2. Intro
This presentation will present the results from my research and explain how
this information will help me develop my concept art sketches and final
product by showing you the three types of research I done, my mindmap and
moodboard, game research and finally the questionnaire I did by doing all
these it helped me to finishing off my final product of my game.
3. Mindmap & Moodboard
On the next two slides shows my mindmap and
my moodboard by doing secondary research for
my images and information I have collected to
help me design my game.
6. With this mind map and mood board I have done primary and secondary
research to find and help me to get a theme, story board, characters and
ideas to create a video game. Primary research I went out to look for
weapons, characters and the Victorian era and I have found steam punk,
fashion, factories, poverty people lived in and terraced houses. Secondary
research I have found similar game genres and how well they have done
with the game and what the audience range is and made it not to be exactly
like mine but all the successful parts of the game I have done to mine to be
just as better then all the other games. All this researching help me to
develop my game to be the best and accurate it could be as it was set in
Victorian time helping me designing my environment, character and
weapon.
7. Game Research
Your game research slides should go on this
section with a slide where you explain how this
research has helped to inform your game idea
and the choice of items/ characters and
environments you will sketch.
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14. All the data collected was to help me find information and how games are designed.
This helped me develop my ideas by showing me all the different type of games and
all the graphical and technical things that a game needs this also helped me by
developing my designs by helping me to make my game as professional looking and
best it could be.
22. What art style do you think would tell in an action
adventure game?
This question helped me to show what type of graphical
art style most action/adventure game use’s and shows
other people opinions and for when I come to design
my game I asked this question so I know what type of
graphical art style I should use in my game.
23. which area of a game should have the most focus
when it comes to concept art?
This question shows me which part of my designs I should
concentrate on more for when I design my game here shows from the
questionnaire I should mostly focus on environment and all the rest
out of 20 people.
24. what type of weapon do you think will be good in a
Victorian action/adventure game?
In this question I wanted to find out what weapon
would be good to be part of my design and would be
good in a Victorian action adventure game. Here in my
questionnaire it shows I should design a pistol so that’s
what I have used a flintlock pistol.
25. where should the environment be for a victorian
action/adventure?
Here I’ve asked what environment would be best suited for my game
as it has an specific era the Victorians and here shows the city but
the city of London and it will help me to choose for my environment
for when I design my game.
26. do you think a victorian action/adventure game will
be interesting?
Here I asked a question not about my game but other people’s
opinions if my game will be interesting as this will help me to see
if I’m doing enough to make a good game that a consumer will
buy.
27. Do you think it will be better if the
character is a boy or girl?
This question was about my character and this was for to see
if my character should be a boy or girl or both for when I
design my game I would like to make a game that would
appeal to my audience’s.
28. what graphical style do you think a Victorian
action/adventure game should be like?
My first question I asked was what graphical style I should focus more on a
action/adventure game but I wanted to be more specific to my design of game so I
asked what graphical style would suit best for my Victorian action/adventure game
and this will help me give me some extra opinions what would best suit it.
29. This helped my initial ideas for my sketches by looking at other
people’s opinions for my design of my game and how my
audience’s will perceive and expect my game to be like as it’s a
Victorian era action/adventure game and this helped me to
design my game that would be more appealing and more
successful to consumers.
30. Conclusion
All of these research and planning help me to
sketch my drawings to be professional and
appealing to my audiences and help me what
will my consumers want from my game by doing
all this helped me to sketch my environment,
character and weapon that will be best suited
for my game that I have designed.