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Introduc)on	
  to 	
  	
  
                                                     Branding,	
  Mone)za)on	
  &	
  Rewards	
  




                         The	
  2nd	
  Opportunity	
  in	
  
                          Game	
  Mone)za)on	
  
                           besides	
  real	
  money	
  




www.adbooster.asia	
                                               Powered	
  by:	
  
What	
  is	
  	
  
“Touch” is the South East Asia’s branded version of
Korea’s first and largest Network Advertisement
Solutions for PC based Social Game and Mobile
Applications.




                           They	
  are	
  the	
  first	
  and	
  only	
  company	
  that	
  is	
  
                           specialized	
  in	
  I.G.A.	
  (In-­‐game	
  Adver)sing)	
  in	
  
                           Korea.	
  For	
  five	
  years,	
  they	
  implemented	
  the	
  
                           media	
  value	
  of	
  games.	
  They	
  built	
  the	
  largest	
  
                           IGA	
  cases	
  in	
  Asia.	
  IGAWorks	
  will	
  con)nue	
  to	
  
                           build	
  the	
  Ad	
  Networks	
  for	
  Web,	
  SNS	
  and	
  
                           Mobile	
  plaOorms	
  in	
  SEA.	
  
Track	
  Record	
  
                      In	
  Korea,	
  the	
  product	
  is	
  known	
  as	
  	
  
                      	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  for	
  ‘Social/Mobile’	
  Games	
  
                      	
  
                      •       Launched	
  the	
  service	
  in	
  March	
  2011	
  
                      •       The	
  first	
  social/mobile	
  ad	
  plaOorm	
  of	
  incen)vized	
  ads	
  
                      •       Rewards:	
  Virtual	
  Goods	
  /	
  Virtual	
  Currency	
  
                      •       Dominated	
  Cyworld	
  &	
  Naver	
  Social	
  game	
  plaOorm	
  
                      •       150	
  Social	
  Games	
  &	
  Mobile	
  Apps	
  (include	
  top	
  )ers	
  in	
  
                              Korea)	
  
                      •       Download	
  Performance:	
  
                                •  100	
  thousand	
  downloads	
  per	
  week	
  for	
  each	
  
                                       Android	
  &	
  iOS	
  	
  
                      •       DAU	
  of	
  1.5	
  ~	
  2.0	
  Million	
  
                      •       MAU	
  of	
  5.0	
  Million	
  (as	
  of	
  July,	
  2012)	
  
                      •       Accumula)ve	
  of	
  10	
  Million	
  Users	
  
                      •       Android	
  and	
  iOS	
  ra)o	
  of	
  8	
  :	
  2	
  



                                                  has proven records and
                                performance as advertising solutions in Korea.

                                                  is                   SEA
                                version. Hence, it’s performance and system
                                stability is proven.
Market	
  Trend	
  #1	
  :	
  Micro	
  transac)on	
  
	
  
Game	
  Revenue	
  shi;ed	
  drama<cally	
  from	
  	
  
‘Pre-­‐mium’	
  to	
  ‘Free-­‐mium’	
  

                                                        •  All	
  of	
  the	
  top	
  20	
  )tles	
  in	
  the	
  
                                                           App	
  Store	
  top	
  grossing	
  were	
  
                                                           Free-­‐mium	
  games.	
  

                                                        	
  
                                                        	
  
                                                        •  Most	
  browser	
  based	
  social	
  &	
  
                                                             casual	
  games	
  have	
  already	
  
                                                             implemented	
  micro-­‐	
  
                                                             transac)on	
  as	
  their	
  main	
  
                                                             revenue	
  model.	
  
Market	
  Trend	
  #2	
  :	
  non-­‐paying	
  user%	
  
Out	
  of	
  all	
  the	
  Free-­‐mium	
  game	
  users,	
  
Paying	
  Users	
  are	
  under	
  5%	
  
                                                           Paying
                                                           Users

                                                             ±5%
         How	
  can	
  we	
  
         mone<ze	
  
         Non-­‐paying	
  
         Users?!	
  
                                                          Non-Paying
                                                          Users

                                                          ±95%
Overview

 By giving rewards, participation of ads are
 more effective than traditional CPC / CPM


                        AD Client

            AD Client

AD Client
                                                    Ad	
  Booster’s	
      Motivates 95% of non
                                                                          paying users because it’s
                                                                                 rewarding



                        Media
                                    Media




                                            Media
   Additional Revenue and
potentially change 95% of non-
paying users into paying users
         at some point
“Touch”	
  is..	
  
Micro	
  Incen)vized	
  Ad	
  PlaOorm	
  for	
  PUBLISHERS	
  /	
  DEVELOPERS	
  
VS Generic Mobile AD Network	

     Generic Mobile AD Network System	
                            Touch AD Network System	




Generic Mobile ADs are based on CPC and CPM             The behavior of gamers is different in Free-mium Apps
•    Typical (CTR) 0.1%~0.3% : no participation         It needs suitable advertising model for each game.
•    Typically intrusive and hamper user experience     •  Non-intrusive
•    More than 10% of mobile screen hides               •  Only certain part of the games will be used for Ads
     advertisement causes users feel bad to the Apps.
Companies that develops the game thinks..               Results: Advertising can be customized for proper
                                                        contents and with this system, the amount of clicks
With each click, average results draws profit of        does not matter but it is the participation from users
(USD 0.03) , and it needs exposures of 300~1000,        towards the ads that rewards them. Hence, this also
just for 1Click.                                        increases users’ activeness to the ADs.
VS Generic SNS Advertising 	


    In Game Ads (IGA) does not intrude or obstruct user experience. It blends into the
    game interfaces seamlessly. Each Apps can provide customized advertisements and
    rewards and this system conducts advertising on many app with same standard format.	


   General SNS ads.	
                                “Touch” In Game Ads	




Developers / Publishers do not get revenue           Seamlessly blends into the game
  shares from the Ads operated by SNS                This area is managed by developers
         Average CTR: 0.051%	
                                                     High CTR: 20~30%!
can	
  be	
  integrated	
  on	
  
Mobile	
  or	
  PC	
  plaQorms	
  
flow	
  on	
  Mobile	
  
flow	
  on	
  PC	
  
Whether	
  it	
  is	
  for	
  Mobile	
  or	
  PC	
  users,	
  there	
  
are	
  various	
  ways	
  to	
  brand,	
  mone<ze	
  or	
  
reward	
  users	
  
	
  	
  



       CPL	
      CPF	
      CPI	
     CPA	
     CPV	
      CPM	
  
Ad Type #1 : CPI (Cost Per Install)
1) Promote App + Guarantee Download & Execution (Billing Condition: the first execution after downloading)
2) Users may receive more rewards based on engagement levels (Activity Tracing API provided)
3) Video can be played at banner space to promote apps effectively
4) Note some game medias do not allow other game app advertisements.


                                    2. Expose                                                     4. Run App and
     1. Expose Ads.Icon	
                                   3. Download App	
                                   Event Details	
                                                    Reward	




                                                                                Install + Execution
                                                                                Billing Point

      To click Ads. Icon &    Check the Event Details      Go to Store/Market                Install & Run Apps then
           participate                                        & download                    AD performance measured
                                                                                                      By UDID
Ad Type #2 : PC to Mobile (CPI)

                              1)  Goal: To make PC game user to
                                  download mobile apps
                              2)  No SMS, no authentication code, no
                                  phone number is required (Patent
                                  pending)
                              3)  Simple SDK (5lines of code, copy &
                                  Paste)




                        ① After clicking ads and
                            Apps download
                         (by QR Code or typing
                                  URL)                             ② After run Apps,
                                                                     go to setting page
                                                                   ③ Get redeem code
                                                                      - 1 time for the device
                            ④ Type redeem code                        - Redeem code is
                                                                   only effective in 30
                           (Mission Complete and   <Mobile View>
           <PC View>                                               minutes after generated.
                                  Reward)
Ad Type #3: FB Likes / Twitter Followers
•  If	
  you	
  use	
  SNS	
  for	
  your	
  business,	
  this	
  method	
  provides	
  the	
  easiest	
  and	
  fastest	
  way	
  to	
  recruit	
  your	
  fans.	
  
•  Facebook	
  marke)ng	
  is	
  very	
  important	
  in	
  SEA	
  market	
  and	
  sta)s)cs	
  around	
  the	
  internet	
  has	
  shown	
  
   tremendous	
  growth.	
  


                  1. Logon to Platform	
                                          2. Select Game	
                                           3. Expose Ads.Icon	




                                                                                                                                 Click on the In-Game “Touch” icon	



                        6. Rewards	
                                              5. Participation	
                                      4. Expose Event Details	




                                                                           Login to FB / Twitter and                                          Show Ad details	
                                                                           proceed to Like / Follow
Ad Type #4 : SNS Posting
 •    Watch Video Ad + SNS posting
 •    Supports various SNS (Facebook, Twitter)
 •    Supports multiple devices (PC / Smartphone / Tablet PC)
                                                         1)Users post messages at the SNS makes powerful
                                                         social effect at the very short period.

                                                         Case study:
                                                         -  the movie “Wandueki “: 10,000 posting in just 2
                                                            weeks!
                                                         -  ADs. Page UV : 150,236 person
                                                         -  Preview trailer UV : 34,581 person
                                                         -  The social effect influx by SNS : 55,396 person

                                                         2) Through the SNS Posting, viral influx(for natural)
                                                         occurs by average 400% -> Social Effects.

                                                         3) As for the new service launch, this is the good way
                                                         to generate the Social Effects in the short time and
                                                         massively.




                                                                                                exposure to the
                                                                                                participant social
                                                                                                network in the
                               23% of UV that is                                                facebook and it
                               Ads. Page viewer                39.7% out of 23% participated    causes 400%
                               including other                  in posting at SNS (AD Cost      additional influx by the
                               Media, influx by us. 	
            generated at this point.)	
   social effect.
Ad Type #4 : SNS Posting
 •      Watch Video Ad + SNS posting
 •      Supports various SNS (Facebook, Twitter)
 •      Supports multiple devices (PC / Smartphone / Tablet PC)

                                        2. Expose
      1. Expose Ads.Icon	
                                               3. SNS Posting	
              4. Mission Complete	
                                       Event Details	




      Click on “Touch” icon   Play video and asks user to give   Successful comments will create   Mission Complete & Reward
                                         comment                      viral effect to friends
Easy Media Registration
•    Simple sign-up at www.adbooster.asia
•    Watch demo images and tutorials for each OS and platform before start integration
•    Pre-set codes are provided to save Developer s time for setting up the Callback Server.
•    (Php, Java, Node, Python, C# etc.)
Control Rewards for Games (Randomized)
 •  Publisher / Developer decides what to give users
 •  Example: Special Pets, Daggers, Scrolls, Virtual Game Coins




USD 0.50 worth of items




Case Study:
Publisher is paid USD 0.50 per completion of one Ad
                                                         “Touch” encourages Gamification and
Base on publisher’s internal pricing, publisher can      maximizes user experience for players.
decide to randomly give out expensive items as long it   Hence, publisher rewards to users is not
stays within the average.
                                                         fixed Game Coin ratios.
Revenue Analytics - Reporting Support



 For	
  both	
  Developers	
  and	
  Adver)sers	
  
 Track	
  and	
  Manage	
  your	
  Ads	
  
 Metrics	
  
 	
  
 •  View	
  the	
  status	
  of	
  your	
  ads	
  
 •  User	
  friendly	
  charts	
  and	
  visuals	
  
      provided	
  and	
  they	
  are	
  easy	
  to	
  
      understand	
  
 •  Filter	
  data	
  by	
  age,	
  gender,	
  date,	
  
      )me	
  and	
  various	
  date	
  
 •  Monitor	
  ad	
  performance	
  
      (depending	
  on	
  your	
  adver)sing	
  
      methods)	
  
Revenue Analytics - Reporting Support



 For	
  both	
  Developers	
  and	
  Adver)sers	
  
 Track	
  and	
  Manage	
  your	
  Ads	
  
 Metrics	
  
 	
  
 •  View	
  the	
  status	
  of	
  your	
  ads	
  
 •  User	
  friendly	
  charts	
  and	
  visuals	
  
      provided	
  and	
  they	
  are	
  easy	
  to	
  
      understand	
  
 •  Filter	
  data	
  by	
  age,	
  gender,	
  date,	
  
      )me	
  and	
  various	
  date	
  
 •  Monitor	
  ad	
  performance	
  
      (depending	
  on	
  your	
  adver)sing	
  
      methods)	
  
Marketplace

Digital Content Aggregation Service
Touch promotes “Point system” a virtual currency in the media




                                                                Game	
  
                                                                publishers	
  can	
  
                                                                par)cipate	
  here	
  
For	
  live	
  demo,	
  please	
  visit	
  	
  
                           	
  
www.adpopcorn.com/m/product/eng/index.html	
  
                         	
  
            best	
  viewed	
  on	
  mobile	
  
THANK	
  YOU	
  
For	
  more	
  informa)on	
  on	
  how	
  to	
  Brand	
  your	
  product,	
  Mone)ze	
  your	
  
                  games,	
  or	
  Reward	
  your	
  users,	
  contact	
  me!	
  

                 Colin	
  Tan	
  |	
  colin@adbooster.asia	
  |	
  T:	
  +6.012.293.7328	
  




                                                                        (1021956-­‐P)	
  


2B-­‐8-­‐1,	
  Plaza	
  Sentral,	
  Jalan	
  Stesen	
  Sentral	
  5,	
  50470	
  Kuala	
  Lumpur,	
  MALAYSIA.	
  

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Ad booster touch - introduction

  • 1. Introduc)on  to     Branding,  Mone)za)on  &  Rewards   The  2nd  Opportunity  in   Game  Mone)za)on   besides  real  money   www.adbooster.asia   Powered  by:  
  • 2. What  is     “Touch” is the South East Asia’s branded version of Korea’s first and largest Network Advertisement Solutions for PC based Social Game and Mobile Applications. They  are  the  first  and  only  company  that  is   specialized  in  I.G.A.  (In-­‐game  Adver)sing)  in   Korea.  For  five  years,  they  implemented  the   media  value  of  games.  They  built  the  largest   IGA  cases  in  Asia.  IGAWorks  will  con)nue  to   build  the  Ad  Networks  for  Web,  SNS  and   Mobile  plaOorms  in  SEA.  
  • 3. Track  Record   In  Korea,  the  product  is  known  as                                                    for  ‘Social/Mobile’  Games     •  Launched  the  service  in  March  2011   •  The  first  social/mobile  ad  plaOorm  of  incen)vized  ads   •  Rewards:  Virtual  Goods  /  Virtual  Currency   •  Dominated  Cyworld  &  Naver  Social  game  plaOorm   •  150  Social  Games  &  Mobile  Apps  (include  top  )ers  in   Korea)   •  Download  Performance:   •  100  thousand  downloads  per  week  for  each   Android  &  iOS     •  DAU  of  1.5  ~  2.0  Million   •  MAU  of  5.0  Million  (as  of  July,  2012)   •  Accumula)ve  of  10  Million  Users   •  Android  and  iOS  ra)o  of  8  :  2   has proven records and performance as advertising solutions in Korea. is SEA version. Hence, it’s performance and system stability is proven.
  • 4. Market  Trend  #1  :  Micro  transac)on     Game  Revenue  shi;ed  drama<cally  from     ‘Pre-­‐mium’  to  ‘Free-­‐mium’   •  All  of  the  top  20  )tles  in  the   App  Store  top  grossing  were   Free-­‐mium  games.       •  Most  browser  based  social  &   casual  games  have  already   implemented  micro-­‐   transac)on  as  their  main   revenue  model.  
  • 5. Market  Trend  #2  :  non-­‐paying  user%   Out  of  all  the  Free-­‐mium  game  users,   Paying  Users  are  under  5%   Paying Users ±5% How  can  we   mone<ze   Non-­‐paying   Users?!   Non-Paying Users ±95%
  • 6. Overview By giving rewards, participation of ads are more effective than traditional CPC / CPM AD Client AD Client AD Client Ad  Booster’s   Motivates 95% of non paying users because it’s rewarding Media Media Media Additional Revenue and potentially change 95% of non- paying users into paying users at some point
  • 7. “Touch”  is..   Micro  Incen)vized  Ad  PlaOorm  for  PUBLISHERS  /  DEVELOPERS  
  • 8. VS Generic Mobile AD Network Generic Mobile AD Network System Touch AD Network System Generic Mobile ADs are based on CPC and CPM The behavior of gamers is different in Free-mium Apps •  Typical (CTR) 0.1%~0.3% : no participation It needs suitable advertising model for each game. •  Typically intrusive and hamper user experience •  Non-intrusive •  More than 10% of mobile screen hides •  Only certain part of the games will be used for Ads advertisement causes users feel bad to the Apps. Companies that develops the game thinks.. Results: Advertising can be customized for proper contents and with this system, the amount of clicks With each click, average results draws profit of does not matter but it is the participation from users (USD 0.03) , and it needs exposures of 300~1000, towards the ads that rewards them. Hence, this also just for 1Click. increases users’ activeness to the ADs.
  • 9. VS Generic SNS Advertising In Game Ads (IGA) does not intrude or obstruct user experience. It blends into the game interfaces seamlessly. Each Apps can provide customized advertisements and rewards and this system conducts advertising on many app with same standard format. General SNS ads. “Touch” In Game Ads Developers / Publishers do not get revenue Seamlessly blends into the game shares from the Ads operated by SNS This area is managed by developers Average CTR: 0.051% High CTR: 20~30%!
  • 10. can  be  integrated  on   Mobile  or  PC  plaQorms  
  • 13. Whether  it  is  for  Mobile  or  PC  users,  there   are  various  ways  to  brand,  mone<ze  or   reward  users       CPL   CPF   CPI   CPA   CPV   CPM  
  • 14. Ad Type #1 : CPI (Cost Per Install) 1) Promote App + Guarantee Download & Execution (Billing Condition: the first execution after downloading) 2) Users may receive more rewards based on engagement levels (Activity Tracing API provided) 3) Video can be played at banner space to promote apps effectively 4) Note some game medias do not allow other game app advertisements. 2. Expose 4. Run App and 1. Expose Ads.Icon 3. Download App Event Details Reward Install + Execution Billing Point To click Ads. Icon & Check the Event Details Go to Store/Market Install & Run Apps then participate & download AD performance measured By UDID
  • 15. Ad Type #2 : PC to Mobile (CPI) 1)  Goal: To make PC game user to download mobile apps 2)  No SMS, no authentication code, no phone number is required (Patent pending) 3)  Simple SDK (5lines of code, copy & Paste) ① After clicking ads and Apps download (by QR Code or typing URL) ② After run Apps, go to setting page ③ Get redeem code - 1 time for the device ④ Type redeem code - Redeem code is only effective in 30 (Mission Complete and <Mobile View> <PC View> minutes after generated. Reward)
  • 16. Ad Type #3: FB Likes / Twitter Followers •  If  you  use  SNS  for  your  business,  this  method  provides  the  easiest  and  fastest  way  to  recruit  your  fans.   •  Facebook  marke)ng  is  very  important  in  SEA  market  and  sta)s)cs  around  the  internet  has  shown   tremendous  growth.   1. Logon to Platform 2. Select Game 3. Expose Ads.Icon Click on the In-Game “Touch” icon 6. Rewards 5. Participation 4. Expose Event Details Login to FB / Twitter and Show Ad details proceed to Like / Follow
  • 17. Ad Type #4 : SNS Posting •  Watch Video Ad + SNS posting •  Supports various SNS (Facebook, Twitter) •  Supports multiple devices (PC / Smartphone / Tablet PC) 1)Users post messages at the SNS makes powerful social effect at the very short period. Case study: -  the movie “Wandueki “: 10,000 posting in just 2 weeks! -  ADs. Page UV : 150,236 person -  Preview trailer UV : 34,581 person -  The social effect influx by SNS : 55,396 person 2) Through the SNS Posting, viral influx(for natural) occurs by average 400% -> Social Effects. 3) As for the new service launch, this is the good way to generate the Social Effects in the short time and massively. exposure to the participant social network in the 23% of UV that is facebook and it Ads. Page viewer 39.7% out of 23% participated causes 400% including other in posting at SNS (AD Cost additional influx by the Media, influx by us. generated at this point.) social effect.
  • 18. Ad Type #4 : SNS Posting •  Watch Video Ad + SNS posting •  Supports various SNS (Facebook, Twitter) •  Supports multiple devices (PC / Smartphone / Tablet PC) 2. Expose 1. Expose Ads.Icon 3. SNS Posting 4. Mission Complete Event Details Click on “Touch” icon Play video and asks user to give Successful comments will create Mission Complete & Reward comment viral effect to friends
  • 19. Easy Media Registration •  Simple sign-up at www.adbooster.asia •  Watch demo images and tutorials for each OS and platform before start integration •  Pre-set codes are provided to save Developer s time for setting up the Callback Server. •  (Php, Java, Node, Python, C# etc.)
  • 20. Control Rewards for Games (Randomized) •  Publisher / Developer decides what to give users •  Example: Special Pets, Daggers, Scrolls, Virtual Game Coins USD 0.50 worth of items Case Study: Publisher is paid USD 0.50 per completion of one Ad “Touch” encourages Gamification and Base on publisher’s internal pricing, publisher can maximizes user experience for players. decide to randomly give out expensive items as long it Hence, publisher rewards to users is not stays within the average. fixed Game Coin ratios.
  • 21. Revenue Analytics - Reporting Support For  both  Developers  and  Adver)sers   Track  and  Manage  your  Ads   Metrics     •  View  the  status  of  your  ads   •  User  friendly  charts  and  visuals   provided  and  they  are  easy  to   understand   •  Filter  data  by  age,  gender,  date,   )me  and  various  date   •  Monitor  ad  performance   (depending  on  your  adver)sing   methods)  
  • 22. Revenue Analytics - Reporting Support For  both  Developers  and  Adver)sers   Track  and  Manage  your  Ads   Metrics     •  View  the  status  of  your  ads   •  User  friendly  charts  and  visuals   provided  and  they  are  easy  to   understand   •  Filter  data  by  age,  gender,  date,   )me  and  various  date   •  Monitor  ad  performance   (depending  on  your  adver)sing   methods)  
  • 23. Marketplace Digital Content Aggregation Service Touch promotes “Point system” a virtual currency in the media Game   publishers  can   par)cipate  here  
  • 24. For  live  demo,  please  visit       www.adpopcorn.com/m/product/eng/index.html     best  viewed  on  mobile  
  • 25. THANK  YOU   For  more  informa)on  on  how  to  Brand  your  product,  Mone)ze  your   games,  or  Reward  your  users,  contact  me!   Colin  Tan  |  colin@adbooster.asia  |  T:  +6.012.293.7328   (1021956-­‐P)   2B-­‐8-­‐1,  Plaza  Sentral,  Jalan  Stesen  Sentral  5,  50470  Kuala  Lumpur,  MALAYSIA.