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Liz Kolb
School of Education
University of Michigan
@lkolb
“I don’t really like technology”
“I did not want to take this class”
“What do I need to do to get an A”
“Do we have to rea...
COMMON STRUGGLES
THAT TEACHERS HEAR
EACH DAY
2010: Introduction to
Gamification with Lisa
Dawley
James Gee and John
Seely Brown
 Learning by doing
 Safe environment for failure (called Risk-taking
by Gee): Games are s...
Gamification as a
Solution?
Gamification Elements
Rewards/Badges
Quest-Based
Leveling
Mastering Skills
Modding
Choice
Collaboration
Failure
X...
GRADES
Badges
 Created Open Source
 Badg.us
 Each Badge represents
a Technology Learning
Objective that meets
one or more NETS...
Core Foundations (all
12)
Emerging
Technologies
(1)
Core
Content
Area (3)
Skills (7)
Quests Developed in 3D
Game Lab
 Quests were traditional assignments
reconfigured
 <20 minutes each
 Each quest or seri...
Leveling
Modding
Core Foundations (all
12)
Emerging
Technologies
(1)
Core
Content
Area (3)
Skills (7)
Collaboration
Students were encouraged to work together
on completing quests
Failure and Mastery of
Skills
Designating XP Points
 1-8 depend on “difficulty of activity”
 1=easy, quick <5 minutes to complete
 2=easy, <10 minute...
Competition: Leaderboard
Tour of 3DGameLab
http://3dgamelab.org
Try it Yourself!
Gamer Handle: maculteacher
Password: student
What worked well
Data!!!
Anonymity
Feedback and Collaboration
Annoymity
Instant Feedback and
Collaboration
What did not work well
Lack of Deadlines
Too Much Choice
Lack of Purpose for XP Points
Keeping up with Assessments
Lack of Deadlines
Too Much Choice
Purpose of XP Points?
Leaderboard is not as
exciting when students still
know that it is academic
Assessment for Instructor!
Ultimately…
I had to give a
grade…
Two different Classes,
Same Quests
Class A Class B
Assessment XP Points Earned Badges Earned
# of Quests Open Less than 5 ...
Conclusion
Student Response
 Felt Overwhelmed by
Quests
 Still wanted to know---”what
do I need to do to get an
A?”
 Ma...
Resources for Gamifying
 3DGameLab.com
 Badg.us
 Gradecraft.com
Cosn gamification_Kolb
Cosn gamification_Kolb
Cosn gamification_Kolb
Cosn gamification_Kolb
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Cosn gamification_Kolb

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Cosn gamification_Kolb

  1. 1. Liz Kolb School of Education University of Michigan @lkolb
  2. 2. “I don’t really like technology” “I did not want to take this class” “What do I need to do to get an A” “Do we have to read for homework” “Which Standard is that?”
  3. 3. COMMON STRUGGLES THAT TEACHERS HEAR EACH DAY
  4. 4. 2010: Introduction to Gamification with Lisa Dawley
  5. 5. James Gee and John Seely Brown  Learning by doing  Safe environment for failure (called Risk-taking by Gee): Games are sandboxes  Distributed Knowledge: Collaborative Learning  Open-ended challenges: To create the agency that results from letting students customize their progress through the game requires open- ended activities that allow for multiple solutions.  Goal- and task-oriented. The learning should be structured around goals and tasks, rather than instructions. Players are told: “get here somehow,” not, “follow these steps exactly.”
  6. 6. Gamification as a Solution?
  7. 7. Gamification Elements Rewards/Badges Quest-Based Leveling Mastering Skills Modding Choice Collaboration Failure XP points Competition
  8. 8. GRADES
  9. 9. Badges  Created Open Source  Badg.us  Each Badge represents a Technology Learning Objective that meets one or more NETS-T standards  Rubric for each badge
  10. 10. Core Foundations (all 12) Emerging Technologies (1) Core Content Area (3) Skills (7)
  11. 11. Quests Developed in 3D Game Lab  Quests were traditional assignments reconfigured  <20 minutes each  Each quest or series of quests led to a badge  81 quests
  12. 12. Leveling
  13. 13. Modding
  14. 14. Core Foundations (all 12) Emerging Technologies (1) Core Content Area (3) Skills (7)
  15. 15. Collaboration Students were encouraged to work together on completing quests
  16. 16. Failure and Mastery of Skills
  17. 17. Designating XP Points  1-8 depend on “difficulty of activity”  1=easy, quick <5 minutes to complete  2=easy, <10 minutes to complete  3=moderate, 10 to 20 minutes to complete  4+ based on difficulty and time
  18. 18. Competition: Leaderboard
  19. 19. Tour of 3DGameLab http://3dgamelab.org Try it Yourself! Gamer Handle: maculteacher Password: student
  20. 20. What worked well Data!!! Anonymity Feedback and Collaboration
  21. 21. Annoymity
  22. 22. Instant Feedback and Collaboration
  23. 23. What did not work well Lack of Deadlines Too Much Choice Lack of Purpose for XP Points Keeping up with Assessments
  24. 24. Lack of Deadlines
  25. 25. Too Much Choice
  26. 26. Purpose of XP Points? Leaderboard is not as exciting when students still know that it is academic
  27. 27. Assessment for Instructor!
  28. 28. Ultimately… I had to give a grade…
  29. 29. Two different Classes, Same Quests Class A Class B Assessment XP Points Earned Badges Earned # of Quests Open Less than 5 at a time Many options, up to 40 at one time Expiration for Quests Short windows of completion Open all year # of Levels in Quests No more than 2 Up to 6 Amount of Choice Little Lots
  30. 30. Conclusion Student Response  Felt Overwhelmed by Quests  Still wanted to know---”what do I need to do to get an A?”  Many procrastinated  Public nature of Leaderboard a sore spot  Liked the choices… My Response  Could not use only 3DGameLab, coupled with Edmodo  I LOVED the data from the player cards  I liked grading without bias  I disliked the 24/7 feeling of the tool
  31. 31. Resources for Gamifying  3DGameLab.com  Badg.us  Gradecraft.com

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