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The Characteristics Of Crossword Puzzles And Dementia
Crossword Puzzles and Dementia
It is often said that puzzles do many good things for the brain. They are challenging and force
people to actively think. With the rise of dementia in America, public interest in finding a cure or
prevention method has increased. Scientist and academics are now constantly attempting to solve
the issue. A hypothesis that many of them have, is that doing cognitive stimulating activities will
prevent the onset of dementia. There have been several studies on crossword puzzles and whether or
not they can prevent cognitive decline. Their popularity in society combined with their accessibility
and low cost have made them a point of interest. Despite numerous studies, scientists haven't been
able to reach a consensus ... Show more content on Helpwriting.net ...
What To Do?
There are two different claims: it helps fight dementia and it doesn't help fight dementia. Each side
has compelling arguments and supporting evidence for their claims, which makes coming to a
conclusion about the issue quite difficult.
You can read and analyze the studies published and attempt to come to a conclusion yourself, but
doing this isn't easy. These studies are very complicated and it's the leading minds in the researchers'
respective fields conducting the experiments. It may be difficult to understand and properly analyze
what they've done to come to the conclusion they have.
Doing crossword puzzles may or may not help fight dementia. If it does help, then it's recommended
that you do them, of course. If they don't, then you don't have to do them in order to maintain your
cognitive abilities. The issue is that there is no clear answer. With that being said, considering we
don't know if cognitive training works, you should do brain–training exercises like crossword
puzzles. The reason being is that there is no disadvantage in doing
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Descriptive Essay : Stepping Stones Over Boiling Water
Environment scenes require players to use their skills and intellect to overcome some aspect of the
world around them. These scenes will often test the leadership, inventiveness, and teamwork of
players. Each challenge is designed to mentally challenge the player while physically challenging
his or her character.
Crossing linear environment or terrain obstructions with impassible terrain on both sides are a staple
challenge used by writers because this simple premise can be combined in hundreds of different
ways to challenge the characters. Players will need to discuss order of crossing and how to deal with
people who fall in. Having the knowledge of climb, swim, or leaping, the abilities bounding, or
flight, or the ritual bridge will help ... Show more content on Helpwriting.net ...
This is a very common defense measure in sci–fi space stations.
Drafting
Physical challenges on adventures should not be too complicated because complicated challenges
delay parties. They may disrupt the rising action and even frustrate the players in an out–of–
character manner.
When blocking a linear path (such as in a moving adventure) writers must be careful that every
person can have a way to get through it. For example, don 't make a tunnel that is only two foot
wide, because there will be people who cannot get through it. Webs and razor wire used on a linear
trail should require characters to step high or duck down, but should never force player characters to
crawl through the dirt.
Often a physical challenge is combined with weaker combat monsters. Many of the basic physical
challenges are too easy when encountered alone, but when combined with simple monsters like ill–
trained goblins throwing rocks or mundane bats they become very challenging, as characters have to
divide their attention between the challenge and the adversaries.
Investigation Scene
Investigation scenes provide players with a series of clues that when added together provide
information on plot issues. Clues are conveyed by the roleplaying of cast characters and by
knowledge notes that are placed around the scene on in–play items, tracks, and other evidence. The
players must leave the investigation scene with a clear understanding of exactly what has happened.
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Teaching Principles Of The Game Teaching Essay
3. Teaching principles in the use of the game teaching
If teachers want to play a better role of game teaching, they must focus more on the following
points. First, game contents and methods require national design. Based on game teaching, teachers
will reasonably and flexibly arrange teaching activities, avoiding excessive interference on students.
Through a series of activities, students' attentions are kept so that the whole learning goes toward the
direction of teaching principles.
Second, game teaching is more difficult to organize in the classroom because of students' lacking
autonomy, and the classroom will become confusing. All of these should be taken into full
consideration while designing class activities. Usually there are five principles that should be
noticed(Chen Shuting,2008).
3.1 Objective principle
English classroom games should have a clear purpose. While designing a game, teachers must be
very clear about the purpose of the game is to let students master something. The objective of the
game is not only to activate atmosphere to make students feel at ease, but also allow them to obtain
knowledge, making the game serve the purpose of language training, pronunciation correcting,
grammar consolidating. The design should be combined with teaching purpose of the game, and the
game's designing and carrying out have to stick to the teaching content. Thus, the design of the
game must run through the theme, lest students only remember the game but not knowing what
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The Puzzle Of The 15 Puzzle
We have all seen the modern form of the 15 puzzle as children. (Temporary) The puzzle was initially
constructed with 15 removable blocks and the challenge was to start with the blocks in the
arrangement where 14 and 15 are switched (as shown in the figure below). In the 1870's the impish
puzzle maker Sam Loyd offered a thousand dollars to anyone who could solve the puzzle. He writes
of how he "drove the entire world crazy." People became infatuated with the puzzle and ludicrous
tales are told of shopkeepers who neglected to open their stores and of a distinguished clergyman
who stood under a street lamp all through a wintry night trying to recall the way he had performed
the feat (S. Loyd, Mathematical Puzzles of Sam Loyd).The reason for this madness was that the
puzzle had no solution at all. (2)
It is impossible to pass between (1) and (2) by sliding the pieces. The proof of this is very interesting
and it follows from group theory. Each move of the puzzle must involve switching the empty space
and some other adjacent piece. For the sake of convenience,let 's number the empty space 16. Now
every move can be written as a transposition(a 2 cycle).
For example the sequence of moves can be written as a product of transpositions (12 16)(15 16)(11
16)(12 16) where we are following the usual convention of composing functions from right to left.
So, to create (2) we must be able to represent (14 15) as a
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Research Proposal for Candy Crush
Proposal of market research plan for "Candy Crush"
A) Background Information
1. Product Introduction "Candy Crush" is a popular smartphone application launch by King.com on
15th November. It was original an application launch on social platform, Facebook. It is a puzzle
game which requires you create rows or columns with three candies of the same color to remove
them. Removing 4–5 same color candies at the same time can create special candies with different
functions. Combine the special sweets to create spectacular effects that crush even more candy.
Players will be given a variety of puzzling objectives as they work their way through the levels
available at launch, slowly thinking about their next move and how it's going ... Show more content
on Helpwriting.net ...
The first one is the company website, King.com. As there are some researches already done by the
company itself which is useful to this research and the data was uploaded on the website, so a lot of
useful information should be found on it.
The second one is the research done by several mobile app research teams such as Xyologic that do
research on smartphone application download rate. The data collected from these two sources is
valuable to the research because it is used to access the acceptance of Candy Crush as the numbers
show the popularity of the product.
2. Primary Research For doing primary research, only survey will be used. However, the
questionnaires will be distributed through two channels, online questionnaire and printed
questionnaire. The target respondents will be the people owning a smartphone or tablets who in
different age group in both genders. Facebook is an important platform for us to distribute the
questionnaire, setting up event, inviting people to do the survey is very effective and efficient.
However, it is hard to reach the people who do not have a Facebook account or we do not know
their accounts. Therefore, the printed version is necessarily needed. We can distribute the
questionnaire to our schoolmates, family, teachers and so on as long as they are within our target
requirements.
The reason why choosing survey for collecting the primary data is it is the most effective way of
getting feedback from the users. To fulfill
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Puzzle Person
Puzzle pieces are only bits of cardboard until someone comes along to connect them. Just like this,
one measly story would only scratch the surface, disclosing a mere peripheral view of my behavior
at one time. You must first examine the people who influenced my character to catch a glimpse of
my actual personality. Without every piece, how will you ever know what picture they will form?
My puzzle begins with my grandma, Nannie, who was diagnosed with cancer. She slowly lost her
personality and autonomy as the tumors grew, and became more of a stranger every day. This is not
another sob story though, it was actually a pivotal part of my life. I lost someone who meant the
world to me. There was no heads–up, nor could my parents fix the problem this time, as my younger
self was accustomed. Instead, I stepped up and took care of my Mom, staying with her on those
nights when she just needed to vent her feelings. ... Show more content on Helpwriting.net ...
As a fraternal twin, it was a struggle figuring out my identity because Alyse and I share countless
characteristics, from mutual interests to birthdays. Yet I refused to let this wave of insecurities
swallow me whole, and instead used our unmatched bond as an opportunity to thrive. For instance,
she worries about her appearance, but I use my level–headed attitude to keep her from succumbing
to this self–doubt. However, it is not a one–way street, since Alyse taught me how to fearlessly
communicate with others. In the end, we are yin and yang, polar opposites who balance each other
out in ways that strengthen us
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Mission Objectives Of Jazzpunk
Jazzpunk opens with your character, Agent Polyblank, receiving a mission from his superior "The
Director." The mission involves infiltrating the Russian consulate but this game is no Splinter Cell.
Set in an alternate reality where the Cold War is still raging, Polyblank must deal with robots, spies
and some of the strangest gadgets ever seen in a game.
The creators cite comedy films such as Airplane and Naked Gun as major influences on the
gameplay so if you are expecting any type of seriousness from Jazzpunk you are in for a shock. You
are given an overall objective for each mission that is started by swallowing Missionoyl pills by the
way, but after a level starts you are left to your own devices. I strongly suggest that you actually
ignore your mission objective for as long as possible and explore the environments otherwise you
will miss out on some of the best elements that the game has to offer.
What I love about Jazzpunk is that it is totally unpredictable. As you wander around the levels and
interact with the environment you never know what is going to happen next. One minute you might
be helping a frog to hack into the Wi–Fi of a coffee shop and the next shooting champagne corks at
enemies in a Quake deathmatch style mini–game called "Wedding Quake." It is a surreal but
thoroughly enjoyable experience that had me laughing ... Show more content on Helpwriting.net ...
Jazzpunk is definitely worth at least two playthroughs if you want to experience everything. I really
wish that I could say more about the game but doing so would ruin some of the surprises that it has
in store. I would have loved to see a few more locations in the game but really enjoyed the ones that
are on offer. If you are not a fan of spoof comedy films and cartoons the humor in Jazzpunk is
probably not going to appeal to you but everyone else should definitely check it
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Who Is Portal: Fact Or Fiction?
With its unique, interactive, and even shocking storyline, minimalist gameplay, and plot twist, Portal
creates a game experience like no other video game. While the gameplay is rather simple, the game
itself is rather brilliant, especially with its storyline. Portal also introduces aspects of gender issues
and feminism, with the only playable character being a female.
At its core, Portal is a game made up entirely of puzzles, increasing in complexity as the player
passes each level. Each level or puzzle is surprising, focused, and concise. The basic mechanic of
Portal is simple but brilliant. It is a first person shooter game and you are playing as the main
character and are equipped with a Portal gun. The Portal gun makes essentially makes ... Show more
content on Helpwriting.net ...
Portal effectively adapts and even reinvents the first person shooter aspects of its genre in a manner
that empowers females and a feminine character rather than subjugating the female to objectification
by the male gaze. Typically the playable first person shooter characters in games are men, and even
if there is a female option, she seems to serve towards the interest of men and is most likely scantily
clad and very sexualized. Chell is wearing an orange jumpsuit and is by no means sexualized. As the
player, you aren't even aware that you are playing as a female character until well into the game
when you see a glimpse of yourself through a portal. Portal creates a game experience like no other
video game, and in turn sets itself apart from so many other video games and especially first person,
and first person shooter games, with its interactive gameplay and puzzle solving, unique storyline,
shocking plot twist, and use of a non sexualized female main
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Notes On Bloom 's Connection Puzzles
Bloom's Connection Puzzles
a. The course content I would use this strategy for would be in Social Studies. However, this concept
could be applied to any area that would be taught in the eighth grade.
b. The learner will identify significant events, people, and documents in the major eras of United
States history.
c. This selected activity would work well for this content because it will allow the students to
explore different areas of a topic to help finish the puzzle. My thoughts are that this would be an
ongoing project that might take several days, weeks, or even the entire year as the students explore
United States history. My vision for this activity is to use puzzle pieces that are color coded. One
specific color for who, what, where, when, why, and how. The start of any puzzle column could be
any color and will be created by either the teacher or the student. The students and teachers will then
finish the puzzle column with as many different puzzle colors that are possible that will help to
explain the original puzzle piece. For instance, I might start with a who puzzle piece with the name
Rosa Parks. The students would then search that person to find how further information to place on
connecting color coded puzzle pieces. Another start might be a what with Stamp Act written on it.
The students would then find out further information to finish the puzzle. Each column of the puzzle
pieces would sit side by side to create a larger puzzle of our United
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Puzzle Of Motivation
In this video, Dan Pink addressed "The puzzle of motivation." Daniel H. Pink is a leading business
thinker and the author of five books written about work, management, and behavioral science. He
was also a host of the TV program named National Geographic Channel. He grew up in the small
rural town of Bexley, Ohio. He graduated from Bexley High school in 1982, and attended
Northwestern University. Pink got his Bachelor of Arts degree in there. In 1991, he also obtained his
Juris Doctor degree from Yale Las School, but his grades were not good. After graduation, he
decided not to practice law, and served as several positions in politics and economic policy. From
1995 to 1997, he was chief speechwriter for Vice President Al Gore, but in 1997, ... Show more
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Pink also has been acclaimed by many people and organizations. In 2009, his presentation on The
Puzzle of Motivation has been selected as one of the 10 most–watched videos of all time. In 2013,
one of the Pink's books won the American Marketing Association's Berry Book Prize. Also, in 2015,
Dan Pink was nominated as one of the 10 most–influential management thinkers in the world. In his
presentation, he focused on intrinsic motivation which is essential for people living in the twenty–
first century. He said that extrinsic motivation cannot affect the results anymore. He supported his
idea with the candle experiment. After his talk, I was impressed by his idea. It was perfectly same as
what I have thought from the past. These days, many people are living under stress. Some workers
do not know why they have to do their work, and some students do not know what they have to do
in the
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Speech Steve Jobs Speech
At Stanford's 2005 graduation Steve Jobs spoke to some of the brightest young men and women in
the country. Stanford's graduating class of 2005 heard an inspiring and compelling speech split into
three stories from Steve Jobs life. Steve Jobs used metaphors, repetition, and antithesis creating an
inspiring and compelling argument to never give up on finding and doing what you love.
Steve Jobs split his speech into three stories. The first one was about "connecting the dots."The
whole story is a metaphor having dots stand in as actions that you have done and will do. He also
points to how it is "impossible to connect the dots looking forward when I was in college.But it was
very, very clear looking backward 10 years later."This is elaborating on the previous metaphor. This
states that the actions, dots or in Steve Jobs's case the typography class, at the time seemed to have
no clear purpose. However, later on, you can see how it connects to something else that you have or
will do.In Steve Jobs' case, the typography class lead to the Macintosh having different fonts. In his
second story he, talked about love and loss, explaining what happened when his own company,
Apple, fired him, only to have it help in. "It was awful tasting medicine, but I guess the patient
needed it."In this metaphor, he has medicine standing in as being fired from Apple, the awful tasting
being how it felt, and him needing it because it helped him. He followed up that metaphor with
another one,
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How Diversity Is A Unique And Beautiful Final Project
"Puzzle My World" is the lesson that I will teach to kindergarten students in Social Studies. "The
Big Idea" in my conceptual lesson plan is "Diversity"; how the ideas of many different people and
cultures can come together to make something wonderful. I plan on basically making a puzzle of all
the different kids who each put their original ideas and personalities on each puzzle piece to make it
a very diverse and beautiful final project. I believe this will help kids understand that diversity is a
wonderful part of living in America, because no two people are exactly the same. I was inspired by
this because of the art piece I saw that showed many different colored triangles that all fit together to
make one wonderful work of art. When I saw it, it instantly reminded me of a classroom, or a
family. After realizing this I believe that this specific lesson will be very beneficial in teaching
diversity. The TEKS involved will be 113.11 (A1, A5). TEKS 113.11 A1 states " Students explore
state and national heritage by examining the celebration of patriotic holidays and the contributions
of individuals". Many children this young do not understand that we are not all from the same place.
In kindergarten, before going to school, they may have only talked to family, and some friends from
Pre–K; this doesn't give them much sense of where anyone is from or their cultures. Although some
parents at home try and teach their child that being different, or being the "minority" is not
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Gender Roles And Kids Toys Essay
Gender Roles and Kids Toys
In David Barry's article, Guys vs. Men, he discussed the differences between "guys" and "men".
This article made several valid points, including that guys will try and out perform each other where
sports are concerned and that the space shuttle is the ultimate guy toy. My question is why do only
guys play with all the neat toys?
Part of the answer to this question might be that men are encouraged to play with hi–tech toys while
girls are given a Barbi doll or a toy oven. The best time to see how these differences are encouraged
by our society is during the Holiday season. The toys I have seen for boys are mainly Star Wars
action figures or Nintendo 64 games. The toys advertised for girls were mostly easy ... Show more
content on Helpwriting.net ...
In the 1950s that was a logical assumption, but in the 1990s more women work outside of the home.
In 1959 the percentage of women working that were 20 years or older according to the U.S. Bureau
of Labor was 36.3%. In 1997 the figure is 58.5%. For men in 1959 the figure was 83.3%. For men in
1997 the figure is 74.2.
With the increase of women entering the work force it would be more logical to focus on toys that
might encourage the child to develop an interest that could turn into a career. Even though I would
encourage young girls to play with other toys besides Barbi, I am not recommending that boys be
encouraged to play with dolls.
Even computer games are designed with gender in mind. A new computer game that was just
released is a Barbi game where the girls go shopping with Barbi and she can be programmed to call
them by name. I absolutely shudder every time I see this game advertised on T.V. The games that are
aimed at the boys are football, hockey, or Star Wars games.
As boys grow into men and girls grow into women the computer gaming industry begins to focus
more on the male population. It is challenging to try and find a game that is not directed at men. The
type of bias can simply be having a male figure that is designated as the player, this is a technique
that The 7Th Guest employed, or a game that thrives on violence and has very little plot line. The
one game that I came across that actually had
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Lab Report on Reaction Time
A. Introduction
Title: The effect of reading Shakespeare on reaction time
Research Question: Does reading a passage of Shakespeare decrease a person's reaction time while
completing a puzzle? One day in class, I was reading an interesting article about how people who
read and are exposed to Shakespeare and Wordsworth and other renowned writers have better brain
activity, attention spans, and can have more moments of beneficial self–reflection.
In the article, scientists and psychologists at Liverpool University monitored the brain activity of
subjects as they read poetry or prose by Shakespeare, Wordsworth, and T.S Eliot. They also tested
the subjects after they had translated the old time texts into a more modern and straightforward ...
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Give him heedful note; For I mine eyes will rivet to his face, And after we will both our judgments
join In censure of his seeming.]
VI. Method:
Ask a subject to complete a one hundred piece puzzle
Time them
Record the time when finished
Have the subject select a different on hundred piece puzzle
Have the subject read the passage from Hamlet
Ask the subject to complete the second selected puzzle
Time them
Record the time when finished
B. Data collection and processing:
I. Raw Data:
Subject Number
Recorded time for first puzzle
Recorded time for second puzzle (having completed the Shakespeare reading)
1
35 minutes and 39 seconds
56 minutes and 55 seconds
2
22 minutes and 50 seconds
17 minutes and 25 seconds
3
22 minutes and 23 seconds
20 minutes and 16 seconds
4
30 minutes and 29 seconds
28 minutes and 02 seconds
5
26 minutes and 40 seconds
19 minutes and 40 seconds
6
19 minutes and 44 seconds
18 minutes and 36 seconds
7
28 minutes and 21 seconds
26 minutes and 58 seconds
8
29 minutes and 27 seconds
20 minutes and 42 seconds
9
34 minutes and 38 seconds
28 minutes and 44 seconds
10
33 minutes and 07 seconds
31 minutes and 36 seconds
Uncertainty: +/– .5 seconds
III. Processed Data:
This table below shows the original times converted into seconds, for the purpose of not having to
round numbers and equal calculations.
(number of minutes x 60) + number of seconds
Subject Number
Recorded time for first
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The Vs. World : Why Video Games Are A Good Thing
Redstone vs. World: Why Video Games are a Good Thing Video games have become a common
pastime for children and adults of the modern world. However, there is widespread concern that
children are becoming violent due to these virtual realities. There is a large amount of "grey area" in
this subject, where the lines between right and wrong become blurred by confusion and
misinformation mixed with uncertainty and big business marketing. The virtue of video games is
being discredited or shunned by people who are against violent ones. A study was performed at the
University of Wisconsin–Madison pertaining to the benefits of video games ("University of
Wisconsin–Madison; Study Finds Violent Video Games Provide Quick Stress Relief, but at a ...
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Most of the games which people obsess over banning are violent or vulgar, and they are rated as
such. Most have ratings of "M for mature." This means that one must be at least seventeen years of
age to purchase them. Therefore, the question is, how are children and young teens getting a hold of
these M rated games in the first place? The problem must stem from the parents. To quote Morian
Morgan, a head teacher in South Wales, "[i]t is up to parents to ensure that the guidance is followed
and children are protected" (qtd. in "The Headteacher: Violent Video Games have a Negative Impact
on Children"). If anti video game activists want to point fingers at anyone, it should be parents,
rather than game designers. The game designers have every right to produce these games, as long as
the proper restrictions are put in place, and it is not their fault that children are obtaining these
games. If the parents of the children knew, or cared, about what was in the games that they were
buying for their kids, they might think twice about it. Further, if a person is above the age
restriction, or is an adult, they should be able to play what games they wish; as, a person of that age
should have a significant sense of reality
In fact, many games, that some would consider violent, are actually perfectly harmless. The majority
of this category is made up of un–realistic games. These are games which
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Clive Barker's Hellraiser: The Lament Configuration Gift
When we think of puzzles, we think of riddles, mazes, and toys to challenge our minds to the
deepest depth of knowledge to solve the puzzle. In more modern form puzzles we think of toys that
are children play with, but what happens if the puzzle was formed of a box? When we think about
puzzle boxes, we think of harmless wooden toy's that children amused themselves for countless
hours at a time. Simple toy no one can think of a person that solves one of these puzzle boxes can do
any harm? In the case of Clive Barker horror classic masterpiece Hellraiser when the person solves
the Lament Configuration puzzle box they are given a prize that is literally out of this world. Barker
the creator of Hellrasier is a gorily, Carnatic, bloodbath, and with a hint of sadistic bondage, that
will make you never want to buy another Rubik's cube again. ... Show more content on
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Barker depiction of carnal pleasures of the flesh can be seen with his creations of an ancient
demonic sadist race known as the "Cenobites". Deformed, mutated, demonic creatures led by their
leader named "Pinhead" played by Doug Bradley, once summoned the Cenobites embark on a quest
on whomever, summoned them to eternal damnation by torture for all eternity. Not only is this film
about sadistic torture by demonic deities, Barker also portrayed adultery, murderous cannibalistic
sacrifices, human resurrections, and tons of blood that will make any vampire
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Scholarship Essay
Growing up I have always enjoyed working on puzzles. This hobby has shaped the way I view and
approach many of life's situations – as puzzles to be solved. Some are more difficult and
consequential than others, yet I try to adhere to a single principle regardless of how simple or
complex the issue: the process of finding and connecting each piece is just as important as the final,
complete picture. Applying this puzzle analogy to the graduate education I am seeking, it is easy for
me to see how many of my life experiences – the individual puzzle pieces – have come together to
lead me towards a career as a healthcare provider.
Many of these pieces are injuries from my youth. I was a very active child, playing many sports, and
thus I unfortunately suffered quite a few injuries. Being active in sports, dance and karate while
growing up, it seemed as if each season resulted in an injury. In high school, I required shoulder
surgery and had to endure months of rehabilitation both pre–and post–surgery. Learning more about
the human body, through my physical therapy, opened me up to the world of medicine. I began
exploring the requirements and curriculum needed to pursue the appropriate degree to become a PT.
It was through this research that lead me to the University of Pittsburgh, which is known for having
one of the top programs in the field.
During my senior year, I shadowed a PA in an internist's office. Before the day of shadowing had
ended, I knew that this was the
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Ratchet Research Paper
(U) Ratchet from the ratchet and clank series is probably the best hero out of any PlayStation game
ever made. He is a Lombax mechanic from the planet Veldin. Him and his sidekick, clank, fly
throughout the galaxy defeating villains that are trying to take it over or destroy it. Moving from
planet to planet protecting them all the best he can. He and clank met up after Ratchet was working
on his busted ship and Ratchet saw an escape pod crash land. When he went to investigate he found
clank. (U) Ratchet has many different capabilities, he doesn't have any super power but he has many
different weapons. All of his weapons are fantasy based and some of his weapons are tesla claw,
morph–o–ray, and the Rhino. He also has many different gadgets that help him while he is on
different planets. For every adventure Ratchet get new weapons, gadgets, and new friends. ... Show
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Whether that being doing a side flip to dodge enemy attacks, or climbing structures to find what he
is looking for. He is very calm in the face of danger and would rather crack and joke then freak out
over the enemies he is about to face. He is very willing to do what needs to be done and stop when
we knows he has won. Ratchet does not like killing and would rather stop his enemies and spare
their lives rather than taking them immediately. He is very loyal to his friends and would do
anything to protect
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Percival Bartlebooth Is An English Millionaire
Percival Bartlebooth is an English millionaire who realizes as a young man that his wealth has
doomed him to a life of boredom. He decides to study watercolor with Serge Valene for 10 years,
although he has no talent for painting. Accompanied by a servant, he sets out on a 20 year voyage
around the world with the intention of painting watercolors of 500 different harbors. The entire book
is constructed like a jigsaw puzzle. Perec uses an apartment building in Paris as the background and
writes 99 short chapters, in addition to a preamble that is repeated twice, and an epilogue, to detail
each room as well as the lives of all the buildings' residents, past and present.
When he finishes a painting, he sends it to a man who also lives in the apartment building, Gaspard
Winckler. He is a puzzle maker who Bartlebooth hires to turn the paintings into 750–piece puzzles.
When Bartlebooth returns from his travels he puts the puzzles back together in chronological order.
The painting is then sent to the place where it was originally painted. There it is dipped into
chemicals that eliminate every trace of the painting. However, Winckler made the puzzles too
difficult, and Bartlebooth does not live long enough to finish all 500. As Perec writes in the last
paragraph of the 99th chapter: "The black hole of the sole piece not yet filled in has the almost
perfect shape of an X. But the ironical thing, which could have been foreseen long ago, is that the
piece the dead man holds between
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The Puzzle Of ' 15 Puzzle '
N Puzzle is a sliding puzzle that consists of a frame of numbered square tiles in random order with
one tile missing. The N–Puzzle is known in finite versions such as the 8–puzzle (a 3x3 board) and
the 15–puzzle (a 4x4 board), and with various names like "sliding block", "tile puzzle", etc. [1][2]
The "15 puzzle" is a sliding square puzzle commonly attributed to Sam Loyd. However, research by
Slocum and Sonneveld (2006) has revealed that Sam Loyd did not invent the 15 puzzle and had
nothing to do with promoting or popularizing it. The puzzle craze that was created by the 15 puzzle
began in January 1880 in the United States and in April in Europe and ended by July 1880. Loyd
first claimed in 1891 that he invented the puzzle, and he continued until his death a 20 year
campaign to falsely take credit for the puzzle. The actual inventor was Noyes Chapman, the
Postmaster of Canastota, New York, and he applied for a patent in March 1880. [4]
The N–Puzzle is a board game for a single player. It consists of (N^2– 1) numbered squared tiles in
random order, and one blank space ("a missing tile"). The object of the puzzle is to rearrange the
tiles in order by making sliding moves that use the empty space, using the fewest moves. Moves of
the puzzle are made by sliding an adjacent tile into the empty space. Only tiles that are horizontally
or vertically adjacent to the blank space (not diagonally adjacent) may be moved. [2]
The N–puzzle game provides a good framework for
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Labyrinth Research Paper
What is the labyrinth? The Labyrinth is a complicated irregular network of passages or paths in
which it is difficult to find one's way; a maze. Somethings that triggers cleithrophobia, is being
inadvertently locked in a bathroom or other small room.One time that I have been trapped in this is
when I was younger, I was trapped in my own labyrinth. I went through things nobody wants to go
through. I went through depression when I was younger, I think that's why the way I am. I still have
depression and it won't go away.Because I have PTSD a condition.One thing that may cause the
feelings of being trapped in a labyrinth is a traumatic life event. Traumatic events always involve
some aspect of being unable to get away from the past. Feeling stuck
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The Puzzle Of A Perfect Puzzle
Everyone in this world seeks one thing; we crave it, and we revolve everything we do around that
same goal. We all dream about finding that special place where we fit in like a perfect puzzle piece.
We like to believe the idea that out there in the world there is some space in the puzzle of life where
we, the missing puzzle piece, can fit flawlessly to perfect the world. Maybe that is an egocentric
notion and just maybe we realize unconsciously that we are not that last piece which makes the
puzzle perfect but we are instead one of the many pieces that where place together before. However,
every single one of this puzzle pieces was made and constructed to fit together without a single flaw.
But sometimes things happen and circumstances vary, some might even called these situations
unfortunate but every now and then a piece is just not perfect. Have you ever gotten a puzzle piece
wet? So wet in fact that it swells, it gets soggy and mushy, that even though you set it apart to let it
dry while you put together all the rest of the pieces, it still won't fit. So you attempt to pound it down
into its place and try to make your whole puzzle perfect but it still won't budge, it will stubbornly
make itself different from the rest of pieces. You could beg and pray and ask for it to become
normal, for it to go back to its natural state, but it won't be able to go back to what it once was. So at
the end you realize, that you cannot change it, that this new state will be its new
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Golden Time Research Paper
Golden Time
The first time I stepped out of one reality and into one consisting only of a stretch of desert was in
2009. It was staggering. I felt a path being paved ahead of me. Not a road, but an everlasting guide
to the way of life. The way to live a life. The waves of sand, holding this universe together, trampled
my feet as I took each step further into this world of golden time. A new time zone. One in which
time was measured by a sequence of dry, quiet sounds. The wind and the grains of sand
synchronized to create a mirage of a tissue paper; I felt it cleanse me of the burdens my previous
reality held. Thoughts began to float in my tumultuous mind. Quite often I would wonder how such
a place could carry the stories of a million lives, and whether I would ever find my place among
them.
Each consecutive step I took presented me with ... Show more content on Helpwriting.net ...
They are just pieces of the puzzle that the desert's travelers have been uncovering for centuries. To
this day, I remember the moment I finally recognized the insignificance of the continuous worries
that permeated my previous reality. I learned what holds true worth. Hundreds of lustrous stars
appeared before my eyes, shimmering at me like the never–before–existing eighth wonder of the
world. I felt as though my sense of direction had been restored, the stars lighting the path the sand
was paving for me. Together, they gave me hope. What one may see as tragedies buried layer by
layer beneath my resilient feet, I saw as delicate Saharan teachers. It is a desolate maze built to a
perfect ratio of land and water, that challenges its contenders, breaking them down to simply build
them back up. It is a test of courage. One in which silence throbs and gleams within the loops of
thought that form in the minds of its travelers as they first step into the realm of
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When Is Sudoku Named Leonhard Euler
Sudoku originated in Switzerland and then traveled to Japan than made its way to America. The
name of sudoku comes from Japan and consists of the Japanese characters Su meaning number and
Doku meaning single. The format of sudoku is made from a 9x9 square grid made of 81 cells (3x3
grids), the grid than has a subdivision of 3x3 little squares in total of the whole grid there is 9
subdivisions. Each grid and row should have the numbers 1–9 but can not repeat. The creditor of
sudoku is named leonhard euler. Euler was born in Basle switzerland he was born in 1707,In 1741
Euler spent 25 years in Germany before before going back to the Academy in Russia where he died
at the age of 76. Besides being the creator for sudoku he was also responsible for ratio of a circle's
circumference and diameter. ... Show more content on Helpwriting.net ...
Permutations is a type of math that has a order sequence or an arranging of numbers so they do not
repeat. For example using permutation in sudoku their is a certain order sequence that needs to be
done so the numbers do not repeat themselves within the column, Row, or grid but if the incorrect
number sequence is placed in the puzzle can cause problem throughout the problem. The numbers
that are used within Sudoku are numbers 1–9. Although their are different factors that can be
substituted instead of numbers it can be colors, shape, and
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Why You Are Staying Home Sick? Essay
After skipping school, which was normal for me, I would wake up and walk into my grandparent's
kitchen. When I wanted to fake being sick, I would always stay at their house because my
grandmother was fine with me playing "hooky". She would question me asking, "Why do you feel
bad" or "Why are you staying home sick?" This usually was returned with the appropriate response,
"My head hurts." I did this so she wouldn't find out whether I was actually sick or not. After two
hours or so she usually had it figured out though. And then it was the dread of my grandfather
coming home for lunch to reprimand me for skipping school. Although, I wasn't worried about
myself because there was a competition waiting at the house when my grandad arrived. My
grandfather came home every day for lunch, and every day my grandmother and he would have a
race in completing the word jumble in our little town's daily newspaper, "The Winston County
Journal." It was always very entertaining as I read the comics and worked on a Sudoku puzzles to
watch them and see who would get the word first. They have been doing these puzzles for 40 years
now and they have always tried to beat the other in finishing the puzzle. If you were to ask my
grandfather who wins every day, as I do, he would tell you he solves the riddle at the end which is
most important. On the other hand if you were to ask my grandmother who won, she would tell you
that she solves all the jumbled words at the beginning of the puzzle so she
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Using Video Games in the Classroom
Video Games could be used in the classroom for a wide variety of different subjects, ranging from
math, to science, to english and even in foreign language classes as many games that are made in
different countries are in that country's own language. Of Course games are almost always translated
into different languages so that people worldwide could play them but a foreign language teacher
wouldn't find it too difficult to get ahold of a copy of a game in a foreign language. Music classes
such as band or choir could even use video games such as Guitar Hero or Rock Band to teach their
classes about different types of music and different artists and to involve students more in playing
music and singing, this could even lead to some students entering a career in the world of music. A
Science class could use the wonderfully challenging puzzle game Portal to teach students about
physics, momentum and other gravity based mechanics. There are many different ways that video
games could be used in the classroom, schools just need to figure out the best ways to implement
them and make it work.
There are quite a few benefits to using video games in education, one big one being students would
be way more excited about learning through video games rather than through the standard way
lessons are taught in most schools today. If students are actually looking forward to a lesson than
their performance on the assignment is going to be greatly increased, students will actually want to
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Objectives Of Kakuro Maths
Kakuro puzzles resemble crosswords which use numbers instead of words. The aim of the game is
to fill all the blank squares in the grid with only the numbers 1–9 so that the numbers you enter add
up to the corresponding clues. When the grid is filled, the puzzle is complete. Kakuro puzzle grids
can be any size, though usually, the squares within them have to be arranged symmetrically. As a
rule of thumb, the more blank squares a puzzle contains, the harder it is. However ,this isn't always
true, especially if it is a good quality puzzle.
1.2 Definitions, Acronyms, and Abbreviations
1.2.1
Graphical user interface A person who can interact with the game application
A potential player of the game
A sub component that is responsible of ... Show more content on Helpwriting.net ...
Our product Kakuro gives you a sense of accomplishment when you can solve a puzzle; especially
the puzzle of difficult one
1.4 Senior Study Objective
Studies demonstrate one of the ideal approaches to do this is with puzzles like Sudoku and kakuro.
These puzzles include the rationale, memory, and focus. Senior living groups around the nation
appreciate the mental test, focus and quieting impact these puzzles game give.
The target: to fill in the discharge boxes with numbers from one to nine. In any case, one to nine can
just show up once in every line, column, and region.
Today, daily papers the world over distribute kakuro confuses. There are kakuro tunes, computer
games, and the kakuro World Championships.
Numerous kakuro experts what they like about the game and they'll presumably say it's relaxing.
The reason is concentrating on confound for time frames produces a thoughtful like state. It removes
you from your stresses and into a tranquil state.
Kakuro and Sudoku puzzles additionally increment your focus. This fixation can bring down your
heart rate and your circulatory
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My Semester Into Advanced Psychological Foundations Of...
Learning and Teaching
Introduction
As I review my semester in Advanced Psychological Foundations of Education, I'm aware of all the
tools I have collected over the past few months. Learning strategics, such as: social constructivism,
emotional competence and myths about dual language learners will now become part of my
planning resources as I prepare lesson plans for my students. During our three face–to–face sessions,
there were three topics that spoke to me as an teacher the most: classroom community agreements,
moral behavior and culture in the classroom. I would like to discuss how these themes have enhance
teaching and learning skills for my students and myself as an lifetime learner.
Classroom community agreements
Professional and personally, I will usually partake in an idea when, a theme states, "agreement" in
the title. I've always appreciate ways of bring my students and I to a united front. "The classroom
community agreement provided open communication, and is co–created by the whole group to make
something easier for everyone" (J.Hart, personal communication, August 29, 2015). In my preschool
class this year, I was able to use classroom community agreement tool on our first day, September
1st, 2015. Just like our face–to–face meeting, I used this tool to establish our guild lines for
respectful ways in our classroom. I wrote our guild lines on a large poster board and everyone
signed the bottom of the paper even, our center site manager. My
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Captain Toad Essay
The bite–sized Captain Toad stages in Super Mario 3D World were a wonderful side dish, offering a
very different type of challenge from the rest of the game. Little did we know at the time that the
compact, puzzle–like levels would eventually find new life in a full–fledged game, Captain Toad:
Treasure Tracker. Now, Captain Toad and Toadette, his partner in plunder, have hit the road on a
quest of their own, and it's one of the most charming and enjoyable games to grace the Wii U. The
two tiny explorers squawk and trot to all corners of the Mushroom Kingdom in search of golden
treasure, and occasionally to rescue each other from danger. While it has a gleeful exterior, Captain
Toad: Treasure Tracker's also a deceptively challenging romp, especially if you attempt to uncover
all of the game's hidden items.
The Toads' outing is distinct from other adventures in the Mario universe for many reasons, but one
in particular stands out: their abilities are pared down to the basics. They can't jump, and they don't
take on any super–powered transformations. All they can do is walk, climb ladders, throw turnips,
and use their headlamps to fend off ghosts. Such simplicity may sound boring, but it works ... Show
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From goombas in swim rings that flap their little feet underwater, to the tiny birds that land on
Toad's head when he's idly wasting time, Treasure Tracker has a lighthearted and lovable
presentation. It has the right mix of atmosphere and challenging puzzles to keep you engaged, and
it's a great experiment within the larger Mario universe. It may have started out as a minigame, but
with its original take on the Toad character and a large number of enjoyably tricky puzzles, it's great
to see it in the spotlight it so truly
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Indirect Functional Assessment
II. BEHAVIORAL OBSERVATION
Setting One: Home
First Meeting: Indirect Functional Assessment
The B A.T. clinical team met Oscar's mother, Mariciela, his sister Giselle on August 8, 2016. Giselle
acted as translator for her mother. On this date the B.A.T. team conducted an indirect functional
assessment, which consisted of a parent interview and review of ABA services in relation to Oscar.
The clinical team gathered information regarding Oscar's history (as outlined in the above section)
and inquired about the challenges they encounter, including any behaviors that are of concern.
Oscar's mother reported an overall concern with Oscar's development. She indicated concerns with
his daily independent/adaptive skills, including toileting, and ... Show more content on
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clinical team greeted Oscar and his mother at the door. His mother directed the team and Oscar to
the family room. The clinical team engaged Oscar with a puzzle and a rubix cube. Oscar put the
puzzle pieces in his mouth and the clinical team blocked and redirected him, mom added that Oscar
mouths small objects. The clinical team probed various skills with Oscar. Based on direct
observation Oscar displays difficulty with one–step instructions (i.e. "Give me." (2x), "Stand up,"
(2x) and "Come here"); on four out of five of the one–step instructions he required one to two
prompts. Oscar did comply with "Come here." Ms. Moran reports that when Oscar is hungry he will
pull her arm and guide her to the stove. Oscar was also observed to not turn his head to sound and
look when his name was called. Oscar did not look when his mother or the clinical team called him.
Oscar was not able to imitate simple sounds such as "Ma" "Ba", and "Da." Oscar was observed to
not know his body parts, such as nose, eyes, and head, each time he needed physical prompting.
Finally, Mom reports that Oscar understands simple functions such as a bathroom is for toileting &
bathing; the table is for eating; and the TV is for
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Jigsaw Puzzle Essay
Jigsaw Puzzle" Blueprint Overview The first step in putting the Seven Principles into action is to
notify your patients that you are transitioning into an integrative medicine practice. I believe it is
important to actually give a written letter to your patients including the 7 Principles in your mission
statement. Your patients can make the decision if they are willing to accept the responsibility for
their own health care utilizing your expertise as their educator by signing this form. I also ask them
two questions – are they willing to be patient to heal on the body's time clock (principle #7) and are
they willing to plan for the costs of wellness into their monthly budget. Many patients (and
providers) have become accustomed to the "quick fix" that pharmaceuticals create in covering
symptoms. Healing at the root level often takes much more time. I point out we all will ... Show
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In putting together a four sided jigsaw puzzle, we first focus on putting the outside "straight edges"
together first as the foundation. The right sided edge represents evaluating and restoring blood flow,
the top edge is the support of the pituitary / HPA axis hormonal system, the left edge support of the
digestive system, and the bottom or foundation is detoxification. After the edges are supported, we
move to the inside of the puzzle restoring deficiencies that the body needs and removing barriers to
healing. Deficiencies can include nutrients such as vitamin D, iodine, magnesium, phosphorus,
silicon, mitochondria support (coenzyme Q10, l–carnitine, d–ribose), and even sometimes
bioidentical hormones such as thyroid, estrogen, progesterone and testosterone. Barriers that may
need to be addressed include heavy metal exposure, consumption of chlorinated drinking water,
unhealthy diet/gluten sensitivity, lack of exercise and cigarette
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The, Loss, And Isolation Of The Novel ' The Twelfth Tale '
The theme of The Thirteenth Tale is one of the major key points that makes the story feel the way it
feels. There are deep elements that come together to make this dark melancholy outlook throughout
the story. Many of which are the biggest contributor's is how the story portrays death, Jane Eyre,
loss, and isolation of the characters within the world.
By far the biggest contributor to the theme of the book would be death. Death is deeply explored
when Margaret discovers that she has a dead twin and when Margret also mentions death within
stories is what makes them interesting to her "I read old novels. The reason is simple: I prefer proper
endings. Marriages and death." Margret's Story P. 29 She also believes that writers have a way of
staying alive even when death comes for them "Yet for some there is an exception for this
annihilation. For in the books they write they continue to exist." P. 29 Death builds on the story, like
a puzzle. Each death is like a puzzle piece that helps put the full story together. The beginning of the
puzzle of Ms. Winters starts with George. George took care of Isabelle and catered to all her needs,
never denying her of anything, making her grow into an unstable person as she became older. After
attacking Isabelle after she threatened to be with Roland, taking her away from him, he died from
septicemia, an infection. The next death would be Isabelle's years later after being in a mental
facility and getting the Flu. Next would be Charlie, after
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Literature Review: The Educational Value Of Crossword...
Chapter three : literature review
3.1 Definition of Vocabulary: There are various definitions of vocabulary. One of them is vocabulary
is a total number of words in a language, list of words with their meanings1 . From these definitions,
the writer concludes that vocabulary is number of word or phrases which has meaning that are used
in spoken or written language. Richard and Renandya said that vocabulary is component of
language proficiency and provides much of the basis for how well students speak, listen, read and
write. 1 Oxford Learner's
Dictionary (Oxford University Press 1991)
2 Vocabulary is part of language component and list of words that have been used by people to
communicate. According to Hornby, vocabulary is the total number of words ... Show more content
on Helpwriting.net ...
–italian style puzzle .
–barred puzzle .
–rebus puzzle .
–coded (code breaker) puzzles .
3.8
The educational value of crossword puzzle :–
The educational value of crossword puzzle does not consider under the fun or enjoyment parts of the
life only . No it is teaches such many aspects , the first of them is the educational part of life (teach
ing and learning ) it may help the teachers to get a good simple and suitable way to present the skills
for the young learners , whereas that it should develop the level of vocabulary for older students.
Now days the technology is going to be more advanced to get all over the world by computers,
programs and to discover the useful crossword puzzle maker , that leads the teacher in the teaching
unit and students in the learning unit . Why? To create crossword puzzle that support the classroom
instruction , teaching and learning for whole the levels.
The educational value of the crossword puzzle effect many teaching learning skill ereas :
1–Vocabulary building .
2–Spelling skills .
3–Reading skills .
4–Word comprehension skills .
5–Dictionary skills .
6–Reasoning skills .
Thank you
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Why Are Crossword Puzzles So Popular?
Why Are Crossword Puzzles So Popular?
It is said to be the most popular word game in the world. Introduced in the 1910s, the crossword
quickly became an international sensation. Today, they can be found in newspapers across the globe,
as well as bookstores and mobile devices. Some may wonder why it is that such a simple game has
maintained popularity for over a century. Maybe it's because we love mysteries, maybe it's because
we love challenges, or maybe it's because the game is perfectly engineered for the human being's
enjoyment. Whatever it is, it definitely works and will surely continue to work for a very long time
to come.
Ease to Access
Crossword puzzles are easily accessible, as they can be found in any newspaper or be played on any
smartphone. If you suddenly feel the urge to play one, then just grab the closest newspaper and flip
to the puzzle page. Even if you're not in the mood to do one, if you accidentally fall on the puzzle
page, often times you'll find yourself doing a crossword. With mobile devices being so prevalent in
today's society, in seconds you can download and start playing a crossword puzzle game. In
addition, getting access to crossword puzzles is normally free. The combination of them being free
and easily accessible helps to ... Show more content on Helpwriting.net ...
If you visit any retirement home, you will see plenty of newspapers, and if you flip to the puzzle
page, you'll find completed crossword puzzles. Elderly people grew up in a time where the
crossword puzzle was even more popular than it is now. At the time, one of the main reasons
crossword puzzles were put in newspapers was to entertain people during blackouts. They've also
been constantly told that doing crosswords will help their brain. When the youth become the elderly,
it will be interesting to see what activity they turn to for fun; it's hard to imagine them playing video
games all
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Department Of Computer Science : Project Supervisor
Department of Computer Science
CO7201–Msc Individual Project
Project Supervisor: Dr Michael Hoffman
Second Marker: Dr Stuart Kerrigan
WORD COUNT: 3008
1 Table of Contents
2 DECLARATION 3
3 INTRODUCTION 4
4 PROJECT AIM 5
5 BACKGROUND 5
6 MOTIVATION 5
6.1 Advantages of Multiplayer Game 6
6.2 Existing Application 6
6.3 New Application 7
7 OBJECTIVES 7
8 CHALLENGES 7
9 REQUIREMENTS 8
10 TECHNICAL SPECIFICATION 8
10.1 For Development 8
10.2 For Application 9
11 TECHNICAL REQUIREMENTS 9
12 BACKGROUND MATERIAL 9
12.1 Multiplayer game concept 9
12.2 Google API's 9
12.3 Android 10
12.4 ANDROID STUDIO 11
13 READING LIST 11
14 WORK PLAN 11
15 DISSERTATION OUTLINE 15
References 16
2 DECLARATION
All sentences or passages quoted in this report, or computer code of any form whatsoever used
and/or submitted at any staged, which are taken from other people's work have been specially
acknowledged by clear citation of the source, specifying author, work, date and page. Any part of
my own written work, or software coding, which is substantially based upon other people's work, is
duly accompanied by clear citation of the source, specifying author, work, date and pages(s). I
understand that failure to do these amounts to plagiarism and will be considered grounds for failure
in this module and the degree examination as a whole.
Name: UDITI SHARMA
Signed: UDITI SHARMA
Date: 31–07–2015 3 INTRODUCTION
This report serves as an interim report for the development of the project
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Exploring Different Types of Video Games Essay
Video games in today's society have become very popular. Every new game that comes out to be
played and conquered by the average gamer has its own category. There are several other types of
genres of games that people play but because of big hit titles and the new popular game systems like
the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a
game they have never even heard of before. Every game has its own storyline and own way of how
it unfolds and where the game ends according to game play. Some of the biggest reasons people
sway to certain genres of games is because of the game titles released under them and the demand of
people who want a good game under that category. The top three most ... Show more content on
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Unlike action/adventure games, people don't have to run to a particular spot in the game to get that
special item they wanted, instead, they just simply unlock it when he or she has accomplished the
necessary requirements to get the item.
Action/Adventure categories of games are very unique. These types of games generally feature
long–term obstacles that must be overcome using a tool or object that is acquired at the beginning of
the game. These types of games are generally a more item gathering, simple puzzle solving, and
combat game. Games such as Assassins Creed and Ratchet and Clank are perfect examples of this
category of games. Assassins Creed is a bit more puzzle solving and more stealth like than Ratchet
and Clank whereas Ratchet and Clank is more of an action pack filled game with more item
gathering and small obstacles along the way encountering combat in every turn that is made.
Another famous action/adventure game would be Super Mario. The perfect storyline of saving a
princess and while looking for her one would encounter different but strong enemies in each level he
or she would go in; along the way he or she would also benefit from picking up certain items and
having to complete certain obstacles to obtain that item that does later on become very handy when
used it at the right time. Role–playing games play similar to action/adventure games but has a much
more difficult way of how the game is completed.
RPG's or role–playing games
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Rich Man Toys Research Paper
Rich Mans Toys Review
Genesis Gaming launched nearly a decade ago, but in that time it hasn't really been able to dent the
online slots market. The developer has pretty much spent the best part of 10 years floating under the
radar, but considering how quickly the production line has been churning out tiles as of late, they are
now making a play to improve market position. Focusing on delivering something a little more
highbrow, the latest game from Genesis Gaming comes in the form of Rich Mans Toys.
Rich Mans Toys is a game that is as obvious as you are ever going to get with a slot game name.
Super yachts, big cash, and plenty of champagne are the calls of the day here, but does high–end
imagery alone make this game worth playing? The following ... Show more content on
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Whenever you are playing the game, no bonus round means that you always have this feeling that
you are spinning the reels with the handbrake on.
Looking at what bonus features are included in the game, it's a case of the classics, as both wild
symbols and free spins are in effect. The luxury home is the scatter here, with it needing to appear 2,
3, or 4 times to grab some free spins. The wild is the popping champagne icon, with it working the
exact same way as it does in other Genesis Gaming titles.
All effort, little reward
Rich Mans Toys has another drawback with its controls, as the game is cumbersome to navigate
even at the best of times. We don't quite understand why Genesis Gaming continues to push forward
with the multi–screen control panel approach when it clearly doesn't work.
Slowing the gameplay process down, we can only wonder what game Rich Mans Toys might have
been if it had a streamlined control panel.
Live the high life with Rich Mans
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Company Brief Of Madrat Games
Company brief
MadRat Games was started in 2010 as an ally to a patient and joyful form of parenting. Through its
innovative games, MadRat helps each child discover themselves, and become calmer, wiser and
happier.
Founders ' bio
After studying in IIT & Carnegie Mellon University, Rajat & Madhumita wanted to do something
beyond the obvious and contribute towards the betterment of society. They started teaching young
children at Rishi Valley School. Teaching kids for four years through games, without a single
textbook, inspired them to use this 'power of play' to change the world of children's engagement
options. And they dared to dream a dream of making engaging and meaningful games for the kids.
After years of dedication, research and brainstorming MadRat became a reality.
Products
MadRat has designed games for children in almost all age groups. While the idea was seeding, a lot
of study & research took place. Talks with parents, children, teachers, facilitators, etc., laid the
foundation for the ideas that were about to take shape.
Madzzle
Madzzle, designed for children between 7–11 ages, is a universe of engaging games which explore
the most exciting worlds on our Planet & beyond! It is the World's First Roll–Up Puzzle™ with
patent pending Zero Gap™ Technology.
1) Madzzle – Bermuda Triangle
Madzzle is World's First Roll–up Puzzle with a patent pending zero gap technology. Madzzle
Bermuda Triangle takes you the deep blue underwater world of the Bermuda Triangle. It's a
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Past Memories Frosts Of Cole Matthews ' Mind
Past memories hinder in the hollows of Cole Matthews' mind. And yet, an inspiriting element echoes
in the shadows of his beliefs. Can "change" bestow an ingredient of happiness or derive a recipe for
disaster? Ben Mikaelsen's, Touching Spirit Bear pertains the prospects of Cole Matthews– a minor
whose emotions are misinterpreted. Cole's mind is challenged with a dilemma of thoughts, that
obscure his path to prosperity. Nevertheless, several individuals enlivened Cole in acquiring a sense
of positivity amongst himself. This has paved the path for a pivotal element to arise in the novel:
change. Change, a major theme is displayed in the novel, as Cole's persona has altered due to the
attitudes depicted by various identities and ... Show more content on Helpwriting.net ...
He doesn't want to be mean.." "(168). This displays the transition of Cole's negligent to virtuous
nature. Also, this transition connects with Edwin's continuous support for Cole. In accordance with
the Teslin Tlingit Council, Edwin establishes a correspondence with the environment. Cole reflects
on Edwin's guidance about the Circle of Life, while being attacked by the Spirit Bear. Prior to the
incident, Cole mentioned, " "If I saw a Spirit Bear, I'd kill it" " (18). Upon hearing Cole's comment,
Edwin responds, " "Whatever you do to the animals, you do to yourself..." "(18). Edwin 's
counselling is in relation to the Spirit Bear incident, as Cole is disheartened by the dead baby
sparrows. As Cole stared at the tiny bodies, sadness flooded through him. The sparrows were so
frail, helpless, and innocent. They hadn't deserved to die. Then again, what right did they have to
live? This haunted Cole. Did the birds' insignificant little existences have any meaning at all? Or did
his (82)? This portrays that Edwin's guidance impacted Cole's thinking, as Cole gave thought to his
life and the baby sparrows' lives. Edwin has affected Cole personal growth, due to his societal
influences and suggestions. Garvey bestows a symbol of trust upon Cole, and acts as Cole's
guardian, therefore changing Cole's vulgar features. Garvey instills the principle of trust in Cole, as
he provides Cole with
... Get more on HelpWriting.net ...

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The Characteristics Of Crossword Puzzles And Dementia

  • 1. The Characteristics Of Crossword Puzzles And Dementia Crossword Puzzles and Dementia It is often said that puzzles do many good things for the brain. They are challenging and force people to actively think. With the rise of dementia in America, public interest in finding a cure or prevention method has increased. Scientist and academics are now constantly attempting to solve the issue. A hypothesis that many of them have, is that doing cognitive stimulating activities will prevent the onset of dementia. There have been several studies on crossword puzzles and whether or not they can prevent cognitive decline. Their popularity in society combined with their accessibility and low cost have made them a point of interest. Despite numerous studies, scientists haven't been able to reach a consensus ... Show more content on Helpwriting.net ... What To Do? There are two different claims: it helps fight dementia and it doesn't help fight dementia. Each side has compelling arguments and supporting evidence for their claims, which makes coming to a conclusion about the issue quite difficult. You can read and analyze the studies published and attempt to come to a conclusion yourself, but doing this isn't easy. These studies are very complicated and it's the leading minds in the researchers' respective fields conducting the experiments. It may be difficult to understand and properly analyze what they've done to come to the conclusion they have. Doing crossword puzzles may or may not help fight dementia. If it does help, then it's recommended that you do them, of course. If they don't, then you don't have to do them in order to maintain your cognitive abilities. The issue is that there is no clear answer. With that being said, considering we don't know if cognitive training works, you should do brain–training exercises like crossword puzzles. The reason being is that there is no disadvantage in doing ... Get more on HelpWriting.net ...
  • 2.
  • 3. Descriptive Essay : Stepping Stones Over Boiling Water Environment scenes require players to use their skills and intellect to overcome some aspect of the world around them. These scenes will often test the leadership, inventiveness, and teamwork of players. Each challenge is designed to mentally challenge the player while physically challenging his or her character. Crossing linear environment or terrain obstructions with impassible terrain on both sides are a staple challenge used by writers because this simple premise can be combined in hundreds of different ways to challenge the characters. Players will need to discuss order of crossing and how to deal with people who fall in. Having the knowledge of climb, swim, or leaping, the abilities bounding, or flight, or the ritual bridge will help ... Show more content on Helpwriting.net ... This is a very common defense measure in sci–fi space stations. Drafting Physical challenges on adventures should not be too complicated because complicated challenges delay parties. They may disrupt the rising action and even frustrate the players in an out–of– character manner. When blocking a linear path (such as in a moving adventure) writers must be careful that every person can have a way to get through it. For example, don 't make a tunnel that is only two foot wide, because there will be people who cannot get through it. Webs and razor wire used on a linear trail should require characters to step high or duck down, but should never force player characters to crawl through the dirt. Often a physical challenge is combined with weaker combat monsters. Many of the basic physical challenges are too easy when encountered alone, but when combined with simple monsters like ill– trained goblins throwing rocks or mundane bats they become very challenging, as characters have to divide their attention between the challenge and the adversaries. Investigation Scene Investigation scenes provide players with a series of clues that when added together provide information on plot issues. Clues are conveyed by the roleplaying of cast characters and by knowledge notes that are placed around the scene on in–play items, tracks, and other evidence. The players must leave the investigation scene with a clear understanding of exactly what has happened. ... Get more on HelpWriting.net ...
  • 4.
  • 5. Teaching Principles Of The Game Teaching Essay 3. Teaching principles in the use of the game teaching If teachers want to play a better role of game teaching, they must focus more on the following points. First, game contents and methods require national design. Based on game teaching, teachers will reasonably and flexibly arrange teaching activities, avoiding excessive interference on students. Through a series of activities, students' attentions are kept so that the whole learning goes toward the direction of teaching principles. Second, game teaching is more difficult to organize in the classroom because of students' lacking autonomy, and the classroom will become confusing. All of these should be taken into full consideration while designing class activities. Usually there are five principles that should be noticed(Chen Shuting,2008). 3.1 Objective principle English classroom games should have a clear purpose. While designing a game, teachers must be very clear about the purpose of the game is to let students master something. The objective of the game is not only to activate atmosphere to make students feel at ease, but also allow them to obtain knowledge, making the game serve the purpose of language training, pronunciation correcting, grammar consolidating. The design should be combined with teaching purpose of the game, and the game's designing and carrying out have to stick to the teaching content. Thus, the design of the game must run through the theme, lest students only remember the game but not knowing what ... Get more on HelpWriting.net ...
  • 6.
  • 7. The Puzzle Of The 15 Puzzle We have all seen the modern form of the 15 puzzle as children. (Temporary) The puzzle was initially constructed with 15 removable blocks and the challenge was to start with the blocks in the arrangement where 14 and 15 are switched (as shown in the figure below). In the 1870's the impish puzzle maker Sam Loyd offered a thousand dollars to anyone who could solve the puzzle. He writes of how he "drove the entire world crazy." People became infatuated with the puzzle and ludicrous tales are told of shopkeepers who neglected to open their stores and of a distinguished clergyman who stood under a street lamp all through a wintry night trying to recall the way he had performed the feat (S. Loyd, Mathematical Puzzles of Sam Loyd).The reason for this madness was that the puzzle had no solution at all. (2) It is impossible to pass between (1) and (2) by sliding the pieces. The proof of this is very interesting and it follows from group theory. Each move of the puzzle must involve switching the empty space and some other adjacent piece. For the sake of convenience,let 's number the empty space 16. Now every move can be written as a transposition(a 2 cycle). For example the sequence of moves can be written as a product of transpositions (12 16)(15 16)(11 16)(12 16) where we are following the usual convention of composing functions from right to left. So, to create (2) we must be able to represent (14 15) as a ... Get more on HelpWriting.net ...
  • 8.
  • 9. Research Proposal for Candy Crush Proposal of market research plan for "Candy Crush" A) Background Information 1. Product Introduction "Candy Crush" is a popular smartphone application launch by King.com on 15th November. It was original an application launch on social platform, Facebook. It is a puzzle game which requires you create rows or columns with three candies of the same color to remove them. Removing 4–5 same color candies at the same time can create special candies with different functions. Combine the special sweets to create spectacular effects that crush even more candy. Players will be given a variety of puzzling objectives as they work their way through the levels available at launch, slowly thinking about their next move and how it's going ... Show more content on Helpwriting.net ... The first one is the company website, King.com. As there are some researches already done by the company itself which is useful to this research and the data was uploaded on the website, so a lot of useful information should be found on it. The second one is the research done by several mobile app research teams such as Xyologic that do research on smartphone application download rate. The data collected from these two sources is valuable to the research because it is used to access the acceptance of Candy Crush as the numbers show the popularity of the product. 2. Primary Research For doing primary research, only survey will be used. However, the questionnaires will be distributed through two channels, online questionnaire and printed questionnaire. The target respondents will be the people owning a smartphone or tablets who in different age group in both genders. Facebook is an important platform for us to distribute the questionnaire, setting up event, inviting people to do the survey is very effective and efficient. However, it is hard to reach the people who do not have a Facebook account or we do not know their accounts. Therefore, the printed version is necessarily needed. We can distribute the questionnaire to our schoolmates, family, teachers and so on as long as they are within our target requirements. The reason why choosing survey for collecting the primary data is it is the most effective way of getting feedback from the users. To fulfill ... Get more on HelpWriting.net ...
  • 10.
  • 11. Puzzle Person Puzzle pieces are only bits of cardboard until someone comes along to connect them. Just like this, one measly story would only scratch the surface, disclosing a mere peripheral view of my behavior at one time. You must first examine the people who influenced my character to catch a glimpse of my actual personality. Without every piece, how will you ever know what picture they will form? My puzzle begins with my grandma, Nannie, who was diagnosed with cancer. She slowly lost her personality and autonomy as the tumors grew, and became more of a stranger every day. This is not another sob story though, it was actually a pivotal part of my life. I lost someone who meant the world to me. There was no heads–up, nor could my parents fix the problem this time, as my younger self was accustomed. Instead, I stepped up and took care of my Mom, staying with her on those nights when she just needed to vent her feelings. ... Show more content on Helpwriting.net ... As a fraternal twin, it was a struggle figuring out my identity because Alyse and I share countless characteristics, from mutual interests to birthdays. Yet I refused to let this wave of insecurities swallow me whole, and instead used our unmatched bond as an opportunity to thrive. For instance, she worries about her appearance, but I use my level–headed attitude to keep her from succumbing to this self–doubt. However, it is not a one–way street, since Alyse taught me how to fearlessly communicate with others. In the end, we are yin and yang, polar opposites who balance each other out in ways that strengthen us ... Get more on HelpWriting.net ...
  • 12.
  • 13. Mission Objectives Of Jazzpunk Jazzpunk opens with your character, Agent Polyblank, receiving a mission from his superior "The Director." The mission involves infiltrating the Russian consulate but this game is no Splinter Cell. Set in an alternate reality where the Cold War is still raging, Polyblank must deal with robots, spies and some of the strangest gadgets ever seen in a game. The creators cite comedy films such as Airplane and Naked Gun as major influences on the gameplay so if you are expecting any type of seriousness from Jazzpunk you are in for a shock. You are given an overall objective for each mission that is started by swallowing Missionoyl pills by the way, but after a level starts you are left to your own devices. I strongly suggest that you actually ignore your mission objective for as long as possible and explore the environments otherwise you will miss out on some of the best elements that the game has to offer. What I love about Jazzpunk is that it is totally unpredictable. As you wander around the levels and interact with the environment you never know what is going to happen next. One minute you might be helping a frog to hack into the Wi–Fi of a coffee shop and the next shooting champagne corks at enemies in a Quake deathmatch style mini–game called "Wedding Quake." It is a surreal but thoroughly enjoyable experience that had me laughing ... Show more content on Helpwriting.net ... Jazzpunk is definitely worth at least two playthroughs if you want to experience everything. I really wish that I could say more about the game but doing so would ruin some of the surprises that it has in store. I would have loved to see a few more locations in the game but really enjoyed the ones that are on offer. If you are not a fan of spoof comedy films and cartoons the humor in Jazzpunk is probably not going to appeal to you but everyone else should definitely check it ... Get more on HelpWriting.net ...
  • 14.
  • 15. Who Is Portal: Fact Or Fiction? With its unique, interactive, and even shocking storyline, minimalist gameplay, and plot twist, Portal creates a game experience like no other video game. While the gameplay is rather simple, the game itself is rather brilliant, especially with its storyline. Portal also introduces aspects of gender issues and feminism, with the only playable character being a female. At its core, Portal is a game made up entirely of puzzles, increasing in complexity as the player passes each level. Each level or puzzle is surprising, focused, and concise. The basic mechanic of Portal is simple but brilliant. It is a first person shooter game and you are playing as the main character and are equipped with a Portal gun. The Portal gun makes essentially makes ... Show more content on Helpwriting.net ... Portal effectively adapts and even reinvents the first person shooter aspects of its genre in a manner that empowers females and a feminine character rather than subjugating the female to objectification by the male gaze. Typically the playable first person shooter characters in games are men, and even if there is a female option, she seems to serve towards the interest of men and is most likely scantily clad and very sexualized. Chell is wearing an orange jumpsuit and is by no means sexualized. As the player, you aren't even aware that you are playing as a female character until well into the game when you see a glimpse of yourself through a portal. Portal creates a game experience like no other video game, and in turn sets itself apart from so many other video games and especially first person, and first person shooter games, with its interactive gameplay and puzzle solving, unique storyline, shocking plot twist, and use of a non sexualized female main ... Get more on HelpWriting.net ...
  • 16.
  • 17. Notes On Bloom 's Connection Puzzles Bloom's Connection Puzzles a. The course content I would use this strategy for would be in Social Studies. However, this concept could be applied to any area that would be taught in the eighth grade. b. The learner will identify significant events, people, and documents in the major eras of United States history. c. This selected activity would work well for this content because it will allow the students to explore different areas of a topic to help finish the puzzle. My thoughts are that this would be an ongoing project that might take several days, weeks, or even the entire year as the students explore United States history. My vision for this activity is to use puzzle pieces that are color coded. One specific color for who, what, where, when, why, and how. The start of any puzzle column could be any color and will be created by either the teacher or the student. The students and teachers will then finish the puzzle column with as many different puzzle colors that are possible that will help to explain the original puzzle piece. For instance, I might start with a who puzzle piece with the name Rosa Parks. The students would then search that person to find how further information to place on connecting color coded puzzle pieces. Another start might be a what with Stamp Act written on it. The students would then find out further information to finish the puzzle. Each column of the puzzle pieces would sit side by side to create a larger puzzle of our United ... Get more on HelpWriting.net ...
  • 18.
  • 19. Puzzle Of Motivation In this video, Dan Pink addressed "The puzzle of motivation." Daniel H. Pink is a leading business thinker and the author of five books written about work, management, and behavioral science. He was also a host of the TV program named National Geographic Channel. He grew up in the small rural town of Bexley, Ohio. He graduated from Bexley High school in 1982, and attended Northwestern University. Pink got his Bachelor of Arts degree in there. In 1991, he also obtained his Juris Doctor degree from Yale Las School, but his grades were not good. After graduation, he decided not to practice law, and served as several positions in politics and economic policy. From 1995 to 1997, he was chief speechwriter for Vice President Al Gore, but in 1997, ... Show more content on Helpwriting.net ... Pink also has been acclaimed by many people and organizations. In 2009, his presentation on The Puzzle of Motivation has been selected as one of the 10 most–watched videos of all time. In 2013, one of the Pink's books won the American Marketing Association's Berry Book Prize. Also, in 2015, Dan Pink was nominated as one of the 10 most–influential management thinkers in the world. In his presentation, he focused on intrinsic motivation which is essential for people living in the twenty– first century. He said that extrinsic motivation cannot affect the results anymore. He supported his idea with the candle experiment. After his talk, I was impressed by his idea. It was perfectly same as what I have thought from the past. These days, many people are living under stress. Some workers do not know why they have to do their work, and some students do not know what they have to do in the ... Get more on HelpWriting.net ...
  • 20.
  • 21. Speech Steve Jobs Speech At Stanford's 2005 graduation Steve Jobs spoke to some of the brightest young men and women in the country. Stanford's graduating class of 2005 heard an inspiring and compelling speech split into three stories from Steve Jobs life. Steve Jobs used metaphors, repetition, and antithesis creating an inspiring and compelling argument to never give up on finding and doing what you love. Steve Jobs split his speech into three stories. The first one was about "connecting the dots."The whole story is a metaphor having dots stand in as actions that you have done and will do. He also points to how it is "impossible to connect the dots looking forward when I was in college.But it was very, very clear looking backward 10 years later."This is elaborating on the previous metaphor. This states that the actions, dots or in Steve Jobs's case the typography class, at the time seemed to have no clear purpose. However, later on, you can see how it connects to something else that you have or will do.In Steve Jobs' case, the typography class lead to the Macintosh having different fonts. In his second story he, talked about love and loss, explaining what happened when his own company, Apple, fired him, only to have it help in. "It was awful tasting medicine, but I guess the patient needed it."In this metaphor, he has medicine standing in as being fired from Apple, the awful tasting being how it felt, and him needing it because it helped him. He followed up that metaphor with another one, ... Get more on HelpWriting.net ...
  • 22.
  • 23. How Diversity Is A Unique And Beautiful Final Project "Puzzle My World" is the lesson that I will teach to kindergarten students in Social Studies. "The Big Idea" in my conceptual lesson plan is "Diversity"; how the ideas of many different people and cultures can come together to make something wonderful. I plan on basically making a puzzle of all the different kids who each put their original ideas and personalities on each puzzle piece to make it a very diverse and beautiful final project. I believe this will help kids understand that diversity is a wonderful part of living in America, because no two people are exactly the same. I was inspired by this because of the art piece I saw that showed many different colored triangles that all fit together to make one wonderful work of art. When I saw it, it instantly reminded me of a classroom, or a family. After realizing this I believe that this specific lesson will be very beneficial in teaching diversity. The TEKS involved will be 113.11 (A1, A5). TEKS 113.11 A1 states " Students explore state and national heritage by examining the celebration of patriotic holidays and the contributions of individuals". Many children this young do not understand that we are not all from the same place. In kindergarten, before going to school, they may have only talked to family, and some friends from Pre–K; this doesn't give them much sense of where anyone is from or their cultures. Although some parents at home try and teach their child that being different, or being the "minority" is not ... Get more on HelpWriting.net ...
  • 24.
  • 25. Gender Roles And Kids Toys Essay Gender Roles and Kids Toys In David Barry's article, Guys vs. Men, he discussed the differences between "guys" and "men". This article made several valid points, including that guys will try and out perform each other where sports are concerned and that the space shuttle is the ultimate guy toy. My question is why do only guys play with all the neat toys? Part of the answer to this question might be that men are encouraged to play with hi–tech toys while girls are given a Barbi doll or a toy oven. The best time to see how these differences are encouraged by our society is during the Holiday season. The toys I have seen for boys are mainly Star Wars action figures or Nintendo 64 games. The toys advertised for girls were mostly easy ... Show more content on Helpwriting.net ... In the 1950s that was a logical assumption, but in the 1990s more women work outside of the home. In 1959 the percentage of women working that were 20 years or older according to the U.S. Bureau of Labor was 36.3%. In 1997 the figure is 58.5%. For men in 1959 the figure was 83.3%. For men in 1997 the figure is 74.2. With the increase of women entering the work force it would be more logical to focus on toys that might encourage the child to develop an interest that could turn into a career. Even though I would encourage young girls to play with other toys besides Barbi, I am not recommending that boys be encouraged to play with dolls. Even computer games are designed with gender in mind. A new computer game that was just released is a Barbi game where the girls go shopping with Barbi and she can be programmed to call them by name. I absolutely shudder every time I see this game advertised on T.V. The games that are aimed at the boys are football, hockey, or Star Wars games. As boys grow into men and girls grow into women the computer gaming industry begins to focus more on the male population. It is challenging to try and find a game that is not directed at men. The type of bias can simply be having a male figure that is designated as the player, this is a technique that The 7Th Guest employed, or a game that thrives on violence and has very little plot line. The one game that I came across that actually had ... Get more on HelpWriting.net ...
  • 26.
  • 27. Lab Report on Reaction Time A. Introduction Title: The effect of reading Shakespeare on reaction time Research Question: Does reading a passage of Shakespeare decrease a person's reaction time while completing a puzzle? One day in class, I was reading an interesting article about how people who read and are exposed to Shakespeare and Wordsworth and other renowned writers have better brain activity, attention spans, and can have more moments of beneficial self–reflection. In the article, scientists and psychologists at Liverpool University monitored the brain activity of subjects as they read poetry or prose by Shakespeare, Wordsworth, and T.S Eliot. They also tested the subjects after they had translated the old time texts into a more modern and straightforward ... Show more content on Helpwriting.net ... Give him heedful note; For I mine eyes will rivet to his face, And after we will both our judgments join In censure of his seeming.] VI. Method: Ask a subject to complete a one hundred piece puzzle Time them Record the time when finished Have the subject select a different on hundred piece puzzle Have the subject read the passage from Hamlet Ask the subject to complete the second selected puzzle Time them Record the time when finished B. Data collection and processing: I. Raw Data: Subject Number Recorded time for first puzzle Recorded time for second puzzle (having completed the Shakespeare reading) 1 35 minutes and 39 seconds 56 minutes and 55 seconds
  • 28. 2 22 minutes and 50 seconds 17 minutes and 25 seconds 3 22 minutes and 23 seconds 20 minutes and 16 seconds 4 30 minutes and 29 seconds 28 minutes and 02 seconds 5 26 minutes and 40 seconds 19 minutes and 40 seconds 6 19 minutes and 44 seconds 18 minutes and 36 seconds 7 28 minutes and 21 seconds 26 minutes and 58 seconds 8 29 minutes and 27 seconds 20 minutes and 42 seconds 9 34 minutes and 38 seconds 28 minutes and 44 seconds 10 33 minutes and 07 seconds 31 minutes and 36 seconds Uncertainty: +/– .5 seconds III. Processed Data: This table below shows the original times converted into seconds, for the purpose of not having to round numbers and equal calculations. (number of minutes x 60) + number of seconds Subject Number Recorded time for first ... Get more on HelpWriting.net ...
  • 29.
  • 30. The Vs. World : Why Video Games Are A Good Thing Redstone vs. World: Why Video Games are a Good Thing Video games have become a common pastime for children and adults of the modern world. However, there is widespread concern that children are becoming violent due to these virtual realities. There is a large amount of "grey area" in this subject, where the lines between right and wrong become blurred by confusion and misinformation mixed with uncertainty and big business marketing. The virtue of video games is being discredited or shunned by people who are against violent ones. A study was performed at the University of Wisconsin–Madison pertaining to the benefits of video games ("University of Wisconsin–Madison; Study Finds Violent Video Games Provide Quick Stress Relief, but at a ... Show more content on Helpwriting.net ... Most of the games which people obsess over banning are violent or vulgar, and they are rated as such. Most have ratings of "M for mature." This means that one must be at least seventeen years of age to purchase them. Therefore, the question is, how are children and young teens getting a hold of these M rated games in the first place? The problem must stem from the parents. To quote Morian Morgan, a head teacher in South Wales, "[i]t is up to parents to ensure that the guidance is followed and children are protected" (qtd. in "The Headteacher: Violent Video Games have a Negative Impact on Children"). If anti video game activists want to point fingers at anyone, it should be parents, rather than game designers. The game designers have every right to produce these games, as long as the proper restrictions are put in place, and it is not their fault that children are obtaining these games. If the parents of the children knew, or cared, about what was in the games that they were buying for their kids, they might think twice about it. Further, if a person is above the age restriction, or is an adult, they should be able to play what games they wish; as, a person of that age should have a significant sense of reality In fact, many games, that some would consider violent, are actually perfectly harmless. The majority of this category is made up of un–realistic games. These are games which ... Get more on HelpWriting.net ...
  • 31.
  • 32. Clive Barker's Hellraiser: The Lament Configuration Gift When we think of puzzles, we think of riddles, mazes, and toys to challenge our minds to the deepest depth of knowledge to solve the puzzle. In more modern form puzzles we think of toys that are children play with, but what happens if the puzzle was formed of a box? When we think about puzzle boxes, we think of harmless wooden toy's that children amused themselves for countless hours at a time. Simple toy no one can think of a person that solves one of these puzzle boxes can do any harm? In the case of Clive Barker horror classic masterpiece Hellraiser when the person solves the Lament Configuration puzzle box they are given a prize that is literally out of this world. Barker the creator of Hellrasier is a gorily, Carnatic, bloodbath, and with a hint of sadistic bondage, that will make you never want to buy another Rubik's cube again. ... Show more content on Helpwriting.net ... Barker depiction of carnal pleasures of the flesh can be seen with his creations of an ancient demonic sadist race known as the "Cenobites". Deformed, mutated, demonic creatures led by their leader named "Pinhead" played by Doug Bradley, once summoned the Cenobites embark on a quest on whomever, summoned them to eternal damnation by torture for all eternity. Not only is this film about sadistic torture by demonic deities, Barker also portrayed adultery, murderous cannibalistic sacrifices, human resurrections, and tons of blood that will make any vampire ... Get more on HelpWriting.net ...
  • 33.
  • 34. Scholarship Essay Growing up I have always enjoyed working on puzzles. This hobby has shaped the way I view and approach many of life's situations – as puzzles to be solved. Some are more difficult and consequential than others, yet I try to adhere to a single principle regardless of how simple or complex the issue: the process of finding and connecting each piece is just as important as the final, complete picture. Applying this puzzle analogy to the graduate education I am seeking, it is easy for me to see how many of my life experiences – the individual puzzle pieces – have come together to lead me towards a career as a healthcare provider. Many of these pieces are injuries from my youth. I was a very active child, playing many sports, and thus I unfortunately suffered quite a few injuries. Being active in sports, dance and karate while growing up, it seemed as if each season resulted in an injury. In high school, I required shoulder surgery and had to endure months of rehabilitation both pre–and post–surgery. Learning more about the human body, through my physical therapy, opened me up to the world of medicine. I began exploring the requirements and curriculum needed to pursue the appropriate degree to become a PT. It was through this research that lead me to the University of Pittsburgh, which is known for having one of the top programs in the field. During my senior year, I shadowed a PA in an internist's office. Before the day of shadowing had ended, I knew that this was the ... Get more on HelpWriting.net ...
  • 35.
  • 36. Ratchet Research Paper (U) Ratchet from the ratchet and clank series is probably the best hero out of any PlayStation game ever made. He is a Lombax mechanic from the planet Veldin. Him and his sidekick, clank, fly throughout the galaxy defeating villains that are trying to take it over or destroy it. Moving from planet to planet protecting them all the best he can. He and clank met up after Ratchet was working on his busted ship and Ratchet saw an escape pod crash land. When he went to investigate he found clank. (U) Ratchet has many different capabilities, he doesn't have any super power but he has many different weapons. All of his weapons are fantasy based and some of his weapons are tesla claw, morph–o–ray, and the Rhino. He also has many different gadgets that help him while he is on different planets. For every adventure Ratchet get new weapons, gadgets, and new friends. ... Show more content on Helpwriting.net ... Whether that being doing a side flip to dodge enemy attacks, or climbing structures to find what he is looking for. He is very calm in the face of danger and would rather crack and joke then freak out over the enemies he is about to face. He is very willing to do what needs to be done and stop when we knows he has won. Ratchet does not like killing and would rather stop his enemies and spare their lives rather than taking them immediately. He is very loyal to his friends and would do anything to protect ... Get more on HelpWriting.net ...
  • 37.
  • 38. Percival Bartlebooth Is An English Millionaire Percival Bartlebooth is an English millionaire who realizes as a young man that his wealth has doomed him to a life of boredom. He decides to study watercolor with Serge Valene for 10 years, although he has no talent for painting. Accompanied by a servant, he sets out on a 20 year voyage around the world with the intention of painting watercolors of 500 different harbors. The entire book is constructed like a jigsaw puzzle. Perec uses an apartment building in Paris as the background and writes 99 short chapters, in addition to a preamble that is repeated twice, and an epilogue, to detail each room as well as the lives of all the buildings' residents, past and present. When he finishes a painting, he sends it to a man who also lives in the apartment building, Gaspard Winckler. He is a puzzle maker who Bartlebooth hires to turn the paintings into 750–piece puzzles. When Bartlebooth returns from his travels he puts the puzzles back together in chronological order. The painting is then sent to the place where it was originally painted. There it is dipped into chemicals that eliminate every trace of the painting. However, Winckler made the puzzles too difficult, and Bartlebooth does not live long enough to finish all 500. As Perec writes in the last paragraph of the 99th chapter: "The black hole of the sole piece not yet filled in has the almost perfect shape of an X. But the ironical thing, which could have been foreseen long ago, is that the piece the dead man holds between ... Get more on HelpWriting.net ...
  • 39.
  • 40. The Puzzle Of ' 15 Puzzle ' N Puzzle is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing. The N–Puzzle is known in finite versions such as the 8–puzzle (a 3x3 board) and the 15–puzzle (a 4x4 board), and with various names like "sliding block", "tile puzzle", etc. [1][2] The "15 puzzle" is a sliding square puzzle commonly attributed to Sam Loyd. However, research by Slocum and Sonneveld (2006) has revealed that Sam Loyd did not invent the 15 puzzle and had nothing to do with promoting or popularizing it. The puzzle craze that was created by the 15 puzzle began in January 1880 in the United States and in April in Europe and ended by July 1880. Loyd first claimed in 1891 that he invented the puzzle, and he continued until his death a 20 year campaign to falsely take credit for the puzzle. The actual inventor was Noyes Chapman, the Postmaster of Canastota, New York, and he applied for a patent in March 1880. [4] The N–Puzzle is a board game for a single player. It consists of (N^2– 1) numbered squared tiles in random order, and one blank space ("a missing tile"). The object of the puzzle is to rearrange the tiles in order by making sliding moves that use the empty space, using the fewest moves. Moves of the puzzle are made by sliding an adjacent tile into the empty space. Only tiles that are horizontally or vertically adjacent to the blank space (not diagonally adjacent) may be moved. [2] The N–puzzle game provides a good framework for ... Get more on HelpWriting.net ...
  • 41.
  • 42. Labyrinth Research Paper What is the labyrinth? The Labyrinth is a complicated irregular network of passages or paths in which it is difficult to find one's way; a maze. Somethings that triggers cleithrophobia, is being inadvertently locked in a bathroom or other small room.One time that I have been trapped in this is when I was younger, I was trapped in my own labyrinth. I went through things nobody wants to go through. I went through depression when I was younger, I think that's why the way I am. I still have depression and it won't go away.Because I have PTSD a condition.One thing that may cause the feelings of being trapped in a labyrinth is a traumatic life event. Traumatic events always involve some aspect of being unable to get away from the past. Feeling stuck ... Get more on HelpWriting.net ...
  • 43.
  • 44. The Puzzle Of A Perfect Puzzle Everyone in this world seeks one thing; we crave it, and we revolve everything we do around that same goal. We all dream about finding that special place where we fit in like a perfect puzzle piece. We like to believe the idea that out there in the world there is some space in the puzzle of life where we, the missing puzzle piece, can fit flawlessly to perfect the world. Maybe that is an egocentric notion and just maybe we realize unconsciously that we are not that last piece which makes the puzzle perfect but we are instead one of the many pieces that where place together before. However, every single one of this puzzle pieces was made and constructed to fit together without a single flaw. But sometimes things happen and circumstances vary, some might even called these situations unfortunate but every now and then a piece is just not perfect. Have you ever gotten a puzzle piece wet? So wet in fact that it swells, it gets soggy and mushy, that even though you set it apart to let it dry while you put together all the rest of the pieces, it still won't fit. So you attempt to pound it down into its place and try to make your whole puzzle perfect but it still won't budge, it will stubbornly make itself different from the rest of pieces. You could beg and pray and ask for it to become normal, for it to go back to its natural state, but it won't be able to go back to what it once was. So at the end you realize, that you cannot change it, that this new state will be its new ... Get more on HelpWriting.net ...
  • 45.
  • 46. Golden Time Research Paper Golden Time The first time I stepped out of one reality and into one consisting only of a stretch of desert was in 2009. It was staggering. I felt a path being paved ahead of me. Not a road, but an everlasting guide to the way of life. The way to live a life. The waves of sand, holding this universe together, trampled my feet as I took each step further into this world of golden time. A new time zone. One in which time was measured by a sequence of dry, quiet sounds. The wind and the grains of sand synchronized to create a mirage of a tissue paper; I felt it cleanse me of the burdens my previous reality held. Thoughts began to float in my tumultuous mind. Quite often I would wonder how such a place could carry the stories of a million lives, and whether I would ever find my place among them. Each consecutive step I took presented me with ... Show more content on Helpwriting.net ... They are just pieces of the puzzle that the desert's travelers have been uncovering for centuries. To this day, I remember the moment I finally recognized the insignificance of the continuous worries that permeated my previous reality. I learned what holds true worth. Hundreds of lustrous stars appeared before my eyes, shimmering at me like the never–before–existing eighth wonder of the world. I felt as though my sense of direction had been restored, the stars lighting the path the sand was paving for me. Together, they gave me hope. What one may see as tragedies buried layer by layer beneath my resilient feet, I saw as delicate Saharan teachers. It is a desolate maze built to a perfect ratio of land and water, that challenges its contenders, breaking them down to simply build them back up. It is a test of courage. One in which silence throbs and gleams within the loops of thought that form in the minds of its travelers as they first step into the realm of ... Get more on HelpWriting.net ...
  • 47.
  • 48. When Is Sudoku Named Leonhard Euler Sudoku originated in Switzerland and then traveled to Japan than made its way to America. The name of sudoku comes from Japan and consists of the Japanese characters Su meaning number and Doku meaning single. The format of sudoku is made from a 9x9 square grid made of 81 cells (3x3 grids), the grid than has a subdivision of 3x3 little squares in total of the whole grid there is 9 subdivisions. Each grid and row should have the numbers 1–9 but can not repeat. The creditor of sudoku is named leonhard euler. Euler was born in Basle switzerland he was born in 1707,In 1741 Euler spent 25 years in Germany before before going back to the Academy in Russia where he died at the age of 76. Besides being the creator for sudoku he was also responsible for ratio of a circle's circumference and diameter. ... Show more content on Helpwriting.net ... Permutations is a type of math that has a order sequence or an arranging of numbers so they do not repeat. For example using permutation in sudoku their is a certain order sequence that needs to be done so the numbers do not repeat themselves within the column, Row, or grid but if the incorrect number sequence is placed in the puzzle can cause problem throughout the problem. The numbers that are used within Sudoku are numbers 1–9. Although their are different factors that can be substituted instead of numbers it can be colors, shape, and ... Get more on HelpWriting.net ...
  • 49.
  • 50. Why You Are Staying Home Sick? Essay After skipping school, which was normal for me, I would wake up and walk into my grandparent's kitchen. When I wanted to fake being sick, I would always stay at their house because my grandmother was fine with me playing "hooky". She would question me asking, "Why do you feel bad" or "Why are you staying home sick?" This usually was returned with the appropriate response, "My head hurts." I did this so she wouldn't find out whether I was actually sick or not. After two hours or so she usually had it figured out though. And then it was the dread of my grandfather coming home for lunch to reprimand me for skipping school. Although, I wasn't worried about myself because there was a competition waiting at the house when my grandad arrived. My grandfather came home every day for lunch, and every day my grandmother and he would have a race in completing the word jumble in our little town's daily newspaper, "The Winston County Journal." It was always very entertaining as I read the comics and worked on a Sudoku puzzles to watch them and see who would get the word first. They have been doing these puzzles for 40 years now and they have always tried to beat the other in finishing the puzzle. If you were to ask my grandfather who wins every day, as I do, he would tell you he solves the riddle at the end which is most important. On the other hand if you were to ask my grandmother who won, she would tell you that she solves all the jumbled words at the beginning of the puzzle so she ... Get more on HelpWriting.net ...
  • 51.
  • 52. Using Video Games in the Classroom Video Games could be used in the classroom for a wide variety of different subjects, ranging from math, to science, to english and even in foreign language classes as many games that are made in different countries are in that country's own language. Of Course games are almost always translated into different languages so that people worldwide could play them but a foreign language teacher wouldn't find it too difficult to get ahold of a copy of a game in a foreign language. Music classes such as band or choir could even use video games such as Guitar Hero or Rock Band to teach their classes about different types of music and different artists and to involve students more in playing music and singing, this could even lead to some students entering a career in the world of music. A Science class could use the wonderfully challenging puzzle game Portal to teach students about physics, momentum and other gravity based mechanics. There are many different ways that video games could be used in the classroom, schools just need to figure out the best ways to implement them and make it work. There are quite a few benefits to using video games in education, one big one being students would be way more excited about learning through video games rather than through the standard way lessons are taught in most schools today. If students are actually looking forward to a lesson than their performance on the assignment is going to be greatly increased, students will actually want to ... Get more on HelpWriting.net ...
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  • 54. Objectives Of Kakuro Maths Kakuro puzzles resemble crosswords which use numbers instead of words. The aim of the game is to fill all the blank squares in the grid with only the numbers 1–9 so that the numbers you enter add up to the corresponding clues. When the grid is filled, the puzzle is complete. Kakuro puzzle grids can be any size, though usually, the squares within them have to be arranged symmetrically. As a rule of thumb, the more blank squares a puzzle contains, the harder it is. However ,this isn't always true, especially if it is a good quality puzzle. 1.2 Definitions, Acronyms, and Abbreviations 1.2.1 Graphical user interface A person who can interact with the game application A potential player of the game A sub component that is responsible of ... Show more content on Helpwriting.net ... Our product Kakuro gives you a sense of accomplishment when you can solve a puzzle; especially the puzzle of difficult one 1.4 Senior Study Objective Studies demonstrate one of the ideal approaches to do this is with puzzles like Sudoku and kakuro. These puzzles include the rationale, memory, and focus. Senior living groups around the nation appreciate the mental test, focus and quieting impact these puzzles game give. The target: to fill in the discharge boxes with numbers from one to nine. In any case, one to nine can just show up once in every line, column, and region. Today, daily papers the world over distribute kakuro confuses. There are kakuro tunes, computer games, and the kakuro World Championships. Numerous kakuro experts what they like about the game and they'll presumably say it's relaxing. The reason is concentrating on confound for time frames produces a thoughtful like state. It removes you from your stresses and into a tranquil state. Kakuro and Sudoku puzzles additionally increment your focus. This fixation can bring down your heart rate and your circulatory ... Get more on HelpWriting.net ...
  • 55.
  • 56. My Semester Into Advanced Psychological Foundations Of... Learning and Teaching Introduction As I review my semester in Advanced Psychological Foundations of Education, I'm aware of all the tools I have collected over the past few months. Learning strategics, such as: social constructivism, emotional competence and myths about dual language learners will now become part of my planning resources as I prepare lesson plans for my students. During our three face–to–face sessions, there were three topics that spoke to me as an teacher the most: classroom community agreements, moral behavior and culture in the classroom. I would like to discuss how these themes have enhance teaching and learning skills for my students and myself as an lifetime learner. Classroom community agreements Professional and personally, I will usually partake in an idea when, a theme states, "agreement" in the title. I've always appreciate ways of bring my students and I to a united front. "The classroom community agreement provided open communication, and is co–created by the whole group to make something easier for everyone" (J.Hart, personal communication, August 29, 2015). In my preschool class this year, I was able to use classroom community agreement tool on our first day, September 1st, 2015. Just like our face–to–face meeting, I used this tool to establish our guild lines for respectful ways in our classroom. I wrote our guild lines on a large poster board and everyone signed the bottom of the paper even, our center site manager. My ... Get more on HelpWriting.net ...
  • 57.
  • 58. Captain Toad Essay The bite–sized Captain Toad stages in Super Mario 3D World were a wonderful side dish, offering a very different type of challenge from the rest of the game. Little did we know at the time that the compact, puzzle–like levels would eventually find new life in a full–fledged game, Captain Toad: Treasure Tracker. Now, Captain Toad and Toadette, his partner in plunder, have hit the road on a quest of their own, and it's one of the most charming and enjoyable games to grace the Wii U. The two tiny explorers squawk and trot to all corners of the Mushroom Kingdom in search of golden treasure, and occasionally to rescue each other from danger. While it has a gleeful exterior, Captain Toad: Treasure Tracker's also a deceptively challenging romp, especially if you attempt to uncover all of the game's hidden items. The Toads' outing is distinct from other adventures in the Mario universe for many reasons, but one in particular stands out: their abilities are pared down to the basics. They can't jump, and they don't take on any super–powered transformations. All they can do is walk, climb ladders, throw turnips, and use their headlamps to fend off ghosts. Such simplicity may sound boring, but it works ... Show more content on Helpwriting.net ... From goombas in swim rings that flap their little feet underwater, to the tiny birds that land on Toad's head when he's idly wasting time, Treasure Tracker has a lighthearted and lovable presentation. It has the right mix of atmosphere and challenging puzzles to keep you engaged, and it's a great experiment within the larger Mario universe. It may have started out as a minigame, but with its original take on the Toad character and a large number of enjoyably tricky puzzles, it's great to see it in the spotlight it so truly ... Get more on HelpWriting.net ...
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  • 60. Indirect Functional Assessment II. BEHAVIORAL OBSERVATION Setting One: Home First Meeting: Indirect Functional Assessment The B A.T. clinical team met Oscar's mother, Mariciela, his sister Giselle on August 8, 2016. Giselle acted as translator for her mother. On this date the B.A.T. team conducted an indirect functional assessment, which consisted of a parent interview and review of ABA services in relation to Oscar. The clinical team gathered information regarding Oscar's history (as outlined in the above section) and inquired about the challenges they encounter, including any behaviors that are of concern. Oscar's mother reported an overall concern with Oscar's development. She indicated concerns with his daily independent/adaptive skills, including toileting, and ... Show more content on Helpwriting.net ... clinical team greeted Oscar and his mother at the door. His mother directed the team and Oscar to the family room. The clinical team engaged Oscar with a puzzle and a rubix cube. Oscar put the puzzle pieces in his mouth and the clinical team blocked and redirected him, mom added that Oscar mouths small objects. The clinical team probed various skills with Oscar. Based on direct observation Oscar displays difficulty with one–step instructions (i.e. "Give me." (2x), "Stand up," (2x) and "Come here"); on four out of five of the one–step instructions he required one to two prompts. Oscar did comply with "Come here." Ms. Moran reports that when Oscar is hungry he will pull her arm and guide her to the stove. Oscar was also observed to not turn his head to sound and look when his name was called. Oscar did not look when his mother or the clinical team called him. Oscar was not able to imitate simple sounds such as "Ma" "Ba", and "Da." Oscar was observed to not know his body parts, such as nose, eyes, and head, each time he needed physical prompting. Finally, Mom reports that Oscar understands simple functions such as a bathroom is for toileting & bathing; the table is for eating; and the TV is for ... Get more on HelpWriting.net ...
  • 61.
  • 62. Jigsaw Puzzle Essay Jigsaw Puzzle" Blueprint Overview The first step in putting the Seven Principles into action is to notify your patients that you are transitioning into an integrative medicine practice. I believe it is important to actually give a written letter to your patients including the 7 Principles in your mission statement. Your patients can make the decision if they are willing to accept the responsibility for their own health care utilizing your expertise as their educator by signing this form. I also ask them two questions – are they willing to be patient to heal on the body's time clock (principle #7) and are they willing to plan for the costs of wellness into their monthly budget. Many patients (and providers) have become accustomed to the "quick fix" that pharmaceuticals create in covering symptoms. Healing at the root level often takes much more time. I point out we all will ... Show more content on Helpwriting.net ... In putting together a four sided jigsaw puzzle, we first focus on putting the outside "straight edges" together first as the foundation. The right sided edge represents evaluating and restoring blood flow, the top edge is the support of the pituitary / HPA axis hormonal system, the left edge support of the digestive system, and the bottom or foundation is detoxification. After the edges are supported, we move to the inside of the puzzle restoring deficiencies that the body needs and removing barriers to healing. Deficiencies can include nutrients such as vitamin D, iodine, magnesium, phosphorus, silicon, mitochondria support (coenzyme Q10, l–carnitine, d–ribose), and even sometimes bioidentical hormones such as thyroid, estrogen, progesterone and testosterone. Barriers that may need to be addressed include heavy metal exposure, consumption of chlorinated drinking water, unhealthy diet/gluten sensitivity, lack of exercise and cigarette ... Get more on HelpWriting.net ...
  • 63.
  • 64. The, Loss, And Isolation Of The Novel ' The Twelfth Tale ' The theme of The Thirteenth Tale is one of the major key points that makes the story feel the way it feels. There are deep elements that come together to make this dark melancholy outlook throughout the story. Many of which are the biggest contributor's is how the story portrays death, Jane Eyre, loss, and isolation of the characters within the world. By far the biggest contributor to the theme of the book would be death. Death is deeply explored when Margaret discovers that she has a dead twin and when Margret also mentions death within stories is what makes them interesting to her "I read old novels. The reason is simple: I prefer proper endings. Marriages and death." Margret's Story P. 29 She also believes that writers have a way of staying alive even when death comes for them "Yet for some there is an exception for this annihilation. For in the books they write they continue to exist." P. 29 Death builds on the story, like a puzzle. Each death is like a puzzle piece that helps put the full story together. The beginning of the puzzle of Ms. Winters starts with George. George took care of Isabelle and catered to all her needs, never denying her of anything, making her grow into an unstable person as she became older. After attacking Isabelle after she threatened to be with Roland, taking her away from him, he died from septicemia, an infection. The next death would be Isabelle's years later after being in a mental facility and getting the Flu. Next would be Charlie, after ... Get more on HelpWriting.net ...
  • 65.
  • 66. Literature Review: The Educational Value Of Crossword... Chapter three : literature review 3.1 Definition of Vocabulary: There are various definitions of vocabulary. One of them is vocabulary is a total number of words in a language, list of words with their meanings1 . From these definitions, the writer concludes that vocabulary is number of word or phrases which has meaning that are used in spoken or written language. Richard and Renandya said that vocabulary is component of language proficiency and provides much of the basis for how well students speak, listen, read and write. 1 Oxford Learner's Dictionary (Oxford University Press 1991) 2 Vocabulary is part of language component and list of words that have been used by people to communicate. According to Hornby, vocabulary is the total number of words ... Show more content on Helpwriting.net ... –italian style puzzle . –barred puzzle . –rebus puzzle . –coded (code breaker) puzzles . 3.8 The educational value of crossword puzzle :– The educational value of crossword puzzle does not consider under the fun or enjoyment parts of the life only . No it is teaches such many aspects , the first of them is the educational part of life (teach ing and learning ) it may help the teachers to get a good simple and suitable way to present the skills for the young learners , whereas that it should develop the level of vocabulary for older students. Now days the technology is going to be more advanced to get all over the world by computers, programs and to discover the useful crossword puzzle maker , that leads the teacher in the teaching unit and students in the learning unit . Why? To create crossword puzzle that support the classroom instruction , teaching and learning for whole the levels. The educational value of the crossword puzzle effect many teaching learning skill ereas : 1–Vocabulary building . 2–Spelling skills . 3–Reading skills . 4–Word comprehension skills . 5–Dictionary skills . 6–Reasoning skills .
  • 67. Thank you ... Get more on HelpWriting.net ...
  • 68.
  • 69. Why Are Crossword Puzzles So Popular? Why Are Crossword Puzzles So Popular? It is said to be the most popular word game in the world. Introduced in the 1910s, the crossword quickly became an international sensation. Today, they can be found in newspapers across the globe, as well as bookstores and mobile devices. Some may wonder why it is that such a simple game has maintained popularity for over a century. Maybe it's because we love mysteries, maybe it's because we love challenges, or maybe it's because the game is perfectly engineered for the human being's enjoyment. Whatever it is, it definitely works and will surely continue to work for a very long time to come. Ease to Access Crossword puzzles are easily accessible, as they can be found in any newspaper or be played on any smartphone. If you suddenly feel the urge to play one, then just grab the closest newspaper and flip to the puzzle page. Even if you're not in the mood to do one, if you accidentally fall on the puzzle page, often times you'll find yourself doing a crossword. With mobile devices being so prevalent in today's society, in seconds you can download and start playing a crossword puzzle game. In addition, getting access to crossword puzzles is normally free. The combination of them being free and easily accessible helps to ... Show more content on Helpwriting.net ... If you visit any retirement home, you will see plenty of newspapers, and if you flip to the puzzle page, you'll find completed crossword puzzles. Elderly people grew up in a time where the crossword puzzle was even more popular than it is now. At the time, one of the main reasons crossword puzzles were put in newspapers was to entertain people during blackouts. They've also been constantly told that doing crosswords will help their brain. When the youth become the elderly, it will be interesting to see what activity they turn to for fun; it's hard to imagine them playing video games all ... Get more on HelpWriting.net ...
  • 70.
  • 71. Department Of Computer Science : Project Supervisor Department of Computer Science CO7201–Msc Individual Project Project Supervisor: Dr Michael Hoffman Second Marker: Dr Stuart Kerrigan WORD COUNT: 3008 1 Table of Contents 2 DECLARATION 3 3 INTRODUCTION 4 4 PROJECT AIM 5 5 BACKGROUND 5 6 MOTIVATION 5 6.1 Advantages of Multiplayer Game 6 6.2 Existing Application 6 6.3 New Application 7 7 OBJECTIVES 7 8 CHALLENGES 7 9 REQUIREMENTS 8 10 TECHNICAL SPECIFICATION 8 10.1 For Development 8 10.2 For Application 9 11 TECHNICAL REQUIREMENTS 9 12 BACKGROUND MATERIAL 9 12.1 Multiplayer game concept 9 12.2 Google API's 9 12.3 Android 10 12.4 ANDROID STUDIO 11 13 READING LIST 11 14 WORK PLAN 11 15 DISSERTATION OUTLINE 15 References 16 2 DECLARATION
  • 72. All sentences or passages quoted in this report, or computer code of any form whatsoever used and/or submitted at any staged, which are taken from other people's work have been specially acknowledged by clear citation of the source, specifying author, work, date and page. Any part of my own written work, or software coding, which is substantially based upon other people's work, is duly accompanied by clear citation of the source, specifying author, work, date and pages(s). I understand that failure to do these amounts to plagiarism and will be considered grounds for failure in this module and the degree examination as a whole. Name: UDITI SHARMA Signed: UDITI SHARMA Date: 31–07–2015 3 INTRODUCTION This report serves as an interim report for the development of the project ... Get more on HelpWriting.net ...
  • 73.
  • 74. Exploring Different Types of Video Games Essay Video games in today's society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where the game ends according to game play. Some of the biggest reasons people sway to certain genres of games is because of the game titles released under them and the demand of people who want a good game under that category. The top three most ... Show more content on Helpwriting.net ... Unlike action/adventure games, people don't have to run to a particular spot in the game to get that special item they wanted, instead, they just simply unlock it when he or she has accomplished the necessary requirements to get the item. Action/Adventure categories of games are very unique. These types of games generally feature long–term obstacles that must be overcome using a tool or object that is acquired at the beginning of the game. These types of games are generally a more item gathering, simple puzzle solving, and combat game. Games such as Assassins Creed and Ratchet and Clank are perfect examples of this category of games. Assassins Creed is a bit more puzzle solving and more stealth like than Ratchet and Clank whereas Ratchet and Clank is more of an action pack filled game with more item gathering and small obstacles along the way encountering combat in every turn that is made. Another famous action/adventure game would be Super Mario. The perfect storyline of saving a princess and while looking for her one would encounter different but strong enemies in each level he or she would go in; along the way he or she would also benefit from picking up certain items and having to complete certain obstacles to obtain that item that does later on become very handy when used it at the right time. Role–playing games play similar to action/adventure games but has a much more difficult way of how the game is completed. RPG's or role–playing games ... Get more on HelpWriting.net ...
  • 75.
  • 76. Rich Man Toys Research Paper Rich Mans Toys Review Genesis Gaming launched nearly a decade ago, but in that time it hasn't really been able to dent the online slots market. The developer has pretty much spent the best part of 10 years floating under the radar, but considering how quickly the production line has been churning out tiles as of late, they are now making a play to improve market position. Focusing on delivering something a little more highbrow, the latest game from Genesis Gaming comes in the form of Rich Mans Toys. Rich Mans Toys is a game that is as obvious as you are ever going to get with a slot game name. Super yachts, big cash, and plenty of champagne are the calls of the day here, but does high–end imagery alone make this game worth playing? The following ... Show more content on Helpwriting.net ... Whenever you are playing the game, no bonus round means that you always have this feeling that you are spinning the reels with the handbrake on. Looking at what bonus features are included in the game, it's a case of the classics, as both wild symbols and free spins are in effect. The luxury home is the scatter here, with it needing to appear 2, 3, or 4 times to grab some free spins. The wild is the popping champagne icon, with it working the exact same way as it does in other Genesis Gaming titles. All effort, little reward Rich Mans Toys has another drawback with its controls, as the game is cumbersome to navigate even at the best of times. We don't quite understand why Genesis Gaming continues to push forward with the multi–screen control panel approach when it clearly doesn't work. Slowing the gameplay process down, we can only wonder what game Rich Mans Toys might have been if it had a streamlined control panel. Live the high life with Rich Mans ... Get more on HelpWriting.net ...
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  • 78. Company Brief Of Madrat Games Company brief MadRat Games was started in 2010 as an ally to a patient and joyful form of parenting. Through its innovative games, MadRat helps each child discover themselves, and become calmer, wiser and happier. Founders ' bio After studying in IIT & Carnegie Mellon University, Rajat & Madhumita wanted to do something beyond the obvious and contribute towards the betterment of society. They started teaching young children at Rishi Valley School. Teaching kids for four years through games, without a single textbook, inspired them to use this 'power of play' to change the world of children's engagement options. And they dared to dream a dream of making engaging and meaningful games for the kids. After years of dedication, research and brainstorming MadRat became a reality. Products MadRat has designed games for children in almost all age groups. While the idea was seeding, a lot of study & research took place. Talks with parents, children, teachers, facilitators, etc., laid the foundation for the ideas that were about to take shape. Madzzle Madzzle, designed for children between 7–11 ages, is a universe of engaging games which explore the most exciting worlds on our Planet & beyond! It is the World's First Roll–Up Puzzle™ with patent pending Zero Gap™ Technology. 1) Madzzle – Bermuda Triangle Madzzle is World's First Roll–up Puzzle with a patent pending zero gap technology. Madzzle Bermuda Triangle takes you the deep blue underwater world of the Bermuda Triangle. It's a ... Get more on HelpWriting.net ...
  • 79.
  • 80. Past Memories Frosts Of Cole Matthews ' Mind Past memories hinder in the hollows of Cole Matthews' mind. And yet, an inspiriting element echoes in the shadows of his beliefs. Can "change" bestow an ingredient of happiness or derive a recipe for disaster? Ben Mikaelsen's, Touching Spirit Bear pertains the prospects of Cole Matthews– a minor whose emotions are misinterpreted. Cole's mind is challenged with a dilemma of thoughts, that obscure his path to prosperity. Nevertheless, several individuals enlivened Cole in acquiring a sense of positivity amongst himself. This has paved the path for a pivotal element to arise in the novel: change. Change, a major theme is displayed in the novel, as Cole's persona has altered due to the attitudes depicted by various identities and ... Show more content on Helpwriting.net ... He doesn't want to be mean.." "(168). This displays the transition of Cole's negligent to virtuous nature. Also, this transition connects with Edwin's continuous support for Cole. In accordance with the Teslin Tlingit Council, Edwin establishes a correspondence with the environment. Cole reflects on Edwin's guidance about the Circle of Life, while being attacked by the Spirit Bear. Prior to the incident, Cole mentioned, " "If I saw a Spirit Bear, I'd kill it" " (18). Upon hearing Cole's comment, Edwin responds, " "Whatever you do to the animals, you do to yourself..." "(18). Edwin 's counselling is in relation to the Spirit Bear incident, as Cole is disheartened by the dead baby sparrows. As Cole stared at the tiny bodies, sadness flooded through him. The sparrows were so frail, helpless, and innocent. They hadn't deserved to die. Then again, what right did they have to live? This haunted Cole. Did the birds' insignificant little existences have any meaning at all? Or did his (82)? This portrays that Edwin's guidance impacted Cole's thinking, as Cole gave thought to his life and the baby sparrows' lives. Edwin has affected Cole personal growth, due to his societal influences and suggestions. Garvey bestows a symbol of trust upon Cole, and acts as Cole's guardian, therefore changing Cole's vulgar features. Garvey instills the principle of trust in Cole, as he provides Cole with ... Get more on HelpWriting.net ...