MILEs (Massively Interactive Live Events) are zero friction, highly accessible forms of entertainment that can be experienced on any connected, screen equipped device. They combine the best aspects of lean-in gaming, lean-back TV and the thrill of live entertainment. In this presentation, Christopher, will give an introduction into MILEs with a post mortem of Rival Peak and learnings that will be applied to The Walking Dead: Last Mile.
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...DevGAMM Conference
Rival Peak was a Massive Interactive Live Event (MILE) that was a collaboration between Genvid Technologies, Facebook, Pipework Studios and DJ2 Entertainment. Christopher will talk about the lessons learned from the three week long event that saw 200 million engagements and 100 million minutes viewed and what it means for game developers.
With ever-growing audiences watching games, developers need to ask “how will this impact our industry?” Chris explores how developers can directly address their viewing audience with examples from eSports and new forms of engagement, monetization and experiences that become possible, leading to entirely new games and potential audiences.
Viewer-centric design for eSports and interactive game streams / Christopher ...DevGAMM Conference
This presentation explores how developers can directly address their viewing audience by designing optimized experiences for spectators. Starting with examples in eSports, the speaker will explore new forms of engagement, monetization and experiences that become possible, leading to entirely new games and potential audiences.
This document summarizes Game Pill's capabilities in developing digital games and applications. Game Pill is an experienced team that can extend brands to digital platforms like mobile, web and consoles. They provide services like game design, development, websites, apps, virtual and augmented reality. They showcase sample projects for clients like Discovery Channel, Spinmaster and Fisher-Price. Game Pill's process involves ideating, planning, producing and launching projects incrementally. Their recent successes include mobile games based on TV shows that were commercially successful. Contact details are provided at the end.
This document discusses incorporating haptic feedback, or touch feedback, into mobile applications. It begins with an agenda for the topics to be covered, including what haptics are, best design practices, hardware and software, and case studies. The document then discusses Immersion Corporation as the leading company in haptics technology, how to design touch feedback to improve usability, realism and emotion in user experiences. It provides examples and demos of haptic effects and encourages developers to use the Immersion Haptic Development Platform for Android to easily add haptic feedback to games and apps.
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
5 Must Have VR Strategies for Better GamesNicole Lazzaro
Virtual Reality. From the dawn of time games have always created it. It's the magic circle where we transport our players for a few minutes, a few hours, a few days even years. With today’s new Virtual Reality Headsets and AR Smart Glasses we finally reach the intersection of movie like immersion and the interaction possibilities of games. On one hand Virtual Reality offers an unprecedented theater for engagement on the other it presents more physiological, psychological, and gameplay challenges than all other platform shifts in game’s history combined. The talk presents the 5 most common mistakes VR/AR developers make discovered in XEODesign's year of VR research. We then present practical VR design strategies to overcome them. If you want to ship a VR/AR game and not a barfatorium you must see this talk!
Rival Peak: Post Mortem of a multi studio collaboration that ended with 100 m...DevGAMM Conference
Rival Peak was a Massive Interactive Live Event (MILE) that was a collaboration between Genvid Technologies, Facebook, Pipework Studios and DJ2 Entertainment. Christopher will talk about the lessons learned from the three week long event that saw 200 million engagements and 100 million minutes viewed and what it means for game developers.
With ever-growing audiences watching games, developers need to ask “how will this impact our industry?” Chris explores how developers can directly address their viewing audience with examples from eSports and new forms of engagement, monetization and experiences that become possible, leading to entirely new games and potential audiences.
Viewer-centric design for eSports and interactive game streams / Christopher ...DevGAMM Conference
This presentation explores how developers can directly address their viewing audience by designing optimized experiences for spectators. Starting with examples in eSports, the speaker will explore new forms of engagement, monetization and experiences that become possible, leading to entirely new games and potential audiences.
This document summarizes Game Pill's capabilities in developing digital games and applications. Game Pill is an experienced team that can extend brands to digital platforms like mobile, web and consoles. They provide services like game design, development, websites, apps, virtual and augmented reality. They showcase sample projects for clients like Discovery Channel, Spinmaster and Fisher-Price. Game Pill's process involves ideating, planning, producing and launching projects incrementally. Their recent successes include mobile games based on TV shows that were commercially successful. Contact details are provided at the end.
This document discusses incorporating haptic feedback, or touch feedback, into mobile applications. It begins with an agenda for the topics to be covered, including what haptics are, best design practices, hardware and software, and case studies. The document then discusses Immersion Corporation as the leading company in haptics technology, how to design touch feedback to improve usability, realism and emotion in user experiences. It provides examples and demos of haptic effects and encourages developers to use the Immersion Haptic Development Platform for Android to easily add haptic feedback to games and apps.
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
5 Must Have VR Strategies for Better GamesNicole Lazzaro
Virtual Reality. From the dawn of time games have always created it. It's the magic circle where we transport our players for a few minutes, a few hours, a few days even years. With today’s new Virtual Reality Headsets and AR Smart Glasses we finally reach the intersection of movie like immersion and the interaction possibilities of games. On one hand Virtual Reality offers an unprecedented theater for engagement on the other it presents more physiological, psychological, and gameplay challenges than all other platform shifts in game’s history combined. The talk presents the 5 most common mistakes VR/AR developers make discovered in XEODesign's year of VR research. We then present practical VR design strategies to overcome them. If you want to ship a VR/AR game and not a barfatorium you must see this talk!
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
Enhancing the User Experience Through the Sense of Touch with Bob HeubelFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
Special projects for games: why ad integrations don’t work anymore / Tanya La...DevGAMM Conference
Despite the growing marketing budgets, influencer ads are getting less effective because: a) social media platforms are overflowed with mainstream ads that lower the viewers’ interest and attention span; b) the industry is highly competitive and it’s harder to find and reach an influencer with more brands entering the influencer landscape. During this session, you will get an insight on how to leverage the power of influencer marketing special projects and shape your marketing strategies to address these two problems.
Mobile Multiplayer Gaming is the key offering with LivePlay. LivePlay is an alternate multiplayer mobile gaming cloud for android and HTML5 gaming. While we support all the features Google Gaming services offers, we continue to innovative solutions and build more features.
Build a gaming subscription service with LivePlay, which stands out. Most of the services today differentiate the offering only with content catalog. Here is a service which give you a lot more.
Some Features :
Unique Gamer ID
Global gaming currency
Multiplayer | Real-time | Turn-Based
User Generated Content Feed
Player messaging | chat | voice | video
Tournaments
LeaderBoard
Achievements
Social Connect
We continue to add more services to the LivePlay offering.
Nintendo YOO - The next generation of Console GamingNintendoYoo
Nintendo is analyzing its strategic position and considering recommendations. It currently has strengths in popular franchises and a history of innovation. However, its popularity may have peaked and it does not appeal to serious gamers. It faces threats from Microsoft's Project Natal and social/mobile gaming. Nintendo is considering partnering with other companies and focusing on online gaming, social networking integration, and targeting the mobile segment. Its long term strategy is to continue its leadership in product innovation through empowering employee teams and strategic alliances. It forecasts continued revenue growth from the launch of its new console, Nintendo YOO.
How We Made A Social Media Success Of A Gaming EventSaurabh Pandey
We had 10 days and zero advertising budget to promote the first of its kind Gaming event targeted at school students across 6 cities in India. The idea was to create awareness and engagement among school students about the event on social media
This document discusses PopCap Games' experience with social gaming platforms like Facebook. It provides an overview of PopCap, their enduring franchises like Bejeweled that have found success across multiple platforms. The document outlines PopCap's perspectives on operating games as a service on social platforms, including the benefits of multi-platform franchises but also challenges in maintaining feature parity. It discusses their learning around focusing on great games, earning money through optional in-app purchases without pressuring users, and how user engagement metrics correlate to long term revenue.
Beintoo is a platform that allows mobile app developers to reward users for engagement and achievements with credits that can be redeemed for real-world offers from retailer partners. By integrating the Beintoo SDK, developers can monetize through revenues from redemptions. Beintoo currently has over 600 developer partners and 25 million monthly active users earning credits through gaming, surveys, and other apps. The platform aims to connect 500 million devices by the end of 2012 to build a new economy around gamification.
2022 solution challenge info session presentation - gdsc fulafiaIsmailUmar15
The Google Developer Student Clubs Solution Challenge is an annual competition for university students to build solutions for problems in the community using one or more Google technology.
The task was to present a 15 slides strategy document for a declining company to present relevant innovative solutions that could potentially disrupt its industry and refine the whole brand experience.
The document describes The Weather Competition, which celebrates weather and how it impacts people's lives through short films. It invites people to submit videos up to 5 minutes about how weather played a role in their story. Entries will be judged by both public voting and a professional panel, with 5 finalists and 3 winners selected. To promote the competition, there will be an aggressive marketing campaign across The Weather Channel's platforms and a "Red Carpet" live stream event to recognize the finalists and announce winners. The competition aims to leverage TWC's audience and platforms to drive traffic to the video gallery and voting section.
eMarketer Webinar: Social Video—The Next Wave in Digital AdvertisingeMarketer
This document discusses social video advertising and how it is becoming an important part of digital advertising. It defines social video as video content designed to be easily shared on social media platforms. The document reviews key statistics on social video viewing and sharing behaviors. It also examines some top performing social video advertising campaigns and what marketing strategies helped make them successful in driving views and sharing.
Smart Media was launched in August 2009 after many years of research and development. It is led by CEO David Martin, who has over a decade of experience creating security software. Smart Media offers a variety of products and services including a web browser extension called Home Page Pays that allows users to earn money by viewing ads and completing tasks. It also features an online library of educational videos and courses called the Smart Library. Smart Media uses advertising revenue to pay users for their internet activity and shares 75% of this revenue with members.
This document describes a VR fantasy role-playing game being developed by Odin Softworks. The game will allow players to explore a fantasy world together with friends, making choices that impact the narrative. It will feature melee combat, puzzles, character progression, and episodic story content. The developer is seeking funding to hire additional staff and develop key features over the next two years, with milestones including a completed narrative system, multiplayer modes, and integration with emerging technologies like the metaverse.
Smart Media was launched in 2009 and provides a browser add-on called Home Page Pays that pays users for using the internet and refers other members; it also offers a Smart Library of over 300 educational videos and 2,200 academic courses on various topics that users are paid to view. The company aims to be the leading social community that shares advertising revenue with free members and pays representatives for internet usage and referrals.
This document provides a strategic analysis and recommendations for Nintendo. It begins with an overview of Nintendo's vision and current state, including strengths around popular franchises and a focus on gaming. However, weaknesses include not appealing to serious gamers. Opportunities exist in leveraging home networking, while threats include competition from Microsoft's Project Natal. Recommendations include catering to a wider demographic and focusing on online gaming. Long-term strategies center around continued product leadership and innovation.
Microsoft is partnering with Global Game Jam to encourage students to create Windows Phone games. As part of this, any team that creates a Windows Phone game at a Global Game Jam site this weekend will receive a free Windows Phone. Microsoft is also promoting its Imagine Cup game design competition, where students can create a game to address one of the UN's Millennium Development Goals. Students are encouraged to enter their Global Game Jam game into both Imagine Cup and another competition called "You've Got Game". Microsoft is providing many free resources for students to create games, including the DreamSpark program, Visual Studio, and Windows Phones.
Gamestate is a megaverse nexus, uniting gamers, fans, developers, creators, and merchants in a place of fun, discovery, and learning.
An open world, offering sales channels for games, apps, advertising, gaming equipment, music, media, and general merchandise as well as a Rocket Launchpad accelerator for indie game startups.
Unified profiles solve the problem of fragmented gaming accounts and achievements; allowing gamers to create and import their existing game profiles and leaderboard ranks, collated into a single portable, immutable, privacy-centric, achievements-based blockchain digital identity profile for ultimate flexing and bragging rights!
The document provides information about the Google Developer Student Clubs 2022 Solution Challenge competition. It invites university students to build solutions for local community challenges using Google technologies. Some key details:
- Students are asked to develop applications that solve problems related to one of the United Nations' 17 Sustainable Development Goals.
- Top teams will receive prizes and mentorship, with the top 3 winners receiving $3,000 each.
- The competition involves registering a team, selecting a development goal, designing and building a solution, testing it, and submitting a demo video by March 31st for judging. Criteria include the solution's impact, and how well it utilizes relevant Google technologies.
- Supporting
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
During a year of the war, our studio continues working and creating audio for video games. What helps us to stay productive and meet the deadlines under rocket attacks and blackouts? My short story is about choices and real steps which help us to adapt the mind and business to the new reality.
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
Are you tired of being in a stagnant relationship with your game's audio system? Our team felt the same way, so we broke up with FMOD and started seeing Metasounds instead. We had to navigate some challenges during the transition, but we built custom editor scripts to automate certain processes, and we found that while FMOD made it easier to design sounds and music, Unreal provides fewer bugs. And while both Unreal Audio and Metasounds have their quirks, we decided to take matters into our own hands and build our own custom tools and features to make the workflow as efficient as we can.. Our bumpy journey from transitioning to Unreal Audio is not without any problems, but we feel like we are on the right track. We have the flexibility to create the sounds we want and take our game's audio to new heights. So if you're ready to break free from your boring audio engine, join us as we share our story of breaking up with FMOD and embracing the wacky world of Metasounds.
More Related Content
Similar to Audience-Driven Entertainment as the Next Frontier in Gaming / Christopher Hamilton (Genvid Technologies)
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
Enhancing the User Experience Through the Sense of Touch with Bob HeubelFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
Special projects for games: why ad integrations don’t work anymore / Tanya La...DevGAMM Conference
Despite the growing marketing budgets, influencer ads are getting less effective because: a) social media platforms are overflowed with mainstream ads that lower the viewers’ interest and attention span; b) the industry is highly competitive and it’s harder to find and reach an influencer with more brands entering the influencer landscape. During this session, you will get an insight on how to leverage the power of influencer marketing special projects and shape your marketing strategies to address these two problems.
Mobile Multiplayer Gaming is the key offering with LivePlay. LivePlay is an alternate multiplayer mobile gaming cloud for android and HTML5 gaming. While we support all the features Google Gaming services offers, we continue to innovative solutions and build more features.
Build a gaming subscription service with LivePlay, which stands out. Most of the services today differentiate the offering only with content catalog. Here is a service which give you a lot more.
Some Features :
Unique Gamer ID
Global gaming currency
Multiplayer | Real-time | Turn-Based
User Generated Content Feed
Player messaging | chat | voice | video
Tournaments
LeaderBoard
Achievements
Social Connect
We continue to add more services to the LivePlay offering.
Nintendo YOO - The next generation of Console GamingNintendoYoo
Nintendo is analyzing its strategic position and considering recommendations. It currently has strengths in popular franchises and a history of innovation. However, its popularity may have peaked and it does not appeal to serious gamers. It faces threats from Microsoft's Project Natal and social/mobile gaming. Nintendo is considering partnering with other companies and focusing on online gaming, social networking integration, and targeting the mobile segment. Its long term strategy is to continue its leadership in product innovation through empowering employee teams and strategic alliances. It forecasts continued revenue growth from the launch of its new console, Nintendo YOO.
How We Made A Social Media Success Of A Gaming EventSaurabh Pandey
We had 10 days and zero advertising budget to promote the first of its kind Gaming event targeted at school students across 6 cities in India. The idea was to create awareness and engagement among school students about the event on social media
This document discusses PopCap Games' experience with social gaming platforms like Facebook. It provides an overview of PopCap, their enduring franchises like Bejeweled that have found success across multiple platforms. The document outlines PopCap's perspectives on operating games as a service on social platforms, including the benefits of multi-platform franchises but also challenges in maintaining feature parity. It discusses their learning around focusing on great games, earning money through optional in-app purchases without pressuring users, and how user engagement metrics correlate to long term revenue.
Beintoo is a platform that allows mobile app developers to reward users for engagement and achievements with credits that can be redeemed for real-world offers from retailer partners. By integrating the Beintoo SDK, developers can monetize through revenues from redemptions. Beintoo currently has over 600 developer partners and 25 million monthly active users earning credits through gaming, surveys, and other apps. The platform aims to connect 500 million devices by the end of 2012 to build a new economy around gamification.
2022 solution challenge info session presentation - gdsc fulafiaIsmailUmar15
The Google Developer Student Clubs Solution Challenge is an annual competition for university students to build solutions for problems in the community using one or more Google technology.
The task was to present a 15 slides strategy document for a declining company to present relevant innovative solutions that could potentially disrupt its industry and refine the whole brand experience.
The document describes The Weather Competition, which celebrates weather and how it impacts people's lives through short films. It invites people to submit videos up to 5 minutes about how weather played a role in their story. Entries will be judged by both public voting and a professional panel, with 5 finalists and 3 winners selected. To promote the competition, there will be an aggressive marketing campaign across The Weather Channel's platforms and a "Red Carpet" live stream event to recognize the finalists and announce winners. The competition aims to leverage TWC's audience and platforms to drive traffic to the video gallery and voting section.
eMarketer Webinar: Social Video—The Next Wave in Digital AdvertisingeMarketer
This document discusses social video advertising and how it is becoming an important part of digital advertising. It defines social video as video content designed to be easily shared on social media platforms. The document reviews key statistics on social video viewing and sharing behaviors. It also examines some top performing social video advertising campaigns and what marketing strategies helped make them successful in driving views and sharing.
Smart Media was launched in August 2009 after many years of research and development. It is led by CEO David Martin, who has over a decade of experience creating security software. Smart Media offers a variety of products and services including a web browser extension called Home Page Pays that allows users to earn money by viewing ads and completing tasks. It also features an online library of educational videos and courses called the Smart Library. Smart Media uses advertising revenue to pay users for their internet activity and shares 75% of this revenue with members.
This document describes a VR fantasy role-playing game being developed by Odin Softworks. The game will allow players to explore a fantasy world together with friends, making choices that impact the narrative. It will feature melee combat, puzzles, character progression, and episodic story content. The developer is seeking funding to hire additional staff and develop key features over the next two years, with milestones including a completed narrative system, multiplayer modes, and integration with emerging technologies like the metaverse.
Smart Media was launched in 2009 and provides a browser add-on called Home Page Pays that pays users for using the internet and refers other members; it also offers a Smart Library of over 300 educational videos and 2,200 academic courses on various topics that users are paid to view. The company aims to be the leading social community that shares advertising revenue with free members and pays representatives for internet usage and referrals.
This document provides a strategic analysis and recommendations for Nintendo. It begins with an overview of Nintendo's vision and current state, including strengths around popular franchises and a focus on gaming. However, weaknesses include not appealing to serious gamers. Opportunities exist in leveraging home networking, while threats include competition from Microsoft's Project Natal. Recommendations include catering to a wider demographic and focusing on online gaming. Long-term strategies center around continued product leadership and innovation.
Microsoft is partnering with Global Game Jam to encourage students to create Windows Phone games. As part of this, any team that creates a Windows Phone game at a Global Game Jam site this weekend will receive a free Windows Phone. Microsoft is also promoting its Imagine Cup game design competition, where students can create a game to address one of the UN's Millennium Development Goals. Students are encouraged to enter their Global Game Jam game into both Imagine Cup and another competition called "You've Got Game". Microsoft is providing many free resources for students to create games, including the DreamSpark program, Visual Studio, and Windows Phones.
Gamestate is a megaverse nexus, uniting gamers, fans, developers, creators, and merchants in a place of fun, discovery, and learning.
An open world, offering sales channels for games, apps, advertising, gaming equipment, music, media, and general merchandise as well as a Rocket Launchpad accelerator for indie game startups.
Unified profiles solve the problem of fragmented gaming accounts and achievements; allowing gamers to create and import their existing game profiles and leaderboard ranks, collated into a single portable, immutable, privacy-centric, achievements-based blockchain digital identity profile for ultimate flexing and bragging rights!
The document provides information about the Google Developer Student Clubs 2022 Solution Challenge competition. It invites university students to build solutions for local community challenges using Google technologies. Some key details:
- Students are asked to develop applications that solve problems related to one of the United Nations' 17 Sustainable Development Goals.
- Top teams will receive prizes and mentorship, with the top 3 winners receiving $3,000 each.
- The competition involves registering a team, selecting a development goal, designing and building a solution, testing it, and submitting a demo video by March 31st for judging. Criteria include the solution's impact, and how well it utilizes relevant Google technologies.
- Supporting
Similar to Audience-Driven Entertainment as the Next Frontier in Gaming / Christopher Hamilton (Genvid Technologies) (20)
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
During a year of the war, our studio continues working and creating audio for video games. What helps us to stay productive and meet the deadlines under rocket attacks and blackouts? My short story is about choices and real steps which help us to adapt the mind and business to the new reality.
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
Are you tired of being in a stagnant relationship with your game's audio system? Our team felt the same way, so we broke up with FMOD and started seeing Metasounds instead. We had to navigate some challenges during the transition, but we built custom editor scripts to automate certain processes, and we found that while FMOD made it easier to design sounds and music, Unreal provides fewer bugs. And while both Unreal Audio and Metasounds have their quirks, we decided to take matters into our own hands and build our own custom tools and features to make the workflow as efficient as we can.. Our bumpy journey from transitioning to Unreal Audio is not without any problems, but we feel like we are on the right track. We have the flexibility to create the sounds we want and take our game's audio to new heights. So if you're ready to break free from your boring audio engine, join us as we share our story of breaking up with FMOD and embracing the wacky world of Metasounds.
Object-based audio improves spatial accuracy by assigning sounds as independent audio objects that can be precisely positioned in 3D space, rather than assigning them to fixed speaker channels. This allows for maximum spatial precision and flexibility to author once and have sounds adapt to different output configurations. Key benefits of object-based audio include improved spatial accuracy, leveraging of hardware capabilities through object rendering, and authoring once for all output configurations.
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
This document discusses why indie game developers should consider developing hyper-casual games. It provides a brief history of hyper-casual games, noting their rise in popularity from 2013 onward. It argues that hyper-casual games are no longer just about mobile, as their mechanics can be adapted to other platforms. The document advises indies to start small, simplify control schemes, invest minimally in initial prototypes, and work with publishers to test concepts before fully developing games. It suggests reimagining existing hit games in hyper-casual form as a smart strategy for indies.
In this talk we'll cover the complexities of the AI/ML landscape and what that means for independent studios. We'll look at tools for image, text, video, and multimedia and how these tools could be used to help smaller studios stand out in a competitive landscape. We'll also explore the potential legal and ethical ramifications of utilizing these tools and provide a roadmap for how to navigate this tumultuous ocean of technology
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
Agile processes have been widely adopted in software development for over a decade, but their adoption in game development studios is relatively new. In this talk, Epam Management experts Ganna Ivanicheva and Boris Lesun will discuss the benefits of adopting Agile processes in game development studios, drawing from their expertise and industry research. They will also explore the similarities and differences between software and game development processes, and common pain points studios face. Additionally, the speakers will delve into the acceleration of game development processes due to the adoption of artificial intelligence (AI).
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
This document discusses tools for public relations outreach in 2023, focusing on free and inexpensive AI and web-based options. It outlines the PR process of finding contacts, creating pitches, tracking responses, and scheduling demos. ChatGPT and Notion AI are recommended for writing, Hunter.io and Voila for contacts, Streak and Mailtrack for tracking, and Calendly and Otter.ai for scheduling and transcription. The document emphasizes using AI tools strategically and building relationships over marketing in PR.
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
Explore the world of playable ads and their impact on mobile gaming advertising. In this presentation, I'll walk you through the pros and cons of playable ads, providing insight into how they perform and how they can be used to gain and retain users. I'll also walk you through the technical details of creating and testing playable ads, and provide tools and tips on how to maximize their impact.
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
Does managing an art team differ from managing any other team?
This speech is based on personal experience in managing an art team. It is a story about forging and sustaining a healthy and trusting atmosphere that allows artistic growth. It is about a collaborative team culture, clear communication, professional development, and alignment with project goals.
Discover how focusing on these areas has allowed us to create a space where personal goals can help achieve the project goals.
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
Join Jan Kuhlmann, Marketing Manager for Europe at Xsolla, as he shares his expertise on taking your game to new heights. Discover the power of incorporating payments and direct-to-consumer strategies, and learn how to effectively connect with players globally. With Xsolla's fully customizable solutions, you'll have the tools to tailor your game to your players' specific needs, resulting in increased revenue and profitability.
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
While CPI is rising and monetization is getting harder, mobile developers explore ways to leverage the full potential of in-app purchases. This session uncovers how to stand the competition by maximizing your in-app revenue with LiveOps at any stage of the product. You will get practical steps and real-life case studies from Balancy’s work with mobile game studios.
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
What will we talk about today? - What App Store Optimizationion - Main mistakes done in App Store Optimization - How to make ASO work for app succes - How to use keyword promotion in combination with ASO
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
Author draws from the experience of providing marketing services for 10 game development studios, the majority of which are PC developers. Presentation is divided into 3 parts: - Chinese social media & distribution platforms introduction - logic behind selected tactics - case study: games we worked on, actions taken & most effective practices
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
This time Zindhu's CEO will share more about Turkish gaming industry and its numbers. The salary ranges in Turkey, turn-over ratios, most popular reasons of turn-over and Game Studio insights diversified by genre, size and their performance
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
When scaling up creative production, one of the biggest headaches is ensuring consistent quality, managing a higher volume of iterations, onboarding and training new team members, and handling unexpected challenges. In this discussion, we will explore real-life case studies that provide strategies for streamlining the scaling process while prioritizing mental well-being and maintaining quality standards.
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
Are you struggling with LiveOps and can't seem to figure out what's going wrong? You're not the only one. In this talk, Alexander Devyaterikov, a game producer at Belka Games, will dive into the seven most common reasons why LiveOps isn't working and provide practical solutions to overcome these challenges.
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
In this talk, we'll explore the power of music collaborations and how they can help reach and engage gameindustries’ audience. With music and games being among the most popular entertainments among the youthful demographic, so they make a perfect match. We'll share real-life examples of how games are using music collabs to captivate players and drive success. From game soundtracks to in-game events, we'll show how to use music to connect with audience in meaningful ways and turn it into essential tool for every developer and publisher.
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
The document discusses the results of a study on the effects of exercise on memory and thinking abilities in older adults. The study found that regular exercise can help reduce the decline in thinking abilities that often occurs with age. Specifically, older adults who exercised regularly performed better on memory and thinking tests compared to those who did not exercise regularly.
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
Discover the story behind the impressive remastering of Chasm: The Rift, originally developed by Ukrainian developer Action Forms. In this talk, we unravel the challenges of reverse engineering, asset restoration, and game mechanic reconstruction. Learn how our team breathed new life into this cult classic, overcoming the absence of the original source code to create a captivating modern gaming experience. Witness video game preservation in action, as we celebrate and cherish digital heritage.
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
The document outlines plans for a Midnight Show event to showcase upcoming games in a cinematic format, similar to Apple events. Several projects are listed for announcement, including Codename Project T and Codename PDW U2 Feature Film Project. Production timelines are provided from Summer 2021 through June 2022. Reflections on a previous Midnight Show note some mistakes like small post-production issues, lack of marketing and empty trailers. However, it is deemed worthwhile and they plan to do it again in a better format. The document promotes the event as a cinematic showcase for games.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
29. Watch the latest story clips, scenes
in the game, and the weekly live
interactive streams to stay up to
speed on the story as it unfolds.
Watch:
Use the in-game map to access
mini-games and activities. Play to
gain Influence Points and aid the
community.
Impact:
The choices the audience makes
could mean life or death for this
community.
Connect:
Bid on decisions large and small, Join the interactive live
streams impacting the story as it happens. to see new cinematic
clips, earn additional Influence Points, and
discuss the impact that fan choices
have had on the narrative.
15 minutes of Instant Game
per day will generate enough
Influence Points for you to
impact key decisions
throughout each week.
Play: