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Dr James Birt
Time
(mins)
Session Outline
30
Presentation:
- Visualisation & Interactive Prototyping with
practical advise on developing interactive
virtual & physical prototypes across platforms
using Unity 3D
30
Technology Hands on (Present your ideas!):
•3D Printer
•3D Scanner
•Virtual Reality
•Mobility
•Robotics
Dr James Birt
Assistant Professor of Interactive Media
and Design (Games & Multimedia)
 BIT (Hons), PhD (Software Engineering &
Artificial Intelligence)
 2014 Australian Office for Learning and
Teaching Citation for Outstanding
Contribution to Student Learning
 15+ years industry & academic experience
 http://bond.edu.au/profile/dr-james-birt
2014 Emerging
Technologies
Hype Cycle
Why Visualisation and Interaction?
 Humans perceive images & audio faster than raw data
Bond Web Design & Investigative
Journalism collaboration to use Census
data  highlight human stories on
“unhappy” places in Australia
2D static images can be misleading
From this vantage point we
actually cant see this
portion of the building
Virtual Reality
Education
 Blended Learning
Mobile Devices, 3D Manipulation &
Augmented Reality
Stirling, A., & Birt, J. (2014). An enriched multimedia eBook application to facilitate learning of anatomy. Anatomical sciences education, 7(1), 19-27.
3D Printing &
Augmented Reality
 Distance Education
9
https://youtu.be/vTRsnn-76mM?t=1m40s
Cowling, M. A., Moore, E., Birt, J. (2015). Augmenting Distance Education Skills Development in Paramedic Science
through Mixed Media Visualisation, Proceedings of EUROMEDIA'2015, IST, Lisbon, Portugal, April 27-29.
Interactive Mobile Stereoscopic
Augmentation
10
Move the marker closer
to the phone and see
inside the object
Gaze (using a Raycast) at the 2D
Representation and instantiate 3D model
Exploring Mixed Media
Prototyping with Unity
11
Unity 3D  http://unity3d.com/
 cross-platform
creation system
 2D/3D
visualisations
 includes game
engine,
programming IDE
(C#, Javascript)
 Amazing
community
 Free & Licensed
http://unity3d.com/
unity/licenses
scene view
game view
scene objects
project assets
object details
3D Model  OBJ (STL) Format
Keep poly count low
• For the best portability save
your model in obj file
format
• Please note that many 3D
printers e.g. UP require an
.stl file format
3D Printer
Tips:
 Covert all Nurbs to polygons
 Keep Low polygon count
 Combine mesh using Boolean
Union
 Triangulate Mesh
 Fill Holes
 Check vertex normals
 Base surface flat
 Check physical scale
 Avoid overhanging surfaces
(results in support material)
 Smooth Design
 Delete Object History
 Export as obj (stl)
Vertex normal shown Scale: mm
Unity 3D + Oculus
Rift  Setup
 developer.oculus.com/dow
nloads/
 Download Windows
Runtime
 Download Unity Package
 Install Windows Runtime
 Import OculusUnity
package
 For interactive 1st Person
OVRPlayerController is
added to your scene
 Add a platform or terrain to
walk on  the controller
has gravity applied
Unity 3D + Augmented Reality
Resources
 Qualcomm Vuforia 5 includes
(Stereoscopic AR):
developer.vuforia.com/
 Marker generator:
www.brosvision.com/ar-marker-
generator/
 Guides:
developer.vuforia.com/library/gettin
g-started
Android + Unity
Resources
 Unity3D Setup:
docs.unity3d.com/Manual/android-
sdksetup.html
 Android SDK:
developer.android.com/sdk/
 Developer Guides - Android:
developer.android.com
 Java Development Kit:
www.oracle.com/
Tips
1. Install Java (JDK) -
Administrator
2. Install Android (SDK) -
Administrator
3. Run Unity3D – Android Build &
Player Settings
Visualization and Interactive Prototyping with Unity3D

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Visualization and Interactive Prototyping with Unity3D

  • 2. Time (mins) Session Outline 30 Presentation: - Visualisation & Interactive Prototyping with practical advise on developing interactive virtual & physical prototypes across platforms using Unity 3D 30 Technology Hands on (Present your ideas!): •3D Printer •3D Scanner •Virtual Reality •Mobility •Robotics
  • 3. Dr James Birt Assistant Professor of Interactive Media and Design (Games & Multimedia)  BIT (Hons), PhD (Software Engineering & Artificial Intelligence)  2014 Australian Office for Learning and Teaching Citation for Outstanding Contribution to Student Learning  15+ years industry & academic experience  http://bond.edu.au/profile/dr-james-birt
  • 5. Why Visualisation and Interaction?  Humans perceive images & audio faster than raw data Bond Web Design & Investigative Journalism collaboration to use Census data  highlight human stories on “unhappy” places in Australia
  • 6. 2D static images can be misleading From this vantage point we actually cant see this portion of the building
  • 8. Education  Blended Learning Mobile Devices, 3D Manipulation & Augmented Reality Stirling, A., & Birt, J. (2014). An enriched multimedia eBook application to facilitate learning of anatomy. Anatomical sciences education, 7(1), 19-27.
  • 9. 3D Printing & Augmented Reality  Distance Education 9 https://youtu.be/vTRsnn-76mM?t=1m40s Cowling, M. A., Moore, E., Birt, J. (2015). Augmenting Distance Education Skills Development in Paramedic Science through Mixed Media Visualisation, Proceedings of EUROMEDIA'2015, IST, Lisbon, Portugal, April 27-29.
  • 10. Interactive Mobile Stereoscopic Augmentation 10 Move the marker closer to the phone and see inside the object Gaze (using a Raycast) at the 2D Representation and instantiate 3D model
  • 12. Unity 3D  http://unity3d.com/  cross-platform creation system  2D/3D visualisations  includes game engine, programming IDE (C#, Javascript)  Amazing community  Free & Licensed http://unity3d.com/ unity/licenses scene view game view scene objects project assets object details
  • 13. 3D Model  OBJ (STL) Format Keep poly count low • For the best portability save your model in obj file format • Please note that many 3D printers e.g. UP require an .stl file format
  • 14. 3D Printer Tips:  Covert all Nurbs to polygons  Keep Low polygon count  Combine mesh using Boolean Union  Triangulate Mesh  Fill Holes  Check vertex normals  Base surface flat  Check physical scale  Avoid overhanging surfaces (results in support material)  Smooth Design  Delete Object History  Export as obj (stl) Vertex normal shown Scale: mm
  • 15. Unity 3D + Oculus Rift  Setup  developer.oculus.com/dow nloads/  Download Windows Runtime  Download Unity Package  Install Windows Runtime  Import OculusUnity package  For interactive 1st Person OVRPlayerController is added to your scene  Add a platform or terrain to walk on  the controller has gravity applied
  • 16. Unity 3D + Augmented Reality Resources  Qualcomm Vuforia 5 includes (Stereoscopic AR): developer.vuforia.com/  Marker generator: www.brosvision.com/ar-marker- generator/  Guides: developer.vuforia.com/library/gettin g-started
  • 17. Android + Unity Resources  Unity3D Setup: docs.unity3d.com/Manual/android- sdksetup.html  Android SDK: developer.android.com/sdk/  Developer Guides - Android: developer.android.com  Java Development Kit: www.oracle.com/ Tips 1. Install Java (JDK) - Administrator 2. Install Android (SDK) - Administrator 3. Run Unity3D – Android Build & Player Settings