This presentation builds upon the work of The Mixed Reality Research Lab (www.mixedrealityresearch.com), as well as the work of the Collaborative Research & Engagements Around Technology and Education Lab (www.thecreatelab.org), over the last few years, looking specifically at the use of Robotics and Mixed Reality - incorporating 3d printing, augmented reality and mobile BYOD devices - to enhance Skills Development & Education. Using the applications produced by these two labs as case studies, the talk was presented at the Australian Independent Schools Digital Collaboration Networks - ICT Managers Forum on the 26th May 2017 and provided participants with knowledge of the basics of how mixed reality is used, as well as how robotics is implemented through the NAO robot; together with insight into how pedagogy and technology can be weaved into the STEAM infrastructure to implement a mixed reality, mobile device, and/or robotics solution into a STEAM classroom for a specific discipline.
Classrooms of the Future: How to Add Mixed Reality and Robotics to a Schools STEAM Infrastructure
1. Classrooms of the
Future: How to Add
Mixed Reality and
Robotics to a Schools
STEAM Infrastructure
Dr James Birt
Bond University
Dr Michael Cowling
CQUniversity
LIVE Recording @ youtu.be/hh3lAB8foHM
2. Dr Michael Cowling & The CREATE Lab
www.michaelacowling.com & www.thecreatelab.org
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3. Dr James Birt & The Mixed Reality Research Lab
www.bond.edu.au/profile/dr-james-birt & www.mixedrealityresearch.com
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4. Presentation Summary
4
Topic
The Future of Jobs
Emerging Technology Drivers
Required Skills
Learner & Institutional Transition
Mixed Reality
Robotics
STEAM Infrastructure
The Future STEAM Classroom
Pedagogy before Technology
5. Is this all a Gimmick?
https://youtu.be/RE5C19Y3DMU
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6. The Future of Jobs
• 4th Industrial Revolution
• Developments in AI, robotics,
visualization, nanotechnology, 3-D
printing, genetics & biotechnology
• Widespread disruption to business &
labour markets worldwide – automation +
technology
• 40% of current jobs gone in 10 years
primary disruption white collar jobs!
Ceda Workforce Policy 2015Watch Future Proof – Four Corners ABC
Tomorrows Digitally Enabled
Workforce
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8. 2016 – The Future of
Jobs Report - Core
work skills
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9. The NMC/CoSN
Horizon Report:
2016 K-12 Edition
examines
emerging
technologies for
their
potential impact
on and use in
teaching, learning,
and creative
inquiry in schools.
9Adams Becker, S., Freeman, A., Giesinger Hall, C., Cummins, M., and Yuhnke, B. (2016). NMC/CoSN Horizon Report: 2016 K-12 Edition. Austin, Texas: The New Media Consortium.
10. The 2016 NMC Technology
Outlook for Australian
Tertiary Education Report
reflects a collaborative
research effort between the
New Media Consortium
(NMC) and Open
Universities Australia to
inform Australian campus
leaders and decision-makers
about significant
developments in technologies
supporting teaching,
learning, and creative
inquiry in tertiary education.
10Adams Becker, S., Cummins, M., Davis, A., and Yuhnke, B. (2016). 2016 NMC Technology Outlook for Australian Tertiary Education: A Horizon Project Regional Report. Austin, Texas: The New Media
Consortium.
11. Mixed Reality and How it Fits
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12),
1321-1329.
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13. Case Study: Mixed Reality Simulation in Paramedic Distance Education
Mixed Reality PedagogyTraditional Teaching Method
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14. Augmented reality hands-on skill training simulation,
focusing on laryngoscopy with foreign body removal
www.mixedrealityresearch.com/#paramedics
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15. Case Study: Mixed Reality in ICT Networking to Visualize Complex
Theoretical Multi-Step Problems
Mixed Reality PedagogyTraditional Teaching Method
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16. Augmented Reality simulation to assist understanding of
networking and the five layer TCP/IP model
www.mixedrealityresearch.com/#networkModeling
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17. Case Study: Mixed Reality and Spatial Learning Analytics to Facilitate
Learning of Anatomy
Mixed Reality PedagogyTraditional Teaching Method
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20. Why Robotics in the Classroom?
• QLD Government – Advancing Education: An action plan for
education in Queensland
“Through learning coding and robotics, we will prepare students for the
jobs of the future and develop their skills in critical thinking, creativity,
collaboration and innovation.”
• Existing initiatives all about using STEM to teach STEM concepts –
but what about using Technology to Enhance other Areas?
• Called Technology Enhanced Learning – much bigger than just
teaching STEM/STEAM – more about making all classrooms
STEAM-y
• Robotics can be used for much more than STEM; for instance, could
it be used for general classroom learning support?
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21. Case Study: Robotic Teaching
Assistant
• Teachers are short of time
• Students sometimes worry about
asking a teacher questions or
interrupting the class
• Teaching Assistants can help, but
they’re not experts in the subject
matter – often volunteers or parents
• Robotics can provide students with a
familiar, humanoid system to interact
with
• Aim: To construct AI supported local
semi-autonomous robot helpers
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22. What does a Teaching Assistant Do?
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Task responsibilities Percent of Sample
Working with small groups of students on academic tasks
(e.g. reading, maths, word study, science)
100%
General classroom support for students and teachers 100%
Administrative duties for teachers (e.g. photocopying
gathering resources, data entry, filing, setting up activities)
96%
One-on-one support for ascertained students with
disabilities
67%
Top 4 Teaching Aide Tasks (Harris & Aprile, 2015)
24. NAO Robot
• Produced by Aldebaran Robotics
• Around 2 feet tall
• 2 cameras (top and bottom), multiple
microphones (including left and right)
• Basic Voice Recognition
• Full Articulation (moving hands, feet,
sitting down, laying down etc)
• Programmed using graphical tool
(Choreographe) or Python
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Choreograph
e
26. STEAM Infrastructure
• Cheap Solutions
Mobile Mixed Reality Headset
Samsung Gear VR, ColorCross, DayDream
Lego Mindstorms – EV3 kit
Sphero
• More Expensive Options
Oculus Rift / HTC Vive
Microsoft HoloLens
3D Printer
NAO Robot / Pepper Robot
• The right solution is a combination of the two,
building infrastructure for creativity
• Think MakerSpace, lots of little pieces for students to
play with.
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27. 27
Its not about teaching a tool
these change too quickly
it’s about:
Environments to nurture
creative thinking, problem
solving, agility, digital
skills, entrepreneurship
and communication …