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Designing Engaging
Learning Experiences
in Digital Environments
A/Prof Abelardo Pardo (@abelardopardo)ā€Ø
Faculty of Engineering and IT
slideshare.net/abelardo_pardo
SanAndreasļ¬‚ickr.com
Biosciences Education Forum ā€” BEAN
11 December 2017
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 2
AftabUzzamanļ¬‚ickr.com
Design
Problem
Student
View
Our
Brain
In
Digital
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 3
AftabUzzamanļ¬‚ickr.com
Our
Brain
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 4
TimPierceļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 5
table
reply
handle
below
deļ¬ne
bli_ _
pia_ _
clo_ _
stu_ _
dan_ _
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 6
How does our brain work?
RosarioLizanaļ¬‚ickr.com
Psychology
Neuroscience
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 7
Philhearingļ¬‚ickr.com
Gawronski, B., & Creighton, L. A. (2013). Dual Process Theories. In D. E. Carlston (Ed.), The Oxford handbook of social cognition
(pp. 282-312). New York, NY: Oxford University Press.
CarstenTolkmitļ¬‚ickr.com
RationalAutomatic
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 8
table
reply
handle
below
deļ¬ne
bli_ _
pia_ _
clo_ _
stu_ _
dan_ _
Dual Process Theory
System 1: fast, intuitive,
implicit (automatic),
subconscious
System 2: slower,
deliberative, explicit
(controlled), conscious
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 9
System 2 is lazy
JƶrgKanngieƟerļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 10
AftabUzzamanļ¬‚ickr.com
Student
View
Our
Brain
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 11
Simple information transfer is not working
Mazur, E. (2009). Farewell, lecture. Science, 323(5910), 50-51.
Krugazorļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 12
JuantanKwonļ¬‚ickr.com
Unprecedented amount
of learning opportunities:ā€Ø
resources, spaces,
formats, devices, etc.
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 13
HungarianSnowļ¬‚ickr.com
More complex decisions
Unlimited Choices
ā€¢ Recorded lectures
ā€¢ Lecture notes
ā€¢ Collections of previous questions,
answers, etc
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 14
Beware of technology pushing us ā€Ø
away from rational thinking
JenRļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 15
totemisottapaļ¬‚ickr.com
Continuous Decision
Making while Learning
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 16
Studentsā€™ metacognitive
judgements
affect their
achievements
Dunlosky, J., & Thiede, K. W. (2013). Four cornerstones of calibration research: Why understanding students' judgments can improve
their achievement. Learning and Instruction, 24, 58-61. doi:10.1016/j.learninstruc.2012.05.002
HackNY.orgļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 17
Overconļ¬dence produces underachievement
Dunlosky, J., & Rawson, K. A. (2012). Overconļ¬dence produces underachievement: Inaccurate self evaluations undermine studentsā€™
learning and retention. Learning and Instruction, 22(4), 271-280. doi:10.1016/j.learninstruc.2011.08.003
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 18
Bjork, R. A., Dunlosky, J., & Kornell, N. (2013). Self-regulated learning: beliefs, techniques, and illusions. Annu Rev Psychol, 64,
417-444. doi:10.1146/annurev-psych-113011-143823
ā€¢ Understand human
memory and learning
ā€¢ Know useful
techniques to study
ā€¢ Know how to monitor
ā€¢ Understand existing
biases
IsraeliDefenseForcesļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 19
5 Low-effect Learning Strategies
AlanLevineļ¬‚ickr.com
Images
for text
Summaries Highlighting Rereading
Keyword
mnemonic
Dunlosky, J. (2013). Strengthening the Student Toolbox. Study Strategies to Boost Learning. American Educator, 37(3), 12-21.
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 20
MartinFischļ¬‚ickr.com
Elaborative
interrogation
Self-explanation
Interleaved
practice
Distributed
practice
Practice
Dunlosky, J. (2013). Strengthening the Student Toolbox. Study Strategies to Boost Learning. American Educator, 37(3), 12-21.
5 Effective Learning Strategies
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 21
AftabUzzamanļ¬‚ickr.com
Design
Problem
Student
View
Our
Brain
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 22
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 23
JansonHewsļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 24
ā€œā€¦ teaching in higher education will
necessarily shift the balance of its efforts
towards a greater investment in design as
a way of coping with otherwise intolerable
pressures on staff and resourcesā€
Goodyear, P. (2015). Teaching as Design. HERDSA Review of Higher Education, 2, 27-50.
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 25
ā€œThere is no such thing as a neutral designā€
JeremyBrooksļ¬‚ickr.com
Thaler, R. H., & Sunstein, C. R. (2008). Nudge. Great Britain: Yale University Press.
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 26
Thaler, R. H., & Sunstein, C. R. (2008). Nudge. Great Britain: Yale University Press.
ā€œPeople make good choices in contexts in
which they have experience, good
information, and prompt feedbackā€
DerekBruffļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 27
TomHawkļ¬‚ickr.com
ā€¢ Approach the design as if you were a
choice architect
ā€¢ Help students to make the right
decisions
ā€¢ Every small detail counts!
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 28
Bonwell, C. C., & Eison, J. A. (1991). Active Learning: Creating Excitement in the Classroom ASHEERIC Higher Education Report No. 1.
Washington, DC, USA: George Washington University.
Active
Learning
Any instructional method
that engages students in the
learning process
Active learning requires
students to do meaningful
learning activities and think
about what they are doing
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 29
Active Learning Works
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 30
Kugel, P. (1993). How professors develop as teachers. Studies in Higher Education, 18, 315-328. doi:10.1080/03075079312331382241
Self
Course Topic
Student as receptive
Student as active
Student as independent
EdYourdonļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 31
1. Dual Role ā€” Dual Mind
Judge CoachDomainā€Ø
ofKnowledge
Mentality
RogerMommaerts
1
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 32
SamAbrahamļ¬‚ickr.com
Frontier between physical and virtual spaces is blurring
2. Multiple Spaces2
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 33
3. Sense of Purpose (Why?)
After this lecture/weekā€Ø
students should
be able to ā€¦
CCSUNZ2013ļ¬‚ickr.com
3
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 34
trainingpahļ¬‚ickr.com
Bjork, R. A., Dunlosky, J., & Kornell, N. (2013). Self-regulated learning: beliefs, techniques, and illusions. Annu Rev Psychol, 64,
417-444. doi:10.1146/annurev-psych-113011-143823
4. Promote Practice
4
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 35
hijukalļ¬‚ickr.com
Think outside of the box
5. Maximise Power of Face-to-Face5
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 36
AftabUzzamanļ¬‚ickr.com
Design
Problem
Student
View
Our
Brain
In
Digital
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 37
Widen the design space
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 38
-NACH-ļ¬‚ickr.com
InLectureTutorial/Assignments
Revised Bloomā€™s Taxonomy
Pohl, M. (2000). Learning to think
thinking to learn: Models and strategies
to develop a classroom culture of
thinking. Hawker Brownlow Education.
Cognitive Skills
Remembering
Understanding
Applying
Analysing
Evaluating
Creating
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 39
-NACH-ļ¬‚ickr.com
Understanding
Applying
Analysing
Evaluating
Creating
PrepareLecture/Tutorial
Revised Bloomā€™s Taxonomy
Pohl, M. (2000). Learning to think
thinking to learn: Models and strategies
to develop a classroom culture of
thinking. Hawker Brownlow Education.
Cognitive Skills
Remembering
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 40
Available: bit.ly/elec1601 (Only Australian Universities)
1
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 41
3
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 42
Explain the context, discuss expectations
2
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 43
1
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 44
1
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 45
1
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 46
2
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 47
4
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 48
Practice
4
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 49
Preparation: Summative assessment
4
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 50
In-class Activities
5
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 51
Schell, J. (2012). Can you ļ¬‚ip large classes? https://blog.peerinstruction.net/2012/04/06/can-you-ļ¬‚ip-large-classes/
Used in Large Classes
5
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 52
1. Use the theatre areas (ļ¬ve)
2. Assign an identiļ¬er to each area
3. Assign a digital gate to each area
4. Show input values: students raise hand if output is 1
5. Acknowledge the fastest area in the theatre
6. Repeat from step 3 changing the assignments
Outcome: Understand How Digital Gates Work
5
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 53
2
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 54
Hattie, J. A. (1999). Inļ¬‚uences on student learning. Inaugural professorial address, University of Auckland, New Zealand
If You Could Choose Oneā€¦
ā€¢ More than 500 meta-analyses
of student achievements
ā€¢ 100 factors with potential
inļ¬‚uence
ā€¢ Feedback in top ļ¬ve
ā€¢ (74 meta-analyses) Most
effective form: video, audio,
computer-assisted
instructional feedback, and/or
related goals
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 55
Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research, 77(1), 81-112.
doi:10.3102/003465430298487
Tom
Feedback Levels
1. Task Level (understanding, performance)
2. Process Level (what to do to understand, perform)
3. Self-regulation level (detecting and directing effort)
4. Self level (personal evaluation and affect)
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 56
Krause, K.-L., Hartley, R., James, R., & McInnis, C. (2005). The First Year Experience in Australian Universities: Findings from a
decade of National Studies. University of Melbourne: Centre for the Study of Higher Education.
Eleafļ¬‚ickr.com
The feedback question gets systematically
lower values in student surveys
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 57
Students are less likely to
engage in pre-class activities if
they are not interactive, do not
provide formative feedback,
and not coherently linked with
the face-to-face activities
O'Flaherty, J., & Phillips, C. (2015). The use of ļ¬‚ipped classrooms in higher education: A scoping review. The Internet and Higher
Education, 25, 85-95. doi:10.1016/j.iheduc.2015.02.002
DanKlimkeļ¬‚ickr.com
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 58
Pardo, A. (2017). A feedback model for data-rich learning experiences. Assessment & Evaluation in Higher Education, 1-11. doi:
10.1080/02602938.2017.1356905
FarukAteşļ¬‚ickr.com
ā€œFeedback is a process to positively inļ¬‚uence how students
engage with their work in a learning experience so that they can
improve its overall quality with respect to an appropriate reference
and increase their self-evaluative capacityā€
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 59
ontasklearning.org
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 60
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 61
Automatic
Email
2.Process
Level(w
hatto
do
to
understand)
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 62
Helpful feedback
Effect size (Cohenā€™s d) = 0.49
Medium positive effect
Midterm Scores
Effect size (Cohenā€™s d) = 0.21
Small positive effect
Pardo, A., Jovanović, J., Dawson, S., GaÅ”ević, D., & Mirriahi, N. (In press). Using Learning Analytics to Scale the Provision of
Personalised Feedback. British Journal of Educational Technology. doi:10.1111/bjet.12592
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 63
ā€¢ Support instructors to
manage personalised
feedback processes
ā€¢ Simple rule-base
knowledge encoding
ā€¢ Provide appropriate
view of data sources
ā€¢ Scale to large and highly
diverse cohorts
ā€¢ Open-source project
ā€¢ Pilots in 2017 ļ¬nished
ā€¢ Contact us if interested
ontasklearning.org
Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 64
DrewLeavy
ā€¢ Rethink student engagement
ā€¢ There is no neutral design ā€” choice architect
ā€¢ Dual mind ā€” role, multiple spaces,ā€Ø
sense of purpose, promote practice, ā€Ø
value of face-to-face
ā€¢ The power of feedback
Conclusions
Designing Engaging
Learning Experiences
in Digital Environments
A/Prof Abelardo Pardo (@abelardopardo)ā€Ø
Faculty of Engineering and IT
slideshare.net/abelardo_pardo
Biosciences Education Forum ā€” BEAN
11 December 2017
SanAndreasļ¬‚ickr.com

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Designing Engaging Learning Experiences in Digital Environments

  • 1. Designing Engaging Learning Experiences in Digital Environments A/Prof Abelardo Pardo (@abelardopardo)ā€Ø Faculty of Engineering and IT slideshare.net/abelardo_pardo SanAndreasļ¬‚ickr.com Biosciences Education Forum ā€” BEAN 11 December 2017
  • 2. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 2 AftabUzzamanļ¬‚ickr.com Design Problem Student View Our Brain In Digital
  • 3. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 3 AftabUzzamanļ¬‚ickr.com Our Brain
  • 4. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 4 TimPierceļ¬‚ickr.com
  • 5. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 5 table reply handle below deļ¬ne bli_ _ pia_ _ clo_ _ stu_ _ dan_ _
  • 6. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 6 How does our brain work? RosarioLizanaļ¬‚ickr.com Psychology Neuroscience
  • 7. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 7 Philhearingļ¬‚ickr.com Gawronski, B., & Creighton, L. A. (2013). Dual Process Theories. In D. E. Carlston (Ed.), The Oxford handbook of social cognition (pp. 282-312). New York, NY: Oxford University Press. CarstenTolkmitļ¬‚ickr.com RationalAutomatic
  • 8. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 8 table reply handle below deļ¬ne bli_ _ pia_ _ clo_ _ stu_ _ dan_ _ Dual Process Theory System 1: fast, intuitive, implicit (automatic), subconscious System 2: slower, deliberative, explicit (controlled), conscious
  • 9. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 9 System 2 is lazy JƶrgKanngieƟerļ¬‚ickr.com
  • 10. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 10 AftabUzzamanļ¬‚ickr.com Student View Our Brain
  • 11. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 11 Simple information transfer is not working Mazur, E. (2009). Farewell, lecture. Science, 323(5910), 50-51. Krugazorļ¬‚ickr.com
  • 12. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 12 JuantanKwonļ¬‚ickr.com Unprecedented amount of learning opportunities:ā€Ø resources, spaces, formats, devices, etc.
  • 13. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 13 HungarianSnowļ¬‚ickr.com More complex decisions Unlimited Choices ā€¢ Recorded lectures ā€¢ Lecture notes ā€¢ Collections of previous questions, answers, etc
  • 14. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 14 Beware of technology pushing us ā€Ø away from rational thinking JenRļ¬‚ickr.com
  • 15. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 15 totemisottapaļ¬‚ickr.com Continuous Decision Making while Learning
  • 16. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 16 Studentsā€™ metacognitive judgements affect their achievements Dunlosky, J., & Thiede, K. W. (2013). Four cornerstones of calibration research: Why understanding students' judgments can improve their achievement. Learning and Instruction, 24, 58-61. doi:10.1016/j.learninstruc.2012.05.002 HackNY.orgļ¬‚ickr.com
  • 17. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 17 Overconļ¬dence produces underachievement Dunlosky, J., & Rawson, K. A. (2012). Overconļ¬dence produces underachievement: Inaccurate self evaluations undermine studentsā€™ learning and retention. Learning and Instruction, 22(4), 271-280. doi:10.1016/j.learninstruc.2011.08.003
  • 18. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 18 Bjork, R. A., Dunlosky, J., & Kornell, N. (2013). Self-regulated learning: beliefs, techniques, and illusions. Annu Rev Psychol, 64, 417-444. doi:10.1146/annurev-psych-113011-143823 ā€¢ Understand human memory and learning ā€¢ Know useful techniques to study ā€¢ Know how to monitor ā€¢ Understand existing biases IsraeliDefenseForcesļ¬‚ickr.com
  • 19. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 19 5 Low-effect Learning Strategies AlanLevineļ¬‚ickr.com Images for text Summaries Highlighting Rereading Keyword mnemonic Dunlosky, J. (2013). Strengthening the Student Toolbox. Study Strategies to Boost Learning. American Educator, 37(3), 12-21.
  • 20. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 20 MartinFischļ¬‚ickr.com Elaborative interrogation Self-explanation Interleaved practice Distributed practice Practice Dunlosky, J. (2013). Strengthening the Student Toolbox. Study Strategies to Boost Learning. American Educator, 37(3), 12-21. 5 Effective Learning Strategies
  • 21. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 21 AftabUzzamanļ¬‚ickr.com Design Problem Student View Our Brain
  • 22. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 22
  • 23. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 23 JansonHewsļ¬‚ickr.com
  • 24. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 24 ā€œā€¦ teaching in higher education will necessarily shift the balance of its efforts towards a greater investment in design as a way of coping with otherwise intolerable pressures on staff and resourcesā€ Goodyear, P. (2015). Teaching as Design. HERDSA Review of Higher Education, 2, 27-50.
  • 25. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 25 ā€œThere is no such thing as a neutral designā€ JeremyBrooksļ¬‚ickr.com Thaler, R. H., & Sunstein, C. R. (2008). Nudge. Great Britain: Yale University Press.
  • 26. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 26 Thaler, R. H., & Sunstein, C. R. (2008). Nudge. Great Britain: Yale University Press. ā€œPeople make good choices in contexts in which they have experience, good information, and prompt feedbackā€ DerekBruffļ¬‚ickr.com
  • 27. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 27 TomHawkļ¬‚ickr.com ā€¢ Approach the design as if you were a choice architect ā€¢ Help students to make the right decisions ā€¢ Every small detail counts!
  • 28. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 28 Bonwell, C. C., & Eison, J. A. (1991). Active Learning: Creating Excitement in the Classroom ASHEERIC Higher Education Report No. 1. Washington, DC, USA: George Washington University. Active Learning Any instructional method that engages students in the learning process Active learning requires students to do meaningful learning activities and think about what they are doing
  • 29. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 29 Active Learning Works
  • 30. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 30 Kugel, P. (1993). How professors develop as teachers. Studies in Higher Education, 18, 315-328. doi:10.1080/03075079312331382241 Self Course Topic Student as receptive Student as active Student as independent EdYourdonļ¬‚ickr.com
  • 31. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 31 1. Dual Role ā€” Dual Mind Judge CoachDomainā€Ø ofKnowledge Mentality RogerMommaerts 1
  • 32. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 32 SamAbrahamļ¬‚ickr.com Frontier between physical and virtual spaces is blurring 2. Multiple Spaces2
  • 33. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 33 3. Sense of Purpose (Why?) After this lecture/weekā€Ø students should be able to ā€¦ CCSUNZ2013ļ¬‚ickr.com 3
  • 34. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 34 trainingpahļ¬‚ickr.com Bjork, R. A., Dunlosky, J., & Kornell, N. (2013). Self-regulated learning: beliefs, techniques, and illusions. Annu Rev Psychol, 64, 417-444. doi:10.1146/annurev-psych-113011-143823 4. Promote Practice 4
  • 35. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 35 hijukalļ¬‚ickr.com Think outside of the box 5. Maximise Power of Face-to-Face5
  • 36. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 36 AftabUzzamanļ¬‚ickr.com Design Problem Student View Our Brain In Digital
  • 37. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 37 Widen the design space
  • 38. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 38 -NACH-ļ¬‚ickr.com InLectureTutorial/Assignments Revised Bloomā€™s Taxonomy Pohl, M. (2000). Learning to think thinking to learn: Models and strategies to develop a classroom culture of thinking. Hawker Brownlow Education. Cognitive Skills Remembering Understanding Applying Analysing Evaluating Creating
  • 39. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 39 -NACH-ļ¬‚ickr.com Understanding Applying Analysing Evaluating Creating PrepareLecture/Tutorial Revised Bloomā€™s Taxonomy Pohl, M. (2000). Learning to think thinking to learn: Models and strategies to develop a classroom culture of thinking. Hawker Brownlow Education. Cognitive Skills Remembering
  • 40. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 40 Available: bit.ly/elec1601 (Only Australian Universities) 1
  • 41. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 41 3
  • 42. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 42 Explain the context, discuss expectations 2
  • 43. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 43 1
  • 44. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 44 1
  • 45. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 45 1
  • 46. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 46 2
  • 47. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 47 4
  • 48. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 48 Practice 4
  • 49. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 49 Preparation: Summative assessment 4
  • 50. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 50 In-class Activities 5
  • 51. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 51 Schell, J. (2012). Can you ļ¬‚ip large classes? https://blog.peerinstruction.net/2012/04/06/can-you-ļ¬‚ip-large-classes/ Used in Large Classes 5
  • 52. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 52 1. Use the theatre areas (ļ¬ve) 2. Assign an identiļ¬er to each area 3. Assign a digital gate to each area 4. Show input values: students raise hand if output is 1 5. Acknowledge the fastest area in the theatre 6. Repeat from step 3 changing the assignments Outcome: Understand How Digital Gates Work 5
  • 53. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 53 2
  • 54. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 54 Hattie, J. A. (1999). Inļ¬‚uences on student learning. Inaugural professorial address, University of Auckland, New Zealand If You Could Choose Oneā€¦ ā€¢ More than 500 meta-analyses of student achievements ā€¢ 100 factors with potential inļ¬‚uence ā€¢ Feedback in top ļ¬ve ā€¢ (74 meta-analyses) Most effective form: video, audio, computer-assisted instructional feedback, and/or related goals
  • 55. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 55 Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research, 77(1), 81-112. doi:10.3102/003465430298487 Tom Feedback Levels 1. Task Level (understanding, performance) 2. Process Level (what to do to understand, perform) 3. Self-regulation level (detecting and directing effort) 4. Self level (personal evaluation and affect)
  • 56. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 56 Krause, K.-L., Hartley, R., James, R., & McInnis, C. (2005). The First Year Experience in Australian Universities: Findings from a decade of National Studies. University of Melbourne: Centre for the Study of Higher Education. Eleafļ¬‚ickr.com The feedback question gets systematically lower values in student surveys
  • 57. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 57 Students are less likely to engage in pre-class activities if they are not interactive, do not provide formative feedback, and not coherently linked with the face-to-face activities O'Flaherty, J., & Phillips, C. (2015). The use of ļ¬‚ipped classrooms in higher education: A scoping review. The Internet and Higher Education, 25, 85-95. doi:10.1016/j.iheduc.2015.02.002 DanKlimkeļ¬‚ickr.com
  • 58. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 58 Pardo, A. (2017). A feedback model for data-rich learning experiences. Assessment & Evaluation in Higher Education, 1-11. doi: 10.1080/02602938.2017.1356905 FarukAteşļ¬‚ickr.com ā€œFeedback is a process to positively inļ¬‚uence how students engage with their work in a learning experience so that they can improve its overall quality with respect to an appropriate reference and increase their self-evaluative capacityā€
  • 59. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 59 ontasklearning.org
  • 60. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 60
  • 61. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 61 Automatic Email 2.Process Level(w hatto do to understand)
  • 62. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 62 Helpful feedback Effect size (Cohenā€™s d) = 0.49 Medium positive effect Midterm Scores Effect size (Cohenā€™s d) = 0.21 Small positive effect Pardo, A., Jovanović, J., Dawson, S., GaÅ”ević, D., & Mirriahi, N. (In press). Using Learning Analytics to Scale the Provision of Personalised Feedback. British Journal of Educational Technology. doi:10.1111/bjet.12592
  • 63. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 63 ā€¢ Support instructors to manage personalised feedback processes ā€¢ Simple rule-base knowledge encoding ā€¢ Provide appropriate view of data sources ā€¢ Scale to large and highly diverse cohorts ā€¢ Open-source project ā€¢ Pilots in 2017 ļ¬nished ā€¢ Contact us if interested ontasklearning.org
  • 64. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 64 DrewLeavy ā€¢ Rethink student engagement ā€¢ There is no neutral design ā€” choice architect ā€¢ Dual mind ā€” role, multiple spaces,ā€Ø sense of purpose, promote practice, ā€Ø value of face-to-face ā€¢ The power of feedback Conclusions
  • 65. Designing Engaging Learning Experiences in Digital Environments A/Prof Abelardo Pardo (@abelardopardo)ā€Ø Faculty of Engineering and IT slideshare.net/abelardo_pardo Biosciences Education Forum ā€” BEAN 11 December 2017 SanAndreasļ¬‚ickr.com