The document provides an overview of the author's extensive portfolio, including education, experience, skills, and interests. It summarizes several design projects they have worked on, including a project management tool, internal headset webshop, and an idea validation tool for entrepreneurs. It also outlines some game design work and experience with graphics, PowerPoint presentations, and teaching.
3. InterestsExperienceTraining
Resume
Overview
Training:
Master in MTG –design and analysis
Bachelor in business communicationand language
Experience:
Design
Presentations
Service and humans
Information
Interests:
Functionaldesigns
Makingstuff
4. Resume InterestsExperienceTraining
Master in media, tech., and games –design and analysis, ITU
Thesis: "Rethinkingexercisegames",
motivation by design
Design methodologyand practice
Graphics, storytellingand journalism
Development cyclesand creativebusiness.
Bachelor in business communicationand language, CBS
5. Resume InterestsExperienceTraining
General previouswork-areas:
(Game) Design, testing, and graphics
Presentation and teaching
Sales, service, and travelling
Communicationand documentation
Information compound(infographics/personas/icons)
Academic method
6. Resume InterestsExperienceTraining
Work related:
Functionaldesigns
System to human interaction
Startingprojects–gettingideas.
Makingstuff(tactilematerials–likewood)
Personal:
Politicsand environmentalissues
Archery
Winter games
Tryingnew things
9. Design projects
Overview
Project Management Tool
Internal Webshop
Idea validator for Entrepreneurs
10. Project Management Tool
Design projects
Problem:
At COWI, meetings had 3 types of tools: technical, pen and paper, and whiteboards. Thesethingscouldbeconsideredenough, but brainstorming meetings wouldoftenresultin breaks in workflow, ideation, or overview-projectmanagers neededsomethingPrince2-method-related thatcouldaccelerateinteractivityand flow.
11. Project Management Tool
Design projects
Solution:
Tactiletoolsbasedon Prince2 models, likeProduct Decompostion. Size, functionality, and feel, wasiteratedupon and tested.
12. Internal Headset Webshop
Design projects
Problem:
Internal COWI web-shop was a relic from pre-Sharepointtimes and needed usability and updated accessability, and wanted to implement personas. Essentially, employees bought wrong products because they did not understand the product names.
13. Internal Headset Webshop
Design projects
Solution:
Basedon a simple persona, i.e. "a worker", and on howmuchtime hespendson differentlocations, the solution presenteditselfas a highlyvisualSharepointsite presentingeasy-to- figure-out approach, basedon infographics.
Feedback:
Once implemented, this solution
got replies:
"Why hasn't this been implemented
in the rest of the shop?"
15. Idea validator for Entrepreneurs
Design projects
Problem:
Copenhagen Municipality's dept. for entrepreneurial affairs wanted an "experimental digital tool" for a systemic and efficient customer care, and an overall better service.
16. Idea validator for Entrepreneurs
Design projects
Furthermore:
The production had a tight deadline, a limited budget, and a large-scale scope/requirements. On top of this, the project had many owners and a top- down control.
300K DKK
Gamification
Nice (game like) Graphics
Psych. profile
Talent spotting
Report Generation
Based on E-learning
Integrated with existing
software
Adheres to the CVI
Adheres to the governmental
regulations
High accessibility
2 Months
17. Idea validator for Entrepreneurs
Design projects
Project management:
Need/Nice to have(s)
Backtracking (who, what, why)
Involving project owners
Setting up realistic goals/sprints
Finding/managing suppliers
Setting up legal framework
Design:
Ideation from resource pool
Aligning and funneling opinions
Aligning decisions
Scavenging for existing solutions
Fleshing out design DNA
Sketching solution scenarios
Work included:
18. Test it 3
Test it 2
Test it 1
Iteration (it) 1
Idea validator for Entrepreneurs
Design projects
The solution:
Deconstruction of
Business Model Canvas
(Entrepreneur tool) to
fit local needs.
Experimental = Prototype
(avoiding many legal issues)
Framework set
up by supplier
in Captivate
Log in
Questionnaire
When the questionnaire is done,
a report can be sent to customer
service (and to the entrepreneur)
to solidify business idea and
assist in buildup
Overview page
21. Game Design
Jam Session
Has been
pitched to:
Welcome to the world of musicwhere Jam Sessionsare your ticket to stardom. The question is: do you have enough narcissism to be the singer? Enough rage to be a guitarist? Just the right amount of stoicism to be a bass player? The total lack of self-discipline it takes to be on drums?Could you curse your way through a song on the syntheziser?
Find outin Jam Session.
•Communicate and strategisewith your team to finish a jam, or lose it all if the audience leaves.
•Pressure the group into playing what you want to play, because you always know best.
•Score big by doing solo's!
It takes noleadership, a lot ofbackstabbing and a springleof finesse to stand out. Does that sound like any band you know?
22. Game Design
RoboCoop
The goal of RoboCo-Op is to advance through 2 different levels through the completion of a series of puzzles build around the attract/repel mechanic. The control scheme is build around the Xbox 360 controller and based on an Unreal Tournament 3 human character.RoboCo-op ended up with a 4th. place in the category 'Best Use of Physics' in phase 4 in the worldwide competitionMake Something Unreal, where game developers from all over the world compete on developing the best Mods, vehicles, graphics, etc. for the Unreal Tournament 3.
Download game
RoboCo-Op is a 2 player third person cooperative puzzle game for the PC, in which you control a pair of robots equipped with powerful beam weapons that can move specific objects from a distance. One player has the ability to attract objects with a tractor beam, while the other player has the ability to push objects with a repel beam. It is impossible to advance without working together and utilizing the environment.
23. Game Design
The ONE Game
ONE is an experimental video game made by a handful of students at the IT University of Copenhagen. ONE is an unconventional game filled with engaging puzzles and challenges, where you must discover the true meaning of ONE.
The premise for this design was 'thematic' and 'narratively'. The goal is tied to the name, which is tied to everything else. ONE.
28. Distributed work
Powerpoint
Original
2 JUNE 2014
COWI POWERPOINT PRESENTATION 1
Planning Distributed work – flow chart a distributed work project?
9 JULI 2013
DISTRIBUTED WORK 1
START planning
Distributed work
project
All participants on
COWI IT infrastructure
Project participants
loacted nearby?
Choose CAD platform
Light or Heavy IT
tools in project?
IT method
• O drive
• Project sites
IT method
• Project sites
• VPN (COWI PC
to COWI)
IT method
• Revit server
• HPC-G
• Standalone PC
with HP SW
IT method
• ProjectWise
• HPC-G
IT method
• Group IT/BPM consult
• Ext. web hotel
• Working at customer
site
• HPC-G
Yes
Yes
No
Heavy
Autodesk Other
No
Bentley
IT method
• Group IT/BPM consult
• Ext. web hotel
• Working at customer
site
• HPC-G
IT method
• ProjectWise
• HPC-G
Light
Click on Yes/No to describe your
distributed work project.
Click on the yellow decision
boxes for more information on
the choices (external link).
New
Click to run Click to run