Hive Digital Media Learning Fund
RFP5 Cohort Hangout
November 20, 2013
Traditional portfolios favor skill-based visual exercises
but very few primary and secondary level students have
access to that type learning experience.
Who gets left behind in this model?
Create content tied to the Museum of the
Moving Image and incorporate its collection.
Introduce game design to students from
Define a way to partner with institutions to
promote and extend Gamekit.
Tell stories through an interactive system.
Reveal plot, background, and world building through
exploration and locations.
Reveal secrets to advancement through narrative.
Challenge 1: Map as Story
A game’s story is often tied to the space the
game is played in: as players explore the
space, they reveal the game’s plot. From
classic games like Adventureland to modern
games like the Grand Theft Auto series, you
understand the world and story you are in by
moving through it.
Write stories out.
Break story up on to index cards.
Revealed as information about individual rooms
“Exploring the Museum”
“Creating the Story”
“Playing everyone else’s game”
“The limited amount of time was frustrating.”
“Stories were very linear”
Games: Asteroids, Defender & Space
Modify example game by adding/removing prebuilt behaviors.
Add own behaviors and art.
Challenge 2: Space is Space
How you define the space of your game directly
impacts how it feels to play the game. Nowhere is
this more obvious than video games about space.
Space Invaders constrains the space leaving
players feeling boxed in, even cramped. Defender
uses a scrolling space to encourage a feeling of
exploration. Asteroids uses wrap-around borders
to make space feel never ending.
How do 2D space games provide different
experiences of Space?
Have kids experiment with digital games.
Kids created different types of space games.
Liked experimenting with the example to create
Kids wanted deeper understand of Stencyl than
could be provided in a short workshop.
Games: Frogger & Ms. Pacman
Games are systems of interacting rules, as are
Challenge 3: Rules are the Program
Board games come with a set of rules that explains to you how you
play the game, where to place the pieces, how they move, and how you
win. Video games also have sets of rules, but rather than being given
to you to read and follow, they are programmed into the computer. The
ghosts in Ms. Pacman turn when they hit a wall, the cars in Frogger
have different speeds, directions and exit one side only to reappear on
the other side. You win a level of Pacman by eating all the dots, you
win a level of Frogger by getting five frogs safely to the other side. The
rules of the game actually form the foundation for the code of the game.
Learning to write rules is one of the first steps to learning to program.
Recreate digital games by building a physical
version of the board.
Write rules to give to people, that make them
act like players, enemies, and obstacles.
Kids loved remaking Frogger and Ms. Pacman
as physical games.
Successfully built fun games, close to original.
Started modding games.
Develop channels to contextualize challenges.
Develop more robust submission tools.
Give users a stronger sense of identity.
Give clear compelling challenges for kids
Creating 21st century movement makers &
agents of change
Make the Road New York
Make the Road New York (MRNY)* builds the power of Latino and
working class communities to achieve dignity and justice through
organizing, policy innovation, transformative education, and survival
Make the Road New York promotes equal rights and economic and
political opportunity for immigrant New Yorkers through Community/
Electoral Organizing, Leadership Development, Adult Education, Youth
Development, Legal and Support Services and Strategic Policy Advocacy.
The Academy at
Urban Arts Partnership
Urban Arts Partnership advances the intellectual, social and artistic
development of underserved public school students through arts-integrated
education programs to close the achievement gap.
UAP is the largest arts-education organization in NYC serving over 100
schools, 9,000 students and 450 teachers.
The Academy is a state-of-the-art facility that instills artistic, leadership,
and academic excellence within high schoolers, positioning them as
agents of change in their communities and preparing them for their next
step in life, be it college or career.
LatinoJustice PRLDEF champions an equitable society. Using the power
of the law together with education and advocacy, LatinoJustice PRLDEF
protects opportunities for all Latinos to succeed in work and school, fulfill
their dreams, and sustain their families and communities. LatinoJustice
PRLDEF’s work encompasses three guiding principles – protecting civil
rights, cultivating Latino leaders and increasing civic participation – that
conveys our work, and showcases our exceptional role within the Latino
The Youth Leadership Network is year long program that teaches young
people to become effective new media strategists. Students learn how to
utilize social media and engage their artistic talents to become creative
agents of change in their communities.
Changemaker Project: More Than A Quota
Utilizing the power of advocacy, creativity,
grassroots organizing and online activism, we
aimed to change how students interact and
organize around social issues in their communities.
Our goal was to discover how students could
utilize new media to build political and social
movements utilizing the social media platforms
they already use and master on an everyday
The creative students from UAP provided essential
digital and artistic talents to new media
students from LatinoJustice PRLDEF and
grassroots youth organizers from MRNY.
Together, our young people developed an effective
social media campaign to elevate the issue and
examine the impact of discriminatory policing
practices in youth communities.
What new tools, ideas or
practices have evolved as a
result of this work?
Youth Pack the Courts
Visibility, engagement &
participation of youth
Youth are being asked to be
at the table
Twitter Town Halls
Digital Communication Guide
How does it set your
• Media makers & producers
• Going viral
• Controlling the message
• Creating the message
• Political participation &