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VR Fantasy Role Playing Game Odin Softworks
December 2021
Vision
Imagine a fantasy world that required your wits, skill,
and ingenuity to succeed. Explore this world with a
new secret around every corner. Now, conquer this
challenge with your friends…
Game Overview
Play your way…
Decisions have consequences, and the
skills you develop will serve your
playthrough
Freedom to move
Targeted to Oculus Quest, take
advantage of the freedom inherent in
stand-alone VR
Narrative Story
Episodic content to
draw players deeper
into the world
Engaging Combat
Physical melee combat
with foes that anticipate
attacks and react
World Exploration
Climb, lockpick,
discover secrets, and
loot ancient artifacts
Multiplayer Coop
Add-on content to let you
engage in adventures
with your friends
Dynamic
Combat
Narrative Introduction to the world, the game, and the
possibilities
Combat requires reflexes,
knowledge, and skill.
Regardless of whether the
hero chooses archery,
stealth, melee, or magic,
their ability to master their
domain will ensure
success.
Challenging
Gameplay
Enable players to solve puzzles
by providing them the
resources and rewarding their
ingenuity for uncommon
solutions to difficult problems.
Lore and
Worldbuildin
g
If you build it, they will come.
Provide the characters with
rich lore, interesting quests,
and an ability to influence
both. Player should not want
for an immersive story in
which to escape.
The vertical slice incorporates a variety of features showcasing great gameplay, conscious
decisions to enable accessibility, as well as the ability to represent yourself as yourself. We’ve
included tutorial actors to explain some of the more complicated interactions, as well as
presented players with a wide overview of the types of fantastic content they can expect in this
type of game.
Representation
Conscious design decisions are
made to ensure the game
mechanics are accessible to
the widest audience as well as
permitting representation to all
types of players, not simply a
stereotypical gamer
demographic.
Vertical Slice Status
Marketplace
Content for players and storytellers alike.
Give creators the ability to
take part and monetize
their creations. This in turn
drives revenue and
increases the amount of
content for the experience.
Deep Immersion
Multi-branch story telling
means decisions have
consequences. Players will be
judged according to their
actions by the world around
them. Do they become a hero
or a villain? What is their
story?
Multiplayer
and Events
Cooperative missions give
players the ability to solve
complex tasks with a friend or
three beside them. Events
will give players their chance
to compete with each other,
whether it be a medieval
tournament or a bar fight.
Single-player and cooperative content feeds a dynamic scene where players feel like they can
influence a living breathing world. Curated content developed by modders creates a secondary
content market and dramatically increases the reach of both the individual player as well as
those creators inclines to tell their own story.
Technological
Improvements
As the capabilities of headsets
increase with the ability to tie in
cloud servers for content
delivery, the development will
focus on expanding the world
that is able to be interacted with
by the players.
Full Experience
Milestones
J a n u a r y
2 0 2 2
J u n e 2 0 2 3 D e c e m b e r 2 0 2 3 A u g u s t 2 0 2 4
Complete Oculus
Launchpad 2021
program
Narrative system
complete
Simple 1v1 multiplayer
constructed
Player social lounge
(tavern) area available
Initial cooperative mission
released
Magic system completed
Include PCVR compatibility
Four player cooperative
system constructed
Episodic content released on
quarterly basis
In-game events drive community
engagement (tournaments, world
narrative events)
Consistent themed content drops for
cooperative content
Web3 / Metaverse incorporation,
unique items and player content with
secondary market
Continued game episodic content
Open world streaming system
Interface with outside programs (Metaverse)
Consistent themed content drops for cooperative content
Web3 / Metaverse incorporation, unique items and player
content with secondary market
V I S I O N
Combine long term world and content
building to grow a vibrant VR community.
Current Personnel and Needs
AJ
Projected Needs:
2 artists
2 programmers
1 designer
1 community manager
1 web3 engineer
1 level designer
Founder - Lead
- Founded Odin Softworks in 2014,
recognized by the United Nations at
the World Humanitarian Summit in
2016 as one of the top 25 most
innovative companies in the field.
- He has been designing AI and game
concepts in Unreal Engine 4 since
2014. Accepted into the Oculus
Launchpad 2021 cohort for virtual
reality development.
- AJ has also led a successful
military career, beginning in
Intelligence and is now a reserve
Infantry Officer.
- Lead Developer, designer,
integrator on FromLight
Support
2 5 k U S D 1 0 0 k 5 0 0 k 1 . 5 m
Project support for required
services1
Majority of selected third-
party assets able to be sourced
Contract work for art, sound,
and narrative (voiceover)
elements
Enables purchase of marketing
materials to develop user
community
Project support for required
services1
Assets able to be sourced, to
include contract work for medium
specific assets
Contract for replication engineer
able to be sourced
Enables purchase of marketing
materials to develop user
community
Project support for required services1
Assets able to be sourced, to include
contract work for medium specific assets
Full time network/replication engineer
hired
Marketing campaign tailored for separate
audience. Social media community manager
hired
Full time artist hired
Project support for required
services1
Fully supported development
(see investment slide below)
Tailored v/o and cinematic
narration able to enhance both
episodic and coop content
V I S I O N
Detailing what your support will enable us
to create.
1. Includes knowledge management, project management, source control
Investment
Art (2x) $110k $220k
Programming (3x) $200k $450k
Design (2x) $160k $360k
Marketing (1x) $100k $200k
Assets (Third Party) $50k $100k
Administrative
(including services)
$60k $120k
QA / Testing $50k $100k
Sound / Music / VO $50k $100k
U S E O F F U N D S
( 2 F Y D e v e l o p m e n t )
G e n e r a l R e q u i r e m e n t f o r I n v e s t m e n t
$2.1M
B A S E F U N D I N G
R E Q U I R E M E N T
Funding less than the base amount will not prevent
development but may slow / delay particular features.
Funding over the base amount will accelerate
Thank you for your consideration
Continue the conversation
Current build status is invite-only on the Oculus App Lab. Build is in an alpha state
and some features maybe in active development or temporarily non-functional.
Contact aj@odinsoftworks.com to facilitate further
conversation and to preview the current build in a play-along
session.

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FromLight_Pitch_Short.pptx

  • 1. VR Fantasy Role Playing Game Odin Softworks December 2021
  • 2. Vision Imagine a fantasy world that required your wits, skill, and ingenuity to succeed. Explore this world with a new secret around every corner. Now, conquer this challenge with your friends…
  • 3. Game Overview Play your way… Decisions have consequences, and the skills you develop will serve your playthrough Freedom to move Targeted to Oculus Quest, take advantage of the freedom inherent in stand-alone VR Narrative Story Episodic content to draw players deeper into the world Engaging Combat Physical melee combat with foes that anticipate attacks and react World Exploration Climb, lockpick, discover secrets, and loot ancient artifacts Multiplayer Coop Add-on content to let you engage in adventures with your friends
  • 4. Dynamic Combat Narrative Introduction to the world, the game, and the possibilities Combat requires reflexes, knowledge, and skill. Regardless of whether the hero chooses archery, stealth, melee, or magic, their ability to master their domain will ensure success. Challenging Gameplay Enable players to solve puzzles by providing them the resources and rewarding their ingenuity for uncommon solutions to difficult problems. Lore and Worldbuildin g If you build it, they will come. Provide the characters with rich lore, interesting quests, and an ability to influence both. Player should not want for an immersive story in which to escape. The vertical slice incorporates a variety of features showcasing great gameplay, conscious decisions to enable accessibility, as well as the ability to represent yourself as yourself. We’ve included tutorial actors to explain some of the more complicated interactions, as well as presented players with a wide overview of the types of fantastic content they can expect in this type of game. Representation Conscious design decisions are made to ensure the game mechanics are accessible to the widest audience as well as permitting representation to all types of players, not simply a stereotypical gamer demographic. Vertical Slice Status
  • 5. Marketplace Content for players and storytellers alike. Give creators the ability to take part and monetize their creations. This in turn drives revenue and increases the amount of content for the experience. Deep Immersion Multi-branch story telling means decisions have consequences. Players will be judged according to their actions by the world around them. Do they become a hero or a villain? What is their story? Multiplayer and Events Cooperative missions give players the ability to solve complex tasks with a friend or three beside them. Events will give players their chance to compete with each other, whether it be a medieval tournament or a bar fight. Single-player and cooperative content feeds a dynamic scene where players feel like they can influence a living breathing world. Curated content developed by modders creates a secondary content market and dramatically increases the reach of both the individual player as well as those creators inclines to tell their own story. Technological Improvements As the capabilities of headsets increase with the ability to tie in cloud servers for content delivery, the development will focus on expanding the world that is able to be interacted with by the players. Full Experience
  • 6. Milestones J a n u a r y 2 0 2 2 J u n e 2 0 2 3 D e c e m b e r 2 0 2 3 A u g u s t 2 0 2 4 Complete Oculus Launchpad 2021 program Narrative system complete Simple 1v1 multiplayer constructed Player social lounge (tavern) area available Initial cooperative mission released Magic system completed Include PCVR compatibility Four player cooperative system constructed Episodic content released on quarterly basis In-game events drive community engagement (tournaments, world narrative events) Consistent themed content drops for cooperative content Web3 / Metaverse incorporation, unique items and player content with secondary market Continued game episodic content Open world streaming system Interface with outside programs (Metaverse) Consistent themed content drops for cooperative content Web3 / Metaverse incorporation, unique items and player content with secondary market V I S I O N Combine long term world and content building to grow a vibrant VR community.
  • 7. Current Personnel and Needs AJ Projected Needs: 2 artists 2 programmers 1 designer 1 community manager 1 web3 engineer 1 level designer Founder - Lead - Founded Odin Softworks in 2014, recognized by the United Nations at the World Humanitarian Summit in 2016 as one of the top 25 most innovative companies in the field. - He has been designing AI and game concepts in Unreal Engine 4 since 2014. Accepted into the Oculus Launchpad 2021 cohort for virtual reality development. - AJ has also led a successful military career, beginning in Intelligence and is now a reserve Infantry Officer. - Lead Developer, designer, integrator on FromLight
  • 8. Support 2 5 k U S D 1 0 0 k 5 0 0 k 1 . 5 m Project support for required services1 Majority of selected third- party assets able to be sourced Contract work for art, sound, and narrative (voiceover) elements Enables purchase of marketing materials to develop user community Project support for required services1 Assets able to be sourced, to include contract work for medium specific assets Contract for replication engineer able to be sourced Enables purchase of marketing materials to develop user community Project support for required services1 Assets able to be sourced, to include contract work for medium specific assets Full time network/replication engineer hired Marketing campaign tailored for separate audience. Social media community manager hired Full time artist hired Project support for required services1 Fully supported development (see investment slide below) Tailored v/o and cinematic narration able to enhance both episodic and coop content V I S I O N Detailing what your support will enable us to create. 1. Includes knowledge management, project management, source control
  • 9. Investment Art (2x) $110k $220k Programming (3x) $200k $450k Design (2x) $160k $360k Marketing (1x) $100k $200k Assets (Third Party) $50k $100k Administrative (including services) $60k $120k QA / Testing $50k $100k Sound / Music / VO $50k $100k U S E O F F U N D S ( 2 F Y D e v e l o p m e n t ) G e n e r a l R e q u i r e m e n t f o r I n v e s t m e n t $2.1M B A S E F U N D I N G R E Q U I R E M E N T Funding less than the base amount will not prevent development but may slow / delay particular features. Funding over the base amount will accelerate
  • 10. Thank you for your consideration Continue the conversation Current build status is invite-only on the Oculus App Lab. Build is in an alpha state and some features maybe in active development or temporarily non-functional. Contact aj@odinsoftworks.com to facilitate further conversation and to preview the current build in a play-along session.