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Production Reflection
Thea Jennings
Process
• For my video game cover, I firstly
looked for images of earthquakes in
cities and I found an image that suited
to what I was looking for visually.
• Then I found the font that I was looking
for which was a cracked rock kind of
font.
• For the age rating I had to find a teen
rating as my audience is for people 13-
18.
• Then for the character, as the character
in my game is randomly assigned to the
player I wanted the character on the
cover to be a silhouette so they will be
unknown to the player’s eyes when
they see the cover.
• Lastly I added and filled in a black box
and make my silhouetted character
stand on it so it would make it look like
the character was standing on the edge
of a building looking at the horror in
front of them.
Process
Process
Process
• For the characters of my game I firstly looked for
pixel people and I found this website called
pixelpeoplewikia.com and I downloaded the
characters that I wanted for my game for the
players identity.
• My game consists of 102 identities for the player
male and female and of different professions also.
Process

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6. production reflection(2)

  • 2. Process • For my video game cover, I firstly looked for images of earthquakes in cities and I found an image that suited to what I was looking for visually. • Then I found the font that I was looking for which was a cracked rock kind of font. • For the age rating I had to find a teen rating as my audience is for people 13- 18. • Then for the character, as the character in my game is randomly assigned to the player I wanted the character on the cover to be a silhouette so they will be unknown to the player’s eyes when they see the cover. • Lastly I added and filled in a black box and make my silhouetted character stand on it so it would make it look like the character was standing on the edge of a building looking at the horror in front of them.
  • 5. Process • For the characters of my game I firstly looked for pixel people and I found this website called pixelpeoplewikia.com and I downloaded the characters that I wanted for my game for the players identity. • My game consists of 102 identities for the player male and female and of different professions also.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.