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3D INTERNET
A
TECHNICAL
SEMINAR
ON
Presented
by
M. VINDHYA
(11841A0425)
Submitted
to
Ms. JUWERIA
Under the Guidance
of
Ms. SONI MISHRA
Department of Electronics and Communication Engineering
OUTLINE
 What is 3d internet?
 Why 3d internet?
 How can 3d-internet be made possible
 Evolution of 3D internet
 Implementation using VRML technology
 Literature survey
 Technical implifications
 Challenges
 3D web technologies
 Applications
WHAT IS 3D INTERNET?
 A typical 2D website is an extremely abstract entity and consists of nothing but
a bunch of documents and pictures.
 3D internet is actually a much better alternative way of organizing data which
everybody knows and uses.
 An Active Medium for interaction
 Images instead of Words……
 New way to reach customers, Partners, Students . (Attract them)
 Replicates Real life, Interesting and fascinating.
WHY 3D INTERNET…..?
 Interesting 3D shopping..
 Easy Social Interactions…
 To represent Interior Designs effectively
 Gaming made more interesting
 Distance Learning is a joyous experience. 4
HOW CAN 3D-INTERNET BE
MADE POSSIBLE…….?
7
 GOOGLE GLASS
 3D MOUSE
 VISION STATION
EVOLUTION OF 3D INTERNET
Web 1.0 Web 2.0 Web 3.0
Functionality Companies publish limited
webpages for large num of
users..
People publish info for other
users..
Integaration of data over the
internet from various means..
Usage Adobe.com for graphics
Microsoft.com for windows..
CNN.com for news
YOUTUBE
Flickr
Wikipedia
Integration of devices :
cellphones, cars etc.. High
Accessibility
Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users
ONE WEB : same info for all users
irrespective of all aspects…
Semantic WEB : linked data…
linked devices..
linked people…
EVOLUTION (CONTD..)
 Pictorial view of WEB 1.0 AND WEB 2 .0
IMPLEMENTATION USING
VRML TECHNOLOGY
What is VRML?
VRML is the Virtual Reality Modelling Language, a system for describing 3D scenes
on the Web. Using text files in a similar format to the HTML which you have been studying,
VRML allows a browser to produce the illusion of a three dimensional environment.
HOW TO USE IT?
• The very first thing you need is a VRML browser, to view your worlds, as well as
other peoples. The most popular one is Cosmo Player from Cosmo
Software (Win95/NT).
• The next thing you need to do is create your own worlds. There are two ways of
doing this. First, you could use one of the many VRML authoring tools, which are
like 3D modellers in which you can build your world.
• The other way is to code it by hand. All you need for this is a text editor, such as
notepad or WordPad. Simply type in the code as shown, and save it as filename.wrl.
You can then load this into your browser and take a look!
IMPLEMENTATION (CONTD.)
A simple text language for describing 3-D shapes and interactive environments
#VRML V2.0 utf8
#A Cylinder
Shape {
appearance
{
geometry Cylinder
{
Height 2.0
radius 1.5
}
}
}
NODE FIELD
 VRML for coordinating nodes - The transformation
Dimension ‘x’ Liquid Reality browser
supports VRML code
VRML files contains:
The file header
Comments - notes to yourself
Nodes - nuggets of scene information
Fields - node attributes you can
change
Values - attribute values
VALUES
ARCHITECTURE
2D Technology
 Less Interactive (less images).
 More wastage of time
 Lack of Proper Representation
(Ex: Online Shopping)
3D Technology
 More Interactive (Comfort level is more).
 Reduced mouse movements .
 Simple yet Effective representation(3D Images)
 Increased Speed of working .
LITERATURE SURVEY
TECHNICAL IMPLIFICATION
 Web 3.0
 VRML ( Virtual Reality Modeling Language)
 Blaxxun server
 Java Applet
 Network that uses 3G technology with maximum Bandwidth of upto 14.4
Mbps
 HTTP ( allows HTML files, scripts, etc.. To be added and transmitted)
CHALLENGES
Platform Performance
 FP intensive client/server
 Constant bandwidth
 Low latency
Simulation Services
 Dense avatar scaling
 Diverse client types
 Unified graphics/physics
User Created Content
 Portability across worlds
 Easy-to-use tools
 Realistic rendering
Ecosystem
 Stimulation standards
 3D browser standards
 Identity with anonymity
3D WEB TECHNOLOGIES
 3D Dreams (www.doitin3d.com)
 3D Groove (www.3dgroove.com)
 Alice (www.alice.org)
 Anfy 3D (www.anfy3d.com)
 Atomic 3D (www.atomic3d.com)
 Blaxxun3D (www.blaxxun.com)
 Cult3D (www.cycore.com)
APPLICATIONS
» E-commerce
» Training
» Games
» Entertainment
» Social Interaction
» Education
APPLICATION (CONTD..)
Pictorial view of 3D Seminar
APPLICATION (CONTD..)
Implementation of 3D Shopping using 3D Internet
ADVANTAGES
 More Interactive
 (Comfort level is more).
 Reduced mouse movements .
 Simple yet Effective representation .
 (3D Images)
 Increased Speed of working .
CONCLUSION
• 3D internet is a step ahead to future which could serve for not only as
metaverse but will change the way we perceive internet of today.
• Simple 3D web sites can be easy to create
• Webpages will be replaced by webplaces
• Many new sites are going to implement the 3D Internet for business as
well as entertainment purposes.
Any
Queries
?
REFERENCES
WEBSITES :
• www.slideshare.net/subhashreeforever/3-d-internet-24624309
• www.slideshare.net/.../technical-seminar-documentation-on-3d-internet
• www.3dconnexion.com
JOURNALS/BOOKS :
• T. Alpcan, C. Bauckhage, and S. Agarwal. An efficient ontology-based
expert peering system. In Proc. 6th IAPR Workshop on Graph-based Repr. in
Pattern Recog. (GbR),Alicante, Spain, June 2007.
• B. Gorman, C. Thurau, C. Bauckhage, and M. Humphrys. Believability
Testing and Bayesian Imitation in Interactive Computer Games. In Proc. Int.
Conf. on Simulation of Adaptive Behaviour, September 2006.
• R. J. Hayton, J. M. Bacon, and K. Moody. Access Control in an Open
Distributed Environment. In Proc. IEEE Symp. on Sec. and Priv., May 1998.

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3D INTERNET Technical Seminar

  • 1. 3D INTERNET A TECHNICAL SEMINAR ON Presented by M. VINDHYA (11841A0425) Submitted to Ms. JUWERIA Under the Guidance of Ms. SONI MISHRA Department of Electronics and Communication Engineering
  • 2. OUTLINE  What is 3d internet?  Why 3d internet?  How can 3d-internet be made possible  Evolution of 3D internet  Implementation using VRML technology  Literature survey  Technical implifications  Challenges  3D web technologies  Applications
  • 3. WHAT IS 3D INTERNET?  A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures.  3D internet is actually a much better alternative way of organizing data which everybody knows and uses.  An Active Medium for interaction  Images instead of Words……  New way to reach customers, Partners, Students . (Attract them)  Replicates Real life, Interesting and fascinating.
  • 4. WHY 3D INTERNET…..?  Interesting 3D shopping..  Easy Social Interactions…  To represent Interior Designs effectively  Gaming made more interesting  Distance Learning is a joyous experience. 4
  • 5.
  • 6.
  • 7. HOW CAN 3D-INTERNET BE MADE POSSIBLE…….? 7  GOOGLE GLASS  3D MOUSE  VISION STATION
  • 8. EVOLUTION OF 3D INTERNET Web 1.0 Web 2.0 Web 3.0 Functionality Companies publish limited webpages for large num of users.. People publish info for other users.. Integaration of data over the internet from various means.. Usage Adobe.com for graphics Microsoft.com for windows.. CNN.com for news YOUTUBE Flickr Wikipedia Integration of devices : cellphones, cars etc.. High Accessibility Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users ONE WEB : same info for all users irrespective of all aspects… Semantic WEB : linked data… linked devices.. linked people…
  • 9. EVOLUTION (CONTD..)  Pictorial view of WEB 1.0 AND WEB 2 .0
  • 10. IMPLEMENTATION USING VRML TECHNOLOGY What is VRML? VRML is the Virtual Reality Modelling Language, a system for describing 3D scenes on the Web. Using text files in a similar format to the HTML which you have been studying, VRML allows a browser to produce the illusion of a three dimensional environment. HOW TO USE IT? • The very first thing you need is a VRML browser, to view your worlds, as well as other peoples. The most popular one is Cosmo Player from Cosmo Software (Win95/NT). • The next thing you need to do is create your own worlds. There are two ways of doing this. First, you could use one of the many VRML authoring tools, which are like 3D modellers in which you can build your world. • The other way is to code it by hand. All you need for this is a text editor, such as notepad or WordPad. Simply type in the code as shown, and save it as filename.wrl. You can then load this into your browser and take a look!
  • 11. IMPLEMENTATION (CONTD.) A simple text language for describing 3-D shapes and interactive environments #VRML V2.0 utf8 #A Cylinder Shape { appearance { geometry Cylinder { Height 2.0 radius 1.5 } } } NODE FIELD  VRML for coordinating nodes - The transformation Dimension ‘x’ Liquid Reality browser supports VRML code VRML files contains: The file header Comments - notes to yourself Nodes - nuggets of scene information Fields - node attributes you can change Values - attribute values VALUES
  • 13. 2D Technology  Less Interactive (less images).  More wastage of time  Lack of Proper Representation (Ex: Online Shopping) 3D Technology  More Interactive (Comfort level is more).  Reduced mouse movements .  Simple yet Effective representation(3D Images)  Increased Speed of working . LITERATURE SURVEY
  • 14. TECHNICAL IMPLIFICATION  Web 3.0  VRML ( Virtual Reality Modeling Language)  Blaxxun server  Java Applet  Network that uses 3G technology with maximum Bandwidth of upto 14.4 Mbps  HTTP ( allows HTML files, scripts, etc.. To be added and transmitted)
  • 15. CHALLENGES Platform Performance  FP intensive client/server  Constant bandwidth  Low latency Simulation Services  Dense avatar scaling  Diverse client types  Unified graphics/physics User Created Content  Portability across worlds  Easy-to-use tools  Realistic rendering Ecosystem  Stimulation standards  3D browser standards  Identity with anonymity
  • 16. 3D WEB TECHNOLOGIES  3D Dreams (www.doitin3d.com)  3D Groove (www.3dgroove.com)  Alice (www.alice.org)  Anfy 3D (www.anfy3d.com)  Atomic 3D (www.atomic3d.com)  Blaxxun3D (www.blaxxun.com)  Cult3D (www.cycore.com)
  • 17. APPLICATIONS » E-commerce » Training » Games » Entertainment » Social Interaction » Education
  • 19. APPLICATION (CONTD..) Implementation of 3D Shopping using 3D Internet
  • 20. ADVANTAGES  More Interactive  (Comfort level is more).  Reduced mouse movements .  Simple yet Effective representation .  (3D Images)  Increased Speed of working .
  • 21. CONCLUSION • 3D internet is a step ahead to future which could serve for not only as metaverse but will change the way we perceive internet of today. • Simple 3D web sites can be easy to create • Webpages will be replaced by webplaces • Many new sites are going to implement the 3D Internet for business as well as entertainment purposes.
  • 22.
  • 24. REFERENCES WEBSITES : • www.slideshare.net/subhashreeforever/3-d-internet-24624309 • www.slideshare.net/.../technical-seminar-documentation-on-3d-internet • www.3dconnexion.com JOURNALS/BOOKS : • T. Alpcan, C. Bauckhage, and S. Agarwal. An efficient ontology-based expert peering system. In Proc. 6th IAPR Workshop on Graph-based Repr. in Pattern Recog. (GbR),Alicante, Spain, June 2007. • B. Gorman, C. Thurau, C. Bauckhage, and M. Humphrys. Believability Testing and Bayesian Imitation in Interactive Computer Games. In Proc. Int. Conf. on Simulation of Adaptive Behaviour, September 2006. • R. J. Hayton, J. M. Bacon, and K. Moody. Access Control in an Open Distributed Environment. In Proc. IEEE Symp. on Sec. and Priv., May 1998.