12. Sammie’s always wanted to become a witch. Thankfully
the first witch to come to the lots is Lexie the Incredibly
good witch.
13. Almar Wilson gave the store Rank 2. Woot! Though I'm
not sure if that’s actually his name. That’s what I wrote
in my notes, but it doesn’t seem right. Hmmm..
14. One of the bad witches flies by. Luckily Sammie is
able to send her off before she’s able to cast a
spell.
15. Ben, Kaylynn, and Chloe quickly
bring up the business to level
five. Thanks to some dates and
the energizer Sammie and Phil
can hang out another day at the
store.
16. Abby swings by for a visit. Sammie manages to sell her a
bunch of cat stuff, for her dogs.
17. Jihoon Hsu brings in rank 6. Not shabby progress, not
shabby at all.
18. With that it’s time to go home. I was going to try to get
all the way to level 10, but I got bored.
19. All their money was spent on the store. So it’s back to
digging. Sammie is being a bit lazy, playing with the dogs
while Phil does all the work.
20. Eventually they are finally able to get into their house. I
hung up the painting that Amber painted of Sammie.
24. Phil cleans up the ever present puddles on the sidewalk.
Sometimes I wish I had started with cats.
25. I very briefly send Phil to the store. Sammie’s stuck at
home until she’s no longer pregnant. He’s there all
enough for Marsha to give them Rank 7.
26. Briar Rose got into a lot of bad habits from
her old home. *sigh*
27. Sammie invites Lexie over for lunch. Sammie’s gonna be
a criminal good witch hehe.
30. Sammie calls Lexie over again. This time their
relationship is high enough for Lexie to teach her the
ways of the light.
31. Ethan thinks they’re nuts. But Sammie is finally a witch.
And of course, Phil the logic sim he is, wants to become
one too.
32. Sammie’s off for a nap, and Phil goes to work. He had to
hire a cashier since Sammie could no longer join him.
Julian Cooke gives the store rank 8!
34. It’s puppy time, Sammie commands Briar Rose to try for
puppies. They’re one of the only families that’s small
enough for puppies to be born without cheating.
40. Soon little Henry was born. Sweet another red head. He
has Phil’s eyes though. I was hoping Sammie’s would get
passed on.
41. Henry was settled in the nursery. Sammie took the
chance to put on her new clothes.
42. Sammie and Phil called a nanny, then headed to work.
They stayed long enough to hire Amber Dawn as another
cashier and get the business to rank 9.
43. Then they went to Amber’s Tales. There wasn’t much to
do. It’s already rank 10. I guess when business is finally
unlocked, I’ll have them sell it and rebuy.
47. Phil leaves Henry and heads up to work at the store. He
doesn’t quite make it to level 10 before he gets too tired
to stay.
48. He arrives home just in time for Sammie to go to
her real job.
49. Any Day Five is RENO DAY!!!!! Hehe. Here’s the
before pictures. Other than the nursery then
necessities are just kind of shoved where ever.
50. And done, I just redid the living room, they were kind
limited on funds. So I figured I would just focus on
making one room completed. It’ll be better next
season. Amanda Cooke will be moving in with them.
The upstairs is for her.
51. It’s Henry’s birthday. So Sammie calls up Abby to
invite everybody over for a small get together.
54. Lexie randomly invites herself over as the rotation
winds down. That’s it for the Jitmakusols and next up
another new family
55. Rotation: Summer 3
Households: 6 of 8
Playable Sims: 34
# Of Total
Residents(PS +
Gravestones): 35
Community Lots: 11
Business Districts: 0
Universities: 0
Downtown: No
SM: 4
Population: 136
CAS Available: 7
University Funds:
$21,606(+500)
# of Fires: 11
# of Burglaries: 2
# of Electrocutions: 0
# of Graves: 0