4. Third places are nothing
more than informal public
gathering places. The
phrase 'third places'
derives from considering
our homes to be the '
fi
rst'
places in our lives, and our
work places the 'second.'"
Ray Oldenburg, The Great Good Place
Third place…
Co
ff
eeshops, cafes,
libraries, taverns,
community centers,
fi
tness centers, beauty
salons and barbershops
5. Goal/agenda A Third Place…why?
They miss each other…
Nothing says human like
remote.
The idea: creating a virtual
space for human
interaction/belonging using
school as the connector.
Philosophy
Design Considerations
Tools
Suggestions and questions
6. Goal/agenda A Third Place…why?
They miss each other…
Nothing says human like
remote.
The idea: creating a virtual
space for human
interaction/belonging using
school as the connector.
Philosophy
Design Considerations
Tools
Suggestions and questions
21. what is the opportunity?
◦ Why - the need - what could it accomplish
As an integral component of a new vision for
virtual learning and school
Forge connections within the school community-
break down barriers between age groups, ability
levels, etc. - connect kids that would never have
connected…
Pushback: they'll self-organize in their own
spaces - not the responsibility of the school.
22. what is the opportunity?
◦ Why - the need - what could it accomplish
As an integral component of a new vision for
virtual learning and school
Forge connections within the school community-
break down barriers between age groups, ability
levels, etc. - connect kids that would never have
connected…
Pushback: they'll self-organize in their own
spaces - not the responsibility of the school.
23. How might we create a
virtual third place for
school?
25. "How can we begin to move past
an educational model that is
tethered to time and place and
move closer to learning that is
immersive, mobile, collaborative,
and social?"
Educause
37. Mimi Ito: "Students engage in
friendship and interest-based activities.
They need an academic
intervention…”
Itofisher.com
38. Richard Halverson: " Digital media
provides a path to personalizing and customizing
learning…this has meant that digitally literate
young people have come to understand that there
are at least two living channels for learning - 1) an
institutional channel, and 2) a peer-driven, interest-
driven, and unregulated digital media channel.
henryjenkins.com
51. Support things beyond school that promote wonder, curiosity and exploration
It’s new every time kids access it.
It’s adaptive and responsive
DESIGN CONSIDERATIONS
Image courtesy of Rupert Britton via Unsplash
52. DESIGN CONSIDERATIONs
Art galleries, video galleries, coffeehouse performances, guest lectures, design challenges, video creation contests, movie nights, social
engagements, physical fitness activities, discussions.
DESIGN CONSIDERATIONS
Image courtesy of Adi Goldstein via Unsplash
53. They own it, but you’re not far away…
DESIGN CONSIDERATIONS
58. Address equity and accessibility
Student ownership
Pilot/spirit of prototyping
Gradual release of responsibility
Focus on what digital does well Focus on
developing sense of place
Have fun with it!
Suggestions