collective buying for mobile apps
Our inspiration




GROUPON + MOBILE APPS
Groupon
Groupon (www.groupon.com) features a daily deal on the best stuff to do, see, eat, and
buy in more than 150 cities around the world. By promising businesses a minimum
number of customers, Groupon can offer deals that aren’t available elsewhere.

        Groupon brings buyers and sellers together in a fun and collaborative way that offers
        the consumer an unbeatable deal, and businesses a large number of new
        customers.

                • Launched in November 2008
                • Received 150M$ in investments and it's valued at more than 1.2 Billion $.
                • A year ago today, they were active in 5-6 cities. Now running in 170 cities in
                22 countries.
                • Over 1000 employees worldwide.
                • About 12 million people getting daily email. Adding 2 million a month.
                • 97% of businesses featured want to be featured again
                • Breakage rate is probably around 10%, though Groupon doesn’t directly
                track it.
                • Saved consumers more than $300 million and claims it has generated
                millions in revenue for the businesses it features.
Groupon
Groupon’s Business Model
       A form of re-intermediation




       • Groupon negotiate with suppliers / retailers to offer deals;
       • Groupon promote deals and gather customers via its
       marketing channels;
       • Groupon sells coupons to customers and charge
       commission from suppliers.
Gartner predicted the mobile apps
    to grow to a $30 billion market
                  globally by 2013.



                        http://www.emarketer.com/Article.aspx?R=1007478
Mobile Phone Market




                                                    2009
                                         2 phones             1.5 trillion text messages were sent in 2009 (US)
                                        for every 3                6 billion minutes were used each day (US)
                                          persons                       91% of people in the US had some form of wireless comm. device.
                           worldwide
                                                                                                   Worldwide Operating System Share
                         How many mobile phone subscribers are there? 4.6 billion
5000
                                                                                                                2%
                                                                             61%
                                                                                                                 1%
                                                                                                             6%    1%

3750
                                                              41%                                     24%
                                                                                                                            40%



2500

                                    23%
                                                                                                                26%

       12%
1250



              Mobile penetration rate                                                                 iOS                    Android
   0                                                                                                  Symbian OS             RIM OS
       2000     2001      2002      2003     2004     2005   2006    2007    2008    2009             Windows Mobile OS      WebOS
                                                                                                      Other
...in a few words, we’re
the Groupon of mobile applications
Colorix
                                 Colorix brings you one of
                                 the best puzzle games
                                 ever. More crazy than Tetris
                                 and more funny than
                                 Bejeweled! Experience the
                                 first game with 3D marbles
                                 rolling in an astonishing
                                 smooth animation. Check
                                 the free version and get
                                 addicted!


             Time left to buy

             00:00
             Hours     Minutes

                Just

             $0.99
Loading...
The concept



 Groupapps is a collective buying
network with daily offers on mobile
              apps.
Groupapps
          Groupapps is a
          collective buying
          network with daily
          offers on mobile apps.                                                                              One deal per day




                                 Time limit                                         60%
                                                                                     DISCOUNT
                                                                                                               High discount


                       Encourage viral sharing via                                                     Buyers must exceed the floor
                           social networks                                                              level to get the deal open
EATURES




           • Consumer pays before purchasing: ensure the deals get done; accelerate the cash flow;
           • Large discount for collective buying in limited time and items: create a phenomenon of bargaing and panic buying, encourage
           customers wowing the deals by word-of-mouth (via Social Web);
           • One deal per day, consumer don’t need to make the choose;
           • Achieve a three-win.
Leveraging on
                                                      Mobile Social Media




The diffrences of tradition / social marketing:
• Traditional: focus on customer awareness, educating customer (product, function, features or
brand image, etc.).
• Social: focus on equal, transparent communication, let customer know the benefit of buying a
specific producto to make a smart purchase.
How it works?



Offer is served!            Share is the key                Offer is active                   Hurry up!
We send a daily offer   Sharing thru social networks   Buyers must exceed the floor    Offer will be active 24 hours
                                 is the key.            level to get the deal open.   or until reaching the limit of
                                                                                                  buyers.
Groupapps Biz Model
groupapps
            +
developers
            +           •Groupapps finds quality


 members                developers.


            +           •Grouapps develop a compelling


     friends            promotion that will drive new
                        users.
            =           •Groupapps members and their
                        friends excitedly open our daily

 Triple win situation   message featuring your deal.
                        They buy it on the spot and
                        share it with their friends.

                        • Developers start welcoming
                        new users, wowing them with
                        your exciting app.
Strategy

1.Start with one phone OS:
  • Launch Groupapps for Android and US.
  • Promote to find initial user base.
  • Analyze and improve the app.
  • Understand the value per user and scale marketing and promotions.


2. Here, local is about language and preferences = Countries
  • Start in 1 or 2 countries.Target one location, i.e .USA (67% of Android users
  are in the States.)

3.Build out coverage:
  • Next in Blackberry OS.
  • Next in other Countries.
Why Android?

To be honest, iPhone figures are better than Android but Apple’s TOS forbid
Developers to sell their apps outside Apple Store.
          Android gained a significant momentum in the last year, and is growing in a fast pace.


       Demographic                 26% penetration on Smartphone and growing




  Technical Requirement           8,7 Android apps downloaded per user/month




        Distribution                  More than 50K apps on Android Market




            Price                    Android’s average price is 3,67$ per app
Scenario
                                                                                                     Average Apps sold
VARIABLES

            Average Android                  Average                     Price after 60%
               App Price                    Groupapps                        discount                  every day per
                                            Commission                                                    country

            $3,67                           20%                          $1.47                         4293
                                                                                                              1% Case

        Hypothesis
        4.507.000.000 apps                          24% Worldwide Android on the                           66% Android phones are
        downloaded in 20101 &                       Smartphone Penetration                                 from US3
        82% free = 18% paid =                       (Internet Users)2. So we have
        989.341.463 paid apps                       that 237.441.951 Android Paid
        downloaded in 2010.                         apps will be downloaded in
                                                    2010.


            156.711.688 Android Paid Apps will be downloaded in 2010 in US.

  (1) http://www.emarketer.com/Article.aspx?R=1007478
  (2) http://gorumors.com/crunchies/worldwide-smartphone-os-market-share-february-2010/
  (3) http://www.slideshare.net/admobmobile/admob-mobile-metrics-may-2010-highlights?from=ss_embed
Scenario
                                                                                 Average Apps sold
VARIABLES

            Average Android                 Average         Price after 60%
               App Price                   Groupapps            discount           every day per
                                           Commission                                 country

            $3,67                          20%              $1.47                  4293
                                                                                           1% Case
                    PRICE SCENARIOS


                                                                              Average Apps
                                                            Price after
                                       Price     Discount                     sold every day           Revenues
                                                             discount
                                                                               per country

                                      US$ 9,99    60%       US$ 4,00              4293               US$ 6.261.512

                                      US$ 4,99    60%       US$ 2,00              4293               US$ 3.127.622

                                      US$ 3,67    60%       US$ 1,47              4293               US$ 2.300.275

                                      US$ 1,99    60%       US$ 0,80              4293               US$ 1.247.288
Scenario
                                                                                 Average Apps sold
VARIABLES

            Average Android                 Average         Price after 60%
               App Price                   Groupapps            discount           every day per
                                           Commission                                 country

            $3,67                          20%              $1.47                  4293
                                                                                           1% Case
                    SALES SCENARIOS


                                                                              Average Apps
                                                            Price after
                                       Price     Discount                     sold every day           Revenues
                                                             discount
                                                                               per country

                                      US$ 4,99    60%       US$ 2,00              4293               US$ 3.127.622

                                      US$ 4,99    60%       US$ 2,00              3000               US$ 2.185.620

                                      US$ 4,99    60%       US$ 2,00              2000               US$ 1.457.080

                                      US$ 4,99    60%       US$ 2,00              1000               US$ 728.540
For more information
      info@groupapps.mobi

Groupapps Company Presentation v.1.5

  • 1.
  • 2.
  • 3.
    Groupon Groupon (www.groupon.com) featuresa daily deal on the best stuff to do, see, eat, and buy in more than 150 cities around the world. By promising businesses a minimum number of customers, Groupon can offer deals that aren’t available elsewhere. Groupon brings buyers and sellers together in a fun and collaborative way that offers the consumer an unbeatable deal, and businesses a large number of new customers. • Launched in November 2008 • Received 150M$ in investments and it's valued at more than 1.2 Billion $. • A year ago today, they were active in 5-6 cities. Now running in 170 cities in 22 countries. • Over 1000 employees worldwide. • About 12 million people getting daily email. Adding 2 million a month. • 97% of businesses featured want to be featured again • Breakage rate is probably around 10%, though Groupon doesn’t directly track it. • Saved consumers more than $300 million and claims it has generated millions in revenue for the businesses it features.
  • 4.
  • 5.
    Groupon’s Business Model A form of re-intermediation • Groupon negotiate with suppliers / retailers to offer deals; • Groupon promote deals and gather customers via its marketing channels; • Groupon sells coupons to customers and charge commission from suppliers.
  • 6.
    Gartner predicted themobile apps to grow to a $30 billion market globally by 2013. http://www.emarketer.com/Article.aspx?R=1007478
  • 7.
    Mobile Phone Market 2009 2 phones 1.5 trillion text messages were sent in 2009 (US) for every 3 6 billion minutes were used each day (US) persons 91% of people in the US had some form of wireless comm. device. worldwide Worldwide Operating System Share How many mobile phone subscribers are there? 4.6 billion 5000 2% 61% 1% 6% 1% 3750 41% 24% 40% 2500 23% 26% 12% 1250 Mobile penetration rate iOS Android 0 Symbian OS RIM OS 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 Windows Mobile OS WebOS Other
  • 8.
    ...in a fewwords, we’re the Groupon of mobile applications
  • 9.
    Colorix Colorix brings you one of the best puzzle games ever. More crazy than Tetris and more funny than Bejeweled! Experience the first game with 3D marbles rolling in an astonishing smooth animation. Check the free version and get addicted! Time left to buy 00:00 Hours Minutes Just $0.99 Loading...
  • 10.
    The concept Groupappsis a collective buying network with daily offers on mobile apps.
  • 11.
    Groupapps Groupapps is a collective buying network with daily offers on mobile apps. One deal per day Time limit 60% DISCOUNT High discount Encourage viral sharing via Buyers must exceed the floor social networks level to get the deal open EATURES • Consumer pays before purchasing: ensure the deals get done; accelerate the cash flow; • Large discount for collective buying in limited time and items: create a phenomenon of bargaing and panic buying, encourage customers wowing the deals by word-of-mouth (via Social Web); • One deal per day, consumer don’t need to make the choose; • Achieve a three-win.
  • 12.
    Leveraging on Mobile Social Media The diffrences of tradition / social marketing: • Traditional: focus on customer awareness, educating customer (product, function, features or brand image, etc.). • Social: focus on equal, transparent communication, let customer know the benefit of buying a specific producto to make a smart purchase.
  • 13.
    How it works? Offeris served! Share is the key Offer is active Hurry up! We send a daily offer Sharing thru social networks Buyers must exceed the floor Offer will be active 24 hours is the key. level to get the deal open. or until reaching the limit of buyers.
  • 14.
    Groupapps Biz Model groupapps + developers + •Groupapps finds quality members developers. + •Grouapps develop a compelling friends promotion that will drive new users. = •Groupapps members and their friends excitedly open our daily Triple win situation message featuring your deal. They buy it on the spot and share it with their friends. • Developers start welcoming new users, wowing them with your exciting app.
  • 15.
    Strategy 1.Start with onephone OS: • Launch Groupapps for Android and US. • Promote to find initial user base. • Analyze and improve the app. • Understand the value per user and scale marketing and promotions. 2. Here, local is about language and preferences = Countries • Start in 1 or 2 countries.Target one location, i.e .USA (67% of Android users are in the States.) 3.Build out coverage: • Next in Blackberry OS. • Next in other Countries.
  • 16.
    Why Android? To behonest, iPhone figures are better than Android but Apple’s TOS forbid Developers to sell their apps outside Apple Store. Android gained a significant momentum in the last year, and is growing in a fast pace. Demographic 26% penetration on Smartphone and growing Technical Requirement 8,7 Android apps downloaded per user/month Distribution More than 50K apps on Android Market Price Android’s average price is 3,67$ per app
  • 17.
    Scenario Average Apps sold VARIABLES Average Android Average Price after 60% App Price Groupapps discount every day per Commission country $3,67 20% $1.47 4293 1% Case Hypothesis 4.507.000.000 apps 24% Worldwide Android on the 66% Android phones are downloaded in 20101 & Smartphone Penetration from US3 82% free = 18% paid = (Internet Users)2. So we have 989.341.463 paid apps that 237.441.951 Android Paid downloaded in 2010. apps will be downloaded in 2010. 156.711.688 Android Paid Apps will be downloaded in 2010 in US. (1) http://www.emarketer.com/Article.aspx?R=1007478 (2) http://gorumors.com/crunchies/worldwide-smartphone-os-market-share-february-2010/ (3) http://www.slideshare.net/admobmobile/admob-mobile-metrics-may-2010-highlights?from=ss_embed
  • 18.
    Scenario Average Apps sold VARIABLES Average Android Average Price after 60% App Price Groupapps discount every day per Commission country $3,67 20% $1.47 4293 1% Case PRICE SCENARIOS Average Apps Price after Price Discount sold every day Revenues discount per country US$ 9,99 60% US$ 4,00 4293 US$ 6.261.512 US$ 4,99 60% US$ 2,00 4293 US$ 3.127.622 US$ 3,67 60% US$ 1,47 4293 US$ 2.300.275 US$ 1,99 60% US$ 0,80 4293 US$ 1.247.288
  • 19.
    Scenario Average Apps sold VARIABLES Average Android Average Price after 60% App Price Groupapps discount every day per Commission country $3,67 20% $1.47 4293 1% Case SALES SCENARIOS Average Apps Price after Price Discount sold every day Revenues discount per country US$ 4,99 60% US$ 2,00 4293 US$ 3.127.622 US$ 4,99 60% US$ 2,00 3000 US$ 2.185.620 US$ 4,99 60% US$ 2,00 2000 US$ 1.457.080 US$ 4,99 60% US$ 2,00 1000 US$ 728.540
  • 20.
    For more information info@groupapps.mobi