Design Thinking, Lean, and Agile
Which way is right? They all are. This talk untangles what these movements, mindsets, and approaches mean, and helps teams and leaders to choose the right bits at the right times, and bring it all together into one big happy collaboration.
4. Designers don’t search for a solution until they
have determined the real problem, and even then,
instead of solving that problem, they stop to
consider a wide range of potential solutions. Only
then will they converge upon their proposal.
—Donald Norman
4
6. The problem with the hexagons is that they’ve
created THE design process, and that sounds
grand and all encompassing, but in reality they are
just a suggestion for how to get started.
—Carissa Carter
37. MEASURE THINGS THAT MATTER
If a measurement matters at all, it is
because it must have some conceivable
effect on decisions and behavior.
—Douglas W. Hubbard
Field lesson
Lesson
Learned
38.
39. MEASUREMENT COMMENT
Customers will be delighted Too vague
Net Promoter Score (NPS) will increase Subject to external factors, hard
to attribute to a specific initiative
6 customer features completed Measures output, not outcome
Conversion from results page to product detail
page increases by 3% month-on-month
Good!
Basket-size for returning customers increases
on average from quarter-to-quarter
Good!
Average time-on-site per item purchase
reduced by 6% quarter-to-quarter
Good!
Goal: Customers can easily find what they are looking for
40. MAKE DECISIONS BASED ON LEARNING
Don't look for facts or answers — look for
better questions. It's the questions we ask,
and the meaning we explore, that will
generate the insights most useful to
strategy.
—Dr. Jason Fox
Guideline
45. MONDAY
Frame the challenge and explore
some options
TUESDAY Decide what to learn
WEDNESDAY Design the experiments
THURSDAY Conduct the research
FRIDAY
Analyse the results and decide what
next
66. AIM FOR PURPOSE
ALIGNED AUTONOMY
MAKE DECISIONS BASED
ON LEARNING
MANY MINDSETS,
ONE TEAM
1. Start with customers
2. Measure things that matter
3. Visual management helps
4. Design the right experiments,
to learn the right things.
5. Accept uncertainty,
embrace learning.
6. Embrace your differences and
work together.
Lessons
LearnedGuidelines