6. · Problem
· The Approach of Applying LEGO SERIOUS PLAY
Methodology to an OER course
· The experiment
· Future Work
Outlines
7. Traditional learning is boring
The purpose of this project is to
increase the level of teaching quality
through new techniques based on
gamification strategy by tracking the
changing in learner behaviour.
Problem
8.
9. LEGO SERIOUS PLAY
METHODOLOGY
· A closer to a face-to-face interaction between
people.
· Create communications between people, and
develop a strategy.
· LEGO is always to create ideas in low resolution
12. · If the change in the learner behaviour in the way he/she
solves the questions is visually creative and leads to the
correct answer the result is “Positive”, that means we
succeed to perform this experiment.
· However, if the no change “Negative” we will have new
results regarding answering one of the main research
questions and prove if the hypothesis is null or alternative.
The experiment Hypothesis
13. “Does the changing of learner’s behaviour effect the quality of the
educational materials in higher education?”
The experiment
17. The current contrition has led us to the developing of a methodology for the design
experiments under the premises of the described innovation and analysis of collected
data.
· Behavioural LEGO
· Experimental Education
· Puzzle Learning
Future work