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Interaction Design
Interaction design means “designing
interactive products to support the way
people communicate and interact in
their everyday and working lives”
(Rogers, Sharp and Preece, 2015)
The students will be facilitated:
0 to exercise a process to design and/or
develop (prototype of ) an interactive
product. The process is rooted to the
field of human-computer interaction.
0 to explore the professional
sectors/disciplines that are directly
associated with interactive digital
product development and skills
required to play different roles in
those disciplines.
0 to choose from different theories,
methods, digital/other tools and
techniques to design and/or develop
an interactive systems.
2
Benjamin B.
Allsopp, Ph.D. Ass.
Prof.
M. S. Khalid, Ph.D.
(Module coordinator)
Assistant Prof.
For inspiration, Bachelor and Master in Interaction Design at AAU
Eva Petersson B.
Ph.D., Prof. MSO
Outline
0 The module is centered around cooperation between relevant
stakeholders (users and designers) and design processes related
to learning and knowledge development, including in
organizational change processes.
0 The module focuses on design tools, methods and processes,
innovation, user, project management and technology
understanding and the development of concrete products in the
form of prototypes (low-fi mock-ups or hi-fi).
0 The module is organized as a continuous alternation between
theory and practice, the provision of courses in design methods
with a focus on innovation and creativity, participation and
project management, as well as science and research methods
associated with interaction design and digital production.
3
Goal
The student must achieve through the module :
1. Knowledge:
0 concepts, theories and models of interaction design,
including
0 design theory and design processes in relation to learning,
knowledge sharing, collaboration and knowledge
development,
0 user involvement in relation to learning, knowledge sharing,
collaboration and knowledge development,
0 innovation and creativity in relation to learning, knowledge
sharing, collaboration and knowledge development.
4
2. Skills in
0 to make assessments and informed choices among the
module's scientific theories and methods,
0 ability to plan and design processes related to interaction
design,
0 to prepare for analysis and evaluate needs and identify relevant
issues.
3. Competencies:
0 the scientific level to analyze and evaluate the interaction
design process as a forward-looking study and collaboration
process with a view to maintaining an appropriate progression,
0 make choices about the design and redesign of interaction
design projects
5
Goal (Cont.)
Schedule 2017
Day Theme
MONDAY
FEBRUARY 6
ID 1 : INTRODUCTION TO INTERACTION DESIGN
(KHALID)
MONDAY
FEBRUARY 13
ID 2. THE DESIGN PROCESS AND SCRUM ROLES IN
THE DESIGN TEAM (KHALID)
MONDAY
FEBRUARY 27
ID 3. PHASE 1 OF HUMAN-CENTRED DESIGN
(HCD): ESTABLISHING KNOWLEDGE BY
INVESTIGATING CONTEXTS OF USE (EVA)
MONDAY
MARCH 6
ID 4. PHASE 2 OF HCD: ESTABLISHING DESIGN
REQUIREMENTS TO DRIVE THE DESIGN (EVA)
MONDAY
MARCH 13
ID 5. PHASE 3 OF HCD: DESIGN ALTERNATIVES
AND PROTOTYPE (EVA)
MONDAY
MARCH 27
ID 6. PHASE 4 OF HCD: EVALUATION AND TESTING
OF INTERACTIVE SYSTEMS
DESIGN/PROTOTYPE/PRODUCT (KHALID)
6
Assessment/Examination
0 Mandatory Attendance:
0 75% of teaching sessions (that is, 4 of 6 sessions).
0 Recorded using Moodle/Socrative, every class; will be considered
absent if missed.
0 Submission of three assignments with satisfactory level of
quality.
0 An individual Scrum Fundamentals Certified exam (#IDA 2) is
mandatory: content of session 13/2 (deadline 27/2)
0 The group assignment (#IDA 4) on design/prototype is
mandatory: Content of 6/3 (deadline 17/3)
0 Submit one group assignment from #IDA 1,3,5 (deadline 3/4).
0 See here for details
7
0 If students assignments within the deadline and
attend the required lessons then they were allowed to
resubmit in case if the result is “not passed”.
0 If a student do not show up for lessons and do not
hand in all assignments, they have to write the 15-
20 pages 'opgave', the deadline for this is April 28,
2017.
8
Assessment (cont.)
Moodle/Online Interaction
0 Moodle Learning Management System:
https://www.moodle.aau.dk/course/view.php?id=18992
0 Submit your project ideas here
https://www.moodle.aau.dk/mod/forum/view.php?id=5741
63
0 News forum to send notification to all participants
https://www.moodle.aau.dk/mod/forum/view.php?id=5741
65
0 Discussion forum for all types of questions and comments
https://www.moodle.aau.dk/mod/forum/view.php?id=5741
64;
0 For communication, Moodle messages, SMS, forum posts.
0 Facebook and Skype (ID: saifuddinkhalid) messages are
welcome
9
Examples of Interaction
Design Projects
0 What are we dealing with? Can we do these?
0 University mobile App http://www.behance.net/gallery/DPSDE-
University-mobile-App/13844871
0 The Vitality of Honey Bees http://www.behance.net/gallery/The-
Vitality-of-Honey-Bees/13323127
0 Mobile Visual Flowchart: An app's architecture, interactions and
layout in one pixel perfect deliverable.
http://www.behance.net/gallery/Mobile-Visual-Flowchart-for-
OmniGraffle-Illustrator/12466729
0 Children with diabetese
http://ciid.dk/education/portfolio/idp11/courses/industry-
project-novo-nordisk/projects/novosteps/
10
Discussion
Please write your questions on
Moodle
https://www.moodle.aau.dk/mod/forum/view.php?id=574164
11

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Introduction to Interaction Design Course 2017 (5 ECTS)

  • 1.
  • 2. Interaction Design Interaction design means “designing interactive products to support the way people communicate and interact in their everyday and working lives” (Rogers, Sharp and Preece, 2015) The students will be facilitated: 0 to exercise a process to design and/or develop (prototype of ) an interactive product. The process is rooted to the field of human-computer interaction. 0 to explore the professional sectors/disciplines that are directly associated with interactive digital product development and skills required to play different roles in those disciplines. 0 to choose from different theories, methods, digital/other tools and techniques to design and/or develop an interactive systems. 2 Benjamin B. Allsopp, Ph.D. Ass. Prof. M. S. Khalid, Ph.D. (Module coordinator) Assistant Prof. For inspiration, Bachelor and Master in Interaction Design at AAU Eva Petersson B. Ph.D., Prof. MSO
  • 3. Outline 0 The module is centered around cooperation between relevant stakeholders (users and designers) and design processes related to learning and knowledge development, including in organizational change processes. 0 The module focuses on design tools, methods and processes, innovation, user, project management and technology understanding and the development of concrete products in the form of prototypes (low-fi mock-ups or hi-fi). 0 The module is organized as a continuous alternation between theory and practice, the provision of courses in design methods with a focus on innovation and creativity, participation and project management, as well as science and research methods associated with interaction design and digital production. 3
  • 4. Goal The student must achieve through the module : 1. Knowledge: 0 concepts, theories and models of interaction design, including 0 design theory and design processes in relation to learning, knowledge sharing, collaboration and knowledge development, 0 user involvement in relation to learning, knowledge sharing, collaboration and knowledge development, 0 innovation and creativity in relation to learning, knowledge sharing, collaboration and knowledge development. 4
  • 5. 2. Skills in 0 to make assessments and informed choices among the module's scientific theories and methods, 0 ability to plan and design processes related to interaction design, 0 to prepare for analysis and evaluate needs and identify relevant issues. 3. Competencies: 0 the scientific level to analyze and evaluate the interaction design process as a forward-looking study and collaboration process with a view to maintaining an appropriate progression, 0 make choices about the design and redesign of interaction design projects 5 Goal (Cont.)
  • 6. Schedule 2017 Day Theme MONDAY FEBRUARY 6 ID 1 : INTRODUCTION TO INTERACTION DESIGN (KHALID) MONDAY FEBRUARY 13 ID 2. THE DESIGN PROCESS AND SCRUM ROLES IN THE DESIGN TEAM (KHALID) MONDAY FEBRUARY 27 ID 3. PHASE 1 OF HUMAN-CENTRED DESIGN (HCD): ESTABLISHING KNOWLEDGE BY INVESTIGATING CONTEXTS OF USE (EVA) MONDAY MARCH 6 ID 4. PHASE 2 OF HCD: ESTABLISHING DESIGN REQUIREMENTS TO DRIVE THE DESIGN (EVA) MONDAY MARCH 13 ID 5. PHASE 3 OF HCD: DESIGN ALTERNATIVES AND PROTOTYPE (EVA) MONDAY MARCH 27 ID 6. PHASE 4 OF HCD: EVALUATION AND TESTING OF INTERACTIVE SYSTEMS DESIGN/PROTOTYPE/PRODUCT (KHALID) 6
  • 7. Assessment/Examination 0 Mandatory Attendance: 0 75% of teaching sessions (that is, 4 of 6 sessions). 0 Recorded using Moodle/Socrative, every class; will be considered absent if missed. 0 Submission of three assignments with satisfactory level of quality. 0 An individual Scrum Fundamentals Certified exam (#IDA 2) is mandatory: content of session 13/2 (deadline 27/2) 0 The group assignment (#IDA 4) on design/prototype is mandatory: Content of 6/3 (deadline 17/3) 0 Submit one group assignment from #IDA 1,3,5 (deadline 3/4). 0 See here for details 7
  • 8. 0 If students assignments within the deadline and attend the required lessons then they were allowed to resubmit in case if the result is “not passed”. 0 If a student do not show up for lessons and do not hand in all assignments, they have to write the 15- 20 pages 'opgave', the deadline for this is April 28, 2017. 8 Assessment (cont.)
  • 9. Moodle/Online Interaction 0 Moodle Learning Management System: https://www.moodle.aau.dk/course/view.php?id=18992 0 Submit your project ideas here https://www.moodle.aau.dk/mod/forum/view.php?id=5741 63 0 News forum to send notification to all participants https://www.moodle.aau.dk/mod/forum/view.php?id=5741 65 0 Discussion forum for all types of questions and comments https://www.moodle.aau.dk/mod/forum/view.php?id=5741 64; 0 For communication, Moodle messages, SMS, forum posts. 0 Facebook and Skype (ID: saifuddinkhalid) messages are welcome 9
  • 10. Examples of Interaction Design Projects 0 What are we dealing with? Can we do these? 0 University mobile App http://www.behance.net/gallery/DPSDE- University-mobile-App/13844871 0 The Vitality of Honey Bees http://www.behance.net/gallery/The- Vitality-of-Honey-Bees/13323127 0 Mobile Visual Flowchart: An app's architecture, interactions and layout in one pixel perfect deliverable. http://www.behance.net/gallery/Mobile-Visual-Flowchart-for- OmniGraffle-Illustrator/12466729 0 Children with diabetese http://ciid.dk/education/portfolio/idp11/courses/industry- project-novo-nordisk/projects/novosteps/ 10
  • 11. Discussion Please write your questions on Moodle https://www.moodle.aau.dk/mod/forum/view.php?id=574164 11

Editor's Notes

  1. Modulet er centreret omkring samarbejde mellem relevante aktører (brugere og designere) og designprocesser i forhold til læring, videndeling, samarbejde og videns udvikling. Modulet har fokus på designmetoder og -processer, innovation og brugerinddragelse.
  2. Mål Den studerende skal gennem modulet opnå: Viden om:  begreber, teori og modeller om interaktionsdesign, herunder  designteori og designprocesser ift læring, videndeling, samarbejde og videns udvikling,  brugerinddragelse ift læring, videndeling, samarbejde og videns udvikling,  innovation og kreativitet ift læring, videndeling, samarbejde og videns udvikling.
  3. Færdigheder i:  at foretage vurderinger og kvalificerede valg blandt modulets videnskabelige teorier og metoder,  at kunne tilrettelægge og gennemføre designprocesser i relation til interaktionsdesign,  at kunne udarbejde for-analyser og vurdere brugernes behov og identificere relevante problemstillinger. Kompetencer til:  på videnskabeligt niveau at kunne analysere og vurdere interaktionsdesignprocessen som et fremadrettet lærings- og samarbejdsforløb med henblik på at fastholde en hensigtsmæssig progression,  at foretage valg om design og redesign i interaktionsdesign projekter