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USING SECOND LIFE Vicki Cormie/ Ishbel Hartmann St Andrews University  Lyn Parker/ Maggie Kohime University of Sheffield S...
Outline <ul><li>Basic introduction to us and Second Life </li></ul><ul><li>Our joint involvement </li></ul><ul><ul><li>Inf...
 
Structure for Workshop <ul><li>Divide into groups, according to amount of SL experience & preference </li></ul><ul><ul><li...
Second Life <ul><li>3D online virtual world, also known as a  MUVE  ( multi-user   virtual environments )  </li></ul><ul><...
Practical issues <ul><li>Time – operates on SL time which is 8 hours behind UK time </li></ul><ul><li>Software revisions h...
Educational Possibilities of SL <ul><li>Movement in 3D space.  </li></ul><ul><li>Machinima -  animated filmmaking within a...
<ul><li>Building and design  </li></ul><ul><li>Clothing design. </li></ul><ul><li>3D exercises and testing. </li></ul><ul>...
Infolit iSchool  <ul><li>Successful bid to CILASS to fund island; now hosts School of Education as well as DIS </li></ul><...
Student context <ul><li>Compulsory activity (feeding into assignment) for 1 st  year BSc Information Management students i...
IL Seminars in Second Life <ul><li>Appearance within Second Life; is it important and how does it affect how you behave? H...
Library Services in Second Life
Designing a Second Life Library <ul><li>Blank design sheet </li></ul><ul><li>Replicate campus buildings or open space? </l...
Strategies and roles <ul><li>7 Faces of the Library </li></ul><ul><li>Physical collection of books; </li></ul><ul><li>Lear...
<ul><li>Sheila Webber  </li></ul><ul><li>s.webber@shef.ac.uk  </li></ul><ul><li>http://information-literacy.blogspot.com <...
Resources <ul><li>Adventures of Sheila Yoshikawa  http://adventuresofyoshikawa.blogspot.com/ </li></ul><ul><li>Sheila’s pr...
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Second Life Aslib Midlands

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Second Life Aslib Midlands

  1. 1. USING SECOND LIFE Vicki Cormie/ Ishbel Hartmann St Andrews University Lyn Parker/ Maggie Kohime University of Sheffield Sheila Webber/ Sheila Yoshikawa University of Sheffield
  2. 2. Outline <ul><li>Basic introduction to us and Second Life </li></ul><ul><li>Our joint involvement </li></ul><ul><ul><li>Infolit iSchool </li></ul></ul><ul><ul><li>Teaching </li></ul></ul><ul><ul><li>Centre for Information Literacy Research </li></ul></ul><ul><li>Library services in Second Life </li></ul><ul><li>Inworld activities </li></ul>
  3. 4. Structure for Workshop <ul><li>Divide into groups, according to amount of SL experience & preference </li></ul><ul><ul><li>Help with the basics or Discussion group </li></ul></ul><ul><ul><li>Tour </li></ul></ul><ul><li>Goals for session vary depending on which group you are in: overall, to know more about SL and its possibilities/ constraints </li></ul><ul><li>Base for activity will be Infolit iSchool </li></ul>
  4. 5. Second Life <ul><li>3D online virtual world, also known as a MUVE ( multi-user virtual environments ) </li></ul><ul><li>Most things created by SL residents: SL fashion designers, architects, bakers, animal makers …. </li></ul><ul><li>Avatars- 3D representation of yourself – free to signup and can live on freebies, but need Linden dollars if want to own land, buy clothes etc. </li></ul><ul><li>Communication is through Chat, Voice and/or Instant Messaging </li></ul>
  5. 6. Practical issues <ul><li>Time – operates on SL time which is 8 hours behind UK time </li></ul><ul><li>Software revisions have been frequent, can cause problems </li></ul><ul><li>Need broadband and good computer with right graphics card </li></ul><ul><li>No access via managed desktop currently </li></ul><ul><li>Learning curve in basics of movement, etiquette & communication inworld </li></ul><ul><li>Some people may have concerns about signing up for avatar or entering a dangerous space (but possibly more those not used to social software or gaming) </li></ul><ul><li>Max of about 40 avatars per region/island, and 45K on whole grid </li></ul><ul><li>Inclusion issues </li></ul>
  6. 7. Educational Possibilities of SL <ul><li>Movement in 3D space. </li></ul><ul><li>Machinima - animated filmmaking within a real-time virtual 3D environment, tactics such as in an emergency response </li></ul><ul><li>Appreciation of space - such as in the reproduction of Roma and the Globe Theatre. (Photo – Pixeltheatre, 2007) </li></ul><ul><li>Interactions in a space - such as managing a hotel. </li></ul><ul><li>3D and scale - such as in the simulation of a heart murmur or molecules. (Photo - Daneel Ariantho, 2008 ) </li></ul><ul><li>Role playing - avatars and interactions with different groups such as ageing, schizophrenia, patients or customers. </li></ul><ul><li>Virtual psychology and sociology. (Tom Werner, 2008) </li></ul>
  7. 8. <ul><li>Building and design </li></ul><ul><li>Clothing design. </li></ul><ul><li>3D exercises and testing. </li></ul><ul><li>Constructivist activities. </li></ul><ul><li>Role-play scenes from books. </li></ul><ul><li>Building to illustrate a concept: 3D model of 7 Pillars </li></ul><ul><li>Creative arts – writing, photography, music. </li></ul><ul><li>Visualisation of data – weather, planes in flight, Standard and Poor’s 500 index, IBM Wimbledon tennis. </li></ul><ul><li>Rapid prototyping and co-design - NASA CoLab </li></ul>http://slurl.com/secondlife/vassar/165/91/24
  8. 9. Infolit iSchool <ul><li>Successful bid to CILASS to fund island; now hosts School of Education as well as DIS </li></ul><ul><li>Sheila does all the development work, setting up the island and different areas; different themes depending on time of year </li></ul><ul><li>Provided a library and office space </li></ul><ul><li>Hear her views on Second Life </li></ul><ul><li>http://blip.tv/file/1375957/ </li></ul><ul><li>http://blip.tv/file/739271 </li></ul>
  9. 10. Student context <ul><li>Compulsory activity (feeding into assignment) for 1 st year BSc Information Management students in (core) Information Literacy class (21 students) </li></ul><ul><li>No student had used virtual world before (nb SL main grid is 18+ only) </li></ul><ul><li>Has to be a pedagogical rationale for using SL, not automatically engaged, learning curve puts some off </li></ul><ul><li>Used to social networking; feels like a social area; behaviour may be more suitable to a social environment </li></ul><ul><li>Need activity rather than content; suitable for IBL </li></ul><ul><li>Postgraduates holding research discussions </li></ul>
  10. 11. IL Seminars in Second Life <ul><li>Appearance within Second Life; is it important and how does it affect how you behave? How should librarians therefore be presenting themselves in Second Life? Do we need to label ourselves and how do we ensure privacy and confidentiality as we start to develop an academic virtual world? </li></ul><ul><li>What role should librarians be taking in Second Life? What library services do we need in the virtual world? Do we need to replicate the Real World or do things differently and if so, what and how? </li></ul><ul><li>All discussion recorded as chatlogs </li></ul>
  11. 12. Library Services in Second Life
  12. 13. Designing a Second Life Library <ul><li>Blank design sheet </li></ul><ul><li>Replicate campus buildings or open space? </li></ul><ul><li>Expectations of our users – preference for talking to a real person </li></ul><ul><li>Communication methods </li></ul><ul><li>Technical expertise or buy products? </li></ul><ul><li>Help with searching, security, copyright, evaluation of information </li></ul>
  13. 14. Strategies and roles <ul><li>7 Faces of the Library </li></ul><ul><li>Physical collection of books; </li></ul><ul><li>Learning and social space; </li></ul><ul><li>Website; </li></ul><ul><li>University portal; </li></ul><ul><li>Virtual learning environment; </li></ul><ul><li>Web 2.0 technologies </li></ul><ul><li>3D virtual worlds </li></ul><ul><li>Services </li></ul><ul><li>Information literacy </li></ul><ul><li>Information availability </li></ul><ul><li>Personalisation </li></ul><ul><li>Seamless access </li></ul><ul><li>24/7 delivery </li></ul><ul><li>Student engagement </li></ul><ul><li>Marketing </li></ul>
  14. 15. <ul><li>Sheila Webber </li></ul><ul><li>s.webber@shef.ac.uk </li></ul><ul><li>http://information-literacy.blogspot.com </li></ul>http://adventuresofyoshikawa.blogspot.com/ Sheila Yoshikawa Vicki Cormie [email_address] Lyn Parker l.parker@shef.ac.uk
  15. 16. Resources <ul><li>Adventures of Sheila Yoshikawa http://adventuresofyoshikawa.blogspot.com/ </li></ul><ul><li>Sheila’s presentations on Slideshare e.g. </li></ul><ul><li>http://www.slideshare.net/sheilawebber/using-first-and-second-life-to-develop-inquiry-skills-in-the-freshman-year-at-a-uk-university-a-happy-blend-presentation </li></ul><ul><li>Facebook Groups – Second Life for Educators; UK Second Life Educators </li></ul><ul><li>Parker, L. (2008), “More questions than answers: the reflections of Maggie Kohime, a virtual librarian in Second Life”, ALISS Quarterly, Vol. 3 No 2, pp13-17. Available at: http://eprints.whiterose.ac.uk/3624/2/More_questions_than_answers-1.pdf </li></ul><ul><li>Second Life Educators List (SLED) </li></ul><ul><li>https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators </li></ul>

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