Delivered at Casual Connect USA 2018. In this presentation Dale will discuss the techniques developed to create immersive and hyper realistic audio experiences in the Amazonian Rain Forest. Topics include Adaptive Music, Sound Effects, Ambience, and Animal Vocalizations provided by human voiceover actors. The platforms discussed will include Unity, FMOD, Elias, and Google’s Resonance Audio and how the creative vision of the game designers were delivered utilizing these various modalities.
Immersive Music, Sound and Voice in Mobile VR – Exploring the Amazonian Rainforest | Dale Crowley
1. Immersive Music,
Sound and Voice in
Mobile VR – Exploring
the Amazonian
Rainforest
Dale Crowley
Creative Director at Somatone
Interactive and Director of
Business Development at Elias
Software
2. Designing Music NOW
This talk will be available for download from
www.DesigningMusicNOW.com after the show
3. What Will We Cover?
Flutter VR –
the Game
3D
Positional
Audio
Basics
FMOD +
Resonance
Audio
Music –
Elias
VO –
Critters
Conclusions
5. Flutter VR
• Meditative Experience
• Instill Awe for Nature and the
Environment
• Catalog Butterflies with your Camera
• Set up Camp
• Explore the Amazon Rain Forest
• Realistic Sound Effects – Camp Site,
Camera, Interacting with trees, water,
and other objects
• Ambient Environments – Day Night
Cycle
• Relaxing Music + Stingers
• Voice Overs – for Rainforest Denizens
10. Resonance Audio
The Resonance Audio Soundfield plugin supports FOA encoded
in the AmbiX (Amisonic data exchange) (ACN-SN3D) format
11. The Math
Is really really hard (and CPU intensive)
Spherical Harmonics up to Ambisonic order 5 as
commonly displayed, sorted by increasing Ambisonic
Channel Number (ACN), aligned for symmetry.
13. Wavelength Matters
High Frequency > 1.5 kHz smaller than your head
Frequency Wavelength (feet)
100 Hz (~G1) 11.25 ft
500 Hz (~B2) 2.25 ft
1000 Hz 1.13 ft (13.5 in)
1500 Hz .72 ft (8.6 in)