on 3-D technologies. The candidate develops knowledge and understanding of what the task demands in discussion of online distribution and uses an example of a downloadable game demo based on the movie ‘Cloudy With a Chance of Meatballs’ There is some attempt to evaluate this digital distribution in terms of access to audience and more profit to institutions (but basic and lacking examples) there is a token comment on the function of iTunes and “ apps” and reference to player gratification with little development, including the reference to the game Alice in Wonderland. This is a bottom basic response with little engagement with key medic concepts and address of the question set. Terminology used is accurate. Total 46 marks
  • 2. Candidate answer G322 June 2010 Section A (29/50) In this extract from Primeval series 2 the representation of gender is constructed in many ways. Using different camera techniques, editing, sound and mise en scene the writers and directors of primeval have both opposed stereotypes in gender and used them to their advantage. I will discuss how I feel they have done this. The extract from Primeval has lots of representation of gender using mise en scene. One of the main characters, Abbie, is very much the opposite to the negative stereotypes of women. She has been represented as a strong, brave woman who is very capable of doing what the men in the extract do. When she is first properly introduced she is operating heavy machinery a job that strong men would stereotypically do. Soon after this she saves her partner (work partner rather than relationship partner) from a sabor-tooth tiger, which is stereotypically what a hero would do. Most well known original heroes were men. Abbie’s clothing also contributes to her tough, strong, appearance. She wears a leather jacket. The other women in the extract called Jenny was represented in the opposite way to Abbie. She was represented as a woman who likes clothes and make up and uses her gender to get around the opposite sex. I believe the writers portrayed her as a negative stereotype to make her seem bad and not likeable. She wears expensive looking clothing and makeup. Sound is also used heavily to represent gender in the extract of Primeval. Both diagetic and nom-diagetic are used in this way. Strong music is used throughout making all main characters, male and female appear strong and heroic. It also shows there is action going on. Abbie is again used as the opposite of a negative female stereotype. The second male character to come onto screen calls her name for help, making him appear vulnerable and her appear in control and capable of helping. Abbie is also represented as having a sensitive side. Abbie asks Jenny “Are you okay?” This is diagetic. This type of sound is also used to help create Jenny’s stereotypical character, she says after nearly being killed “my best coat!”, seemingly caring more about the coat than being killed. A wide range of camera techniques were used in the extract: Primeval Series 2, Episode 3. These included: close up, long shot, midshots and panning. Although this is true, only some of the camera techniques used, were used to represent gender. The second male character to come onto screen was being attacked by a sabor-tooth tiger. In part of this scene he was represented as being very scared and unlike the heroic character he is represented as later on in the extract. There are lots of low angle camera shots looking down on him, making him look vulnerable. In this same part of the extract there are no low angle shots on Abbie. Also, in this part of the extract, there are a lot of close ups on his face, showing his emotion. This emphasises how vulnerable he was at this point. A main panning shot that really emphasised abbie as not being different from the other main character (male) was when there was a mid-shot on one of the male characters which then panned out onto all 5 main characters including abbie. They walked a few steps, all in a row, in the same stride and speed. This suggests she is seen as an equal. Editting has also been used to represent gender. Fast pace shots have been used, making both male and female characters appear in the action and support their heroic characters. While focussing on the male character sliding along on a wire in the forest, a lot of cross- cutting took place to Abbie, the female character. This kept her in the audiences mind and seem important throughout the whole extract.
  • 3. Overall I think the extract from Primeval series 2, episode 3 trys to represent the modern view on gender. I think it represents women and men fairly and notes the fact that women can do and be as equal as men although some chose not to. I think it was represented wll through camera techniques, editing, sound and mise en scene. EAA 12 EG 12 T5 (29) Section B Video Games 16/50 Over recent years, there have been a number of developments in digital media technology which have had a significance in the working of media institutions and audiences. This continuing development has meant that industries have been better than they ever have been before. The videogame industry for example is currently worth $20 billion and said to be rivalling Hollywood. It has also meant in the UK there is currently one videogame console in a third of homes. Video games are the media and am going to focus on and discuss. Gamers all over the world are always wanting new technologies to be interested in. This means there is pressure on the main console companies to create something new. 3D and motion control are the latest of these. 3D videogames are a necessary and natural progression in video games. In films, increasingly, they are being made 3D, for example Avatar (2010) was one of the most successful 3D films to date. At the videogame expo E3 (2009) the 3D videogame version of Avatar 3D was shown. The Ubisoft CEO has said that in 2012 over 50% of videogames will be 3D. Changing to 3D means gamers will have to buy TVs and glasses as well as the 3D games. This means thousands of pounds per household going into the media industry. With the increase in converged media there has been a huge increase in online distribution iTunes is a main part in online distribution. Unlike an advert for a video game you can do a lot more than get one or two minutes of information. On the website of Cloudy with a Chance of Meatballs (2009) for example you are able to play a demo version of the game, download wallpapers, get information and screenshots about the game and even buy a PC version of the game. This type of distribution gives easier access to the audience and advertises the product to a larger audience leading to more profit to the institutions. The internet contains huge amounts of people from the gaming community. This makes its continuing development very significant. It contains thousands of reviews on games that gamers will read and use to decide what game to buy. For audiences there is also a social element in the newer consoles. Using Xbox live you can play with your friends and other people around the world creating further gaming communities attached to one console. Over recent years there has also been an increase in downloading material online. On iTunes hundreds of iPod “apps” can be downloaded and played on an iPod, these can be bought and the buyer gets instant gratification on being able to play it straight away. With the increase in converged devices, this development in types of video games is essential to get the maximum money in. The video games version of Alice in Wonderland (2010) can be bought in this way. Avatar (free demo version) can also be downloaded with the option to buy when you to the last free level. These games are relatively cheap to buy and mostly made by independent developers. This gives more independent developers the opportunity to make money.
  • 4. EAA 7 EG 6 T4 (17) Paper Total 46 marks