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Marketing Games through
Gaming Content and
Popular Culture
GAUTAM TALWAR
GM MAKER STUDIOS
AGENDA
2MAKERSTUDIOS.COM |
- Key Findings
- The Evolution of Gaming Culture
- Gaming as Pop Culture
- Who is the Gaming Audience?
- Recap
- Q&A
G A M I N G A S E N T E R T A I N M E N T
Polaris video
G A M I N G A S E N T E R T A I N M E N T
KEY FINDINGS
H E I G H T E N E D T R U S T I N O N L I N E P E R S O N A L I T I E S
4MAKERSTUDIOS.COM |
• Y o u t h c u l t u r e h a s s h i f t e d .
G a m e r t a i n m e n t i s t h e n e w p o p
c u l t u r e .
• M i l l e n n i a l s c o n n e c t t o a n e w
b r e e d o f c e l e b r i t i e s a n d i m p l i c i t l y
t r u s t s t h e m .
• T h e g a m i n g a u d i e n c e h a s a m o r e
v o r a c i o u s a p p e t i t e f o r c o n t e n t ,
a c r o s s a w i d e r a r r a y o f
c a t e g o r i e s , a n d i s m o r e l i k e l y t o
b e b o t h r e c e p t i v e t o s p o n s o r s h i p
a n d t o t a k e a c t i o n a f t e r v i e w i n g .
GAMING HAS
CHANGED
5MAKERSTUDIOS.COM |
G A M I N G A S E N T E R T A I N M E N T
6MAKERSTUDIOS.COM |
GAMING HAS CHANGED
M O R E U B I Q U I T O U S & C O N N E C T E D
6
T O D A Y
TODAY
H A L F O F U S A D U L T S P L A Y G A M E S
P L A Y V I D E O
G A M E S
D O N ’ T P L A Y V I D E O G A M E S
I D E N T I F Y A S
“ G A M E R S ”
P L A Y G A M E S B U T
D O N ’ T I D E N T I F Y
A S “ G A M E R S ”
1 0 % 3 8 % 5 1 %
Source: Survey conducted June-July 2015, Pew Research Center 7MAKERSTUDIOS.COM |
G A M I N G A S E N T E R T A I N M E N T
8MAKERSTUDIOS.COM |
AN ENTERTAINMENT
ECOSYSTEM
E - S P O R T S G A M E R T A I N M E N T
G A M I N G A S E N T E R T A I N M E N T
9
PARTICIPATION DRIVERS
MAKERSTUDIOS.COM |
G A M I N G F I L L S S P E C I F I C N E E D S
C O M P E T I T I O NE S C A P EC O N N E C T I O N
G A M I N G A S E N T E R T A I N M E N T
E N T E R T A I N M E N T
10
GAMERS UPLOAD PLAY
MAKERSTUDIOS.COM |
L E T ’ S P L A Y : P O S T I N G G A M E P L A Y H A S B E C O M E E A S I E R
G A M I N G A S E N T E R T A I N M E N T
P L A Y
S H A R EE D I T U P L O A DR E C O R D
A U D I O
C O M M E N T A R Y
C A P T U R E
V I D E O
G A M E P L A Y
11
CREATE ORIGINAL STORIES
MAKERSTUDIOS.COM |
C R E A T O R S U S E G A M E E N V I R O N M E N T S T O T E L L N E W N A R R A T I V E S
G A M I N G A S E N T E R T A I N M E N T
12
GAMING IS NOW
POP CULTURE
MAKERSTUDIOS.COM |
YOUTH CULTURE
E A C H G E N E R A T I O N F O L L O W S A S I M I L A R T R A J E C T O R Y
N e w a e s t h e t i c
o r b e h a v i o r
e m e r g e s
P r e v i o u s
g e n e r a t i o n ’ s
m o r a l p a n i c
H o m o g e n i z a t i o n a n d a b s o r p t i o n
b y m a i n s t r e a m c u l t u r e
13MAKERSTUDIOS.COM |
G A M I N G A S E N T E R T A I N M E N T
14
YOUTH CULTURE
MAKERSTUDIOS.COM |
D E F I N E D B Y M U S I C F O R H A L F A C E N T U R Y
1 9 5 0 ’ s 1 9 6 0 ’ s 1 9 7 0 ’ s 1 9 8 0 ’ s 1 9 9 0 ’ s
G A M I N G A S E N T E R T A I N M E N T
15
YOUTH CULTURE
MAKERSTUDIOS.COM |
T O D A Y I T ’ S H A R D E R T O F I N D G E N E R A T I O N A L M A R K E R S O F D I F F E R E N C E
23
A G
E
46
A G
E
G A M I N G A S E N T E R T A I N M E N T
16
GAMING AS POP CULTURE
MAKERSTUDIOS.COM |
G A M E R T A I N M E N T I S D E F I N I N G T O D A Y ’ S Y O U T H C U L T U R E
G A M I N G A S E N T E R T A I N M E N T
17MAKERSTUDIOS.COM |
G A M I N G A S E N T E R T A I N M E N T
MAKER’S AUDIENCE CONNECTS
WITH A NEW BREED OF CELEBRITY
Source: Maker Studios Gaming Study, Nov 2015, n=400
MARKIPLI
ER
JACKSEPTICEYE
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
H E I G H T E N E D I N T E R E S T I N N E A R L Y E V E R Y C O N T E N T C A T E G O R Y
M u s i c / f i l m / t e l e v i s i o n
F o o d / c o o k i n g
P e t s / a n i m a l s
B e a u t y / g r o o m i n g
S m a r t l i v i n g / t e c h
E d u c a t i o n
F a s h i o n
S p o r t s
W e l l n e s s / h e a l t h / f i t n e s s
T r a v e l
A u t o m o b i l e s
7 1 %
8 5 %
3 9 %
5 3 %
2 8 %
4 2 %
3 6 %
4 0 %
1 6 %
3 8 %
2 1 %
3 8 %
3 0 %
3 5 %
2 4 %
3 0 %
2 9 %
2 9 %
1 7 %
2 5 %
9 %
1 9 %
M a k e r G a m i n g A u d i e n c e
G e n e r a l Y o u T u b e A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
T W I C E T H E T I M E S P E N T V I E W I N G V I D E O S
4 0 6
M i n u t e s
P e r W e e k
( 6 . 7 5 H o u r s )
2 0 7
M i n u t e s
P e r W e e k
( 3 . 5 H o u r s )
M A K E R G A M I N G
A U D I E N C E
Y O U T U B E G E N E R A L
A U D I E N C E
T O T A L T I M E S P E N T
W A T C H I N G Y O U T U B E
V I D E O S P E R W E E K -
M E A N P E R A U D I E N C E
Source: Maker Studios Gaming Study, Nov 2015, n=400
19MAKERSTUDIOS.COM |
20
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
MAKERSTUDIOS.COM |
A D V E R T I S E R S N E E D T O A D D R E S S A U D I E N C E O N T H E G O
A T H O M E
O N T H E G O
A T S C H O O L
P E R S O N A L /
B U S I N E S S T R A V E L
A T T H E G Y M
D A I L Y C O M M U T E
A T W O R K
W H E R E T H E Y W A T C H Y O U T U B E
V I D E O S M O S T O F T E N
G a m i n g A u d = 9 7 %
G e n e r a l A u d = 9 1 %
G a m i n g A u d = 3 0 %
G e n e r a l A u d = 1 8 %
G a m i n g A u d = 2 0 %
G e n e r a l A u d = 1 2 %
G a m i n g A u d = 9 7 %
G e n e r a l A u d = 9 1 %
G a m i n g A u d = 3 0 %
G e n e r a l A u d = 1 8 %
G a m i n g A u d = 2 0 %
G e n e r a l A u d = 1 2 %
G a m i n g A u d = 9 7 %
G e n e r a l A u d = 9 1 %
Source: Maker Studios Gaming Study, Nov 2015, n=400
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
M O R E L I K E L Y T O C H O O S E D E V I C E B A S E D O N C O N V E N I E N C E A N D V I D E O Q U A L I T Y
I c a n w a t c h w h e r e v e r I w a n t
I t i s t h e m o s t a c c e s s i b l e a t t h e t i m e
T h e q u a l i t y i s g r e a t
S c r e e n s i z e
A l l o w s m e t o m u l t i - t a s k
B a t t e r y l i f e
I c a n w a t c h h a n d s - f r e e
S h a r i n g / w a t c h i n g w i t h o t h e r s
I a m t r a v e l i n g
S o m e o n e i s o c c u p y i n g a n o t h e r d e v i c e
N o s e t - u p r e q u i r e d
C o n t e n t i s o n l y a v a i l a b l e o n t h a t d e v i c e
3 1 %
5 4 %
4 6 %
4 9 %
2 6 %
4 7 %
3 9 %
4 6 %
3 3 %
4 3 %
3 1 %
4 1 %
2 6 %
3 1 %
2 2 %
3 1 %
1 5 %
2 3 %
1 3 %
2 3 %
1 4 %
1 7 %
1 2 %
1 5 %
M a k e r G a m i n g A u d i e n c e
G e n e r a l Y o u T u b e A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400
22
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
MAKERSTUDIOS.COM |
R E A S O N S F O R W A T C H I N G
T H E Y A R E S O M E T H I N G
I ’ M P A S S I O N A T E A B O U T
I L I K E T H E
S T A R S / P E R S O N A L I T I
E S I N T H E S E V I D E O S
T H E Y M A K E M E F E E L
M O R E C U L T U R E D
7 3 % o f G a m i n g A u d i e n c e
V S
6 2 % o f G e n e r a l A u d i e n c e
7 2 % o f G a m i n g A u d i e n c e
V S
5 5 % o f G e n e r a l A u d i e n c e
4 6 % o f G a m i n g A u d i e n c e V S
3 5 % o f G e n e r a l A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400
23
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
MAKERSTUDIOS.COM |
M O R E R E C E P T I V E T O S P O N S O R E D C O N T E N T
W h e n t h e b r a n d
h e l p s t h e s t a r
d o s o m e t h i n g
n e w a n d c o o l
W h e n t h e
p r o d u c t o r
s e r v i c e i s p a r t
o f t h e c o n t e n t
W h e n I ’ m
i n t e r e s t e d i n t h e
p r o d u c t o r
s e r v i c e b e i n g
a d v e r t i s e d
W h e n t h e b r a n d
r e l a t e s t o t h e
v i d e o c o n t e n t
W h e n t h e a d i s
e n t e r t a i n i n g o r
v i s u a l l y i n t e r e s t i n g
M a k e r G a m i n g A u d i e n c e
G e n e r a l Y o u T u b e A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400
2 0 %
1 3 %
2 6 %
1 7 %
3 3 %
2 6 %
3 7 %
2 9 %
4 5 %
2 7 %
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
M O R E L I K E L Y T O T A K E A C T I O N A F T E R W A T C H I N G A V I D E O
3 8 %
5 1 %
3 0 %
4 1 %
1 9 %
2 5 %
1 1 %
1 7 %
G e n e r a l Y o u T u b e A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400 24MAKERSTUDIOS.COM |
I t a l k a b o u t t h e m w i t h m y
f r i e n d s a n d f a m i l y
I l o o k f o r i n f o r m a t i o n a b o u t t h e c o n t e n t
I l o o k f o r m o r e i n f o r m a t i o n a b o u t a b r a n d
t h a t w a s s h o w n i n t h e v i d e o
I v i s i t a n o n l i n e s i t e t o b u y
w h a t I s a w i n t h e v i d e o
M a k e r G a m i n g A u d i e n c e
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
H I G H L Y I N F L U E N C E D B Y T H E C O N T E N T T H E Y C O N S U M E O N Y O U T U B E
Y o u T u b e m a k e s m e f e e l
m o r e o n t o p o f w h a t ’ s
n e w a n d p o p u l a r
W i t h Y o u T u b e , I ’ v e
d i s c o v e r e d b r a n d s a n d
p r o d u c t s I r e a l l y l i k e
I ’ v e b e e n i n f l u e n c e d
t o b u y s o m e t h i n g i
s a w o n Y o u T u b e
7 0 %
5 1 %
6 8 %
5 1 %
6 4 %
5 2 %
G e n e r a l Y o u T u b e A u d i e n c e
M a k e r G a m i n g A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
M O R E L I K E L Y T O C O N S I D E R T H E M S E L V E S B R A N D L O Y A L A N D A D V E N T U R O U S
2 6 %
A d v e n t u r o u s
C o s t C o n s c i o u s
B r a n d L o y a l
T r e n d
y
3 6 %
3 5 %
3 5 %
1 4 %
2 2 %
1 6 %
2 2 %
G e n e r a l Y o u T u b e A u d i e n c e
M a k e r G a m i n g A u d i e n c e
Source: Maker Studios Gaming Study, Nov 2015, n=400
G A M I N G A S E N T E R T A I N M E N T
GAMING AUDIENCE
I N Y O U T U B E T H E Y T R U S T
• Y o u T u b e : 7 3 %
• S o c i a l M e d i a : 5 9 %
• T o p i c A r e a
I n f l u e n c e r s / E x p e r t
s : 5 6 %
• S o c i a l M e d i a : 6 6 %
• C o m p a n y o r P r o d u c t
W e b s i t e : 5 8 %
• Y o u T u b e : 5 4 % F I R S T C H O I C E F O R
W A T C H I N G V I D E O
C O N T E N T
2 %
1 2 %
2 7 % 5 6 %
Y o u T u b e N e t f l i x T V H u l u A m a z o n P r i m e
W h e n i t c o m e s t o w a t c h i n g v i d e o c o n t e n t , t h e M a k e r G a m i n g
A u d i e n c e i s m o r e t h a n t w i c e a s l i k e l y t o c h o o s e Y o u T u b e
o v e r a n y o t h e r o p t i o n ( T V , N e t f l i x , H u l u , A m a z o n P r i m e ) .
2 %
M A K E R
G A M I N G
A U D I E N C E
G E N E R A L
Y O U T U B E
A U D I E N C E
Source: Maker Studios Gaming Study, Nov 2015, n=400
O v e r a l l , h o w i n f l u e n t i a l d o y o u t h i n k t h e f o l l o w i n g
o n l i n e s o u r c e s a r e t o y o u p e r s o n a l l y w h e n y o u l o o k
f o r c o n t e n t a n d i n f o r m a t i o n ?
G A M I N G A S E N T E R T A I N M E N T
T H E B R A N D S T H E Y L O V E T O D A Y
Source: Maker Studios Gaming Study, Social Personas Analysis
GAMING
AUDIENCE
G A M I N G A S E N T E R T A I N M E N T
ADVERTISERS
J U S T B E G I N N I N G T O U N D E R S T A N D V A L U E O F G A M I N G A U D I E N C E S
2 7 %
30
G A M I N G A S E N T E R T A I N M E N T
RECAP
MAKERSTUDIOS.COM |
• Y o u t h c u l t u r e h a s s h i f t e d - - i m m e a s u r a b l y a n d
p o w e r f u l l y . T h e t r a d i t i o n a l s i g n i f i e r s o f
g e n e r a t i o n a l d i f f e r e n c e h a v e b e c o m e m o r e
a n d m o r e d i f f i c u l t t o d e t e c t .
• G e n e r a t i o n a l h o m o g e n i z a t i o n m a k e s i t m o r e
d i f f i c u l t f o r m a r k e t e r s t o f i n d y o u n g e r
c o n s u m e r s t h r o u g h t r a d i t i o n a l c h a n n e l s . T h e
g a p c r e a t e d b y t h i s d i s i n t e g r a t i o n h a s b e e n
f i l l e d b y g a m i n g c u l t u r e . T o d a y , g a m i n g
c u l t u r e i s i n d i s t i n g u i s h a b l e f r o m y o u t h
c u l t u r e . G a m i n g i s t h e n e w m a i n s t r e a m
c u l t u r e .
• A s g a m i n g c o n t e n t m o v e s t o t h e f o r e f r o n t o f
p o p u l a r c u l t u r e , M a k e r h a s f o u n d t h a t t h i s
a u d i e n c e h a s d i s t i n c t c h a r a c t e r i s t i c s f r o m t h e
v i d e o v i e w i n g p o p u l a t i o n i n g e n e r a l . T h e
g a m i n g a u d i e n c e h a s a m o r e v o r a c i o u s
a p p e t i t e f o r c o n t e n t , a c r o s s a w i d e r a r r a y o f
c a t e g o r i e s , a n d i s m o r e l i k e l y t o b e b o t h
r e c e p t i v e t o s p o n s o r s h i p a n d t o t a k e a c t i o n
a f t e r v i e w i n g .
• M a r k e t e r s s t r u g g l i n g t o r e a c h M i l l e n n i a l s n e e d
t o c o n s i d e r g a m i n g c o n t e n t . T h o s e t h a t d o n ’ t
r i s k i r r e l e v a n c e a s t h i s a u d i e n c e i n c r e a s i n g l y
g r a v i t a t e s t o w a r d s g a m i n g .Sponsorship Branded Content Media
Commercial Opportunities
P r o g r a m m i n g ,
E v e n t s ,
Te n t p o l e s
Social Media
S h o r t - F o r m
C o n t e n t
I n t e g r a t i o n
L e v e r a g i n g d a t aC r o s s - P l a t f o r m
R e a c h
31MAKERSTUDIOS.COM |
G A U T A M T A L W A R
E: GAUTAM.TALWAR@makerstudios.com
THE FUTURE OF
ENTERTAINMENT
IS HERE.

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Marketing Games Through Gaming Content and Media | Gautam Talwar

  • 1. Marketing Games through Gaming Content and Popular Culture GAUTAM TALWAR GM MAKER STUDIOS
  • 2. AGENDA 2MAKERSTUDIOS.COM | - Key Findings - The Evolution of Gaming Culture - Gaming as Pop Culture - Who is the Gaming Audience? - Recap - Q&A G A M I N G A S E N T E R T A I N M E N T
  • 4. G A M I N G A S E N T E R T A I N M E N T KEY FINDINGS H E I G H T E N E D T R U S T I N O N L I N E P E R S O N A L I T I E S 4MAKERSTUDIOS.COM | • Y o u t h c u l t u r e h a s s h i f t e d . G a m e r t a i n m e n t i s t h e n e w p o p c u l t u r e . • M i l l e n n i a l s c o n n e c t t o a n e w b r e e d o f c e l e b r i t i e s a n d i m p l i c i t l y t r u s t s t h e m . • T h e g a m i n g a u d i e n c e h a s a m o r e v o r a c i o u s a p p e t i t e f o r c o n t e n t , a c r o s s a w i d e r a r r a y o f c a t e g o r i e s , a n d i s m o r e l i k e l y t o b e b o t h r e c e p t i v e t o s p o n s o r s h i p a n d t o t a k e a c t i o n a f t e r v i e w i n g .
  • 6. G A M I N G A S E N T E R T A I N M E N T 6MAKERSTUDIOS.COM | GAMING HAS CHANGED M O R E U B I Q U I T O U S & C O N N E C T E D 6
  • 7. T O D A Y TODAY H A L F O F U S A D U L T S P L A Y G A M E S P L A Y V I D E O G A M E S D O N ’ T P L A Y V I D E O G A M E S I D E N T I F Y A S “ G A M E R S ” P L A Y G A M E S B U T D O N ’ T I D E N T I F Y A S “ G A M E R S ” 1 0 % 3 8 % 5 1 % Source: Survey conducted June-July 2015, Pew Research Center 7MAKERSTUDIOS.COM | G A M I N G A S E N T E R T A I N M E N T
  • 8. 8MAKERSTUDIOS.COM | AN ENTERTAINMENT ECOSYSTEM E - S P O R T S G A M E R T A I N M E N T G A M I N G A S E N T E R T A I N M E N T
  • 9. 9 PARTICIPATION DRIVERS MAKERSTUDIOS.COM | G A M I N G F I L L S S P E C I F I C N E E D S C O M P E T I T I O NE S C A P EC O N N E C T I O N G A M I N G A S E N T E R T A I N M E N T E N T E R T A I N M E N T
  • 10. 10 GAMERS UPLOAD PLAY MAKERSTUDIOS.COM | L E T ’ S P L A Y : P O S T I N G G A M E P L A Y H A S B E C O M E E A S I E R G A M I N G A S E N T E R T A I N M E N T P L A Y S H A R EE D I T U P L O A DR E C O R D A U D I O C O M M E N T A R Y C A P T U R E V I D E O G A M E P L A Y
  • 11. 11 CREATE ORIGINAL STORIES MAKERSTUDIOS.COM | C R E A T O R S U S E G A M E E N V I R O N M E N T S T O T E L L N E W N A R R A T I V E S G A M I N G A S E N T E R T A I N M E N T
  • 12. 12 GAMING IS NOW POP CULTURE MAKERSTUDIOS.COM |
  • 13. YOUTH CULTURE E A C H G E N E R A T I O N F O L L O W S A S I M I L A R T R A J E C T O R Y N e w a e s t h e t i c o r b e h a v i o r e m e r g e s P r e v i o u s g e n e r a t i o n ’ s m o r a l p a n i c H o m o g e n i z a t i o n a n d a b s o r p t i o n b y m a i n s t r e a m c u l t u r e 13MAKERSTUDIOS.COM | G A M I N G A S E N T E R T A I N M E N T
  • 14. 14 YOUTH CULTURE MAKERSTUDIOS.COM | D E F I N E D B Y M U S I C F O R H A L F A C E N T U R Y 1 9 5 0 ’ s 1 9 6 0 ’ s 1 9 7 0 ’ s 1 9 8 0 ’ s 1 9 9 0 ’ s G A M I N G A S E N T E R T A I N M E N T
  • 15. 15 YOUTH CULTURE MAKERSTUDIOS.COM | T O D A Y I T ’ S H A R D E R T O F I N D G E N E R A T I O N A L M A R K E R S O F D I F F E R E N C E 23 A G E 46 A G E G A M I N G A S E N T E R T A I N M E N T
  • 16. 16 GAMING AS POP CULTURE MAKERSTUDIOS.COM | G A M E R T A I N M E N T I S D E F I N I N G T O D A Y ’ S Y O U T H C U L T U R E G A M I N G A S E N T E R T A I N M E N T
  • 17. 17MAKERSTUDIOS.COM | G A M I N G A S E N T E R T A I N M E N T MAKER’S AUDIENCE CONNECTS WITH A NEW BREED OF CELEBRITY Source: Maker Studios Gaming Study, Nov 2015, n=400 MARKIPLI ER JACKSEPTICEYE
  • 18. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE H E I G H T E N E D I N T E R E S T I N N E A R L Y E V E R Y C O N T E N T C A T E G O R Y M u s i c / f i l m / t e l e v i s i o n F o o d / c o o k i n g P e t s / a n i m a l s B e a u t y / g r o o m i n g S m a r t l i v i n g / t e c h E d u c a t i o n F a s h i o n S p o r t s W e l l n e s s / h e a l t h / f i t n e s s T r a v e l A u t o m o b i l e s 7 1 % 8 5 % 3 9 % 5 3 % 2 8 % 4 2 % 3 6 % 4 0 % 1 6 % 3 8 % 2 1 % 3 8 % 3 0 % 3 5 % 2 4 % 3 0 % 2 9 % 2 9 % 1 7 % 2 5 % 9 % 1 9 % M a k e r G a m i n g A u d i e n c e G e n e r a l Y o u T u b e A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400
  • 19. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE T W I C E T H E T I M E S P E N T V I E W I N G V I D E O S 4 0 6 M i n u t e s P e r W e e k ( 6 . 7 5 H o u r s ) 2 0 7 M i n u t e s P e r W e e k ( 3 . 5 H o u r s ) M A K E R G A M I N G A U D I E N C E Y O U T U B E G E N E R A L A U D I E N C E T O T A L T I M E S P E N T W A T C H I N G Y O U T U B E V I D E O S P E R W E E K - M E A N P E R A U D I E N C E Source: Maker Studios Gaming Study, Nov 2015, n=400 19MAKERSTUDIOS.COM |
  • 20. 20 G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE MAKERSTUDIOS.COM | A D V E R T I S E R S N E E D T O A D D R E S S A U D I E N C E O N T H E G O A T H O M E O N T H E G O A T S C H O O L P E R S O N A L / B U S I N E S S T R A V E L A T T H E G Y M D A I L Y C O M M U T E A T W O R K W H E R E T H E Y W A T C H Y O U T U B E V I D E O S M O S T O F T E N G a m i n g A u d = 9 7 % G e n e r a l A u d = 9 1 % G a m i n g A u d = 3 0 % G e n e r a l A u d = 1 8 % G a m i n g A u d = 2 0 % G e n e r a l A u d = 1 2 % G a m i n g A u d = 9 7 % G e n e r a l A u d = 9 1 % G a m i n g A u d = 3 0 % G e n e r a l A u d = 1 8 % G a m i n g A u d = 2 0 % G e n e r a l A u d = 1 2 % G a m i n g A u d = 9 7 % G e n e r a l A u d = 9 1 % Source: Maker Studios Gaming Study, Nov 2015, n=400
  • 21. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE M O R E L I K E L Y T O C H O O S E D E V I C E B A S E D O N C O N V E N I E N C E A N D V I D E O Q U A L I T Y I c a n w a t c h w h e r e v e r I w a n t I t i s t h e m o s t a c c e s s i b l e a t t h e t i m e T h e q u a l i t y i s g r e a t S c r e e n s i z e A l l o w s m e t o m u l t i - t a s k B a t t e r y l i f e I c a n w a t c h h a n d s - f r e e S h a r i n g / w a t c h i n g w i t h o t h e r s I a m t r a v e l i n g S o m e o n e i s o c c u p y i n g a n o t h e r d e v i c e N o s e t - u p r e q u i r e d C o n t e n t i s o n l y a v a i l a b l e o n t h a t d e v i c e 3 1 % 5 4 % 4 6 % 4 9 % 2 6 % 4 7 % 3 9 % 4 6 % 3 3 % 4 3 % 3 1 % 4 1 % 2 6 % 3 1 % 2 2 % 3 1 % 1 5 % 2 3 % 1 3 % 2 3 % 1 4 % 1 7 % 1 2 % 1 5 % M a k e r G a m i n g A u d i e n c e G e n e r a l Y o u T u b e A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400
  • 22. 22 G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE MAKERSTUDIOS.COM | R E A S O N S F O R W A T C H I N G T H E Y A R E S O M E T H I N G I ’ M P A S S I O N A T E A B O U T I L I K E T H E S T A R S / P E R S O N A L I T I E S I N T H E S E V I D E O S T H E Y M A K E M E F E E L M O R E C U L T U R E D 7 3 % o f G a m i n g A u d i e n c e V S 6 2 % o f G e n e r a l A u d i e n c e 7 2 % o f G a m i n g A u d i e n c e V S 5 5 % o f G e n e r a l A u d i e n c e 4 6 % o f G a m i n g A u d i e n c e V S 3 5 % o f G e n e r a l A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400
  • 23. 23 G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE MAKERSTUDIOS.COM | M O R E R E C E P T I V E T O S P O N S O R E D C O N T E N T W h e n t h e b r a n d h e l p s t h e s t a r d o s o m e t h i n g n e w a n d c o o l W h e n t h e p r o d u c t o r s e r v i c e i s p a r t o f t h e c o n t e n t W h e n I ’ m i n t e r e s t e d i n t h e p r o d u c t o r s e r v i c e b e i n g a d v e r t i s e d W h e n t h e b r a n d r e l a t e s t o t h e v i d e o c o n t e n t W h e n t h e a d i s e n t e r t a i n i n g o r v i s u a l l y i n t e r e s t i n g M a k e r G a m i n g A u d i e n c e G e n e r a l Y o u T u b e A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400 2 0 % 1 3 % 2 6 % 1 7 % 3 3 % 2 6 % 3 7 % 2 9 % 4 5 % 2 7 %
  • 24. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE M O R E L I K E L Y T O T A K E A C T I O N A F T E R W A T C H I N G A V I D E O 3 8 % 5 1 % 3 0 % 4 1 % 1 9 % 2 5 % 1 1 % 1 7 % G e n e r a l Y o u T u b e A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400 24MAKERSTUDIOS.COM | I t a l k a b o u t t h e m w i t h m y f r i e n d s a n d f a m i l y I l o o k f o r i n f o r m a t i o n a b o u t t h e c o n t e n t I l o o k f o r m o r e i n f o r m a t i o n a b o u t a b r a n d t h a t w a s s h o w n i n t h e v i d e o I v i s i t a n o n l i n e s i t e t o b u y w h a t I s a w i n t h e v i d e o M a k e r G a m i n g A u d i e n c e
  • 25. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE H I G H L Y I N F L U E N C E D B Y T H E C O N T E N T T H E Y C O N S U M E O N Y O U T U B E Y o u T u b e m a k e s m e f e e l m o r e o n t o p o f w h a t ’ s n e w a n d p o p u l a r W i t h Y o u T u b e , I ’ v e d i s c o v e r e d b r a n d s a n d p r o d u c t s I r e a l l y l i k e I ’ v e b e e n i n f l u e n c e d t o b u y s o m e t h i n g i s a w o n Y o u T u b e 7 0 % 5 1 % 6 8 % 5 1 % 6 4 % 5 2 % G e n e r a l Y o u T u b e A u d i e n c e M a k e r G a m i n g A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400
  • 26. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE M O R E L I K E L Y T O C O N S I D E R T H E M S E L V E S B R A N D L O Y A L A N D A D V E N T U R O U S 2 6 % A d v e n t u r o u s C o s t C o n s c i o u s B r a n d L o y a l T r e n d y 3 6 % 3 5 % 3 5 % 1 4 % 2 2 % 1 6 % 2 2 % G e n e r a l Y o u T u b e A u d i e n c e M a k e r G a m i n g A u d i e n c e Source: Maker Studios Gaming Study, Nov 2015, n=400
  • 27. G A M I N G A S E N T E R T A I N M E N T GAMING AUDIENCE I N Y O U T U B E T H E Y T R U S T • Y o u T u b e : 7 3 % • S o c i a l M e d i a : 5 9 % • T o p i c A r e a I n f l u e n c e r s / E x p e r t s : 5 6 % • S o c i a l M e d i a : 6 6 % • C o m p a n y o r P r o d u c t W e b s i t e : 5 8 % • Y o u T u b e : 5 4 % F I R S T C H O I C E F O R W A T C H I N G V I D E O C O N T E N T 2 % 1 2 % 2 7 % 5 6 % Y o u T u b e N e t f l i x T V H u l u A m a z o n P r i m e W h e n i t c o m e s t o w a t c h i n g v i d e o c o n t e n t , t h e M a k e r G a m i n g A u d i e n c e i s m o r e t h a n t w i c e a s l i k e l y t o c h o o s e Y o u T u b e o v e r a n y o t h e r o p t i o n ( T V , N e t f l i x , H u l u , A m a z o n P r i m e ) . 2 % M A K E R G A M I N G A U D I E N C E G E N E R A L Y O U T U B E A U D I E N C E Source: Maker Studios Gaming Study, Nov 2015, n=400 O v e r a l l , h o w i n f l u e n t i a l d o y o u t h i n k t h e f o l l o w i n g o n l i n e s o u r c e s a r e t o y o u p e r s o n a l l y w h e n y o u l o o k f o r c o n t e n t a n d i n f o r m a t i o n ?
  • 28. G A M I N G A S E N T E R T A I N M E N T T H E B R A N D S T H E Y L O V E T O D A Y Source: Maker Studios Gaming Study, Social Personas Analysis GAMING AUDIENCE
  • 29. G A M I N G A S E N T E R T A I N M E N T ADVERTISERS J U S T B E G I N N I N G T O U N D E R S T A N D V A L U E O F G A M I N G A U D I E N C E S 2 7 %
  • 30. 30 G A M I N G A S E N T E R T A I N M E N T RECAP MAKERSTUDIOS.COM | • Y o u t h c u l t u r e h a s s h i f t e d - - i m m e a s u r a b l y a n d p o w e r f u l l y . T h e t r a d i t i o n a l s i g n i f i e r s o f g e n e r a t i o n a l d i f f e r e n c e h a v e b e c o m e m o r e a n d m o r e d i f f i c u l t t o d e t e c t . • G e n e r a t i o n a l h o m o g e n i z a t i o n m a k e s i t m o r e d i f f i c u l t f o r m a r k e t e r s t o f i n d y o u n g e r c o n s u m e r s t h r o u g h t r a d i t i o n a l c h a n n e l s . T h e g a p c r e a t e d b y t h i s d i s i n t e g r a t i o n h a s b e e n f i l l e d b y g a m i n g c u l t u r e . T o d a y , g a m i n g c u l t u r e i s i n d i s t i n g u i s h a b l e f r o m y o u t h c u l t u r e . G a m i n g i s t h e n e w m a i n s t r e a m c u l t u r e . • A s g a m i n g c o n t e n t m o v e s t o t h e f o r e f r o n t o f p o p u l a r c u l t u r e , M a k e r h a s f o u n d t h a t t h i s a u d i e n c e h a s d i s t i n c t c h a r a c t e r i s t i c s f r o m t h e v i d e o v i e w i n g p o p u l a t i o n i n g e n e r a l . T h e g a m i n g a u d i e n c e h a s a m o r e v o r a c i o u s a p p e t i t e f o r c o n t e n t , a c r o s s a w i d e r a r r a y o f c a t e g o r i e s , a n d i s m o r e l i k e l y t o b e b o t h r e c e p t i v e t o s p o n s o r s h i p a n d t o t a k e a c t i o n a f t e r v i e w i n g . • M a r k e t e r s s t r u g g l i n g t o r e a c h M i l l e n n i a l s n e e d t o c o n s i d e r g a m i n g c o n t e n t . T h o s e t h a t d o n ’ t r i s k i r r e l e v a n c e a s t h i s a u d i e n c e i n c r e a s i n g l y g r a v i t a t e s t o w a r d s g a m i n g .Sponsorship Branded Content Media Commercial Opportunities P r o g r a m m i n g , E v e n t s , Te n t p o l e s Social Media S h o r t - F o r m C o n t e n t I n t e g r a t i o n L e v e r a g i n g d a t aC r o s s - P l a t f o r m R e a c h
  • 31. 31MAKERSTUDIOS.COM | G A U T A M T A L W A R E: GAUTAM.TALWAR@makerstudios.com THE FUTURE OF ENTERTAINMENT IS HERE.

Editor's Notes

  1. The Maker gaming audience is nearly 40% more likely than the non-gaming audience to agree with the statement “You get better insights and ideas from bloggers and vloggers than mainstream media.”
  2. Make image less nerdy, more game geek
  3. evolved into a lean-back medium - gaming-powered entertainment
  4. as gaming content becomes a form of entertainment, it fills new needs
  5. capture card
  6. Is it possible to insert a video here? https://www.youtube.com/watch?v=aC_zpK0G18E up to sec 42?
  7. Add this slide in regular format - delete technologically savvy section