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Chapter
       8

                    E-learning and Use of
                        Technology in
                           Training


McGraw-Hill/Irwin         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-1
Introduction
       Technology is having a major impact on the
       delivery of training programs

       Using technology for training requires
       collaboration among the areas of:
           training
           information technology
           top management


McGraw-Hill/Irwin           © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-2
Use of New Technology in Training
                                    (1 of 3)

       24 percent of companies have a separate
       technology-based training budget
       18 percent of companies have full-time trainers
       who are paid from the information technology
       department’s budget
       The most frequently used technology in training
       is the Internet / intranet / extranet
           (54 percent of companies)


McGraw-Hill/Irwin           © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-3
Use of New Technology in Training
                                        (2 of 3)

       Training delivered by the computer:
           60 percent is not instructor-led and is done through
           self-paced Web courses
           32 percent uses CD-ROM / DVD / diskettes


       34 percent of online learning follows the
       classroom learning model
           i.e., connects trainees with an instructor or other
           students

McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-4
Use of New Technology in Training
                                       (3 of 3)

       80 percent of companies who use e-learning are
       creating the content of these programs internally

       Of those companies who use e-learning:
           56 percent offer it to all employees
           45 percent offer it to select groups of employees
           26 percent offer it to customers



McGraw-Hill/Irwin            © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-5
Technologies’ Influence on Training and
        Learning:
       New technologies have made it possible to:
            Reduce the costs associated with delivering training
            Increase the effectiveness of the learning environment
            Help training contribute to business goals

       New technologies include:
            Multimedia
            Distance learning
            Expert systems
            Electronic support systems
            Training software applications
McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-6
Technology has made several benefits
        possible: (1 of 2)
       Employees can gain control over when and where
       they receive training
       Employees can access knowledge and expert
       systems on an as-needed basis
       Employees can choose the type of media (print,
       sound, video) they want to use in a training
       program



McGraw-Hill/Irwin      © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-7
Technology has made several benefits
        possible: (2 of 2)
       Course enrollment, testing, and training records
       can be handled electronically,
            reducing the paperwork and time needed for
            administrative activities
       Employees’ accomplishments in training in
       progress can be monitored
       Traditional training methods can be delivered to
       trainees rather than requiring them to come to a
       central training location


McGraw-Hill/Irwin            © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-8
Technology allows digital collaboration
        to occur: (1 of 2)
       Digital collaboration - the use of technology to
       enhance and extend employees’ abilities to work
       together regardless of their geographic proximity

       Digital collaboration includes:
            electronic messaging systems
            electronic meeting systems
            online communities of learning


McGraw-Hill/Irwin            © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8-9
Digital Collaboration (2 of 2)

       Digital collaboration can be:
           Synchronous – trainers, experts, and learners
           interacting with each other live and in real time; just
           like face-to-face classroom instruction

           Asynchronous – non-real-time interactions; learners
           can access information resources when they desire
           them



McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 10
Impact of new technology on the
        learning environment:
       Prior to the introduction of new technology:
           Learning was a very linear process
           Instructors presented information to the learners
           Practice and applications occurred after instruction
           Instructor/trainer and learner were only ones involved
           Communication was one way – from instructor to
           trainee
           Trainee played passive role in learning



McGraw-Hill/Irwin            © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 11
Classroom Learning Environment
                                  Trainer / Instructor
                                • Delivery
                                • Content




                     Learner
                      Learner           Learner
                                         Learner                   Learner
                                                                    Learner




                                 Experts
                                 Resource Materials



McGraw-Hill/Irwin                © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 12
Impact of new technology on the learning
        environment: (continued)
       Technology has allowed learning to become a
       more dynamic process
            The learning environment has expanded to include
            greater interaction between learners and the training
            content
            There is greater interaction between learners and the
            instructor
            Instruction is primarily delivered to the learners online
            using the internet
            Instructor is more of a coach and resource person

McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 13
Impact of new technology on the learning
        environment: (continued)
            Learning occurs through:
                communicating with other learners
                working on virtual team projects
                exchanging ideas
                interacting with experts
                discovering ideas and applications using hyperlinks
            Experts and resource materials are part of the learning
            environment




McGraw-Hill/Irwin                 © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 14
Technological Learning Environment
                                                                              Trainer / /Instructor
                                                                               Trainer Instructor

                                Delivery Mechanism
                               • Content




                    Learner
                     Learner           Learner
                                        Learner                   Learner
                                                                   Learner



                                                           Resource Materials
                    Experts
                     Experts                               Websites


McGraw-Hill/Irwin               © 2005 The McGraw-Hill Companies, Inc. All rights reserved.           8 - 15
Blended Learning Environment


                                                                      Trainer / /Instructor
                                                                       Trainer Instructor
                      Online Learning                             • •Delivery
                                                                      Delivery
                                                                  • •Content
                                                                      Content




                        Learner
                         Learner               Learner
                                                Learner                   Learner
                                                                           Learner



                                                                   Resource Materials
                         Experts
                          Experts                                  Websites


McGraw-Hill/Irwin                       © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 16
Multimedia Training
       Multimedia training combines audiovisual training
       methods with computer-based training
       These programs integrate text, graphics, animation,
       audio, and video
       Because this training is computer-based, the trainee
       can interact with the content
       Can be delivered using interactive video, the Internet
       or intranets


McGraw-Hill/Irwin         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 17
Advantages and Disadvantages of
        Multimedia Training:
                    Advantages                                    Disadvantages
       Self-paced                                      Expensive to develop
       Interactive                                     Ineffective for certain training
       Consistency of content                          content
       Consistency of delivery                         Trainee anxiety with using
       Unlimited geographic                            technology
       accessibility                                   Difficult to quickly update
       Immediate feedback
                                                       Lack of agreement on
       Built-in guidance system                        effectiveness
       Appeals to multiple senses
       Can test and certify mastery
       Privacy


McGraw-Hill/Irwin                © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 18
Computer-Based Training
       Computer-based training (CBT) is an interactive
       training experience in which:
           the computer provides the learning stimulus,
           the trainee must respond, and
           the computer analyzes the responses and provides
           feedback to the trainee




McGraw-Hill/Irwin           © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 19
Computer-Based Training



                    CD-ROM, DVD,
                                 Interactive Video
                     Laser Disc

                    The Internet,
                     Web-Based
                    Training, and                Virtual Reality
                     E-Learning

McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 20
Levels of internet-based training:



                                                       Distribution
                                                                                               Electronic
                                                            of
                         Online        Testing                              Blended           Performance
     Communications                                    Computer-
                       Referencing   Assessment                             Learning        Support Systems
                                                          Based
                                                       Training &
                                                       Multimedia

      Level   1             2             3                  4                   5                  6




McGraw-Hill/Irwin                     © 2005 The McGraw-Hill Companies, Inc. All rights reserved.         8 - 21
Characteristics of E-Learning
                                                    Content
                                                    • Text
                                                    • Video
                                                    • Graphics
                                                    • Sound
     Link to Resources
                                                                                                  Collaboration and Sharing
     • Other Training Materials                     Learner Control
                                                                                                  • Communities of Practice
                                                    • Practice
     • Other Web-Based Training                                                                   • Peers
                                                    • Pacing
     • Link to Electronic                           • Feedback                                    • Other Trainees
     Performance Support                            • Content                                     • Experts
     Systems                                        • Accessibility                               • Mentors and Advisors




                         Administration                               Delivery
                         • Enrollment                                 • Internet / Intranet
                         • Monitoring                                 • Web
                         • Progress Assessment                        • Distance Learning
                                                                      • CD - ROM

McGraw-Hill/Irwin                                © 2005 The McGraw-Hill Companies, Inc. All rights reserved.            8 - 22
Advantages of E-learning (1 of 3)
       It supports company’s business strategy and
       objectives
       It is accessible at any time and any place
       The audience can include employees and
       managers as well as vendors, customers, and
       clients
       Training can be delivered to geographically
       dispersed employees

McGraw-Hill/Irwin         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 23
Advantages of E-Learning (2 of 3)
       Training can be delivered faster and to more
       employees in a shorter period of time

       Updating is easy

       Practice, feedback, objectives, assessment, and
       other positive features of a learning environment
       can be built into the program

McGraw-Hill/Irwin         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 24
Advantages of E-learning (3 of 3)
       Learning is enhanced through use of multiple
       media and trainee interaction

       Paperwork related to training management can be
       eliminated

       It can link learners to other content, experts, and
       peers

McGraw-Hill/Irwin         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 25
Factors Limiting the Use of E-Learning

        Cost
        Lack of motivation of employees to learn online
        Lack of management buy-in
        Lack of employee intranet access
        Lack of proof concerning return on investment
        Lack of high-quality content



McGraw-Hill/Irwin          © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 26
Intelligent Tutoring Systems
       Intelligent tutoring systems (ITS) - instructional
       systems using artificial intelligence
       There are three types of ITS:
            tutoring
            coaching
            empowering environments
       Tutoring is a structured attempt to increase
       trainee understanding of a content domain

McGraw-Hill/Irwin           © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 27
Components of intelligent tutoring
        systems:
                                              Domain Expert
                                     Provides information about how
                                     to perform the task



                                              Trainee Model
                                     Provides information about
                                     student’s knowledge



              User Interface            Training Session Manager

          Enables trainee to         Interprets trainees’ actions and
          interact with the system   reports the results or provides
                                     coaching

                                      Trainee Scenario Generator
                                     Determines difficulty and order in
                                     which problems are presented to
                                     trainee


McGraw-Hill/Irwin                         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 28
Characteristics of Intelligent Tutoring
        Systems (ITS):
        ITS has the ability to match instruction to individual student
        needs
        ITS can communicate and respond to the student
        ITS can model the trainee’s learning process
        ITS can decide, on the basis of a trainee’s previous
        performance, what information to provide
        ITS can make decisions about the trainee’s level of
        understanding
        ITS can complete a self-assessment resulting in a
        modification of its teaching process


McGraw-Hill/Irwin              © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 29
Distance Learning
       Distance learning is used by geographically
       dispersed companies to provide information about
       new products, policies, procedures, and skills
       training and expert lectures to field locations
       Features two-way communications between
       people
       Involves two types of technology:
           teleconferencing
           individualized, personal-computer-based training

McGraw-Hill/Irwin            © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 30
Technologies for Training Support


                       Expert Systems


                         Groupware



                    Electronic Performance
                    Support Systems (EPSS)


McGraw-Hill/Irwin         © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 31
Conditions When Training Support
        Technologies Are Most Needed:
         Performance of task is infrequent
         The task is lengthy, difficult, and information intensive
         The consequences of error are damaging
         Performance relies on knowledge, procedures, or approaches
         that frequently change
         There is high employee turnover
         Little time is available for training, or resources are few
         Employees are expected to take full responsibility for learning
         and performing tasks

McGraw-Hill/Irwin              © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 32
Training Support Technologies:
        Expert Systems (1 of 2)
       Expert systems - technology that organizes and
       applies the knowledge of human experts to
       specific problems

       Used as a support tool that employees refer to
       when they have problems or decisions they feel
       exceed their current knowledge and skills



McGraw-Hill/Irwin       © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 33
Training Support Technologies:
        Expert Systems (2 of 2)
   Expert systems have three elements:
        1. A knowledge base that contains facts, figures, and
           rules about a specific subject
        2. A decision making capability that draws conclusions
           from those facts and figures to solve problems and
           answer questions
        3. A user interface that gathers and gives information to
           the person using the system



McGraw-Hill/Irwin           © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 34
Training Support Technologies:
        Groupware (1 of 2)
       Groupware (electronic meeting software) - a
       special type of software application that enables
       multiple users to track, share, and organize
       information, and to work on the same document
       simultaneously
       Companies have been using groupware to
       improve business processes, to improve meeting
       effectiveness, as well as to identify and share
       knowledge in the organization

McGraw-Hill/Irwin        © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 35
Training Support Technologies:
        Groupware (2 of 2)
       A groupware system combines such elements as:
           electronic mail
           document management
           electronic bulletin board


       A popular brand of groupware is Lotus Notes




McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 36
Training Support Technologies:
        Electronic Performance Support Systems
       An electronic performance support system
       (EPSS) is an electronic infrastructure that:
            captures, stores, and distributes individual and
            corporate knowledge assets throughout an
            organization, to
            enables individuals to achieve required levels of
            performance in the fastest possible time and with a
            minimum of support from other people



McGraw-Hill/Irwin             © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 37
Technologies for Training
                        Administration

                        Interactive Voice
                           Technology


                              Imaging


                        Training Software
                          Applications


McGraw-Hill/Irwin          © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 38
Use of new technology training methods
        should be considered under certain conditions:
        (1 of 2)
    1. Sufficient budget has been provided to develop
       and use new technology
    2. Trainees are geographically dispersed and
       travel costs related to training are high
    3. Trainees are comfortable using technology
       including:
                   the web
                   personal computers
                   CD-ROMs


McGraw-Hill/Irwin               © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 39
Use of new technology training methods
        should be considered under certain conditions:
        (2 of 2)
    4. The increased use of technology is part of the
       company’s business strategy
    5. Employees have a difficult time attending
       scheduled training programs
    6. Current training methods allow limited time for
       practice, feedback, and assessment




McGraw-Hill/Irwin       © 2005 The McGraw-Hill Companies, Inc. All rights reserved.   8 - 40

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Chap008

  • 1. Chapter 8 E-learning and Use of Technology in Training McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-1
  • 2. Introduction Technology is having a major impact on the delivery of training programs Using technology for training requires collaboration among the areas of: training information technology top management McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-2
  • 3. Use of New Technology in Training (1 of 3) 24 percent of companies have a separate technology-based training budget 18 percent of companies have full-time trainers who are paid from the information technology department’s budget The most frequently used technology in training is the Internet / intranet / extranet (54 percent of companies) McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-3
  • 4. Use of New Technology in Training (2 of 3) Training delivered by the computer: 60 percent is not instructor-led and is done through self-paced Web courses 32 percent uses CD-ROM / DVD / diskettes 34 percent of online learning follows the classroom learning model i.e., connects trainees with an instructor or other students McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-4
  • 5. Use of New Technology in Training (3 of 3) 80 percent of companies who use e-learning are creating the content of these programs internally Of those companies who use e-learning: 56 percent offer it to all employees 45 percent offer it to select groups of employees 26 percent offer it to customers McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-5
  • 6. Technologies’ Influence on Training and Learning: New technologies have made it possible to: Reduce the costs associated with delivering training Increase the effectiveness of the learning environment Help training contribute to business goals New technologies include: Multimedia Distance learning Expert systems Electronic support systems Training software applications McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-6
  • 7. Technology has made several benefits possible: (1 of 2) Employees can gain control over when and where they receive training Employees can access knowledge and expert systems on an as-needed basis Employees can choose the type of media (print, sound, video) they want to use in a training program McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-7
  • 8. Technology has made several benefits possible: (2 of 2) Course enrollment, testing, and training records can be handled electronically, reducing the paperwork and time needed for administrative activities Employees’ accomplishments in training in progress can be monitored Traditional training methods can be delivered to trainees rather than requiring them to come to a central training location McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-8
  • 9. Technology allows digital collaboration to occur: (1 of 2) Digital collaboration - the use of technology to enhance and extend employees’ abilities to work together regardless of their geographic proximity Digital collaboration includes: electronic messaging systems electronic meeting systems online communities of learning McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8-9
  • 10. Digital Collaboration (2 of 2) Digital collaboration can be: Synchronous – trainers, experts, and learners interacting with each other live and in real time; just like face-to-face classroom instruction Asynchronous – non-real-time interactions; learners can access information resources when they desire them McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 10
  • 11. Impact of new technology on the learning environment: Prior to the introduction of new technology: Learning was a very linear process Instructors presented information to the learners Practice and applications occurred after instruction Instructor/trainer and learner were only ones involved Communication was one way – from instructor to trainee Trainee played passive role in learning McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 11
  • 12. Classroom Learning Environment Trainer / Instructor • Delivery • Content Learner Learner Learner Learner Learner Learner Experts Resource Materials McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 12
  • 13. Impact of new technology on the learning environment: (continued) Technology has allowed learning to become a more dynamic process The learning environment has expanded to include greater interaction between learners and the training content There is greater interaction between learners and the instructor Instruction is primarily delivered to the learners online using the internet Instructor is more of a coach and resource person McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 13
  • 14. Impact of new technology on the learning environment: (continued) Learning occurs through: communicating with other learners working on virtual team projects exchanging ideas interacting with experts discovering ideas and applications using hyperlinks Experts and resource materials are part of the learning environment McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 14
  • 15. Technological Learning Environment Trainer / /Instructor Trainer Instructor Delivery Mechanism • Content Learner Learner Learner Learner Learner Learner Resource Materials Experts Experts Websites McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 15
  • 16. Blended Learning Environment Trainer / /Instructor Trainer Instructor Online Learning • •Delivery Delivery • •Content Content Learner Learner Learner Learner Learner Learner Resource Materials Experts Experts Websites McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 16
  • 17. Multimedia Training Multimedia training combines audiovisual training methods with computer-based training These programs integrate text, graphics, animation, audio, and video Because this training is computer-based, the trainee can interact with the content Can be delivered using interactive video, the Internet or intranets McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 17
  • 18. Advantages and Disadvantages of Multimedia Training: Advantages Disadvantages Self-paced Expensive to develop Interactive Ineffective for certain training Consistency of content content Consistency of delivery Trainee anxiety with using Unlimited geographic technology accessibility Difficult to quickly update Immediate feedback Lack of agreement on Built-in guidance system effectiveness Appeals to multiple senses Can test and certify mastery Privacy McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 18
  • 19. Computer-Based Training Computer-based training (CBT) is an interactive training experience in which: the computer provides the learning stimulus, the trainee must respond, and the computer analyzes the responses and provides feedback to the trainee McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 19
  • 20. Computer-Based Training CD-ROM, DVD, Interactive Video Laser Disc The Internet, Web-Based Training, and Virtual Reality E-Learning McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 20
  • 21. Levels of internet-based training: Distribution Electronic of Online Testing Blended Performance Communications Computer- Referencing Assessment Learning Support Systems Based Training & Multimedia Level 1 2 3 4 5 6 McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 21
  • 22. Characteristics of E-Learning Content • Text • Video • Graphics • Sound Link to Resources Collaboration and Sharing • Other Training Materials Learner Control • Communities of Practice • Practice • Other Web-Based Training • Peers • Pacing • Link to Electronic • Feedback • Other Trainees Performance Support • Content • Experts Systems • Accessibility • Mentors and Advisors Administration Delivery • Enrollment • Internet / Intranet • Monitoring • Web • Progress Assessment • Distance Learning • CD - ROM McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 22
  • 23. Advantages of E-learning (1 of 3) It supports company’s business strategy and objectives It is accessible at any time and any place The audience can include employees and managers as well as vendors, customers, and clients Training can be delivered to geographically dispersed employees McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 23
  • 24. Advantages of E-Learning (2 of 3) Training can be delivered faster and to more employees in a shorter period of time Updating is easy Practice, feedback, objectives, assessment, and other positive features of a learning environment can be built into the program McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 24
  • 25. Advantages of E-learning (3 of 3) Learning is enhanced through use of multiple media and trainee interaction Paperwork related to training management can be eliminated It can link learners to other content, experts, and peers McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 25
  • 26. Factors Limiting the Use of E-Learning Cost Lack of motivation of employees to learn online Lack of management buy-in Lack of employee intranet access Lack of proof concerning return on investment Lack of high-quality content McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 26
  • 27. Intelligent Tutoring Systems Intelligent tutoring systems (ITS) - instructional systems using artificial intelligence There are three types of ITS: tutoring coaching empowering environments Tutoring is a structured attempt to increase trainee understanding of a content domain McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 27
  • 28. Components of intelligent tutoring systems: Domain Expert Provides information about how to perform the task Trainee Model Provides information about student’s knowledge User Interface Training Session Manager Enables trainee to Interprets trainees’ actions and interact with the system reports the results or provides coaching Trainee Scenario Generator Determines difficulty and order in which problems are presented to trainee McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 28
  • 29. Characteristics of Intelligent Tutoring Systems (ITS): ITS has the ability to match instruction to individual student needs ITS can communicate and respond to the student ITS can model the trainee’s learning process ITS can decide, on the basis of a trainee’s previous performance, what information to provide ITS can make decisions about the trainee’s level of understanding ITS can complete a self-assessment resulting in a modification of its teaching process McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 29
  • 30. Distance Learning Distance learning is used by geographically dispersed companies to provide information about new products, policies, procedures, and skills training and expert lectures to field locations Features two-way communications between people Involves two types of technology: teleconferencing individualized, personal-computer-based training McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 30
  • 31. Technologies for Training Support Expert Systems Groupware Electronic Performance Support Systems (EPSS) McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 31
  • 32. Conditions When Training Support Technologies Are Most Needed: Performance of task is infrequent The task is lengthy, difficult, and information intensive The consequences of error are damaging Performance relies on knowledge, procedures, or approaches that frequently change There is high employee turnover Little time is available for training, or resources are few Employees are expected to take full responsibility for learning and performing tasks McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 32
  • 33. Training Support Technologies: Expert Systems (1 of 2) Expert systems - technology that organizes and applies the knowledge of human experts to specific problems Used as a support tool that employees refer to when they have problems or decisions they feel exceed their current knowledge and skills McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 33
  • 34. Training Support Technologies: Expert Systems (2 of 2) Expert systems have three elements: 1. A knowledge base that contains facts, figures, and rules about a specific subject 2. A decision making capability that draws conclusions from those facts and figures to solve problems and answer questions 3. A user interface that gathers and gives information to the person using the system McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 34
  • 35. Training Support Technologies: Groupware (1 of 2) Groupware (electronic meeting software) - a special type of software application that enables multiple users to track, share, and organize information, and to work on the same document simultaneously Companies have been using groupware to improve business processes, to improve meeting effectiveness, as well as to identify and share knowledge in the organization McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 35
  • 36. Training Support Technologies: Groupware (2 of 2) A groupware system combines such elements as: electronic mail document management electronic bulletin board A popular brand of groupware is Lotus Notes McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 36
  • 37. Training Support Technologies: Electronic Performance Support Systems An electronic performance support system (EPSS) is an electronic infrastructure that: captures, stores, and distributes individual and corporate knowledge assets throughout an organization, to enables individuals to achieve required levels of performance in the fastest possible time and with a minimum of support from other people McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 37
  • 38. Technologies for Training Administration Interactive Voice Technology Imaging Training Software Applications McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 38
  • 39. Use of new technology training methods should be considered under certain conditions: (1 of 2) 1. Sufficient budget has been provided to develop and use new technology 2. Trainees are geographically dispersed and travel costs related to training are high 3. Trainees are comfortable using technology including:  the web  personal computers  CD-ROMs McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 39
  • 40. Use of new technology training methods should be considered under certain conditions: (2 of 2) 4. The increased use of technology is part of the company’s business strategy 5. Employees have a difficult time attending scheduled training programs 6. Current training methods allow limited time for practice, feedback, and assessment McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights reserved. 8 - 40

Editor's Notes

  1. 4