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Concepts and Technologies
           behind Real-time Demand Data
        A Consumer, Mobile and Business Perspective


                             C. Enrique Ortiz
                               About Mobility
                               October, 2009



© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com    1
About C. Enrique Ortiz
     • Technology and Products with focus on Mobile and
       the (Real-time) Web, Demand Data, and
       Experience Management.

     • Spends quite a bit of time thinking about “futures”
       and the intersection of technology and business.

     • Engineering and management roles and author at
       About Mobility, Motive (Alcatel-Lucent), and
       Artemis Wireless Werks.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com           2
Today…




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   3
How to Influence Customers and
     Maximize Conversions?




                                      • Shelf Placement? Pricing? Brand?
                                      • Fluctuations in inventory & pricing?
                                      • How to Attract customers to the
                                        store? And to specific items?
                                      • How to influence the customer to
                                        buy? What incentives to offer?



© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                             4
Attracting Customers
                                                 • What if we could tie
                                                   promotions, in real-
                                                   time, to the realities of
                                                   inventory, supply &
                                                   demand?



   • How effective is traditional advertising?
     How do you measure effectiveness?
   • How effective are paper coupons?
   • How many people actually spend the
     time cutting/using paper coupons? What
     about remembering to use them before
     they expire?
                                                   Remember “Blue Light Specials”?
© 2009 C. Enrique Ortiz    http://CEnriqueOrtiz.com                                  5
But it doesn’t have to be
                                  that way…




© 2009 C. Enrique Ortiz        http://CEnriqueOrtiz.com   6
Imagine…
     • Your products as interactive items and
       connected to the Internet.
     • Thousands or millions of consumers
       interacting with your products directly and
       indirectly.
     • And with each interaction a wealth of
       information is being generated.
     • And with this information influence
       consumers.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   7
Real-time Demand Data
                                 Life-cycle




© 2009 C. Enrique Ortiz       http://CEnriqueOrtiz.com   8
Life-cycle of Demand Data
                                                                           1
                                       Make product interactive                     For a time
  Individualize Interactions     Make product visible | attract customer            period, or
                                       Influence the consumer                        on-going


                                                                           2
                                      Capture, Measure & Classify
                                               Interactions
          Analyze
                                                                           3
                                              Understand
                                      The Effectiveness and Audience
          Improve
                                                                           4
                                               Optimize
                                             for Performance                   Adjust: placement,
                                                                                targets, pricing,
   Context, Interactions, Data                                                  promotions, etc.



© 2009 C. Enrique Ortiz          http://CEnriqueOrtiz.com                                           9
Unique 3-Tier Demand Data Analysis
     • A 3-tier approach to demand                            Macro ie
       data, business analysis and                   Behavioral & Business Economics

       personalized consumer
       experience.
     • Macro layer focuses on the                          Contextual ie
                                                         User and Social Context,
       behavioral and business                    Behavior, Influence, Recommendations,
       economics.                                      Personalization, ualitative,
                                                           uantitative, Heuristics,
     • Contextual layer focuses on                              Algorithms...

       context and algorithmic
       views.
     • Micro layer focuses on low-                            Micro ie
       level methods and data-sets              Demand Data, Activities, Interactions, Meta-
                                                 data, Data-feeds, Integration and Business
       needed by the contextual                    Rules, Devices and Channels and their
                                                capabilities, User information, Preferences,
       layer and thus the macro                 Profiles, Social networks, Location, Address
       layer.                                                Books, Identities, ...



© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                                             10
Making Products Interactive

                          …and connecting products to the Internet




© 2009 C. Enrique Ortiz        http://CEnriqueOrtiz.com              11
Making Products Interactive
     Connecting Products to the Internet

     • Everything can be made addressable and thus
       identifiable.
     • Imagine making your products interactive (and
       connected to the Internet).
           – Interact via books or magazines, posters, soda cans,
             billboards.
           – Through a number to call, a short-code to text, RFID or
             barcodes, via augmented reality!
     • And the Mobile Handset is at the center of this –
       the gateway between products and information.

© 2009 C. Enrique Ortiz    http://CEnriqueOrtiz.com                    12
Visual Tags: Barcodes
                                           • More than 30 types of 1D
                                             barcodes.
                                           • More than 40 types of 2D
                                             barcodes.
                                           • Capacities from bits to
                                             thousands of bytes.
                                           • Store numbers, characters,
                                             URLs.
                                           • Some proprietary others
                                             “open”.
                                           • Requires camera and
                                             capture SW.
                                           • It is here today.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                        13
RF Tags: RFID, Near Field Communication
                                                              • Contactless (swipe | touch).
                                                              • Short-range ~4-10 cm.
                                                              • Integrated into Phones, Cards,
                                                                Stickers, POS, Smartcards.
                                                              • Store numbers, characters, URLs,
                                                                associate actions.
                                                              • Requires enablement.
                                                              • It is kind of here today – expect
                                                                mass adoption 3-5 years.

                                                              • Bluetooth (not shown) is a radio-
                                                                based alternative for “nearby”
                                                                pushed messages and user-
                                                                initiated discovery of events.


   Pictured above: ACR122 NFC Contactless Smartcard Reader,
      ViVOtech terminal, Alcatel-Lucent’s touchatag NFC Kit

© 2009 C. Enrique Ortiz                  http://CEnriqueOrtiz.com                                   14
Messaging: SMS, Email, Life-Streams
                                   • Most predominant way to
                                     connect & make items
                                     interactive.
                                   • SMS: “young” folks loves and
                                     use texting – great channel for
                                     this demographic.
                                   • Billions of text messages sent
                                     every year – very pervasive.
                                   • Perfect for reaching-out (push).
                                   • Already enabled.
                                   • It is here today.
                                   • Bluetooth hasn’t been much
                                     successful as a messaging
                                     (push) marketing tool.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                      15
Mobile Web
                                            • Browser-based.
                                            • Typically requires user
                                              typing URLs or search
                                              strings.
                                            • Can be push initiated (via
                                              SMS including a URL).
                                            • Future browsers integrated
                                              with location and camera
                                              (i.e. scan barcode).
    Top: Android handset                    • Requires enablement: data-
   Right: Google Shopping
                                              plan.
                                            • It is here today.


© 2009 C. Enrique Ortiz     http://CEnriqueOrtiz.com                       16
The Real-time Web
                                        • Life-streams, Social Portals,
                                          blogs. Facebook, Twitter
                                          messaging.
                                        • As Real-time as it gets.
                                        • Perfect for reaching-out
                                          (push).
                                        • Search vs. Reach.
                                        • Requires enablement.
                                        • It is here today.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                        17
Augmented Reality
                                             • Superimpose digital
                                               information on top of the
                                               real-word, in real-time.
                                             • For searching.
                                             • For Product information.
                                             • Very exciting technology
                                               with great potential.
                                             • Requires enablement
                                               (camera and software).
                                             • It is here today.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                     18
Good ole’ Voice Call
                                       •   It is here today and it works.
                                       •   No enablement required.
                                       •   Not “cool” enough?
                                       •   Sequential.
                                       •   Complex audio-menus.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                          19
The Role of the Mobile Handset
                                       isual ags
                                                                                • The Handset is right in
                                                              adio ags            the middle.
          oice Calls
                                                                                • Maximize the number
                                                                                  of supported
                                                                                  interaction types.
                                                                  Mobile   eb   • Texting is the most
                                                                                  pervasive interaction.
   he eal time      eb
                                                                                • Experiment with new
                                                                                  ways such as
                                                                                  barcodes and
                                                                                  augmented reality.
                                                                                • All these are still very
    © 2009 C. Enrique Ortiz
                              exting
                                               Augmented eality
                                                                                  new concepts for
                                                                                  consumers.
© 2009 C. Enrique Ortiz                   http://CEnriqueOrtiz.com                                      20
But Why the Mobile Handset, Really?
     The Mobile Lifestyle




                                                                             © 2009 C. Enrique Ortiz



               The convergence between advancements in mobile technology AND the Mobile Lifestyle

© 2009 C. Enrique Ortiz              http://CEnriqueOrtiz.com                                          21
Summary of Interaction Types
                                                                      Client                        Ease of Use                  Cost of Interaction
        Interaction                    Availability
                                                                  Enablement?**                      for user                         Support
                                                                                                 Easy (depends on                          High
           Voice*                           High                           No
                                                                                                 menu complexity)                      (server-side)
                                                                                                                                 Med-High; depends on
                                                                SMS plan, Twitter,            Easy for those who
       Messaging*                           High                                                                                 approach and volume
                                                                      etc.                        like to text                       (server-side)

                                                                                              Easy-Med; depends                         Low-Med
       Mobile Web                       Med-High                      Data plan
                                                                                                    on app                             (server-side)

                                                                                              Easy-Med; depends                         Low-Med
     Real-time Web*                         High                      Client SW
                                                                                                    on app                             (server-side)

                                 Low. Depending on                 Radio support,             Easy-Med; depends                         Low-Med
        Radio Tags
                                       Region                        Device SW                      on app                        (device, server-side)

        Visual Tags                                                    Camera,                Easy-Med; depends                         Low-Med
                                            Med
        (barcodes)                                                    Device SW                     on app                        (device, server-side)

                                       Low. New                        Camera,                Easy-Med; depends                         Low-High
   Augmented Reality
                                      technology.                      GPS, SW                      on app                        (device, server-side)

   *Great for Reaching-out (push) **Some client SW enablement via App Stores.
   Note: Bluetooth would be similar to Radio Tags but with a HIGH cost of interaction support due to introduction of Kiosks or Bluetooth gateways.



© 2009 C. Enrique Ortiz                             http://CEnriqueOrtiz.com                                                                              22
Thousands or millions
               consumers interacting with
                    your products

                …and understanding Interactions and the importance of Context




© 2009 C. Enrique Ortiz        http://CEnriqueOrtiz.com                         23
Interactions = Demand Data
     Interaction Levels vs. Types

     • Active (Real-time ) or            • May have to be made
       passive (past history).             anonymous.
     • Direct or indirect and carry      • Becomes part of larger
       explicit vs. implicit               aggregated set.
       (hidden) data.                    • Capture and classify.
     • Signify intent or                 • Sources: handset, trends,
                                           Real-time Web, other.
       action/conversion.
     • One way or 2-way                                      Real-time
       “conversations”.                                       (Active)



     • Leaves behind a digital               Interactions   Past History
                                                              (Passive)

       footprint.                                            Real-time
                                                            Web Trends
                                                              (Active)




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                         24
eal time
     Real-time Interactions                                                              Interactions
     • Indirect interactions                                                             Recommendation
           –   Signifies intention
           –   Implicit interaction




                                                                           ion
                                                                         nt
                                                                                           Promotion




                                                                     te
                                                                   In
           –   Can happen from anywhere




                                                                   t/
                                                                                    on




                                                                 ec
                                                                               ti




                                                             di r
                                                                            en
           –   Goal is to influence customer                            In t




                                                           In
                                                                      /
                                                                   ct
                                                               ir e                       Product item
                                                           In d         tention
     • Direct interactions                                Dir ect / In
                                                           Indi
                                                                rect
           – Goes beyond intention                         Di
                                                             re
                                                               ct
                                                                      / ??
                                                                            ?
                                                                                            Physically
                                                                  /I
           – More explicit and likely to                            nt
                                                                      en
                                                                         tio
                                                                                            Walks-by




                                                              Tr
                                                                            n
             convert (into a transaction)




                                                                an
                                                                  sa
                                                                                           Picks-up or




                                                                   c ti
           – Critical point in buying decision;




                                                                        on
                                                                                          Touches item
             “last chance” to influence
           – Typically occurs “on location” i.e.
                                                                                               Buy
             store or virtual store


© 2009 C. Enrique Ortiz        http://CEnriqueOrtiz.com                                                   25
The Importance of Context
     • “The user’s mobile context can be defined as the
       set of and the intersection between facts, events,
       circumstances, and information that surrounds the
       (mobile) user at a given point in time.”

     • Enhances and augments the meaning of each
       interaction. Provides additional information about
       a given interaction.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com          26
Context - Augmenting the meaning of
     Interactions
     • Makes Interactions are            • Allows for dynamic
       more Informative                    (always changing)
     • Allows for more                     information
       accurate (and timely)             • Allows for information
       information                         Adaptation (to current
     • Makes information                   circumstances)
       more relevant                     • ransformational
     • Connected (to                       (promotes behavioral
       inventory, people,                  changes – influence
       Internet)                           consumer)


© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                  27
Example: Using Context to Attract
     Customers
                                                 • Imagine a promotion compass. Or
                                                   promotions in augmented reality
                                                 • Businesses turn on/off promotions
                                                   as needed
                                                 • Consumers find active promotions
                                                 • From Interactions and Intentions to
                                                   potential transactions
                                                 • Leverages the user’s mobile
                                                   context to enhance value
        Layar Augmented                          • There are privacy considerations
         Reality Browser




                             01Pages Mobile
                           Promotions Solution


© 2009 C. Enrique Ortiz           http://CEnriqueOrtiz.com                               28
Listening to the Real-time Web
     • As Real-time as it comes
     • Public or private data; can
       be very personal
     • Monitor for market trends
     • Monitor to learn and
       adapt:
           – “What’s hot”
           – What’s working
           – Reach-out and feedback or
             reactions
           – Recommendations
           – Wish-lists

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   29
The Information Bank – A repository of
     current and past interactions

           Interactions                                  Information Bank
                DB
                                                Interactions
                                                                                            Users
                                                      :
                                                                                              :


             eal time                                           Channels
                                                                                                    Profiles
        Interactions and                                           :
                                                                                                       :
              rends
          On the eb                            Promotions
                                                                                             Products
                                                   :
                                                                                                 :



       Thousands and millions of                       Stores                      Recommendations
                                                          :                              :
      unique and personal entries

                                                                  © 2009 C. Enrique Ortiz


© 2009 C. Enrique Ortiz             http://CEnriqueOrtiz.com                                                   30
Value of Demand Data over Time
    • Gains more value and
      meaning over time                                            © 2009 C. Enrique Ortiz




    • Can be costly to store
                                          V
                                          a
                                          l
    • A must to store and keep            u
      accessible for continuous           e
      analysis

    • Leverage cloud services                        Interactions/Time
      such as Amazon Simple
      Storage Service (S3)

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                                           31
Understanding and Optimizing
           Demand Data Platform & Dashboard

                          …the software solution that powers it all




© 2009 C. Enrique Ortiz       http://CEnriqueOrtiz.com                32
Understanding the Data
     • Consider Interactions levels and types
           – Think about this as weights applied to the meaning of each
             Interaction
           – Carry explicit and implicit data
           – Explicit data is obvious while Implicit data requires further analysis
             and requires past history, profiles and aggregated (across profile)
             information
     • Classify data
     • Perform real time analysis of current & past interactions +
       context & social + relationships to business data
     • Perform non real time analysis of same data yields hidden
       information.
           – Also, computational restrictions that results on response latency are
             alleviated via non-real-time (batch) analysis
     • New exciting models are ahead of us
     • Remember that value of data increases over time

© 2009 C. Enrique Ortiz        http://CEnriqueOrtiz.com                               33
Demand Data Management
  • Interactions demand data Bus
    and Information Bank                                                    Dashboard

  • Correlation & Aggregation                                                                                        Reports
                                         Exposed APIs
  • Measure & Metrics
  • Data Analysis and Mining
  • Dashboard & Reporting
                                                         Demand Data Management Platform
  • Campaigns & Promotions                               Interactions (demand data) Bus | Correlation & Aggregation | Measure, Metrics | Data Analysis and Mining | Dashboard & Reporting


  • Stores , Customers &
    Consumers                            Active                        Industry | Market Data                    Other: Customer,
                                 Real-time Interactions                    (Nielsen, etc)                     manufacturer, supplier,

  • Reach-out to Consumers                                                                                   inventory, data or reports



  • Admin Functions                                   Passive Interactions
                                                                                             The Real-Time Web
                                                                                              (trends, feedback,
                                                                                          recommendations from
  • Exposed APIs                                                                           life-streams and social
                                                                                                                                             portals)


                                                                                             Database
                                                                                                                                     00 C nri ue rti        http C nri ue rti com



© 2009 C. Enrique Ortiz                      http://CEnriqueOrtiz.com                                                                                                                 34
The Dashboard – “Command & Control”

                                                             • Provides Eagle’s Eye view
                                                             • Visualize and understand
                                                               performance of captured
                                                               data vs. promotions and
                                                               locations (metrics)
                                                             • Optimize promotions
                                                             • Reach-out
                                                             • Trigger “blue light
                                                               specials”


                                   © 2009 C. Enrique Ortiz




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                                     35
On Privacy and Security


                                 …and related challenges




© 2009 C. Enrique Ortiz       http://CEnriqueOrtiz.com     36
Privacy, Users and Identity
     • The “young”                           • Data may need to be made
       demographics seem not to                anonymous
       care as much for privacy              • Data may need to reside at
       (as long as something of                customer’s premises
       value is provided)                    • Data may not be allowed
     • Yet, always provide proper              to be aggregated
                                                  – Educate customer about the
       identity abstractions that                   benefits though
       allows for interaction and            • rust is key to adoption
       analysis without                           – People trust brands
       identifying individuals                    – User-controlled/Permission-
           – Think: User instance vs. user          based helps build trust
             identity                        • Follow the guidelines on
                                               Interaction Data (see next)


© 2009 C. Enrique Ortiz       http://CEnriqueOrtiz.com                            37
Privacy Guidelines – Handling Personal
     Data (Interactions)
     Alert the User:                                   End User, Ultimate Decision Maker:
     •   Sho a privacy notice - The user must          •   The client application must provide the
         be notified that the application collects,        means to turn off “tracking” at ANY
         records and transmits personal                    time. Always give the device-user the
         (location) information.                           ultimate decision for being tracked or
     •   This privacy notice must be properly              not!
         localized (i.e. right language for the
         particular country) and must be explicit.     Safeguard Captured Interactions:
     •   This privacy notice must be displayed
         and ackno ledged, at least once               •   If stored on the device, must be
         (probably the first time the application is       safeguarded: 1) not accessible by other
         used). This acknowledgement must be               programs or entities, 2) and possibly
         recorded. Note that recording the                 encrypted.
         acknowledgement also serves to protect        •   If stored on the server, must be totally
         you, validating you did your part                 safeguarded.
         notifying the user.                           •   If transmitted, must be properly
     •   This privacy notice should be re                  encrypted.
         displayed every once in a while, lets say
         once a month, or once a quarter, or
         something that is configurable, but the       Adapted from C nri ue’s rti Guidelines for LBS Developers
                                                                      see http C nri ue rti com
         notice should never be disabled.


© 2009 C. Enrique Ortiz            http://CEnriqueOrtiz.com                                                        38
What can we do with all this newly
               gained Knowledge?




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   39
Knowledge is Power…
         “Those who understand the power of real time
         data and the technologies that allow businesses to
         (in real-time) reach and attract, converse with, and
         influence customers…”

         “Those are the ones who will have the advantage
         to understand product and consumer behavior,
         manage their brands and inventories, and
         monetize the opportunity.”


© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com              40
Implement a smart, real-time business




   For example, imagine mobile-based
                                                     •Effective campaigns
   “Blue Light Specials” for everyone!               •Attract consumers
   Based on past personal behaviors,                 •Effective reward programs
   preferences and business (supply and              •Influence consumers
   demand) needs.                                    •Monetize

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                                41
In Conclusion
     • Consider supporting mobile interactions to complement
       other business data-feeds.
           – But take advantage of mobile handset – it is at the center.
           – Enable for physical interactions. Technologies already exists to take
             implement and advantage of mobile handset for interactions.
     • Capture and Measure. Analyze. Optimize.
           – Continuously. Extract and understand the wealth of information
             from the unique and personal demand data.
           – Use newly gained knowledge to better influence consumers
     • Context is key. Privacy is key.
           – Permissions and Trust are very important.
     • Leverage the Real-time Web
           – Monitor for trends, use it to reach-out, for feedback, as source of
             interactions
     • You have time to experiment; adoption is still early.
           – Good time to begin experimenting, pilots and educating both
             customers and consumers.
© 2009 C. Enrique Ortiz       http://CEnriqueOrtiz.com                               42
Thank You!
     • C. Enrique Ortiz
     • Email: CEnrique@Ortiz.name
     • Mobile: +1.512.410.0236
     • Web: http://www.CEnriqueOrtiz.com
     • Twitter: @ eortiz




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   43

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Concepts And Technologies Behind Real-Time Demand Data - A Consumer, Mobile, and Business Perspective

  • 1. Concepts and Technologies behind Real-time Demand Data A Consumer, Mobile and Business Perspective C. Enrique Ortiz About Mobility October, 2009 © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 1
  • 2. About C. Enrique Ortiz • Technology and Products with focus on Mobile and the (Real-time) Web, Demand Data, and Experience Management. • Spends quite a bit of time thinking about “futures” and the intersection of technology and business. • Engineering and management roles and author at About Mobility, Motive (Alcatel-Lucent), and Artemis Wireless Werks. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 2
  • 3. Today… © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 3
  • 4. How to Influence Customers and Maximize Conversions? • Shelf Placement? Pricing? Brand? • Fluctuations in inventory & pricing? • How to Attract customers to the store? And to specific items? • How to influence the customer to buy? What incentives to offer? © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 4
  • 5. Attracting Customers • What if we could tie promotions, in real- time, to the realities of inventory, supply & demand? • How effective is traditional advertising? How do you measure effectiveness? • How effective are paper coupons? • How many people actually spend the time cutting/using paper coupons? What about remembering to use them before they expire? Remember “Blue Light Specials”? © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 5
  • 6. But it doesn’t have to be that way… © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 6
  • 7. Imagine… • Your products as interactive items and connected to the Internet. • Thousands or millions of consumers interacting with your products directly and indirectly. • And with each interaction a wealth of information is being generated. • And with this information influence consumers. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 7
  • 8. Real-time Demand Data Life-cycle © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 8
  • 9. Life-cycle of Demand Data 1 Make product interactive For a time Individualize Interactions Make product visible | attract customer period, or Influence the consumer on-going 2 Capture, Measure & Classify Interactions Analyze 3 Understand The Effectiveness and Audience Improve 4 Optimize for Performance Adjust: placement, targets, pricing, Context, Interactions, Data promotions, etc. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 9
  • 10. Unique 3-Tier Demand Data Analysis • A 3-tier approach to demand Macro ie data, business analysis and Behavioral & Business Economics personalized consumer experience. • Macro layer focuses on the Contextual ie User and Social Context, behavioral and business Behavior, Influence, Recommendations, economics. Personalization, ualitative, uantitative, Heuristics, • Contextual layer focuses on Algorithms... context and algorithmic views. • Micro layer focuses on low- Micro ie level methods and data-sets Demand Data, Activities, Interactions, Meta- data, Data-feeds, Integration and Business needed by the contextual Rules, Devices and Channels and their capabilities, User information, Preferences, layer and thus the macro Profiles, Social networks, Location, Address layer. Books, Identities, ... © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 10
  • 11. Making Products Interactive …and connecting products to the Internet © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 11
  • 12. Making Products Interactive Connecting Products to the Internet • Everything can be made addressable and thus identifiable. • Imagine making your products interactive (and connected to the Internet). – Interact via books or magazines, posters, soda cans, billboards. – Through a number to call, a short-code to text, RFID or barcodes, via augmented reality! • And the Mobile Handset is at the center of this – the gateway between products and information. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 12
  • 13. Visual Tags: Barcodes • More than 30 types of 1D barcodes. • More than 40 types of 2D barcodes. • Capacities from bits to thousands of bytes. • Store numbers, characters, URLs. • Some proprietary others “open”. • Requires camera and capture SW. • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 13
  • 14. RF Tags: RFID, Near Field Communication • Contactless (swipe | touch). • Short-range ~4-10 cm. • Integrated into Phones, Cards, Stickers, POS, Smartcards. • Store numbers, characters, URLs, associate actions. • Requires enablement. • It is kind of here today – expect mass adoption 3-5 years. • Bluetooth (not shown) is a radio- based alternative for “nearby” pushed messages and user- initiated discovery of events. Pictured above: ACR122 NFC Contactless Smartcard Reader, ViVOtech terminal, Alcatel-Lucent’s touchatag NFC Kit © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 14
  • 15. Messaging: SMS, Email, Life-Streams • Most predominant way to connect & make items interactive. • SMS: “young” folks loves and use texting – great channel for this demographic. • Billions of text messages sent every year – very pervasive. • Perfect for reaching-out (push). • Already enabled. • It is here today. • Bluetooth hasn’t been much successful as a messaging (push) marketing tool. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 15
  • 16. Mobile Web • Browser-based. • Typically requires user typing URLs or search strings. • Can be push initiated (via SMS including a URL). • Future browsers integrated with location and camera (i.e. scan barcode). Top: Android handset • Requires enablement: data- Right: Google Shopping plan. • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 16
  • 17. The Real-time Web • Life-streams, Social Portals, blogs. Facebook, Twitter messaging. • As Real-time as it gets. • Perfect for reaching-out (push). • Search vs. Reach. • Requires enablement. • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 17
  • 18. Augmented Reality • Superimpose digital information on top of the real-word, in real-time. • For searching. • For Product information. • Very exciting technology with great potential. • Requires enablement (camera and software). • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 18
  • 19. Good ole’ Voice Call • It is here today and it works. • No enablement required. • Not “cool” enough? • Sequential. • Complex audio-menus. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 19
  • 20. The Role of the Mobile Handset isual ags • The Handset is right in adio ags the middle. oice Calls • Maximize the number of supported interaction types. Mobile eb • Texting is the most pervasive interaction. he eal time eb • Experiment with new ways such as barcodes and augmented reality. • All these are still very © 2009 C. Enrique Ortiz exting Augmented eality new concepts for consumers. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 20
  • 21. But Why the Mobile Handset, Really? The Mobile Lifestyle © 2009 C. Enrique Ortiz The convergence between advancements in mobile technology AND the Mobile Lifestyle © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 21
  • 22. Summary of Interaction Types Client Ease of Use Cost of Interaction Interaction Availability Enablement?** for user Support Easy (depends on High Voice* High No menu complexity) (server-side) Med-High; depends on SMS plan, Twitter, Easy for those who Messaging* High approach and volume etc. like to text (server-side) Easy-Med; depends Low-Med Mobile Web Med-High Data plan on app (server-side) Easy-Med; depends Low-Med Real-time Web* High Client SW on app (server-side) Low. Depending on Radio support, Easy-Med; depends Low-Med Radio Tags Region Device SW on app (device, server-side) Visual Tags Camera, Easy-Med; depends Low-Med Med (barcodes) Device SW on app (device, server-side) Low. New Camera, Easy-Med; depends Low-High Augmented Reality technology. GPS, SW on app (device, server-side) *Great for Reaching-out (push) **Some client SW enablement via App Stores. Note: Bluetooth would be similar to Radio Tags but with a HIGH cost of interaction support due to introduction of Kiosks or Bluetooth gateways. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 22
  • 23. Thousands or millions consumers interacting with your products …and understanding Interactions and the importance of Context © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 23
  • 24. Interactions = Demand Data Interaction Levels vs. Types • Active (Real-time ) or • May have to be made passive (past history). anonymous. • Direct or indirect and carry • Becomes part of larger explicit vs. implicit aggregated set. (hidden) data. • Capture and classify. • Signify intent or • Sources: handset, trends, Real-time Web, other. action/conversion. • One way or 2-way Real-time “conversations”. (Active) • Leaves behind a digital Interactions Past History (Passive) footprint. Real-time Web Trends (Active) © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 24
  • 25. eal time Real-time Interactions Interactions • Indirect interactions Recommendation – Signifies intention – Implicit interaction ion nt Promotion te In – Can happen from anywhere t/ on ec ti di r en – Goal is to influence customer In t In / ct ir e Product item In d tention • Direct interactions Dir ect / In Indi rect – Goes beyond intention Di re ct / ?? ? Physically /I – More explicit and likely to nt en tio Walks-by Tr n convert (into a transaction) an sa Picks-up or c ti – Critical point in buying decision; on Touches item “last chance” to influence – Typically occurs “on location” i.e. Buy store or virtual store © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 25
  • 26. The Importance of Context • “The user’s mobile context can be defined as the set of and the intersection between facts, events, circumstances, and information that surrounds the (mobile) user at a given point in time.” • Enhances and augments the meaning of each interaction. Provides additional information about a given interaction. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 26
  • 27. Context - Augmenting the meaning of Interactions • Makes Interactions are • Allows for dynamic more Informative (always changing) • Allows for more information accurate (and timely) • Allows for information information Adaptation (to current • Makes information circumstances) more relevant • ransformational • Connected (to (promotes behavioral inventory, people, changes – influence Internet) consumer) © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 27
  • 28. Example: Using Context to Attract Customers • Imagine a promotion compass. Or promotions in augmented reality • Businesses turn on/off promotions as needed • Consumers find active promotions • From Interactions and Intentions to potential transactions • Leverages the user’s mobile context to enhance value Layar Augmented • There are privacy considerations Reality Browser 01Pages Mobile Promotions Solution © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 28
  • 29. Listening to the Real-time Web • As Real-time as it comes • Public or private data; can be very personal • Monitor for market trends • Monitor to learn and adapt: – “What’s hot” – What’s working – Reach-out and feedback or reactions – Recommendations – Wish-lists © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 29
  • 30. The Information Bank – A repository of current and past interactions Interactions Information Bank DB Interactions Users : : eal time Channels Profiles Interactions and : : rends On the eb Promotions Products : : Thousands and millions of Stores Recommendations : : unique and personal entries © 2009 C. Enrique Ortiz © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 30
  • 31. Value of Demand Data over Time • Gains more value and meaning over time © 2009 C. Enrique Ortiz • Can be costly to store V a l • A must to store and keep u accessible for continuous e analysis • Leverage cloud services Interactions/Time such as Amazon Simple Storage Service (S3) © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 31
  • 32. Understanding and Optimizing Demand Data Platform & Dashboard …the software solution that powers it all © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 32
  • 33. Understanding the Data • Consider Interactions levels and types – Think about this as weights applied to the meaning of each Interaction – Carry explicit and implicit data – Explicit data is obvious while Implicit data requires further analysis and requires past history, profiles and aggregated (across profile) information • Classify data • Perform real time analysis of current & past interactions + context & social + relationships to business data • Perform non real time analysis of same data yields hidden information. – Also, computational restrictions that results on response latency are alleviated via non-real-time (batch) analysis • New exciting models are ahead of us • Remember that value of data increases over time © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 33
  • 34. Demand Data Management • Interactions demand data Bus and Information Bank Dashboard • Correlation & Aggregation Reports Exposed APIs • Measure & Metrics • Data Analysis and Mining • Dashboard & Reporting Demand Data Management Platform • Campaigns & Promotions Interactions (demand data) Bus | Correlation & Aggregation | Measure, Metrics | Data Analysis and Mining | Dashboard & Reporting • Stores , Customers & Consumers Active Industry | Market Data Other: Customer, Real-time Interactions (Nielsen, etc) manufacturer, supplier, • Reach-out to Consumers inventory, data or reports • Admin Functions Passive Interactions The Real-Time Web (trends, feedback, recommendations from • Exposed APIs life-streams and social portals) Database 00 C nri ue rti http C nri ue rti com © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 34
  • 35. The Dashboard – “Command & Control” • Provides Eagle’s Eye view • Visualize and understand performance of captured data vs. promotions and locations (metrics) • Optimize promotions • Reach-out • Trigger “blue light specials” © 2009 C. Enrique Ortiz © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 35
  • 36. On Privacy and Security …and related challenges © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 36
  • 37. Privacy, Users and Identity • The “young” • Data may need to be made demographics seem not to anonymous care as much for privacy • Data may need to reside at (as long as something of customer’s premises value is provided) • Data may not be allowed • Yet, always provide proper to be aggregated – Educate customer about the identity abstractions that benefits though allows for interaction and • rust is key to adoption analysis without – People trust brands identifying individuals – User-controlled/Permission- – Think: User instance vs. user based helps build trust identity • Follow the guidelines on Interaction Data (see next) © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 37
  • 38. Privacy Guidelines – Handling Personal Data (Interactions) Alert the User: End User, Ultimate Decision Maker: • Sho a privacy notice - The user must • The client application must provide the be notified that the application collects, means to turn off “tracking” at ANY records and transmits personal time. Always give the device-user the (location) information. ultimate decision for being tracked or • This privacy notice must be properly not! localized (i.e. right language for the particular country) and must be explicit. Safeguard Captured Interactions: • This privacy notice must be displayed and ackno ledged, at least once • If stored on the device, must be (probably the first time the application is safeguarded: 1) not accessible by other used). This acknowledgement must be programs or entities, 2) and possibly recorded. Note that recording the encrypted. acknowledgement also serves to protect • If stored on the server, must be totally you, validating you did your part safeguarded. notifying the user. • If transmitted, must be properly • This privacy notice should be re encrypted. displayed every once in a while, lets say once a month, or once a quarter, or something that is configurable, but the Adapted from C nri ue’s rti Guidelines for LBS Developers see http C nri ue rti com notice should never be disabled. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 38
  • 39. What can we do with all this newly gained Knowledge? © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 39
  • 40. Knowledge is Power… “Those who understand the power of real time data and the technologies that allow businesses to (in real-time) reach and attract, converse with, and influence customers…” “Those are the ones who will have the advantage to understand product and consumer behavior, manage their brands and inventories, and monetize the opportunity.” © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 40
  • 41. Implement a smart, real-time business For example, imagine mobile-based •Effective campaigns “Blue Light Specials” for everyone! •Attract consumers Based on past personal behaviors, •Effective reward programs preferences and business (supply and •Influence consumers demand) needs. •Monetize © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 41
  • 42. In Conclusion • Consider supporting mobile interactions to complement other business data-feeds. – But take advantage of mobile handset – it is at the center. – Enable for physical interactions. Technologies already exists to take implement and advantage of mobile handset for interactions. • Capture and Measure. Analyze. Optimize. – Continuously. Extract and understand the wealth of information from the unique and personal demand data. – Use newly gained knowledge to better influence consumers • Context is key. Privacy is key. – Permissions and Trust are very important. • Leverage the Real-time Web – Monitor for trends, use it to reach-out, for feedback, as source of interactions • You have time to experiment; adoption is still early. – Good time to begin experimenting, pilots and educating both customers and consumers. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 42
  • 43. Thank You! • C. Enrique Ortiz • Email: CEnrique@Ortiz.name • Mobile: +1.512.410.0236 • Web: http://www.CEnriqueOrtiz.com • Twitter: @ eortiz © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 43