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XD Immersive: Jessica Outlaw, Augmented Reality and the Future of Immersive Experience Design

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XD Immersive: Jessica Outlaw, Augmented Reality and the Future of Immersive Experience Design

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XD Immersive: Jessica Outlaw, Augmented Reality and the Future of Immersive Experience Design

  1. 1. Augmented R e a l i t y, a n d t h e Future of Immersive Experience D e s i g n 
 Jessica Out la w, The Extended Mind @ t h e e x t e n d e d m i n d
  2. 2. O U R S C H E D U L E T O D A Y _ O V E R V I E W O F T E C H - 6 0 M I N D E M O S ( & B R E A K ) - 3 0 M I N U T E S D E S I G N A C T I V I T Y - 4 5 M I N U T E S B R E A K - 1 5 M I N F U T U R E T E C H - 6 0 M I N
  3. 3. Oculus Launchpad Winner 2017 Hubs by Mozilla User Research 2018 Spatial Design Experts Qual Study 2018
  4. 4. M Y N A M E I S … I ' M F R O M … M Y FAV O R I T E I C E C R E A M F L AV O R I S … I C E B R E A K E R _
  5. 5. D E F I N I T I O N S C U R R E N T E X P E R I E N C E S C O N T E N T C R E AT I O N D E S I G N S T R AT E G Y F U T U R E T E C H A C T I V I T Y O V E R V I E W _
  6. 6. Phot
  7. 7. Source: https://developer.microsoft.com brings you anywherebrings anything to you
  8. 8. Source: https://developer.microsoft.com
  9. 9. Source: https://developer.microsoft.com
  10. 10. Augmented Reality Virtual Reality Low & Mid Range Mobile Phones / TabletsM Samsung Gear Google Daydream Oculus Go High End Room Scale / Speciality device MagicLeap MS Hololens HTC Vive Oculus Rift O V E R V I E W O F D E V I C E S _
  11. 11. M O B I L E A R _ Pokemon Go Source: The Pokemon Company
  12. 12. MS Hololens Source: Microsoft / Case Western Reserve University S P E C I A L T Y D E V I C E A R _
  13. 13. Source: https://developer.microsoft.com Voice Keyboard Touch Sensors Spatial mapping Object recognition
  14. 14. CURRENT EXPERIENCES
  15. 15. S P A C E P L A N N I N G S I T U A T I O N P L A N N I N G D A T A V I S U A L I Z A T I O N A R T A N D C R E A T I V I T Y E N T E R T A I N M E N T E D U C A T I O N P R O D U C T D E S I G N R E M O T E C O L L A B O R A T I O N A N N O T A T E D E N V I R O N M E N T B R A N D E X P E R I E N C E S S K I L L S T R A I N I N G E X P E R T A C C E S S I N F I N I T E S C R E E N M E D I C A L I M A G I N G A U T O M A T E D G U I D A N C E E X I S T I N G U S E C A S E S Credit: List adapted from Object Theory AWE 2018 talk “Mixed Reality Use Cases”
  16. 16. E N G A G E M E N T E D U C A T I O N E S C A P E S O C I A L S A M P L E O F U S E C A S E S
  17. 17. H Y A T T L ’ O R E A L P A R I S G R U B H U B S O U R P A T C H K I D S E S Q U I R E E N G A G E M E N T Source: Snapchat
  18. 18. E N G A G E M E N T
  19. 19. E N G A G E M E N T Image Credit: Magic Leap x H&M
  20. 20. E D U C A T I O N Image Credit: Zookazam
  21. 21. E S C A P E Image Credit: Ivan Toth Depeña, Lapse
  22. 22. S O C I A L Image Credit: Amanda Cosco, Electric Runway
  23. 23. S H A R E D 3 D C O N T E X T S T E R E O S C O P I C V I S I O N T R U E S C A L E S P A T I A L M A P P I N G 3 D S O U N D D A T A V I S U A L I Z A T I O N H I G H F I D E L I T Y 3 D O B J E C T S 3 D E N V I R O N M E N T S H A N D S F R E E ( S O M E T I M E S ) Credit: List adapted from Object Theory AWE 2018 talk “Mixed Reality Use Cases” B E N E F I T O F A R F E A T U R E S
  24. 24. MAKING YOUR OWN EXPERIENCES
  25. 25. F R A M E W O R K S F R O M A P P L E A N D G O O G L E _
  26. 26. A D O B E A E R O _ Image Credit: Aliens, by Dan Mumford, using Adobe Aero
  27. 27. 30-min Break Download Torch App (iOS devices only) Open TORCH BASICS Complete the 5 minute AR design course T O R C H _
  28. 28. AUGMENTED REALITY DESIGN GUIDELINES
  29. 29. S H O W T H AT 2 D D E S I G N E R S A L R E A D Y H AV E I M P O R TA N T 3 D D E S I G N S K I L L S FA M I L I A R I Z E Y O U W I T H C O N C E P T S U N D E R P I N N I N G 3 D D E S I G N G E T C O M F O R TA B L E W O R K I N G I N 3 D A S A P T O D E M Y S T I F Y T H E M E D I U M S E C T I O N G O A L S
  30. 30. “ [ T ] H E C A M E R A W I L L B R I N G T H E I N T E R N E T A N D T H E R E A L W O R L D I N T O A S I N G L E T I M E A N D S PA C E . ” A L L I S O N W O O D S , C E O , C A M E R A I Q C A M E R A I M A G E I S T H E F I R S T O R D E R L AY E R I N D E S I G N D E S I G N I N G I N T H E C A M E R A
  31. 31. T H E Z - A X I S A N D T H E I M P L I C AT I O N S O F A T H I R D VA L U E T O C O O R D I N AT E S PA C E 3 D A S S E T S G O O G L E A R D E S I G N G U I D E L I N E S 3 C O N C E P T U A L T H E M E S
  32. 32. O C C L U S I O N ( S H A D O W S E T C . I N C R E A S E R E A L I S M ) PA R A L L A X T R A N S L AT I O N ( T O C R E AT E N E W G E O M E T R Y ) Z - A X I S
  33. 33. T Y P E & S O U R C E S ( AT T R I B U T I O N . L A C K O F S TA N D A R D S . E T C . ) M E S H M AT E R I A L S L I G H T I N G 3 D A S S E T S
  34. 34. E N C O U R A G E M O V E M E N T A N D E X P L O R AT I O N A C C E S S I B I L I T Y I S K E Y K E E P U S E R S S A F E & AWA R E O F T H E I R E N V I R O N M E N T G O O G L E A R G U I D E L I N E S
  35. 35. G O O G L E A R G U I D E L I N E S Image Credit: Google. https://designguidelines.withgoogle.com/ar-design
  36. 36. HANDS ON TUTORIAL
  37. 37. M O D I F Y T H E F O L L O W I N G C H A R A C T E R I S T I C S S I Z E P O S I T I O N C O L O R P L A C E A 3 D O B J E C T
  38. 38. TA P T H E O B J E C T T O M A K E I T S P I N C R E A T E I N T E R A C T I O N S
  39. 39. E X P E R I M E N T W I T H P A R A L L A X
  40. 40. ACTIVITY 45 MIN
  41. 41. I N G R O U P S O F 4 - 6 P E O P L E _ C R E AT E 1 N E W A R D E M O O F E I T H E R : G Y M H O T E L R O O M C L A S S R O O M O R A M E A L TA K E A D E S I G N T H I N K I N G A P P R O A C H D E F I N E I D E AT E P R O T O T Y P E ( O N P O S T I T S 1 S T ! ! ! ) T E S T I T E R AT E
  42. 42. FUTURE TECH
  43. 43. Infographic credit: entrepeneur.com
  44. 44. "Because no matter how good VR gets, few people would be comfortable socializing with someone whose eyes they can't see and social acceptability is an absolute requirement for anything we wear in public.” - Michael Abrash, Chief Oculus Scientist
  45. 45. S N A P C H A T D Y S M O R P H I A _ “I have a lot of millennials as part of my practice,” said dermatologist Noëlle Sherber. “Most of the time they want to talk about how they appear in their edited photos. And they are looking to explore options of how to translate that into reality.” - Christina Animashaun/Vox
  46. 46. ACTIVITY
  47. 47. T E C H N O L O G Y W O R K E D U C AT I O N S O C I A L E N T E R TA I N M E N T P R O M P T S
  48. 48. T E C H N O L O G Y S PA C E I S A N O R G A N I Z I N G T O O L V O I C E C O M M A N D S D ATA L O C A L I Z AT I O N N O W I N D O W S N O K E Y B O A R D / M O U S E
  49. 49. R E M O T E C O L L A B O R AT I O N C O M M U T E / T R A N S P O R TAT I O N D E S I G N R E V I E W S N E T W O R K I N G W O R K
  50. 50. O N - D E M A N D C U S T O M I Z E D A C C E S S I B L E E M B O D I E D S PAT I A L E D U C A T I O N
  51. 51. H O W D E R I V E M E A N I N G F R O M O T H E R S R O L E O F AVATA R S H O W D O W E C O M M U N I C AT E S O C I A L N E T W O R K S D AT I N G S O C I A L
  52. 52. I N T E R A C T I V E M O V I E S E S C A P E R O O M S R E C R E AT I O N S H O P P I N G E N T E R T A I N M E N T
  53. 53. W H AT C A N Y O U D O R I G H T N O W T O H A R N E S S T H E P O T E N T I A L ? A P P L I C A T I O N
  54. 54. CONCLUSION: WHY DOES IT MATTER?
  55. 55. FEEDBACK / SUBSCRIBE @theextendedmind www.extendedmind.io

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