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Programming ideas

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You have a Makerspace; so what's next? Join Brian Pichman from the Evolve Project as he walks you through how to plan, market, and organize your programming events for your Makerspace. Brian will also share successful programming ideas regardless of library type. Allow your public library or school library to foster innovation and offer unique opportunities to encourage more patrons to interact, grow, and learn.

Topics/Agenda:
* Ways to Organize Your Space
* Marketing Tips and Tricks
* Planning for the Future
* Programming Ideas for your Makerspace

Desired Outcomes:
After attending the webinar, you will have new ideas for your Makerspace to draw more attendees, see positive outcomes, and educate your local community (whether a school or public library) to foster more innovation and collaboration.

Published in: Education
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Programming ideas

  1. 1. Programming Ideas in Makerspaces BRIAN PICHMAN | EVOLVE PROJECT
  2. 2. Agenda  Ways to Organize Your Space  Marketing Tips and Tricks  Planning for the Future  Ideas for Your Space
  3. 3. Organizing Your Makerspace So many things…so little time.
  4. 4. http://renovatedlearning.com/2016/10/10 /how-to-create-makerspace- organization-that-actually-works/
  5. 5. Highlights  Ask the staff and patrons for input on how the space should be organized  Put similar technology together?  Should it be organized by Brand, different kits for different boxes, or organized chaos?  Label the sets, kits, etc. so its clearly visible.  Have a “in-progress” space  Dedicate an area so users know who might be working on what.
  6. 6. Organization: Storage? VS
  7. 7. Storage  When storing your items, the goal is to make it visible.  Clear Bins  Avoid Cabinets without windows  Accessibility  You don’t want to hinder someone’s creativity, so allow for things to be easily obtainable.  Does it have a home?  If your patrons continue to move things out of the way to get to the same piece of makertech each day; chances are you need to do some new storage and organization so the most wanted the is most readily available.  Let patrons define their space.
  8. 8. Overcoming Space Restrictions  Maker “Table”  Nominate a table and have a different activity out each week.  Could be a project that each patron adds to, or an individual project that gets reset at each completion  Rotating Collection  Share some “Maker-Kits” with fellow libraries/branches and spread out your activities across the area.
  9. 9. Overcoming Security Concerns  Is it Really Needed  Based on the studies reported, there is a loss of .15% to .5% per year; or overall loss rates of 4–8% when an inventory, or inventory sample, is conducted periodically.  Why do books go missing? Some are simply miss shelved and will eventually resurface; others are lost by library users, with the lost item fees paid. Sadly, many are stolen, though electronic detection systems do minimize that risk http://www.ala.org/tools/loss-rate
  10. 10. Organization: Instructions?  Instructions:  People read. Follow. Complete.  No Instructions:  People Fail. Try Again.  People Innovate Something New  Help  People Fail. Ask for help. Succeed.  People Innovative Something New
  11. 11. Organization: Rules?  Rules can offer a sense of  Security  Peace  Order  Rules about Rules:  Avoid the use of “No….”  Choose colors carefully  Use Positive Language  Don’t write and post a rule about that one incident that occurred
  12. 12. Poop is OK  Hopscotch (an app that teaches you how to program) talks about how kids were building apps with the “poop emoji”.  It is OK. At the end of the day, kids were programming. They found it funny, so had fun programming and expressed their sense of humor. https://blog.gethopscotch.com/poop-is-okay- 4b847bab1825
  13. 13. Marketing Your Space It’s a lot easier if you make someone else do it for you.
  14. 14. Tips n Tricks Facebook  Engage  Share the “fun”  Offer Challenges  Lots of Commenting / Liking Twitter  Influence  Promote Milestones  Major Innovations  Ask for people to share
  15. 15. Self Promotions  Recording Studio  Add the outputs (videos, music, etc.) to the collection  Host movie nights, share the works.  Programming  Robots: Do a “robot night”  Game: Do a “game night”  Engineering  Circuits: Build Displays / Wall Displays  Robots: Build Displays / Demo Areas  Art or Craft Orientated  Display  Allow things to be ”Borrowed”
  16. 16. Local Businesses  Advertise What You Can Do For Businesses:  3D Print Prototypes/Fixes  Space to make marketing materials  Space to tinker  Space to “Hang Out”  Having something to “tinker” with while brainstorming can actually help innovate.
  17. 17. Local Business Experts  Turn local businesses into educators for your space.  Train staff/patrons on coding, engineering, electricity, robotics, photography, cinematography, and more!  Get them to promote to the program  If they have a strong customer base, they will share what they are doing with their customers…and in turn, advertise your library.  Open up your “phonebook” and look at what’s local to your area.
  18. 18. Planning Your Makerspace
  19. 19. Planning for Staff  Staff Involvement  Promoters and Challengers  Encouragement of new ideas is key  Staff Training  Teaching non-technical people the technical.  Teaching the technical people empathy.
  20. 20. Planning for Future  Work with school curriculum  Find out what they are trying to focus on.  Many of the tech gadget companies build curriculum for free that matches what schools accomplish through all the core competencies.  Start small  Don’t have to buy multiples of a single item. Get one as a “demo” and see where it goes.  Survey your users.  What works  What didn’t  Remove the bad!  Budget appropriately  Or fundraise appropriately.
  21. 21. Survey Tips  Short and Sweet (less than five minutes)  Open Ended vs Closed Ended Questions  Open Ended Questions usually involve “feelings” and less focus on the facts.  What did you enjoy about the program?  Close Ended Questions encourage a clear and direct answer.  Did you enjoy the library program?  Evaluating Loyalty and Satisfaction  The average satisfied person will only tell 1 or 2 people how “happy” they are  The average unsatisfied person will tell 3-6 people how ”unhappy” they are.  Loyal users will return and encourage others to come.  NPS Scoring
  22. 22. NPS
  23. 23. Promoters
  24. 24. Passives
  25. 25. Detractors
  26. 26. Calculating NPS Counts # Percentag e Promoters 10 10/1 3 77% Detractors 2 2/13 15% Passives 1 Total Surveys: 13 NPS 77-15 = 62 62 Take percentage of customers who are Promoters and subtract the percentage who are Detractors. https://delighted.com/nps-calculator Counts # Percentage Promoters 70 70/100 70% Detractors 10 10/100 10% Passives 20 Total Surveys: 100 NPS 70-10=60 60
  27. 27. Top Brands – NPS is a Comparable Metric  You can compare your score with other industries; the scoring mechanism is standard across.  NPS is also an improvement plan. You are now able to track and measure success (or failure) in a repeatable fashion.
  28. 28. How to Survey and Ask Your Crowd  Engage your respondents through effective surveys to drive the desired results to your business.  Make informed decisions  Identify weaknesses and highlight new opportunities  Overall, response rate to surveys is poor. You will need to focus your efforts on determining the best way and level of frequency to send out surveys.  IE Too many surveys = nuisance.  Survey process is in constant refinement.
  29. 29. Survey Types  Web/Email  Telephone  Paper  In Person  Let people know ahead of time a survey is coming. This will result in higher response rates.
  30. 30. Survey Tips: Be Unique  No one likes the mass generic emails. Customize the invite  Personal Greeting  Branding  Effective and Inviting Subject Line
  31. 31. Programming Ideas Other than Open Play
  32. 32. Robotics and Programming Activity Based Ideas
  33. 33. Programming Ideas for Coding/Robotics  Tactile Programming (programming without a computer)  Mazes  Get from Point A to Point B and avoid Obstacles 1, 2, and 3.  Coding on A Computer  Goal Orientated  Make Character do XYZ  Design Orientated  Build a story and program to that story.  Coding a Robot / Built Robot  Obstacle Courses  Races  Battle Bots
  34. 34. Sphero Ball MSRP: $130 Guide Through Library (Follow The Ball) Play Tag Painting Activities Have the ball dance to music Build obstacle courses
  35. 35. Dash and Dot MSRP: $230 Control Dash & Dot to move, light up, make sounds, and interact with each other. This dynamic duo can do anything you set your mind to.
  36. 36. Lego WeDo’s MSRP $130 Lego Robotic Competition Great opportunity to share creations.
  37. 37. Lego Mindstorm MSRP $300 Lego Robotic Competition Bit more advance – try to automate functions
  38. 38. VEX Robotics VEX Robotic Competition
  39. 39. OZOBOT Draw mazes for the robots to race through Offer challenges (how many tricks can you complete in x amount of time) Story telling
  40. 40. Meeper Bot A Lego Compatibile moveable robot. BattleBots
  41. 41. Finch MSRP: $99 Build an obstacle course for the Finch to travel through.
  42. 42. Cubelets MSRP: $160 Biggest robot vs smallest robot
  43. 43. MOSS Fun robots that you can build and then remotely control.
  44. 44. WINK MSRP: $50 Fun activities to program a robot using Arduino Challenge Based Learning
  45. 45. Little Robot Friends Wireless connect and interact Teach robot emotions
  46. 46. Hummingbird…M SRP: $200 Hummingbird is designed to enable engineering and robotics activities for ages 13 and up (10 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting materials.
  47. 47. Cubetto Program without having to use a computer! Story telling Getting from Point A to Point B
  48. 48. BeeBot / BlueBot Program the robot through the directional arrow keys on top of robot OR use the tactile reader (for the BlueBot) Build sequences to have the robot move, get from Point A to B, navigate mazes, etc.
  49. 49. Teach Kids to Program  Hopscotch Programming made easy No typing. No syntax errors. Just drag and drop blocks. Hopscotch is an intuitive, friendly programming interface designed for everyone.
  50. 50. Circuits and Engineering Activity Based Ideas
  51. 51. Programming Ideas for Circuits/Engineering  Simple Circuits  Challenge Based: Process Driven (turning on a light switch)  Story Based: Tell a story with interaction  Maps: Create a map of the town and light it up.  Complex Circuits  Design Challenges (accomplish this scenario)  Build “art” as an output.  Circuits/Programming (Arduinos)  Transition from “Lights and sounds” to “movement” to “interactive”
  52. 52. littleBits… MSRP: $100-200 littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun. 15% off for libraries
  53. 53. LIGHTUP MSRP: $50 Learn about Circuits using an augmented layer with an app! You can also program the circuits through the app. Self paced learning and activities
  54. 54. Makey-Makey MSRP: $49.95 Design games and use Makey Makey as the controller.
  55. 55. 3D Printing and Prototyping Activity Based Ideas
  56. 56. Programming Ideas for 3D Printing  Basic  Group: Build a design (or edit one) and see what occurs.  Advance  Build a Drone, 3D Printer, Robot  Solving Issues  Community Project to “print” models of buildings in town  Printing prosthetics
  57. 57. 3 Doodler MSRP: $100 Draw or complete designs Have the completed works on display
  58. 58. Virtual/Augmented Reality Activity Based Ideas
  59. 59. Programming Ideas for Virtual/Augmented Reality  At its core, its about “transporting” to another place  You can re-build a lost city, relive a recent moment (recorded with a 360 Degree Camera)  Moving in a direction of Virtual/Augmented reality where interactions are taking place on a new “layer” of reality.
  60. 60. Key Objectives (Recap)  You want to be a fun environment.  People and space are key  You don’t have to have structure within your environment.  Open play is great!  Failure is OK  Not all ideas work. Not all gadgets are awesome.
  61. 61. Pulling it all together
  62. 62. Start Up Weekend  http://startupweekend.org/  “No Talk, All Action. Launch a startup in 54 hours
  63. 63. Code Camp / Hackathon  Bring people together to:  Code  Hack  Play
  64. 64. Movies, Art, Music, and More  Let patrons publish their works in the library.  Set up “Etsy stores” (fundraiser?)  Let people check out patron developed arts  Host a:  Battle of the Bands  Film Festival  Art Gallery
  65. 65. 73  Safe To Fail Environment  Gateways To New Ideas  Provide New Tools and Resources  The Next Big Entrepreneurial Startup • In school, your younger patrons are not given opportunities to learn by failure or experimentatio n • You can spark interest into fields such as engineering, programming, business development… and more • Libraries are about providing access. These tools are not always easily accessible for our patrons. • What if your library helped launch the next big super star in the competitive tech community? Outcomes:
  66. 66. Places to Watch for Ideas  Crowdfunding Websites  Kickstarter/Indiegogo  Consumer Electronic Show  Living In Digital Times  http://livingindigitaltimes.com/  Social Media  Be active (please).  Community Start-Up Hubs
  67. 67. Questions?  Contact me!  Brian Pichman  bpichman@evolveproject.org  Twitter: @BPichman

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