More Related Content Similar to A Series of Lectures on Service Design Vol. 1 (20) More from Satoru Tokuhisa (20) A Series of Lectures on Service Design Vol. 11. A Series of Lectures on
Service Design
Vol. 1
Satoru Tokuhisa
Keio University Graduate School of Media Design
dangkang@kmd.keio.ac.jp
©dangkang interdisciplinary design lab.
2. What is Good Service?
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3. Bad Service
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4. Bad Service
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5. Bad UI
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7. Omotenashi
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8. What is Good Service?
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9. Topics
1. Introduction
– What is Good Service?
– Self Introduction
– Two Points and three approaches
2. Service Design Method
3. Product & Service Design Method
4. Mobile Service Design Method
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©dangkang interdisciplinary design lab. Mar 9
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10. Topics
1. Introduction <- Today!
– What is Good Service?
– Self Introduction
– Two Points and three approaches
2. Service Design Method
3. Product & Service Design Method
4. Mobile Service Design Method
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12. Field
Academic Startup Social
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13. Interest
Human Design Method
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14. Self Introduction
• Academic Background
– 2002 Bachelor in Political Science,
Keio University
– 2007 PhD in Media and Governance,
Keio University Graduate School of
Media and Governance
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15. Self Introduction
• Professional Background
– 2004/04 Interdisciplinary design lab. Director
– 2004/06 UTUTU Co.,, Ltd., Co-founder / Creative Director
(- 2010/09)
– 2008/04 Keio University Advanced Research Center,
Assistant Professor
– 2009/04 Keio University Graduate School of Media Design, Senior
Assistant Professor.
– 2009/07 Sikake, Co-founder / Creative Director
– 2010/08 Wanic, Co-founder / Product Manger
– 2013/03 Navigator Platformer / Co-founder / CCO
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16. Expertise
• Entertainment Computing
• Playfulness Design (ex. Funology)
• User Experience Design
• Design Method/ Framework Design
• Service Design
• BOP(Base of the Planet) Product Design
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17. Recent Works
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18. Recent Works
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19. Recent Works
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20. Recent Works
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21. What is Good Service?
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22. Two Points
Customer Value
(Who) (What)
How
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24. Business Thinking
• Learn a lot from the past
– Overall survey
• Focus on existing case studies
– Other service
– Other product
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25. Design Thinking
• Learn a lot from the present (users).
– Interviews
– Observation
• Focus on context
– Culture
– Politics
– Religion
– Education
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26. Creative Thinking
• Learn a lot from the future.
– new findings
– new life
• Focus on adding new meaning to the service or product
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27. Two Points
Customer Value
(Who) (What)
How
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28. Customer
• bouquet
– 20’s , 30’s young generation
• SNS users.
• Strong belongingness to the community.
• Not wealthy
• Wanic
– User: The locals who need cash
• Less than 2USD/day income.
– Consumer: Travelers from developing countries
• Japan, United States, Europe
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29. Two Points
Customer Value
(Who) (What)
How
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30. Value
• bouquet
– Organizer: Fascinating bouquet with well balanced color.
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31. Value
• bouquet
– Organizer: Fascinating bouquet with well balanced color.
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32. Value
• bouquet
– Friends: Original mini bouquet with different story.
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33. Value
• bouquet
– Friends: Bouquet style Interactive Message board.
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34. Value
• bouquet
– Guest: Fascinating bouquet with well balanced color.
Bouquet style Interactive Message board
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35. Value
• Wanic
– User: Innovation from abandon crops
– Consumer: Exotic experience
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36. What is Good Service?
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37. Good Service
• Definite Customer x Definite Value
• How?
– Business Thinking
• For avoiding failures.
– Design Thinking
• For understanding users.
– Creative Thinking
• For being more competitive.
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©dangkang interdisciplinary design lab. Mar 37
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38. Schedule
1. Introduction
– 11th March
2. Service Design Method
– June 2013?
3. Product & Service Design Method
– July 2013?
4. Mobile Service Design Method
– August 2013?
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39. Contact
• Web
– http://www.dangkang.com
• Mail
– dangkang@kmd.keio.ac.jp
• Social
– twitter https://twitter.com/dangkang
– facebook http://www.facebook.com/dangkang
– Linkedin http://www.linkedin.com/in/dangkang
– flickr http://www.flickr.com/photos/dangkang/
– Pinterest http://pinterest.com/dangkang/
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40. Website
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