SlideShare a Scribd company logo
1 of 9
Designing Sound Interviews Mel
           Wesson
The Designing Sound website interviewed the
  ambient music designer from The Dark Night ,
  Mel Wesson.

Ambient music design is a mixture of original
 film score (background music) and sound
 design, and is suppose to complement a
 certain scene or the whole film.

Mel Wesson and Hans Zimmer came up with the
 term when working on Hannibal.
Exclusive Interview
Designing Sound(DS): What does an ambient music designer normally
do and how was that work unique to “The Dark Knight?”

Mel Wesson (MW): Well I can tell you it’s not all about
soundscapes and relaxation tapes! Well, on BB (“Batman Begins”) and
“TDK” I spent the initial months creating sounds and grouping them in
moods and characters, things like ‘Oxides’, ‘Rage’, ‘Chaos’, ‘S-Laughter’.
I’ve always found it easier to collate sounds in terms of food groups
rather than just “Pulses”, ‘Percussion”, “Underscores”, etc., and
anyway, that would’ve been a little unimaginative! An amount of this
material first saw daylight in The Prologue. That was invaluable in
terms of recognizing at an early stage how far this movie differed
tonally from BB. As the team came together over at Remote Control I
joined them and began putting ideas together through the reels; these
went either directly to the mix or via Hans and James to brighten their
days! In reality, every project is unique; Batman sounds only relate to
the Batman characters and locations that’s all, it’s not like they’re
interchangeable.
DS: Did your work in “Batman Begins” carry over to the sequel?

MW: Absolutely. You need those familiar markers for
continuity. Some sounds are more subliminal, you log them in
your subconscious, others are more thematic. As an
example, something like the Batflaps are highly visible – that’s
the sound that kicks off both movies, as soon as you hear that
you know you’re back in that world, then the Joker arrives and
kicks the crap out of us all.
DS: Given the job title, ambient music designer, do you think
about or approach music differently than other composers?


MW: I hope so, otherwise I’m out of a job! I’m not sure I know
what goes through other composers’ minds but I’ve always been
more interested in making the sound do the work as opposed to
the notes. What the title gives me is the freedom to experiment
without the restrictions of say, a more orchestral approach, but
then my contribution has to complement and extend that world.
It’s very satisfying when the two come together.
DS: What are your thoughts on the boundaries between music
and sound design, if any? 

MW: I wouldn’t differentiate between them sonically, but
I’d say there’s a dividing line in whether you’re being
figurative or abstract in the way you use sound. The priority
for my work is with the score, what I do has to have some
musical sensibility, whether it’s playing a
supportive, colorist role or driving the structure from which
a cue is built up. I always work with the sound design team
in mind though, you have to be aware of what those guys
are up to, and it doesn’t help if there’s half a dozen things
all doing the same job at the dub, you need clarity, and
everything has to be focused.
DS: I asked this of sound soup Richard King and now you: Nolan
has said that TDK’s main theme is escalation. Was there an
emphasis on the score to emote that, too?

MW: Hmmm…. I’ve not heard that phrase before, but you
can’t avoid the way TDK racks up the intensity and the score
is a vital part of the engine of that escalation, although the
movie builds in an unconventional way. It was never going
to be a question of car chase follows train wreck – the Joker
monologues build as much tension as the action scenes; he
really holds the audience by the throat, as does Hans’ one
note Joker theme. It does nothing but escalate! I was very
jealous when I first heard that one, I love the purity of the
idea – it’s pure menace.
DS: Where does your work end? Since there’s potential for sounds you
create to be altered, edited, or even omitted during the final dub, is
the first time you see a film in the theater a surprise?

MW: I’m not sure it ever ends. The only meaningful date is the
print master, that’s the only time you physically can’t screw with
things anymore! As you say, the final dub is open season for
sound, but aside from fixes or specific requests my role morphs
into more of a ‘doctor on call’ situation. It’s often the first time
everything comes together as a whole, so yes…. there’s usually a
few surprises! I don’t get too protective about my work though;
if something doesn’t make it to the cut it’s for a reason and I’d
sooner hear one sound cut through and have an effect on an
audience than have a wall of mush that does nothing. It’s the
end result that counts, but I still find it quite nerve wracking the
first time I watch a movie all the way through in the theatre….
DS: What was your first gig like?
MW: My first ‘Ambient’ gig was “Hannibal.” I’d played a more
conventional role on “MI2,” and afterward Hans asked if I’d fancy
being the audio “presence of Hannibal Lector.” It doesn’t take
too much to convince me to come over to the dark side!
There was a lot of experimentation, no rules, no road-
map, nothing, although there came a point when a number of
people started to feel very uncomfortable about the sounds
coming out of my studio… which was exactly what we were
looking for! Working with Ridley Scott was a great
experience, too. He was very receptive to the whole idea, very
concise, very constructive, in fact I’d love to cook up some kind
of ‘baptism by fire’ tale of adversity but in reality, “Hannibal”
was just a great project. In the closing week or so Hans and I
came up with the ‘ambient music design’ label; it’s come in
pretty handy over the years…

More Related Content

What's hot (17)

d.Maps: Lab 4 Musique
d.Maps: Lab 4 Musiqued.Maps: Lab 4 Musique
d.Maps: Lab 4 Musique
 
Role of a sound designer
Role of a sound designerRole of a sound designer
Role of a sound designer
 
Evaluations Of Different Set Designs
Evaluations Of Different Set Designs Evaluations Of Different Set Designs
Evaluations Of Different Set Designs
 
WORK
WORKWORK
WORK
 
WORK
WORKWORK
WORK
 
Script
ScriptScript
Script
 
Diegetic Sound Production
Diegetic Sound ProductionDiegetic Sound Production
Diegetic Sound Production
 
Sound research
Sound researchSound research
Sound research
 
Sound research
Sound researchSound research
Sound research
 
Submissions
SubmissionsSubmissions
Submissions
 
Sound and Meaning
Sound and MeaningSound and Meaning
Sound and Meaning
 
Presentation1
Presentation1Presentation1
Presentation1
 
Diegetic and non diegetic sounds
Diegetic and non diegetic soundsDiegetic and non diegetic sounds
Diegetic and non diegetic sounds
 
Sound journal
Sound journalSound journal
Sound journal
 
Question one -evaluation
Question one -evaluation Question one -evaluation
Question one -evaluation
 
Question 1
Question 1Question 1
Question 1
 
Online pitch
Online pitchOnline pitch
Online pitch
 

Similar to Mel Wesson

Audience feedback slideshow
Audience feedback slideshowAudience feedback slideshow
Audience feedback slideshow
hamrob
 
Audience feedback slideshow
Audience feedback slideshowAudience feedback slideshow
Audience feedback slideshow
hamrob
 

Similar to Mel Wesson (20)

Sound handout
Sound   handoutSound   handout
Sound handout
 
Questions
QuestionsQuestions
Questions
 
1
11
1
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
1
11
1
 
Art of the Title
Art of the TitleArt of the Title
Art of the Title
 
Art of the Title
Art of the Title Art of the Title
Art of the Title
 
On the relationship between sound and the world
On the relationship between sound and the worldOn the relationship between sound and the world
On the relationship between sound and the world
 
Task 3
Task 3Task 3
Task 3
 
Task 3
Task 3Task 3
Task 3
 
Audio pro forma
Audio pro formaAudio pro forma
Audio pro forma
 
1
11
1
 
Absolutely Crabid
Absolutely CrabidAbsolutely Crabid
Absolutely Crabid
 
Evaulation question one
Evaulation question oneEvaulation question one
Evaulation question one
 
Evaulation question one
Evaulation question oneEvaulation question one
Evaulation question one
 
Audience feedback slideshow
Audience feedback slideshowAudience feedback slideshow
Audience feedback slideshow
 
Audience feedback slideshow
Audience feedback slideshowAudience feedback slideshow
Audience feedback slideshow
 
Winning With Audio by Selcuk Bor
Winning With Audio by Selcuk BorWinning With Audio by Selcuk Bor
Winning With Audio by Selcuk Bor
 
Moana Soundtrack
Moana SoundtrackMoana Soundtrack
Moana Soundtrack
 
Audio pro forma-2
Audio pro forma-2Audio pro forma-2
Audio pro forma-2
 

More from Shanandcris (20)

Fashion illustrations
Fashion illustrationsFashion illustrations
Fashion illustrations
 
Andy warhol
Andy warholAndy warhol
Andy warhol
 
Analysing comics
Analysing comicsAnalysing comics
Analysing comics
 
Aboriginal australian art
Aboriginal australian artAboriginal australian art
Aboriginal australian art
 
Roy lichtenstein
Roy lichtensteinRoy lichtenstein
Roy lichtenstein
 
More on henry moore
More on henry mooreMore on henry moore
More on henry moore
 
Mark making in drawings from the past
Mark making in drawings from the pastMark making in drawings from the past
Mark making in drawings from the past
 
Vincent van gogh
Vincent van goghVincent van gogh
Vincent van gogh
 
Alice Kettle
Alice KettleAlice Kettle
Alice Kettle
 
Grayson Perry
Grayson PerryGrayson Perry
Grayson Perry
 
Q1
Q1Q1
Q1
 
Q1
Q1Q1
Q1
 
The dinner party
The dinner partyThe dinner party
The dinner party
 
Orly Cogan
Orly CoganOrly Cogan
Orly Cogan
 
The dinner party
The dinner partyThe dinner party
The dinner party
 
Caren Garfen
Caren GarfenCaren Garfen
Caren Garfen
 
Marilyn Monroe - White Dress
Marilyn Monroe - White DressMarilyn Monroe - White Dress
Marilyn Monroe - White Dress
 
Emily Davidson
Emily DavidsonEmily Davidson
Emily Davidson
 
Alexander McQueen
Alexander McQueenAlexander McQueen
Alexander McQueen
 
Alexander McQueen
Alexander McQueenAlexander McQueen
Alexander McQueen
 

Mel Wesson

  • 2. The Designing Sound website interviewed the ambient music designer from The Dark Night , Mel Wesson. Ambient music design is a mixture of original film score (background music) and sound design, and is suppose to complement a certain scene or the whole film. Mel Wesson and Hans Zimmer came up with the term when working on Hannibal.
  • 3. Exclusive Interview Designing Sound(DS): What does an ambient music designer normally do and how was that work unique to “The Dark Knight?” Mel Wesson (MW): Well I can tell you it’s not all about soundscapes and relaxation tapes! Well, on BB (“Batman Begins”) and “TDK” I spent the initial months creating sounds and grouping them in moods and characters, things like ‘Oxides’, ‘Rage’, ‘Chaos’, ‘S-Laughter’. I’ve always found it easier to collate sounds in terms of food groups rather than just “Pulses”, ‘Percussion”, “Underscores”, etc., and anyway, that would’ve been a little unimaginative! An amount of this material first saw daylight in The Prologue. That was invaluable in terms of recognizing at an early stage how far this movie differed tonally from BB. As the team came together over at Remote Control I joined them and began putting ideas together through the reels; these went either directly to the mix or via Hans and James to brighten their days! In reality, every project is unique; Batman sounds only relate to the Batman characters and locations that’s all, it’s not like they’re interchangeable.
  • 4. DS: Did your work in “Batman Begins” carry over to the sequel? MW: Absolutely. You need those familiar markers for continuity. Some sounds are more subliminal, you log them in your subconscious, others are more thematic. As an example, something like the Batflaps are highly visible – that’s the sound that kicks off both movies, as soon as you hear that you know you’re back in that world, then the Joker arrives and kicks the crap out of us all.
  • 5. DS: Given the job title, ambient music designer, do you think about or approach music differently than other composers? MW: I hope so, otherwise I’m out of a job! I’m not sure I know what goes through other composers’ minds but I’ve always been more interested in making the sound do the work as opposed to the notes. What the title gives me is the freedom to experiment without the restrictions of say, a more orchestral approach, but then my contribution has to complement and extend that world. It’s very satisfying when the two come together.
  • 6. DS: What are your thoughts on the boundaries between music and sound design, if any? 
 MW: I wouldn’t differentiate between them sonically, but I’d say there’s a dividing line in whether you’re being figurative or abstract in the way you use sound. The priority for my work is with the score, what I do has to have some musical sensibility, whether it’s playing a supportive, colorist role or driving the structure from which a cue is built up. I always work with the sound design team in mind though, you have to be aware of what those guys are up to, and it doesn’t help if there’s half a dozen things all doing the same job at the dub, you need clarity, and everything has to be focused.
  • 7. DS: I asked this of sound soup Richard King and now you: Nolan has said that TDK’s main theme is escalation. Was there an emphasis on the score to emote that, too? MW: Hmmm…. I’ve not heard that phrase before, but you can’t avoid the way TDK racks up the intensity and the score is a vital part of the engine of that escalation, although the movie builds in an unconventional way. It was never going to be a question of car chase follows train wreck – the Joker monologues build as much tension as the action scenes; he really holds the audience by the throat, as does Hans’ one note Joker theme. It does nothing but escalate! I was very jealous when I first heard that one, I love the purity of the idea – it’s pure menace.
  • 8. DS: Where does your work end? Since there’s potential for sounds you create to be altered, edited, or even omitted during the final dub, is the first time you see a film in the theater a surprise? MW: I’m not sure it ever ends. The only meaningful date is the print master, that’s the only time you physically can’t screw with things anymore! As you say, the final dub is open season for sound, but aside from fixes or specific requests my role morphs into more of a ‘doctor on call’ situation. It’s often the first time everything comes together as a whole, so yes…. there’s usually a few surprises! I don’t get too protective about my work though; if something doesn’t make it to the cut it’s for a reason and I’d sooner hear one sound cut through and have an effect on an audience than have a wall of mush that does nothing. It’s the end result that counts, but I still find it quite nerve wracking the first time I watch a movie all the way through in the theatre….
  • 9. DS: What was your first gig like? MW: My first ‘Ambient’ gig was “Hannibal.” I’d played a more conventional role on “MI2,” and afterward Hans asked if I’d fancy being the audio “presence of Hannibal Lector.” It doesn’t take too much to convince me to come over to the dark side! There was a lot of experimentation, no rules, no road- map, nothing, although there came a point when a number of people started to feel very uncomfortable about the sounds coming out of my studio… which was exactly what we were looking for! Working with Ridley Scott was a great experience, too. He was very receptive to the whole idea, very concise, very constructive, in fact I’d love to cook up some kind of ‘baptism by fire’ tale of adversity but in reality, “Hannibal” was just a great project. In the closing week or so Hans and I came up with the ‘ambient music design’ label; it’s come in pretty handy over the years…