A slide presentation given at the eLearning 3.0 conference at USciences in Philadelphia, PA on March 8th, 2018 on adding game mechanics to courses and trainings in order to engage learners. Presenter: Stephen Scheib, M.Ed.
3. 1. Objectives
2. What is Gamification? (and what is not)
3. Why Gamify?
4. The Learners
5. The Story
6. Game Mechanics
7. Other Tips
Agenda
AKA our game board!
From http://www.freevector.com/board-game-vector
4. 1. Identify game mechanics that can be used in a course or
training.
2. Identify different motivators for diverse learners.
3. Develop a plan to integrate game mechanics into a course or
training.
4. Create scenarios, situations, or a story idea to apply to a course
or training.
Objectives
As a result of this training, participants will be able to:
6. What Gamification is NOT?
• Course content is the same!
• Not a video game.
• Don’t need to be a “gamer”.
• Do not have to be a game
designer.
• Do not need software building
experience.
• Do not need expensive
technology.
Many confuse gamification with making an educational game.
7. Why Gamify?
• Sports
• Video Games
• Board Games
• Reading
• Puzzles
• Homework
Do any of these interest you?
Why or why not?
9. The Learners and Profiles
• Richard Bartle examined and
defined 4 types of gamers.
• Learners are unique, but are
motivated by common
themes.
• What is boring to one, might
be engaging for another.
• Must keep the audience in
mind!
What motivates us?
From http://venturebeat.com/2012/12/20/what-sales-managers-can-learn-
from-the-four-types-of-online-gamers/
10. The Story
• Create a narrative in which students
can connect.
• Stories resonate with us.
• Entices, hooks us into continuing on.
• Build your course’s story into the
context of the course.
• Borrow from the real world.
What do I need to do to gamify my course?
• General themes
• Overcoming a Monster
• Rags to Riches
• The Quest
• The Voyage and Return
• Comedy
• Tragedy
• Rebirth
12. Tips for Gamifying
• Make a story/narrative
• Use pop culture or public domain
stories
• Develop characters
• Get a creative buddy or coworker to
help
• Focus on a problem or set of
problems
• Have students make avatars
• Promotes buy-in; gives a sense of
identity
Can be done in all formats (face-to-face, online, etc.)
• Create group assignments (quests)
• Groups = Guilds
• Who will win?
• Use adaptive release and achievements
• Badges
• Unlock extra credit/ make up opportunity
• Bonus questions for bonus points
• Hint for the next assignment or quiz for
getting 100%
13. More Tips for Gamifying
• Create a leaderboard
• Use gamer tags, or aliases
• Promote the top 3, 5, or 10
• Based on grade/ level
• In Grade Center, add a column for
their level
• Manually entered, but clearly shows
them their grade
• Example of a level translating into a
grade:
• Level 13 is 1,000 points = A+
• Level 10 is 910 points = B+
• Level 7 is 820 points = C+
• Level 4 is 730 points = D+
• Level 2 is 670 points = D-
15. Excellent Resources
• The Ultimate Guide to Gamifying Your Classroom By Amanda Ronan via
http://www.edudemic.com/ultimate-guide-gamifying-classroom/
• LMS Gamification: 7 Key Game Mechanics by Jill W. via
https://www.skillbuilderlms.com/lms-gamification-game-mechanics
• How gamification motivates: An experimental study of the effects of specific game
design elements on psychological need satisfaction by Sailer, M. et. Al
https://www.sciencedirect.com/science/article/pii/S074756321630855X
• The Gamification Guide by Chris Aviles (Teched Up Teacher)
http://www.techedupteacher.com/the-gamification-guide/