SlideShare a Scribd company logo
1 of 34
UsingMobileGamestoInspireBehaviorChange
Precontemplation
• Anchored in information gaps
Contemplation
• Active thinking
Determination
• Gearing up
Action
• When thoughts turns into shifts in behavior
Maintenance
• To continue with the new behavior
“Players who used to be sedentary benefited the most from Pokémon
Go. The game can be used as a starting point for sedentary people to
begin an active lifestyle.” - Influence of Pokémon Go on physical activity levels of university players: a cross-sectional
study
Information
Precontemplation
Contemplation
Interactivity
Determination
Action
Iteration
Maintenance
Games are a universal
language
Global Smartphone
Penetration
Mobile phones are
private
Cost-Effective and
Scalable
Opportunity
Games can provide a great platform to Educate, Engage & Empower people around
the world.
USA Pakistan Africa
• 66% global smartphone penetration
• Mobile devices to account for 73% of internet consumption in 2018
Gone are the days of crushing candies
It’s time to catch those pads with undies!
GRID creates context-vigilant games at low costs!
Scale-up in South
Asia and Africa
SurrEndo
Reproductive
Health
What
What information
is being
disseminated?
How
How is it being
delivered?
When
How often is it
being delivered?
Using Mobile Games to Inspire Meaningful Behavior Change
Using Mobile Games to Inspire Meaningful Behavior Change
Using Mobile Games to Inspire Meaningful Behavior Change

More Related Content

Similar to Using Mobile Games to Inspire Meaningful Behavior Change

Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �PlayScience
 
Ttg webinar 10 2-12
Ttg webinar 10 2-12Ttg webinar 10 2-12
Ttg webinar 10 2-12jason_gallus
 
Nokia Tablet STP Marketing.pptx
Nokia Tablet STP Marketing.pptxNokia Tablet STP Marketing.pptx
Nokia Tablet STP Marketing.pptxHeba Ali
 
Role of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsRole of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsjgackenb
 
Gamification 101
Gamification 101Gamification 101
Gamification 101steubner76
 
Serious Games: their potential as tools for international NGOs
Serious Games: their potential as tools for international NGOsSerious Games: their potential as tools for international NGOs
Serious Games: their potential as tools for international NGOsNetHopeOrg
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Vanissa Wanick
 
State of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionState of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionAlysson Diniz dos Santos
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachKarl Kapp
 
CantonMobileFuture
CantonMobileFutureCantonMobileFuture
CantonMobileFutureJames Canton
 
OLPC and Making Miles for Millennium
OLPC and Making Miles for MillenniumOLPC and Making Miles for Millennium
OLPC and Making Miles for MillenniumHarrie Vollaard
 
golf webinar 6 26 12
golf webinar 6 26 12golf webinar 6 26 12
golf webinar 6 26 12jason_gallus
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellJessica Tams
 
Week 4 Overview - Games MOOC 3
Week 4  Overview - Games MOOC 3Week 4  Overview - Games MOOC 3
Week 4 Overview - Games MOOC 3center4edupunx
 
Bank street csm presentation.v2
Bank street csm presentation.v2Bank street csm presentation.v2
Bank street csm presentation.v2Edo Segal
 
Eduweb gamificationslideshare
Eduweb gamificationslideshareEduweb gamificationslideshare
Eduweb gamificationslideshareBryan Fendley
 
PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 

Similar to Using Mobile Games to Inspire Meaningful Behavior Change (20)

Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �
 
Ttg webinar 10 2-12
Ttg webinar 10 2-12Ttg webinar 10 2-12
Ttg webinar 10 2-12
 
Nokia Tablet STP Marketing.pptx
Nokia Tablet STP Marketing.pptxNokia Tablet STP Marketing.pptx
Nokia Tablet STP Marketing.pptx
 
Role of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsRole of dreaming in AI-human interactions
Role of dreaming in AI-human interactions
 
Gamification 101
Gamification 101Gamification 101
Gamification 101
 
Serious Games: their potential as tools for international NGOs
Serious Games: their potential as tools for international NGOsSerious Games: their potential as tools for international NGOs
Serious Games: their potential as tools for international NGOs
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
 
State of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionState of the art on persuasive games for water consumption
State of the art on persuasive games for water consumption
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
The Future of Wellness Training - Gamification with Claire Herring
The Future of Wellness Training - Gamification with Claire HerringThe Future of Wellness Training - Gamification with Claire Herring
The Future of Wellness Training - Gamification with Claire Herring
 
CantonMobileFuture
CantonMobileFutureCantonMobileFuture
CantonMobileFuture
 
Unniched ignite gamification_10252011
Unniched ignite gamification_10252011Unniched ignite gamification_10252011
Unniched ignite gamification_10252011
 
OLPC and Making Miles for Millennium
OLPC and Making Miles for MillenniumOLPC and Making Miles for Millennium
OLPC and Making Miles for Millennium
 
golf webinar 6 26 12
golf webinar 6 26 12golf webinar 6 26 12
golf webinar 6 26 12
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian Lovell
 
Week 4 Overview - Games MOOC 3
Week 4  Overview - Games MOOC 3Week 4  Overview - Games MOOC 3
Week 4 Overview - Games MOOC 3
 
Bank street csm presentation.v2
Bank street csm presentation.v2Bank street csm presentation.v2
Bank street csm presentation.v2
 
Eduweb gamificationslideshare
Eduweb gamificationslideshareEduweb gamificationslideshare
Eduweb gamificationslideshare
 
PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK Future of Gaming Report
PSFK Future of Gaming Report
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 

Recently uploaded (20)

Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 

Using Mobile Games to Inspire Meaningful Behavior Change

Editor's Notes

  1. Anyone who has tried to quit smoking, change their diet or start saving more money knows behaviors are hard to change, habits are hard to break!
  2. The reason behavior change is so hard is because it isn’t a one-off hurdle… it’s a sprint not a marathon… Dr. Alex Lickerman – Happiness in the world Precontemplation - We have literally never thought about needing to change a particular behavior - usually anchored in information gaps Contemplation: We begin to actively think about the need to change a behavior. This is the stage in which obstacles to change tend to rear their ugly heads. Determination: We begin preparing ourselves mentally and often physically for action.  Action: When the rubber hits the road Maintenance: Often underestimated in terms of difficulty Behaviors are sticky and change can break down at any of these stages.
  3. Now having worked at the World Bank for more than 8 years, I have seen the stickiness of behaviors manifest in the form of the last mile problem. It’s when good solutions fail because people are not motivated to change their behaviors to make the solutions a part of their daily lives.
  4. Condoms as
  5. Balloon animals
  6. Even sticky habits can be broken if we make the process fun. A set of piano stairs were installed right besides an escalator (SC). Every commuter that walks the piano, makes music, a tune of their own. “From Movement to Mozart” they called it. And so previously what was an abandoned staircase became a source of curiosity, fun and fitness for the people coming out of an underground station. (SC) There was a 66% increase in people taking the stairs since the piano installation… 
  7. What can be more fun than games… Games bring the fun to behavior change… It shouldn’t feel like work!
  8. Take Pokemon Go for example…. It had kids of all ages out and about, looking for pokemons!
  9. Why are games effective tools for behavior change? Story, crystal ball, trophy There’s a story, you have a virtual world, virtual characters, the good guy, the bad guy… there’s a crystal ball.. in the span of a few hours.. ure able to see the short-term and long-term consequences of ure actions, both good and bad and then there’s the trophy… the game rewards u for good decisions and penalizes you for bad ones… Given the interactive, iterative, and inspiring nature, games appeal to the human psychology in a way most other communication tools don’t and their impact on our brains far transcends the boundaries of the virtual world.
  10. Information gaps- challenging the norms – disseminated through the story Interactivity: this is where the story, the crystal ball & the trophy meet: games are able to build a virtual case for actions that need to change in the real world! Iteration: Iterative exposure to the message: Goes beyond TV ads,radio campaigns etc.
  11. At GRID we are exploring these windows of opportunities. The challenge of poverty is huge, but so is the potential of video games!
  12. GRID aims to leverage the universal language of video games to inspire social change - globally! Global solutions to global problems…
  13. Let’s take the menstrual stigma as an example…. When I grew up in Pakistan, my period was something evil, so evil that I could not even say its name, almost like the Dark Lord from Harry Potter!  She Who Must Not Be Named! But the menstrual stigma is not unique to Pakistan, there are 5000 words used for periods world wide! To break the stigma around us there is a need to educate and raise awareness, engage and trigger dialogue and inspire and change behaviors so that we not only recognize the problem but also move towards finding a solution for it.  
  14. MoHiM is a mobile game about periods. The word itself means “an effort” in Urdu and it spells out the acronym for Menstrual Health Management. It’s a simple mobile game, the player is challenged to maneuver a pair of undies to catch pads, while avoiding objects that should not be used to control menstrual flow, such as newspapers, leaves and rags. We believe,   Gone are the days of crushing candies It’s time to catch those pads with undies!      
  15. We are looking at a world where smartphones as low as $20 are now available in areas where even toilets are a luxury. This technology boom opens a window of opportunity, to reach the bottom billion through their phones and use simple mobile games as tools for behavior change. 
  16. MoHiM being scaled up in Pakistan and East Africa – Days for Girls Lessons like tap and not swipe
  17. The continued silence and limited information available on menstruation results in millions of females suffering from poor menstrual health. MoHiM aims to inspire behavior change by raising awareness, imparting knowledge and promoting dialogue to break the stigma. Mobile phones are private
  18. Challenges social norms
  19. In order to ensure inclusive international access and sustainable impact, GRID games are developed to be compatible with low-end Android phones and do not require internet connectivity to run. The games are also developed at one-fifth the cost of comparable commercial games and are available for free downloads, hence providing a long-term scalable solution for meaningful behavior change. In three years, we have worked on several different games… such as
  20. Math learning in the Gambia Gumbers in The Gambia Makes math learning fun…
  21. Stereotypes here in the US StereoWiped – wipes stereotypes Now working on two new games on SurrEndo, Reproductive health
  22. Learning objectives: Set your learning How: A game has to be fun! The line between preachy and informative… When: Overload of information, use bonus stages
  23. There are 1.5 billion people living in poverty today, facing challenges relating to their health, their money, their children’s future.. (world bank) But there are also 1.5 billion people around the world playing video games … 2013 State of Online Gaming Report I have committed to the cause, the question is Are you game?