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Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
GENERATING 3D MODEL FROM VIDEO 
Svetlana Mijakovska, Igor Nedelkovski and Filip Popovski 
Faculty of Technical Sciences, St. Kliment Ohridski University - Bitola, Macedonia 
ABSTRACT 
In this paper the process of 3D modelling from video is presented. Analysed previous research related to 
this process, and specifically described algorithms for detecting and matching key points. We described 
their advantages and disadvantages, and made a critical analysis of algorithms. In this paper, the three 
detectors (SUSAN, Plessey and Förstner) are tested and compare. We used video taken with hand held 
camera of a cube and compare these detectors on it (taking into account their parameters of accuracy and 
repeatability). In conclusion, we practically made 3D model of the cube from video used these detectors in 
the first step of the process and three algorithms (RANSAC, MSAC and MLESAC) for matching data. 
KEYWORDS 
3D modelling, structure from motion, corner detector, key points (features), feature detection, matching. 
1. INTRODUCTION 
Complex, simple and large–scale 3D models are commonly used in areas such as computer 
games, animation and virtual reality. The generating three dimensional structure from video of 
scenes is interesting area for research and this problem is known as Structure from Motion (SfM). 
This process recovers the 3D structure of a scene and the orientation and position of the camera 
when each image was captured. In the years backward algorithms for structure from motion 
(Structure from Motion) refer to points so that can detect 3D structure of a scene from video 
sequences. These structures are mostly in the form of sparse 3D point cloud, the additional 
negative impact of so-called outliers (points that do not belong to the structure). The system is 
able to create 3D models from video, if it is getting successively network of these clouds of 
points, accurately and automatically [1], [2], [3], [4]. Obtaining 3D models from images is known 
and there are more applications for this. But getting the 3D models of the video is a new 
challenge for research and the goal is generating 3D models from amateur video made with a 
digital camera, mobile phone or tablet. First step in this process is obtaining a cloud of points, 
then matching the key points, obtaining the network and convert the network in polygonal model. 
2. RELATED WORK 
Because the first step in the process of generating 3D models from video is main, and therefore 
the quality of resulting model depends from this step, the related work is refers to corner 
detectors. From 1970’s when the first corner detector was developed in the late, many corner 
detectors have been proposed. 
The first operators of interest points was developed by Moravec (1977), Beaudet (1978), Kitchen 
& Rosenfeld (1982), Forstner (1987), Plessey (1988), Deriche (1990), Wang & Brady 1992), 
SUSAN (1997), CSS, Trajkovic &Hedley (1998), Zheng & Wang (1999). All corner detectors 
belong to one of these three categories: contour based, intensity based and parametric model 
based detectors. If detector extract contour from the image and find interest point, than that is 
DOI:10.5121/acij.2014.5602 13
Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
contour based detector. Detector is intensity based if it find points by examine the intensity 
change around the point. If from the matching models the points are found, than we are talking 
about model based detector. In following text we cover intensity based detectors (SUSAN, 
Plessey and Förstner), because we take point as a features. 
3. 3D MODELLING FROM VIDEO 
3D modelling is the process that, by using the appropriate software, provides mathematical 
representation of three-dimensional surface of an object. As a result of this process the 3D model 
is obtained. If the model is render, than it is shown as two-dimensional image. 
The process of 3D modelling from video consists of four main tasks: 
1. Feature detection and matching. 
2. Structure and Motion Recovery. 
3. Stereo Mapping. 
4. Modelling. 
In the first step the same features are found in different images, and these features are match. The 
second step the parameters of camera (orientation, position) are recovered, and thus the 3D 
coordinates of the features are also calculated. In the third step the dense map is obtained, using 
the recover structure from the previous step. And the last step, modelling, gives realistic of the 
model, adding textures. 
4. FEATURE DETECTION AND MATCHING 
This process consists of detecting and matching the same features in different images (frames of 
the video). Usually, the features used in structure recovery processes are points ([5, 6]) and lines 
([7]). 
For this step of feature detection and matching two concepts are important: detectors and 
descriptors. Feature detector is process to detect features from the image. The most important 
information a detector gives is the location of features. A detector is good if it has repeatability 
(the same feature can be detected in different images) and reliability (the detected point should be 
distinctive enough so that the number of its matching candidates is small. 
The second concept is descriptor: if we have two images (from two different views) of a scene 
and already have extracted some features of them, we need descriptors to find corresponding pairs 
of features. This is a process that takes information of features and image to produce descriptive 
information i.e. features description, which are usually presented in form of vectors and then 
matched a feature from one to another image. A good descriptor should be invariant to scaling, 
rotation, and affine transformation. 
The following text is an overview and comparison of different corner detectors [8] - [13]. 
14 
Table 1. Comparison of characteristics of different corner detectors 
Corner 
detector 
Detection 
Rate 
Localization Repeatability Rate Robustness 
to Noise 
Speed 
Beaudet Fair Fair Poor for scaling, 
good for affine 
transformations 
Poor Good 
Moravec Fair Good Fair Fair Good
Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
15 
Kitchen & 
Rosenfeld 
Fair Fair Fair Fair Poor 
Forstner Good Good Excellent for affine 
transformations, 
fair for scaling 
Good Poor 
Plessey Good Good for L-junctions, 
poor for all 
other types 
Excellent for affine 
transformations if 
isotropic 
gradient 
calculations are 
used, 
fair for scaling 
Fair Poor 
Deriche Left Good Good Poor Good 
Wang & 
Good Good Good Fair Good 
Brady 
SUSAN Good Bad for 
blurred 
images, very 
good 
otherwise 
Good for scaling, 
poor for affine 
transformations 
Excellent Good 
CSS Good Good Excellent Good Highly 
dependent 
on 
edge 
detector 
used 
Trajkovic & 
Hedley (4- 
neighbours) 
Poor Good Fair 
(not rotationally 
invariant) 
Poor Excellent 
Trajkovic & 
Hedley 
(8- 
neighbours) 
Fair Good Fair 
(not rotationally 
invariant) 
Good Excellent 
Zheng & 
Wang 
Good Good for L-junctions, 
fair for all 
other types 
Excellent for affine 
transformations, 
fair for scaling 
Fair Fair 
In order to find the best corner detector which we will use in our practice example of 3D 
modelling from video, using Voodoo Camera Tracker [13] program, the three corner detectors 
are compared: SUSAN, Plessey and Förstner, and we received the following results:
Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
16 
Figure 1. SUSAN corner detector 
Figure 2. Plessey corner detector 
Figure 3. Förstner corner detector
Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
From the results it can be concluded that the best results give Förstner corner detector, and in 
view of the detection of interesting points, good speed and lowest value of RMSE (root-mean-square 
error) i.e. difference between the values of the model and the values obtained in a classical 
way (Table 2). The Root Mean Square Error (RMSE) is error measure. A model predict 
values and RMSE make differences between them and observed values from the 
environment that is being modelled. RMSE collect these differences (residuals) into a 
single measure of predictive power. 
If Xobs is observed values and Xmodel is modelled values at time/place i, the RMSE of a 
model is defined as the square root of the mean squared error: 
17 
X X 
n 
RMSE 
n 
obs i  
i  
mo del i  1 
2 
( , , ) 
The RMSE values can be used to compare the individual model performance to that of 
other predictive models. 
Table 2 Comparison of RMSE and speed of different corner detector 
Detector Speed RMSE 
SUSAN 5s 0,343508 
Plessey 6s 0,441709 
Förstner 5,4s 0,321272 
For the purposes of this paper, as a first step in the process of 3D modeling from video, we will 
use Förstner corner detector, because it is the most stable with respect to changes in contrast and 
noise, unlike the other two detectors. 
5. STRUCTURE AND MOTION RECOVERY 
The goal of the second task Structure and motion recovery is to recover the motion information of 
the camera and the structure of the scene. Reconstruction with knowledge of only a few features 
is possible only with projective reconstruction and there are more ways to get the projection 
matrix of geometrical constraint, from basic matrix or focal tensor. Therefore, the projective 
reconstruction is a major detection or fundamental matrices or focal tensor. For data matching 
process one or more of listed algorithms are used: RANSAC, MSAC and MLESAC [14]. 
In practical examples using the program Voodoo Camera Tracker [13] has been compared the 
following algorithms for increase the robustness: RANSAC, MSAC and MLESAC. 
Information obtained from Voodoo Camera Tracker (selected corner detector and algorithm for 
matching) are used in the program Video Trace [15] (program for 3D modeling from video) and 
obtained the following 3D models:
Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
18 
Figure 4. Comparison of MLESAC, MSAC and RANSAC algorithms in a practical example 
Figure 5 Comparison of MLESAC, MSAC and RANSAC algorithms in a practical example (triangulation) 
6. CONCLUSIONS 
This paper outlines the basic concepts on which basis the process of 3D modelling from video, 
i.e. obtaining structure from motion. The process contain four main tasks, but we pay attention of 
the first and second task (Feature detection and matching and Structure and Motion Recovery). 
The chronology of algorithms for finding interesting points and their matching and comparing are 
referred. The practical example shows that the best results given MLESAC algorithm using 
Förstner corner detector (in view of the detection of interesting points, good speed and lowest 
value of RMSE). The practical example concerns the cube, so as directions for further research 
can be indicated 3D modelling from video of complex objects that contain curves. 
REFERENCES 
[1] J.O`Rourke, (1998) Computational geometry, C. Cambridge University Press. 
[2] W.Press, B. Flannery, S. Teukolsky, and W. Vetterling, (1993) Numerical Recipes in C: The Art of 
Scientific Computing, Cambridge University Press. 
[3] R.Hartley and A. Zisserman (2004) Multiple View Geometry in Computer Vision, Cambridge 
University Press. 
[4] O.Faugeras, Q. Luong and T. Papdopoulou (2001) The Geometry of Multiple Images: The Laws That 
Govern The Formation of Images of A Scene and Some of Their Applications, MIT Press. 
[5] R.I.Hartley (1997) In defence of the eight-point algorithm, IEEE Transactions on Pattern Analysis and 
Machine Intelligence. 
[6] M.Pollefeys (2004) Visual modelling with a hand-held camera, International Journal of Computer 
Vision, 59:207-232. 
[7] R.I.Harley (1995) A linear method for reconstruction from lines and points, 5th International 
Conference on Computer Vision, page 882. 
[8] M.Trajkovic and M. Hedley (1998) Fast Corner Detection. Image and Vision Computing, Vol. 16(2), 
pp. 75-87. 
[9] C.Schmid, R. Mohr, and C. Bauckhage. (1998) Comparing and Evaluating Interesting Points, 
International Conference on Computer Vision, pp. 230-235. 
[10] F.Mohanna and F. Mokhtarian (2001) Performance Evaluation of Corner Detection Algorithms under 
Similarity and Affine Transforms, BMVC. 
[11] Z.Zheng, H.Wang and EKTeoh (1999) Analysis of Gray Level Corner Detection, Pattern Recognition 
Letters, Vol. 20, pp. 149-162. 
[12] D.Parks, J.P. Gravel (2004) Corner Detection.
Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 
[13] Stefano Branco (2012) RANSAC / MLESAC - Estimating parameters of models with outliers, 
19 
University of Basel. 
[14] http://www.viscoda.com/en/products/non-commercial/voodoo-camera-tracker 
[15] http://punchcard.com.au/ 
Authors 
Ms. Svetlana Mijakovska is an Assistant Professor in Graphic Engineering, Faculty of 
Technical Sciences in Bitola, Macedonia. She is currently working on her doctoral thesis, 
and she is interested in computer graphics, 3d modelling, graphic and web design and 
computer vision. 
Mr. Igor Nedelkovski is a Doctor of Technical Sciences, Faculty of Technical Sciences in 
Bitola, Macedonia. He is interested in Computer Aided Engineering. 
Mr. Filip Popovski is an Assistant Professor in Graphic Engineering, Faculty of Technical 
Sciences, Bitola, Macedonia .He is currently working on his doctoral thesis, and he is 
interested in computer graphics, visualization.

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Generating 3 d model from video

  • 1. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 GENERATING 3D MODEL FROM VIDEO Svetlana Mijakovska, Igor Nedelkovski and Filip Popovski Faculty of Technical Sciences, St. Kliment Ohridski University - Bitola, Macedonia ABSTRACT In this paper the process of 3D modelling from video is presented. Analysed previous research related to this process, and specifically described algorithms for detecting and matching key points. We described their advantages and disadvantages, and made a critical analysis of algorithms. In this paper, the three detectors (SUSAN, Plessey and Förstner) are tested and compare. We used video taken with hand held camera of a cube and compare these detectors on it (taking into account their parameters of accuracy and repeatability). In conclusion, we practically made 3D model of the cube from video used these detectors in the first step of the process and three algorithms (RANSAC, MSAC and MLESAC) for matching data. KEYWORDS 3D modelling, structure from motion, corner detector, key points (features), feature detection, matching. 1. INTRODUCTION Complex, simple and large–scale 3D models are commonly used in areas such as computer games, animation and virtual reality. The generating three dimensional structure from video of scenes is interesting area for research and this problem is known as Structure from Motion (SfM). This process recovers the 3D structure of a scene and the orientation and position of the camera when each image was captured. In the years backward algorithms for structure from motion (Structure from Motion) refer to points so that can detect 3D structure of a scene from video sequences. These structures are mostly in the form of sparse 3D point cloud, the additional negative impact of so-called outliers (points that do not belong to the structure). The system is able to create 3D models from video, if it is getting successively network of these clouds of points, accurately and automatically [1], [2], [3], [4]. Obtaining 3D models from images is known and there are more applications for this. But getting the 3D models of the video is a new challenge for research and the goal is generating 3D models from amateur video made with a digital camera, mobile phone or tablet. First step in this process is obtaining a cloud of points, then matching the key points, obtaining the network and convert the network in polygonal model. 2. RELATED WORK Because the first step in the process of generating 3D models from video is main, and therefore the quality of resulting model depends from this step, the related work is refers to corner detectors. From 1970’s when the first corner detector was developed in the late, many corner detectors have been proposed. The first operators of interest points was developed by Moravec (1977), Beaudet (1978), Kitchen & Rosenfeld (1982), Forstner (1987), Plessey (1988), Deriche (1990), Wang & Brady 1992), SUSAN (1997), CSS, Trajkovic &Hedley (1998), Zheng & Wang (1999). All corner detectors belong to one of these three categories: contour based, intensity based and parametric model based detectors. If detector extract contour from the image and find interest point, than that is DOI:10.5121/acij.2014.5602 13
  • 2. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 contour based detector. Detector is intensity based if it find points by examine the intensity change around the point. If from the matching models the points are found, than we are talking about model based detector. In following text we cover intensity based detectors (SUSAN, Plessey and Förstner), because we take point as a features. 3. 3D MODELLING FROM VIDEO 3D modelling is the process that, by using the appropriate software, provides mathematical representation of three-dimensional surface of an object. As a result of this process the 3D model is obtained. If the model is render, than it is shown as two-dimensional image. The process of 3D modelling from video consists of four main tasks: 1. Feature detection and matching. 2. Structure and Motion Recovery. 3. Stereo Mapping. 4. Modelling. In the first step the same features are found in different images, and these features are match. The second step the parameters of camera (orientation, position) are recovered, and thus the 3D coordinates of the features are also calculated. In the third step the dense map is obtained, using the recover structure from the previous step. And the last step, modelling, gives realistic of the model, adding textures. 4. FEATURE DETECTION AND MATCHING This process consists of detecting and matching the same features in different images (frames of the video). Usually, the features used in structure recovery processes are points ([5, 6]) and lines ([7]). For this step of feature detection and matching two concepts are important: detectors and descriptors. Feature detector is process to detect features from the image. The most important information a detector gives is the location of features. A detector is good if it has repeatability (the same feature can be detected in different images) and reliability (the detected point should be distinctive enough so that the number of its matching candidates is small. The second concept is descriptor: if we have two images (from two different views) of a scene and already have extracted some features of them, we need descriptors to find corresponding pairs of features. This is a process that takes information of features and image to produce descriptive information i.e. features description, which are usually presented in form of vectors and then matched a feature from one to another image. A good descriptor should be invariant to scaling, rotation, and affine transformation. The following text is an overview and comparison of different corner detectors [8] - [13]. 14 Table 1. Comparison of characteristics of different corner detectors Corner detector Detection Rate Localization Repeatability Rate Robustness to Noise Speed Beaudet Fair Fair Poor for scaling, good for affine transformations Poor Good Moravec Fair Good Fair Fair Good
  • 3. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 15 Kitchen & Rosenfeld Fair Fair Fair Fair Poor Forstner Good Good Excellent for affine transformations, fair for scaling Good Poor Plessey Good Good for L-junctions, poor for all other types Excellent for affine transformations if isotropic gradient calculations are used, fair for scaling Fair Poor Deriche Left Good Good Poor Good Wang & Good Good Good Fair Good Brady SUSAN Good Bad for blurred images, very good otherwise Good for scaling, poor for affine transformations Excellent Good CSS Good Good Excellent Good Highly dependent on edge detector used Trajkovic & Hedley (4- neighbours) Poor Good Fair (not rotationally invariant) Poor Excellent Trajkovic & Hedley (8- neighbours) Fair Good Fair (not rotationally invariant) Good Excellent Zheng & Wang Good Good for L-junctions, fair for all other types Excellent for affine transformations, fair for scaling Fair Fair In order to find the best corner detector which we will use in our practice example of 3D modelling from video, using Voodoo Camera Tracker [13] program, the three corner detectors are compared: SUSAN, Plessey and Förstner, and we received the following results:
  • 4. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 16 Figure 1. SUSAN corner detector Figure 2. Plessey corner detector Figure 3. Förstner corner detector
  • 5. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 From the results it can be concluded that the best results give Förstner corner detector, and in view of the detection of interesting points, good speed and lowest value of RMSE (root-mean-square error) i.e. difference between the values of the model and the values obtained in a classical way (Table 2). The Root Mean Square Error (RMSE) is error measure. A model predict values and RMSE make differences between them and observed values from the environment that is being modelled. RMSE collect these differences (residuals) into a single measure of predictive power. If Xobs is observed values and Xmodel is modelled values at time/place i, the RMSE of a model is defined as the square root of the mean squared error: 17 X X n RMSE n obs i  i  mo del i  1 2 ( , , ) The RMSE values can be used to compare the individual model performance to that of other predictive models. Table 2 Comparison of RMSE and speed of different corner detector Detector Speed RMSE SUSAN 5s 0,343508 Plessey 6s 0,441709 Förstner 5,4s 0,321272 For the purposes of this paper, as a first step in the process of 3D modeling from video, we will use Förstner corner detector, because it is the most stable with respect to changes in contrast and noise, unlike the other two detectors. 5. STRUCTURE AND MOTION RECOVERY The goal of the second task Structure and motion recovery is to recover the motion information of the camera and the structure of the scene. Reconstruction with knowledge of only a few features is possible only with projective reconstruction and there are more ways to get the projection matrix of geometrical constraint, from basic matrix or focal tensor. Therefore, the projective reconstruction is a major detection or fundamental matrices or focal tensor. For data matching process one or more of listed algorithms are used: RANSAC, MSAC and MLESAC [14]. In practical examples using the program Voodoo Camera Tracker [13] has been compared the following algorithms for increase the robustness: RANSAC, MSAC and MLESAC. Information obtained from Voodoo Camera Tracker (selected corner detector and algorithm for matching) are used in the program Video Trace [15] (program for 3D modeling from video) and obtained the following 3D models:
  • 6. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 18 Figure 4. Comparison of MLESAC, MSAC and RANSAC algorithms in a practical example Figure 5 Comparison of MLESAC, MSAC and RANSAC algorithms in a practical example (triangulation) 6. CONCLUSIONS This paper outlines the basic concepts on which basis the process of 3D modelling from video, i.e. obtaining structure from motion. The process contain four main tasks, but we pay attention of the first and second task (Feature detection and matching and Structure and Motion Recovery). The chronology of algorithms for finding interesting points and their matching and comparing are referred. The practical example shows that the best results given MLESAC algorithm using Förstner corner detector (in view of the detection of interesting points, good speed and lowest value of RMSE). The practical example concerns the cube, so as directions for further research can be indicated 3D modelling from video of complex objects that contain curves. REFERENCES [1] J.O`Rourke, (1998) Computational geometry, C. Cambridge University Press. [2] W.Press, B. Flannery, S. Teukolsky, and W. Vetterling, (1993) Numerical Recipes in C: The Art of Scientific Computing, Cambridge University Press. [3] R.Hartley and A. Zisserman (2004) Multiple View Geometry in Computer Vision, Cambridge University Press. [4] O.Faugeras, Q. Luong and T. Papdopoulou (2001) The Geometry of Multiple Images: The Laws That Govern The Formation of Images of A Scene and Some of Their Applications, MIT Press. [5] R.I.Hartley (1997) In defence of the eight-point algorithm, IEEE Transactions on Pattern Analysis and Machine Intelligence. [6] M.Pollefeys (2004) Visual modelling with a hand-held camera, International Journal of Computer Vision, 59:207-232. [7] R.I.Harley (1995) A linear method for reconstruction from lines and points, 5th International Conference on Computer Vision, page 882. [8] M.Trajkovic and M. Hedley (1998) Fast Corner Detection. Image and Vision Computing, Vol. 16(2), pp. 75-87. [9] C.Schmid, R. Mohr, and C. Bauckhage. (1998) Comparing and Evaluating Interesting Points, International Conference on Computer Vision, pp. 230-235. [10] F.Mohanna and F. Mokhtarian (2001) Performance Evaluation of Corner Detection Algorithms under Similarity and Affine Transforms, BMVC. [11] Z.Zheng, H.Wang and EKTeoh (1999) Analysis of Gray Level Corner Detection, Pattern Recognition Letters, Vol. 20, pp. 149-162. [12] D.Parks, J.P. Gravel (2004) Corner Detection.
  • 7. Advanced Computing : An International Journal (ACIJ), Vol.5, No.5/6, November 2014 [13] Stefano Branco (2012) RANSAC / MLESAC - Estimating parameters of models with outliers, 19 University of Basel. [14] http://www.viscoda.com/en/products/non-commercial/voodoo-camera-tracker [15] http://punchcard.com.au/ Authors Ms. Svetlana Mijakovska is an Assistant Professor in Graphic Engineering, Faculty of Technical Sciences in Bitola, Macedonia. She is currently working on her doctoral thesis, and she is interested in computer graphics, 3d modelling, graphic and web design and computer vision. Mr. Igor Nedelkovski is a Doctor of Technical Sciences, Faculty of Technical Sciences in Bitola, Macedonia. He is interested in Computer Aided Engineering. Mr. Filip Popovski is an Assistant Professor in Graphic Engineering, Faculty of Technical Sciences, Bitola, Macedonia .He is currently working on his doctoral thesis, and he is interested in computer graphics, visualization.