Engaging With MakerSpaces


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Today libraries around the globe are talking about fab labs, maker spaces, and hacker spaces. This workshop uncovers what these spaces are, what they are for, and how to correctly implement them in your library setting. We will discuss specific types of spaces along with examples. Most importantly, some tips and tricks and obtaining funding to create these amazing areas libraries desperately need. This workshop will help position your library as a community anchor to further engage your patrons allow them to collaborate, interact, and discover.

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  • Allow your patrons the ability to build things. Fab Labs/Maker Spaces
  • With the idea of an open play environment; people will discover new and exciting things on their own.Fact: You remember things that you discover on your own better than things told directly.
  • Collaboration allows people to get together to discuss common interests to gain new knowledge. People will collaborate naturally if centered around something FUN!
  • Interaction will allow your patrons to learn and grow.Interaction is necessary to maintain interest in your library’s programs, collection, etc.
  • Innovation must be an original disruptive act.Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
  • Ways to Engage Your Space (MiniGolf, QR Codes, Color Bags)
  •  Purchase different colored paper bags o Each bag is for a different genre of book o Place Barcode number outside of bag  May have to write it o Place book inside bag, and staple it close  Gets your circ numbers up!
  • Christmas – take red and green books and them facing outside the shelves. The colors of the covers/spines will brighten up your collection
  • Engaging With MakerSpaces

    2. 2. Let Me Introduce Myself Hi I’m Brian Pichman Today we will explore libraries, discover new learning spaces, define interaction and engagement. Libraries need to become more engaging. Follow me on Twitter: @bpichman
    3. 3. Take Risks
    4. 4. “LIBRARIES ARE SCREWED” BY ELI NEIBURGER Libraries are like Candles
    5. 5. Create a Public VALUE • Not be a “process” but an experience • Move from physical to digital • Create new ways to learn and explore • Libraries should be creating stories • Libraries HAVE TO BE ENGANGING! • Shift Focus To • Innovation, Interaction, Discovery, Collaboration and Invention
    6. 6. Libraries Need to Become Engaging Build out maker spaces/learning spaces to:  Encourage Creativity and Invention  Allow Discovery  Increase Collaboration  Generate Interaction  Foster Innovation
    7. 7. Creation and Inventions
    8. 8. Discovery
    9. 9. Collaboration
    10. 10. Interaction
    11. 11. Innovation
    12. 12. Evolve: A Library Playground  Fab Lab / “Hackerspace” / “MakerSpace  A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.
    13. 13. We All Have Creative Potential
    14. 14. Types of Maker Spaces Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers
    15. 15. http://makerspace.com/makerspace-directory
    16. 16. Recording Studios / Art Studios • Macs • Video Equipment • Green Screens • Sound Recording
    17. 17. 3D Printing The ability to print “objects”
    18. 18. Allen County Public Library
    19. 19. Multimedia Room / Learning Centers  Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System)  You Can Use This Room For  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night  Create a Business Plan, Project Plan, etc
    20. 20. The 4th floor is a public laboratory and educational facility with a focus on information, design, technology, and the applied arts. The 14,000 sq foot space hosts equipment, expertise, programs, events, and meetings that work within this scope. While traditional library spaces support the consumption of knowledge by offering access to media, the 4th floor is unique because it supports the production, connection, and sharing of knowledge by offering access to tools and instruction. Chattanooga ”Fourth Floor”
    21. 21. DOK Lab (www.doklab.nl)
    22. 22. If you build it they will come
    23. 23. I N C O R P O R A T E Y O U R S P A C E W I T H T E C H N O L O G Y T H A T P A T R O N S C A N T A K E H O M E USE TECHNOLOGY
    24. 24. Kurio Tablet  Cheap Tablet  Locked Down  Secure
    25. 25. Little Bits  littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.
    26. 26. Meet Sphero.
    27. 27. Creation Station – Lego We-Do Robotic Legos that move; teaches how to program through a GUI interface
    28. 28. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 can play  Multiple different game scenarios
    29. 29. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”
    30. 30. Music Station
    31. 31. Your environment can have all the best tech toys and cool maker-spaces but it could still fall short. It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech; get them involved to reflect that excitement to the users.
    32. 32. • Use the tools your users use • Communicate on their level • These are your #1 Marketing Tools
    33. 33. Digital Content Curation Encourage creativity
    34. 34. Film A Zombie Movie (Cameras and some Face Paint for Your Library)
    35. 35. Link Books to E- Books Find New Content Scavenger Hunts
    36. 36. Open a new dimension in your library. Buy using an app, you can see a new “world” within your physical space.
    37. 37. Place books into color themed bags. Barcode number written outside of bag. Allow patrons to check out and take them home.
    38. 38. During special holiday periods, find books that are colored the holiday colors (not necessarily about the holiday) and place them on a stand near your end caps.
    39. 39. Purchase Cheap Plastic and Foam to setup Paths and fairways with felt. Have it throughout the library, engage the participants through your space.
    40. 40. “Hello”
    41. 41. • Stand, Not Sit • Walk Around • Go to patrons, and ask them how the are doing, show them things • Create Staff “Experts” • Each member of your staff probably has a hobby, a genre of book they enjoy. Give them badges to say “I Fish” or “I Love Mystery”. • Create “Patron Experts” • Staff and Youth • Remove Fines. Don’t punish for returning a book that took longer to read. • Instead of a fine, ask the younger patron, “well tell me about this book”
    42. 42. • Put a “Reward System” into the library card • Badges • Prizes • Exclusive Programming / Event registration • Low Tech: • Print new more colorful library cards, allow patrons to customize their card with different and increasingly more desired badges – based off books read, programs attended, etc. • High Tech: • Create Library Cards with screens • Send Messages to card when they are in the library (wirelessly connected) • Display “reading level” or “badges they own”
    43. 43. • Rochester Institute of Technology • https://play.rit.edu/ • http://youtu.be/xjK1dQHmzss
    44. 44. • The Game of Books is gamifying the reading experience. • In the Game, you are the character that you are leveling up; books are the magical items that give you rewards. • This is a project from BookLamp.Org • Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc. • The themes in the book relate to points – and those points apply to your character. • More Details: www.gameofbooks.com
    45. 45. Technology As An Evolution  1990 – 2000: Internet Burst  2000 – 2010: Value Adds to Technology  2010 – 2020: Technology Burst
    46. 46. Future of Technology  To discover and curate of information  Value adds (efficiency, reliability)  To build or discover new “things”
    47. 47. Future of Search Has Changed Searches based off of visuals instead of keywords Clicking Images rather than entering in words
    48. 48. General Themes  Touch-Based  Gesture-Based  Object Orientated  Open Source Hardware
    49. 49. Touch Based  People want to touch everything  Discover Through Touch  Search Through Touch  Learn Through Touch
    50. 50. Gesture Based  Communicate with Technology Hands Free  Uses multiple cameras to detect depth/movement  Microsoft Kinect  Sites to Explore:  Microsoft Kinect  PrimeSense  Evoluce
    51. 51. Wearable Gesture Based Computing http://www.pranavmistry.com/projects/sixthsense/
    52. 52. Object Orientated  Use Objects to interact with surfaces
    53. 53. Back To Searching  Technology is becoming more “visual” orientated  Whether it be from touch, gesture, or objects  Search Dynamics are changing
    54. 54. Future Concepts  People watching TV can point and click to buy content (clothes, cars, etc)  Predictive searches (Amazon does it now)  Ask yourself, what do you want to create?
    55. 55. Open Source  We have the ability to create “things” cheaper now  Open Source Hardware (Arduino, RaspberryPi)  Open Source Software
    56. 56. There never seems to be enough money to do anything
    57. 57. So Where Can Money Come From?
    58. 58. Crowd-Source Funding • People across the world group together to fund new projects and ideas • People are encouraged to donate by either the attractive name or “awards” based off the amount they donate. • Kickstarter.com • Indiegogo.com
    59. 59. Social Media • Market your “Brand” heavy through social media – And Blogging • Solid companies pro-actively manage their social media accounts. – They watch what people are saying because everyone else can see what people say – They want only positivity about their company on the web, they will work to only have positive comments. – If a company does provide assistance, always show your support through social media • (you may need more support later on down the road). Social Media is a way to develop relationships
    60. 60. Tips - Twitter • Only use positivity when communicating on twitter • 140 Characters, make them count! – Wow! @COMPANYX has some really great stuff. I need to get my hands on it – Who would like to see @PRODUCT in our library space? • Once you build a good relationship ask the hard questions – Can you help me on the cost @COMPANYZ
    61. 61. Tips - Facebook • Go to the Company’s Pages, be sure to “Like” their page before commenting • Again, be only positive. Tell your story, pitch your idea.
    62. 62. Handling Objections • You will hear “no” – A LOT • But that just means phrased the question wrong or asked the incorrect person. – Who else can I talk to about discounted pricing/donations – Does anyone make a similar product that would be more inline with our budget (ask them about their competitors). – What other things would you recommend? • Don’t be afraid to ask the hard questions of “why” • Everyone has a bottom line.
    63. 63. Just Ask
    64. 64. Places to save money • Buy Refurbished – Refurbishment is the distribution of products (usually electronics) that have been previously returned to a manufacturer or vendor for various reasons. Refurbished products are normally tested for functionality and defects before they are sold, and thus are the approximate equivalent of certified pre-owned cars. - Wikipedia – Refurbs are OK!!! • Discount Sites: – 1SaleADay.Com – Woot.Com – Monoprice.Com – E-Bay
    65. 65. Questions? @bpichman 815.534.0403 bpichman@evolveproject.org Brian Pichman