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Building ............
                 ALIA Schools seminar
                 Saturday, october 19, 2012



a new learning world




Judy O’Connell
Today’s novelty is tomorrow’s norm




                                                      Are you prepared?

cc licensed ( BY NC SA ) flickr photo by joannamkay: http://flickr.com/photos/jokay/7942011568/
the martian way




Asimov Crater was named on 4 May 2009, by the
International Astronomical Union. It has a diameter
of about 84 kilometres .
curiosity rover
Harvard creates cyborg flesh that’s half man, half machine




http://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine
From here
....to here!
cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/
At first, many dismissed the use of
computer games as learning tools,
but now both educational leaders
and gaming companies are starting
to take the idea seriously.
http://questatlantis.org/
Game based learning




http://www.flickr.com/photos/23968709@N03/6998111300/
If you don’t already have it, develop a playful
                            collaborative mentality.

Step out of your comfort zone – isn’t that what you
                  ask of your students every day?
Go outside!
A virtual learning environment is a social space.




                          Try Hangouts for virtual dialogue
http://quantumvictoriaminecraft.com/
http://wpmspcs.sharpschool.com/
http://massivelyminecraft.org/

Now parents are also seeing the value of gaming outside
of school, and what students are learning to do, think and
be involved with makes classroom learning seem trajic.
http://www.kodugamelab.com/
Games for Change is a leading organization that promotes games
with social change messages and strategies, from Sweatshop, a
darkly comedic game where players manage a sweatshop,
highlighting the poor conditions for factory workers, to Darfur is
Dying
https://sos.fbi.gov/
Surf Island is a playable, web-based game world for school children
from grades 3 to 8. By playing simple games, the children learn about
online threats ranging from malware to internet predators to cyber
bullies. Schools can compete against each other for points and
winning schools get a visit from a real FBI agent!
http://kquest.com.au/index.html

Knowledge Quest English is an immersive, interactive
game, supported by a full colour workbook, that builds
core skills in English.
http://www.inanimatealice.com/

Set in a technology saturated near future, Inanimate Alice tells the
story of a girl called Alice, merging text with animation, videos, music
and games to explore what it means to conduct your life online.
From Canada
http://www.gameforscience.com/
From Austalia




                http://my.plane.edu.au/
Steam	
  is	
  a	
  digital	
  distribu,on,	
  digital	
  rights	
  
management,	
  mul,player	
  and	
  communica,ons	
  pla6orm	
  
developed	
  by	
  Valve	
  Corpora.on.
Portal	
  2	
  is	
  a	
  first-­‐person	
  puzzle-­‐pla6orm	
  video	
  game	
  
developed	
  and	
  published	
  by	
  Valve	
  Corpora,on.
http://www.teachwithportals.com/
Today, games are
ubiquitous. Instead of
being confined to
cardboard boxes, we
carry games on
smartphones in our
pockets and use
strategies borrowed from
gaming .
Imagine a future where everything
is a game, from cooking to dating,
thanks to pervasive augmented-
reality technology.
The great challenge of a digital education is meeting the
needs of students who have grown up in a digital era.
Are you ready?
  Group session.
heyjudeonline


Judy O’Connell


http://heyjude.wordpress.com


Judy O’Connell

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General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 

Building a new [virtual] learning world