15. FORMING STAGE
1. Team identity
Who are we & what do we value?
2. Working Agreements
How do we agree to work together and how do we handle it
when someone departs from these norms?
3. Vision
What are we making and who are we making it for?
26. STORMING STAGE
1. Differentiation
What is each team member’s unique contribution?
2. Acting Out & Boundary Testing
How do we handle shadow behavior in this team?
3. Conflict
How can we fight constructively?
33. NORMING - PERFORMING STAGES
1. Flow
What processes and conditions work best for the work to flow
easily through the team?
2. High Performance
What processes and conditions work best for each individual to
perform optimally & as a group?
3. Quality
How do we ongoingly reflect and improve outcomes?
34. Tools you can use
1. Warm Ups & Play to help form bonds
2. Working Agreements to create conscious rules
3. Product Vision to generate understanding and buy-in
4. Team Brand to strengthen group identity
5. Hidden Positive Intention to understand acting out
6. Boundaries to address problem behaviors
Intro round – who are you, how big is your team, and how long have you been working with them
Take what you like & leave the rest
What’s said here stays here
Background
5. QUESTIONS PARKING LOT
Draw a quick portrait of your team, using a phrase, “my team is a” coupled with a metaphor
-Such as, my team is a circus troupe, people might think we’re a bit crazy but we put on a good show
-My team is a temperate rainforest, with big tall trees protecting the forest floor
tuckmans
-what is a team? a group with a purpose
-adding a bunch of elements into a crucible
-conscious formation helps
-becoming aware of everything that is required, what kind of team will help me achieve this – what skills sets needed, how will they work together
-can’t control everything, but having conscious intention is good
-bond into the right shape
-apply the right forces
-get elements to bond into the right substance
-team events
-icebreakers
-fun
-not too deep
-dry rather than wet
-respect shyness & the natural boundaries
Outcome should be: BASIC TRUST
Play constellation
USE Moving Motivators
Look at: WORKING AGREEMENTS TEMPLATE (SIMPLE)
-saves you time & sanity later
-generate these thoroughly
-don’t put anything down that they aren’t willing to enforce
-how we will we enforce these rules (what are the consequences)
-how will we revise them
-write it down & visualize it
-take it to the team
-rules of the road
-wet cement
-lay down the path, the direction, the dos & don’ts
-they will be tested & revisited later, can be adapted, but will always be imprinted by what you do now
Using cards, write down, I don’t like –
Now flip it over, I do like –
(write down the opposite of it)
Add five more of things you do like that are unrelated to the others
HANDOUT: WORKING AGREEMENTS TEMPLATE
Logistics
attitudinal/behavioral
CPS – for [players] who have [x,y,z problem/desire/drive], our game provides [solution/experience]
-Get everyone involved into the problem you are trying to solve
-everyone into skin & feelings of customer, using empathy mapping
-involve people in the pretotyping customer interviews as well as prototype user tests
-help them see & understand how your game idea solves that problem, air it & share it
-more buy-in when your team understands what problem your solution solves
-tell a story, use future-tense, all imagining & visioning what could be
WHO’S VISION IS IT ANYWAY? (tool)
HANDOUT: VISION TEST FOR TEAM
In a quiet round, have each team member fill this sheet out. Then compare. Is there a mutual understanding? Any vastly different visions? (Can also be used to help onboard a new person or radiate vision changes).
For (describe player profile)
Who (empathetically describe player needs, desires, drives, feelings, thoughts and motivators)
This Game/Product provides (describe experience created by the game, and how it meets the needs of player)
Through the following mechanisms (describe which features, mechanisms, etc accomplish the experience provided)
Make the cereal box version of your product
Exercise: who are we, who are we not (circle with inside & outside) – group activity
Branding of the team, identification with the team itself and the product helps cohere
Good exercise: make a team LOGO
Make a team CREST
Team T-shirt
Team charter, manifesto
Exercise: who are we, who are we not (circle with inside & outside) – group activity
Branding of the team, identification with the team itself and the product helps cohere
Good exercise: make a team LOGO
Make a team CREST
Team T-shirt
Team charter, manifesto
-what is differentiation?
-fusion vs individuation
-the step after commitment
-a separate identity committed to the whole
-enormously important psychologically for health and balance
-differentiation of roles, skills, points of view, strengths & weaknesses, values
-main energy that creates differentiation is conflict
-if you don’t have conflict, you may have false harmony – there is no getting out of the conflict stage & it is important to experience it consciously
-if you have no conflict, you may have no trust in your team
Ask group: what is hard for leaders about conflict?
-how you feel about conflict, as a leader
-Power struggles
-Self-esteem issues
-Questions of authority – how do I respond to challenges to my self-esteem, my authority, my values
-Get out of the way
-Tolerate conflict
-Set the vision again
-be decisive & strong
-don’t waffle
-be open to hear their opinions, but make calls & move on
-be the higher authority for them
HANDOUT:
Finding Hidden Positive Intentions
In 2s
HANDOUT: How to uphold a boundary
1. I noticed X
2. It is a problem for me/the team because of Y
3. What I would like is Z
4. What do you think?
Stay open:
Can you help me understand what happened?
What do you think is a good way to solve this?
When would you like to check whether or not this solution has worked?
Tips
Acknowledge openly & in a friendly, but direct way when an agreement has been broken
without filling in the gap of discomfort, let them explain why
mirror that you understand it, but share your problem with them – why is this rule-break a problem for me/the game/the team
ask them what do you think we should do about it? – talk to the group about changing this working agreement? Commit to less next time?
ask them how long they need to change this behavior – agree on how you will assess next time
don’t take away their embarrassment, but if you are kind, open & willing to let it go, they will feel ok & move on
DO:
communicate, clearly and explain why the behavior is a problem
DON’T:
Harshly punish OR excuse them/understand it away (be an enabler)
----- Meeting Notes (5/8/14 16:15) -----
-get on the same side of the problem
-brainstorm solutions
-choose & implement one
-assess
HANDOUT: How to uphold a boundary
Use situation from “finding pos intention” and then craft a boundary statement
Mediations steps!
-cool down
-get on the same side of the problem (mutual definition of the problem)
-together brainstorm solutions
-together choose a solution
-implement and follow up
Help then understand what they are going through, and why
Help them see the vision of what they will be in the future, once this storming is survived
HANDOUT: VISION TEST FOR TEAM
In a quiet round, have each team member fill this sheet out. Then compare. Is there a mutual understanding? Any vastly different visions? (Can also be used to help onboard a new person or radiate vision changes).
For (describe player profile)
Who (empathetically describe player needs, desires, drives, feelings, thoughts and motivators)
This Game/Product provides (describe experience created by the game, and how it meets the needs of player)
Through the following mechanisms (describe which features, mechanisms, etc accomplish the experience provided)
The nice stuff, starting to get into a working groove
This stage is about allowing the work to flow through the team
Don’t interrupt, delegate away
Wet rather than dry
Up the emo risk factor
Trust building exercises
Sample exercises: constellation again (but deeper?)
Do Meyers-Briggs tests
like with a young adult
coach them to learn, fail, etc, be replaceable
Continuous Improvement (kaizen)
Code review, pair programming, QA, retrospectives
the HOW as well as the what
Constantly ask the question of yourselves, as a team – are we as excellent & awesome as we could be?
Inspire by looking at excellent things (games, movies etc), science Friday in the shooter team
Talk about what excellence is to you – group definition within the whole
Inattention to results looks like:
Status & ego get in the way,
Individual goals rather than team
Stagnate & fail to grow
Rarely defeat competitors
Lose good staff
Encourage people to fly solo (withdraw into their own objectives)
Attentive to results team:
Retain good staff
High quality product
Willingly make sacrifices for the good of the team (budget, turf, etc)
-feel the pain when team fails to achieve its goals
-share credit to each other (vs seek credit for self)
Strategies:
-address
-public declaration of results
-results based reviews
HANDOUT: VISION TEST FOR TEAM
In a quiet round, have each team member fill this sheet out. Then compare. Is there a mutual understanding? Any vastly different visions? (Can also be used to help onboard a new person or radiate vision changes).
For (describe player profile)
Who (empathetically describe player needs, desires, drives, feelings, thoughts and motivators)
This Game/Product provides (describe experience created by the game, and how it meets the needs of player)
Through the following mechanisms (describe which features, mechanisms, etc accomplish the experience provided)
HANDOUT: VISION TEST FOR TEAM
In a quiet round, have each team member fill this sheet out. Then compare. Is there a mutual understanding? Any vastly different visions? (Can also be used to help onboard a new person or radiate vision changes).
For (describe player profile)
Who (empathetically describe player needs, desires, drives, feelings, thoughts and motivators)
This Game/Product provides (describe experience created by the game, and how it meets the needs of player)
Through the following mechanisms (describe which features, mechanisms, etc accomplish the experience provided)
Repetition is grounding
Family dinner rituals
Use mantras & slogans
Build supportive structures
Talk about it openly with the team
You provide the frame, and they can grow against it
If there is no frame, not enough of a container, they can’t grow
Change means you need to strengthen the container, make it stable again
Looking at your portrait –
What stage do you think your team could be in
Maybe your picture or your metaphor says it, or doesn’t