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Gamification 
eLearning 20 – 20 Stay ahead of the Game! 
An Coppens 
Chief Game Changer 
Gamification Nation
What is gamification? 
Gamification (pronounced game-i-fi-ka-tion) 
is the application of game dynamics, game psychology 
...
Curiosity? 
http://youtu.be/bGJSEEx2pXc?list=PLfbtDJ 
cZvTsGbZ_CXHRbMUDniGuwUeCtf
Why now? 
Source: Gallup
Games help retention 
Study by Traci Sitzmann of University of Colorado Denver 
Business School: 
The engagement of the 
l...
Training
Gamified LMS stats 
72% of learners strongly prefer gamification in their 
LMS 
E-Learning platform interactivity and part...
Gamified LMS stats 
Updated leaderboards with learner avatars and their 
points (50%) and badges (60%), with a special men...
Think social engagement
User journey 
Discovery > Onboarding > Scaffolding > End game
Source: Andrzej Marcziewski
Motivation of the user
Motivational drivers 
1. Epic meaning and calling 
2. Development and achievement 
3. Empowerment of creativity and feedba...
Onboarding navigation & 
beginners tour
Challenges & quests
• Show their 
journey 
• Progress 
tracking 
• Time or 
percentage
Celebrate! 
You have earned the right 
to skip to end of content, 
The quiz or simulation 
showed you know your stuff! 
Pr...
CHOICES & 
CONSEQUENCES
Instant feedback
@GamificationNat 
Learning avatars , if culturally acceptable
Regular updates with 
new content
Levels, rewards, points & 
badges
Download my ebook 
http://bookboon.com/en/gamification-in-business-ebook
Useful resources 
www.gamification.co 
www.enterprise-gamification.com 
Octalysis: www.yukaichou.com 
Wiki on gamification...
LEARNING = FUN 
Thank you for playing 
Keep in touch via @GamificationNat 
www.gamificationnation.com
Gamification for LMS and eLearning
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Gamification for LMS and eLearning

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Gamification presentation by An Coppens for 2020 eLearning: Stay ahead of the game! #2020elearning #gamification

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Gamification for LMS and eLearning

  1. 1. Gamification eLearning 20 – 20 Stay ahead of the Game! An Coppens Chief Game Changer Gamification Nation
  2. 2. What is gamification? Gamification (pronounced game-i-fi-ka-tion) is the application of game dynamics, game psychology and game mechanics to non-game situations and applications
  3. 3. Curiosity? http://youtu.be/bGJSEEx2pXc?list=PLfbtDJ cZvTsGbZ_CXHRbMUDniGuwUeCtf
  4. 4. Why now? Source: Gallup
  5. 5. Games help retention Study by Traci Sitzmann of University of Colorado Denver Business School: The engagement of the learner in the game leads to learning
  6. 6. Training
  7. 7. Gamified LMS stats 72% of learners strongly prefer gamification in their LMS E-Learning platform interactivity and participation can be increased by placing social sharing support functionalities Add point accumulating opportunities for activities like reading, writing, sharing course reviews and vote for content. Learners want points for all interactions! Source: Talent LMS
  8. 8. Gamified LMS stats Updated leaderboards with learner avatars and their points (50%) and badges (60%), with a special mention of WHY they earned these points are also desired. Community recognition (62%) and challenges to achieve recognition are desired (82%) as well as access to exclusive content (78%) Techniques like progressing to different levels, scores, real time performance feedback and activity feeds are in demand. Source: Talent LMS
  9. 9. Think social engagement
  10. 10. User journey Discovery > Onboarding > Scaffolding > End game
  11. 11. Source: Andrzej Marcziewski
  12. 12. Motivation of the user
  13. 13. Motivational drivers 1. Epic meaning and calling 2. Development and achievement 3. Empowerment of creativity and feedback 4. Ownership and possession 5. Social influence and relatedness 6. Scarcity and impatience 7. Unpredictability and curiosity 8. Loss and avoidance Source: Octalysis framework by Yukai Chou
  14. 14. Onboarding navigation & beginners tour
  15. 15. Challenges & quests
  16. 16. • Show their journey • Progress tracking • Time or percentage
  17. 17. Celebrate! You have earned the right to skip to end of content, The quiz or simulation showed you know your stuff! Pre-course questionnaire to identify course starting point
  18. 18. CHOICES & CONSEQUENCES
  19. 19. Instant feedback
  20. 20. @GamificationNat Learning avatars , if culturally acceptable
  21. 21. Regular updates with new content
  22. 22. Levels, rewards, points & badges
  23. 23. Download my ebook http://bookboon.com/en/gamification-in-business-ebook
  24. 24. Useful resources www.gamification.co www.enterprise-gamification.com Octalysis: www.yukaichou.com Wiki on gamification: www.gamification.org Courses: Coursera, Udemy, iVersity My blog and online courses: www.gamificationnation.com
  25. 25. LEARNING = FUN Thank you for playing Keep in touch via @GamificationNat www.gamificationnation.com

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