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Finding SBIR Funding
For An Indie Game Studio
Daniel Greenberg
President, MediaRez
Freelance Game Design
● Professional game developer since college
● Games sold millions of copies
● Won numerous awards
Daniel Greenberg
Game Developer to Studio Head
● Transitioned from a freelance game
developer to CEO of a game startup
● Awarded Eight SBIR grants and contracts
● Funded several years of startup
development
● Here’s how:
How do I fund my own game?
How do I fund my own game?
How do I fund my own game studio?
How do I fund my own game studio?
How do I fund my own game studio?
Startup studio funding needs to be
continual, not just one project
● early-stage
● high-risk
● research and development
● small business, maybe a micro-business
(like, one person)
The Dilemma of Game Funding
● Savings / Credit Cards
● Fools, Family, and Friends
● Bank Loans
● Publishing Deal
● Angel Investors / Incubators
● Venture Capital
● Crowdfunding
The Dilemma of Game Funding
● Savings / Credit Cards
● Friends and Family
● Bank Loans
● Publishing Deal
● Angel Investors / Incubators
● Venture Capital
● Crowdfunding
The Dilemma of Game Funding
● Savings / Credit Cards
● Friends and Family
● Bank Loans
● Publishing Deal
● Angel Investors / Incubators
● Venture Capital
● Crowdfunding
The Dilemma of Game Funding
● Savings / Credit Cards
● Friends and Family
● Bank Loans
● Publishing Deal
● Angel Investors / Incubators
● Venture Capital
● Crowdfunding
Free Funding
● Game industry seed money:
● Unreal Dev Grants $5M, VR makers, Jams
● Nations directly fund games:
● Nordic games, UK fund, US Army $50M
● Foundations
● Robert Wood Johnson games for health
● IGDA Foundation
Free Funding
● Game industry seed money:
● Unreal Dev Grants $5M, VR makers, Jams
● Nations directly fund games:
● Nordic games, UK fund, US Army $50M
● Foundations
● Robert Wood Johnson games for health
● IGDA Foundation
Are these all the funding sources?
Are these all the funding sources?
Funding scarce for startup game
studios, because:
● early-stage
● high-risk
● research and development
● small business, maybe a micro-business
(like, one person)
Would you like to tap into:
“…the nation's largest source of early
stage / high risk R&D funding for small
business.”
-Small Business Association
US Seed Investments FY 2010
Who could possibly be so awesome?
Who could possibly be so awesome?
Purpose of SBIR
“…to provide funding for some of the best
early-stage innovation ideas -- ideas that,
however promising, are still too high risk
for private investors, including venture
capital firms.“
-SBIR founder Roland Tibbetts
Why would they fund games?
Why would they fund games?
● Stimulate technological innovation;
● Meet federal research and development needs;
● Increase private sector commercialization of
innovations;
● Foster entrepreneurship by socially and
economically disadvantaged persons
But why would they fund games?
Because games solve problems
Govt game funding is growing
Dept Ed / Institute of Education Sciences
What is this SBIR thing?
● SBIR: Small Business Innovation Research
● STTR: Small Business Technology Transfer
● Administered by US Small Business Association
● NOT an SBA loan
● Grants and Contracts
Which govt. agencies fund SBIR?
Only $2.3 B? Why not go for the
other 96.5% of the R&D budget?
Only $2.3 B? Why not go for the
other 96.5% of the R&D budget?
● Because that goes mostly for big
companies and universities
● Funding agencies rarely award that
money to small businesses
● My advice for serious game makers:
start with SBIR
Access to financial capital
● Hundreds of active small businesses
● 160,000 awards granted
● $2.5 billion annual set-aside for small business
Access to financial capital
● Hundreds of active small businesses
● 160,000 awards granted
● $2.5 billion annual set-aside for small business
Grants and Contracts
● OK, maybe they can fund a game, but
how are they sustainable for starting and
running a company?
Grants and Contracts
● OK, maybe they can fund a game, but
how are they sustainable for starting and
running a company?
● SBIR/STTR designed to build companies.
Not just products
The Magic of Indirect Costs
● Fringe Benefits
● Health insurance, business insurance, courses
● Overhead (NIH cap 40% for first grant)
● Rent, phones, supplies, accountant, etc.
● Fee (up to 7% of total grant)
● $1.5 million Phase II grant = $100,000
What SBIR is not:
● A loan
● A dilutive investment
● An end to your IP
What SBIR is not:
● A loan – No repayment
● A dilutive investment – No loss of company
● An end to your IP – Keep IP rights
Break it down for me
Break it down for me
● Uncle Sam pays you to make the game
● You sell the game
● You keep the profits
What SBIR is:
● Small Business
● Innovation
● Research
What SBIR is:
● Small Business – under 500 employees;
for-profit; over 50% US owned
● Innovation – must be novel
● Research – must add to R&D
What’s the SBIR catch?
What’s the SBIR catch?
● Real product is the research – not tech
● Must meet federal R&D needs
● Takes a long time – 6-9 mos to decide
● Requires grant writing (or hiring one)
● Award rate is only about 10-20%
What’s the SBIR catch?
● Real product is the research – not tech
● Must meet federal R&D needs
● Takes a long time – 6-9 mos to decide
● Requires grant writing (or hiring one)
● Award rate is only about 10-20%
●(Compare to about 1% award rate for VCs)
How much $$$ can I get?
How much $$$ can I get?
●Phase I (6-12 mos) $150,000
●Phase II (2 years) $1,000,000
How much $$$ can I get?
●Phase I (6-12 mos) $150,000
●Phase II (2 years) $1,000,000
●Protip:
●Phase I $225,000
●Phase II $1,500,000
What are these Phases?
●Phase I: Feasibility study, proof of
concept, get pilot data
●Phase II: Efficacy study, build prototype
What are these Phases?
●Phase I: Feasibility study, proof of
concept, get pilot data
●Phase II: Efficacy study, build prototype
● Protip:
● Helps to have pilot data before Phase I
● Helps to make a prototype during Phase I
I’m just a game developer, not a
researcher…
I’m just a game developer, not a
researcher…
● That is a feature, not a bug.
● You can hire the researchers you need
● You want funding reviews saying:
I’m just a game developer, not a
researcher…
● That is a feature, not a bug.
● You can hire the researchers you need
● You want funding reviews saying:
“The game development experience instills a
high level of confidence they can complete
the work proposed.”
I’m an employee. Without
funding, my startup can’t afford
to hire me. Catch-22?
I’m an employee. Without
funding, my startup can’t afford
to hire me. Catch-22?
● No! Join your company after SBIR award.
● Just be employed by your own company
over 50% at award time. (< full time)
I’m an employee. Without
funding, my startup can’t afford
to hire me. Catch-22?
● No! Join your company after SBIR award.
● Just be employed by your own company
over 50% at award time. (< full time)
● Protip: Ask your boss for 49% employment.
I’m a virtual company. They’ll just
toss my application, right?
I’m a virtual company. They’ll just
toss my application, right?
● No! You can apply as a one person company
I’m a virtual company. They’ll just
toss my application, right?
● No! You can apply as a one person company
● Describe how you will hire employees or
subcontract to partners by the award date –
by offering them grant money.
I’m a virtual company. They’ll just
toss my application, right?
● No! You can apply as a one person company
● Describe how you will hire employees or
subcontract to partners by the award date –
by offering them grant money.
● Protip: Ask for contingent letters of support
How do I find researchers?
How do I find researchers?
● Call around
● Make a deal with researcher or a University
research department.
● You supply innovation, they supply research
How do I find researchers?
● Call around
● Make a deal with researcher or a University
research department.
● You supply innovation, they supply research
● Protip: Many researchers want to take part
in innovative projects they can’t do by
themselves.
Hiring a Researcher:
● SBIR – “primarily employed” by you
● or up to 1/3 of the grant to contractors
Hiring a Researcher:
● SBIR – “primarily employed” by you
● or up to 1/3 of the grant to contractors
● STTR – you can contract for a PI who is
not your employee, but you must give
the non-profit research institution partner
at least 30% of the work/grant money
(but no more than 60%). #complicated
Limitations of STTR
● Formal Cooperative R&D Effort
• Minimum 40% by small business
• Minimum 30% by U.S. research institution
● U.S. Research Institution
• College or university; other non-profit research
● organization; Federal R&D center
● Intellectual Property Agreement
• Allocation of rights in IP and rights to carry out
● follow-on R&D and commercialization
Principal investigator:
● The PI is usually the technical lead on the
project.
● You can be PI or you can have a
researcher be a co-investigator.
● You manage the project, they manage
the research
A ton of registrations required
 DUNS Number
 System for Award Management
Notarized letter
 SBA.gov Company Registry
 Payment Management System (HHS)
 Grants.gov & eRA Commons (HHS)
 FastLane (NSF)
 DOD Submission Website (DOD)
Protip: Start registering EARLY!
Upside of SBIR:
Upside of SBIR:
● Gets easier on future grants (learning
curve flattens; first one is the hardest)
● Helpful to smooth out cash flow
● Good for a stream of grants & products
● Really can build a company
● Protip: VCs give more and dilute less for
products already built
Downside of SBIR:
● Time - patience required (and rewarded!)
● Commitment – no shortcuts
● Speed of government
● Slow research cycles vs fast game cycles
● Govt. audits – get specialized accountant
Meeting govt needs sounds boring
Meeting govt needs sounds boring
● SBIR might not be the program for you
Meeting govt needs sounds boring
● SBIR might not be the program for you
● Except…
Meeting govt needs sounds boring
● SBIR might not be the program for you
● Except…
● Some SBIR companies are making games
that look and feel indistinguishable from
entertainment games
Funding Opportunities
● sbir.gov
● projectreporter.nih.gov
● acq.osd.mil/osbp/sbir
● ies.ed.gov/sbir
● ED Games Expo – Kennedy Center
“Serious” Games
● Games can make people better and make
the world a better place.
● Games ALREADY perform massive pro-
social functions.
● I wanted to prove it.
RecoveryWarrior TM
● Four relapse prevention games
● Randomized Clinical Trial with GWU
● Jump 37% abstinent to 72% abstinent
● …four weeks after last dose of gameplay
● Gameplay also improved treatment
adherence
Made possible in part by HHSN271201400060C
Why are you giving away funding
secrets to potential competitors?
Why are you giving away funding
secrets to potential competitors?
● We need better serious games
● That is the way of game developers- the
best spirit of developers and the IGDA
● Also- I don’t think of it as cutting a small
pie even smaller…
Make the pie bigger for everyone.
More SBIR info: www.sbir.gov
Contact:
● Daniel Greenberg, MediaRez
Finding SBIR FundingFor An Indie Game Studio

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Finding SBIR Funding For An Indie Game Studio

  • 1. Finding SBIR Funding For An Indie Game Studio Daniel Greenberg President, MediaRez
  • 2. Freelance Game Design ● Professional game developer since college ● Games sold millions of copies ● Won numerous awards
  • 4. Game Developer to Studio Head ● Transitioned from a freelance game developer to CEO of a game startup ● Awarded Eight SBIR grants and contracts ● Funded several years of startup development ● Here’s how:
  • 5. How do I fund my own game?
  • 6. How do I fund my own game?
  • 7. How do I fund my own game studio?
  • 8. How do I fund my own game studio?
  • 9. How do I fund my own game studio?
  • 10. Startup studio funding needs to be continual, not just one project ● early-stage ● high-risk ● research and development ● small business, maybe a micro-business (like, one person)
  • 11. The Dilemma of Game Funding ● Savings / Credit Cards ● Fools, Family, and Friends ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding
  • 12. The Dilemma of Game Funding ● Savings / Credit Cards ● Friends and Family ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding
  • 13. The Dilemma of Game Funding ● Savings / Credit Cards ● Friends and Family ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding
  • 14. The Dilemma of Game Funding ● Savings / Credit Cards ● Friends and Family ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding
  • 15. Free Funding ● Game industry seed money: ● Unreal Dev Grants $5M, VR makers, Jams ● Nations directly fund games: ● Nordic games, UK fund, US Army $50M ● Foundations ● Robert Wood Johnson games for health ● IGDA Foundation
  • 16. Free Funding ● Game industry seed money: ● Unreal Dev Grants $5M, VR makers, Jams ● Nations directly fund games: ● Nordic games, UK fund, US Army $50M ● Foundations ● Robert Wood Johnson games for health ● IGDA Foundation
  • 17. Are these all the funding sources?
  • 18. Are these all the funding sources?
  • 19. Funding scarce for startup game studios, because: ● early-stage ● high-risk ● research and development ● small business, maybe a micro-business (like, one person)
  • 20. Would you like to tap into: “…the nation's largest source of early stage / high risk R&D funding for small business.” -Small Business Association
  • 22. Who could possibly be so awesome?
  • 23. Who could possibly be so awesome?
  • 24. Purpose of SBIR “…to provide funding for some of the best early-stage innovation ideas -- ideas that, however promising, are still too high risk for private investors, including venture capital firms.“ -SBIR founder Roland Tibbetts
  • 25. Why would they fund games?
  • 26. Why would they fund games? ● Stimulate technological innovation; ● Meet federal research and development needs; ● Increase private sector commercialization of innovations; ● Foster entrepreneurship by socially and economically disadvantaged persons
  • 27. But why would they fund games?
  • 29. Govt game funding is growing
  • 30. Dept Ed / Institute of Education Sciences
  • 31. What is this SBIR thing? ● SBIR: Small Business Innovation Research ● STTR: Small Business Technology Transfer ● Administered by US Small Business Association ● NOT an SBA loan ● Grants and Contracts
  • 32. Which govt. agencies fund SBIR?
  • 33. Only $2.3 B? Why not go for the other 96.5% of the R&D budget?
  • 34. Only $2.3 B? Why not go for the other 96.5% of the R&D budget? ● Because that goes mostly for big companies and universities ● Funding agencies rarely award that money to small businesses ● My advice for serious game makers: start with SBIR
  • 35. Access to financial capital ● Hundreds of active small businesses ● 160,000 awards granted ● $2.5 billion annual set-aside for small business
  • 36. Access to financial capital ● Hundreds of active small businesses ● 160,000 awards granted ● $2.5 billion annual set-aside for small business
  • 37. Grants and Contracts ● OK, maybe they can fund a game, but how are they sustainable for starting and running a company?
  • 38. Grants and Contracts ● OK, maybe they can fund a game, but how are they sustainable for starting and running a company? ● SBIR/STTR designed to build companies. Not just products
  • 39. The Magic of Indirect Costs ● Fringe Benefits ● Health insurance, business insurance, courses ● Overhead (NIH cap 40% for first grant) ● Rent, phones, supplies, accountant, etc. ● Fee (up to 7% of total grant) ● $1.5 million Phase II grant = $100,000
  • 40. What SBIR is not: ● A loan ● A dilutive investment ● An end to your IP
  • 41. What SBIR is not: ● A loan – No repayment ● A dilutive investment – No loss of company ● An end to your IP – Keep IP rights
  • 42. Break it down for me
  • 43. Break it down for me ● Uncle Sam pays you to make the game ● You sell the game ● You keep the profits
  • 44. What SBIR is: ● Small Business ● Innovation ● Research
  • 45. What SBIR is: ● Small Business – under 500 employees; for-profit; over 50% US owned ● Innovation – must be novel ● Research – must add to R&D
  • 47. What’s the SBIR catch? ● Real product is the research – not tech ● Must meet federal R&D needs ● Takes a long time – 6-9 mos to decide ● Requires grant writing (or hiring one) ● Award rate is only about 10-20%
  • 48. What’s the SBIR catch? ● Real product is the research – not tech ● Must meet federal R&D needs ● Takes a long time – 6-9 mos to decide ● Requires grant writing (or hiring one) ● Award rate is only about 10-20% ●(Compare to about 1% award rate for VCs)
  • 49. How much $$$ can I get?
  • 50. How much $$$ can I get? ●Phase I (6-12 mos) $150,000 ●Phase II (2 years) $1,000,000
  • 51. How much $$$ can I get? ●Phase I (6-12 mos) $150,000 ●Phase II (2 years) $1,000,000 ●Protip: ●Phase I $225,000 ●Phase II $1,500,000
  • 52. What are these Phases? ●Phase I: Feasibility study, proof of concept, get pilot data ●Phase II: Efficacy study, build prototype
  • 53. What are these Phases? ●Phase I: Feasibility study, proof of concept, get pilot data ●Phase II: Efficacy study, build prototype ● Protip: ● Helps to have pilot data before Phase I ● Helps to make a prototype during Phase I
  • 54. I’m just a game developer, not a researcher…
  • 55. I’m just a game developer, not a researcher… ● That is a feature, not a bug. ● You can hire the researchers you need ● You want funding reviews saying:
  • 56. I’m just a game developer, not a researcher… ● That is a feature, not a bug. ● You can hire the researchers you need ● You want funding reviews saying: “The game development experience instills a high level of confidence they can complete the work proposed.”
  • 57. I’m an employee. Without funding, my startup can’t afford to hire me. Catch-22?
  • 58. I’m an employee. Without funding, my startup can’t afford to hire me. Catch-22? ● No! Join your company after SBIR award. ● Just be employed by your own company over 50% at award time. (< full time)
  • 59. I’m an employee. Without funding, my startup can’t afford to hire me. Catch-22? ● No! Join your company after SBIR award. ● Just be employed by your own company over 50% at award time. (< full time) ● Protip: Ask your boss for 49% employment.
  • 60. I’m a virtual company. They’ll just toss my application, right?
  • 61. I’m a virtual company. They’ll just toss my application, right? ● No! You can apply as a one person company
  • 62. I’m a virtual company. They’ll just toss my application, right? ● No! You can apply as a one person company ● Describe how you will hire employees or subcontract to partners by the award date – by offering them grant money.
  • 63. I’m a virtual company. They’ll just toss my application, right? ● No! You can apply as a one person company ● Describe how you will hire employees or subcontract to partners by the award date – by offering them grant money. ● Protip: Ask for contingent letters of support
  • 64. How do I find researchers?
  • 65. How do I find researchers? ● Call around ● Make a deal with researcher or a University research department. ● You supply innovation, they supply research
  • 66. How do I find researchers? ● Call around ● Make a deal with researcher or a University research department. ● You supply innovation, they supply research ● Protip: Many researchers want to take part in innovative projects they can’t do by themselves.
  • 67. Hiring a Researcher: ● SBIR – “primarily employed” by you ● or up to 1/3 of the grant to contractors
  • 68. Hiring a Researcher: ● SBIR – “primarily employed” by you ● or up to 1/3 of the grant to contractors ● STTR – you can contract for a PI who is not your employee, but you must give the non-profit research institution partner at least 30% of the work/grant money (but no more than 60%). #complicated
  • 69. Limitations of STTR ● Formal Cooperative R&D Effort • Minimum 40% by small business • Minimum 30% by U.S. research institution ● U.S. Research Institution • College or university; other non-profit research ● organization; Federal R&D center ● Intellectual Property Agreement • Allocation of rights in IP and rights to carry out ● follow-on R&D and commercialization
  • 70. Principal investigator: ● The PI is usually the technical lead on the project. ● You can be PI or you can have a researcher be a co-investigator. ● You manage the project, they manage the research
  • 71. A ton of registrations required  DUNS Number  System for Award Management Notarized letter  SBA.gov Company Registry  Payment Management System (HHS)  Grants.gov & eRA Commons (HHS)  FastLane (NSF)  DOD Submission Website (DOD) Protip: Start registering EARLY!
  • 73. Upside of SBIR: ● Gets easier on future grants (learning curve flattens; first one is the hardest) ● Helpful to smooth out cash flow ● Good for a stream of grants & products ● Really can build a company ● Protip: VCs give more and dilute less for products already built
  • 74. Downside of SBIR: ● Time - patience required (and rewarded!) ● Commitment – no shortcuts ● Speed of government ● Slow research cycles vs fast game cycles ● Govt. audits – get specialized accountant
  • 75. Meeting govt needs sounds boring
  • 76. Meeting govt needs sounds boring ● SBIR might not be the program for you
  • 77. Meeting govt needs sounds boring ● SBIR might not be the program for you ● Except…
  • 78. Meeting govt needs sounds boring ● SBIR might not be the program for you ● Except… ● Some SBIR companies are making games that look and feel indistinguishable from entertainment games
  • 79. Funding Opportunities ● sbir.gov ● projectreporter.nih.gov ● acq.osd.mil/osbp/sbir ● ies.ed.gov/sbir ● ED Games Expo – Kennedy Center
  • 80. “Serious” Games ● Games can make people better and make the world a better place. ● Games ALREADY perform massive pro- social functions. ● I wanted to prove it.
  • 81. RecoveryWarrior TM ● Four relapse prevention games ● Randomized Clinical Trial with GWU ● Jump 37% abstinent to 72% abstinent ● …four weeks after last dose of gameplay ● Gameplay also improved treatment adherence Made possible in part by HHSN271201400060C
  • 82. Why are you giving away funding secrets to potential competitors?
  • 83. Why are you giving away funding secrets to potential competitors? ● We need better serious games ● That is the way of game developers- the best spirit of developers and the IGDA ● Also- I don’t think of it as cutting a small pie even smaller…
  • 84. Make the pie bigger for everyone.
  • 85. More SBIR info: www.sbir.gov Contact: ● Daniel Greenberg, MediaRez

Editor's Notes

  1. I’ve been a professional game dev since college – love making games got tired of no profits
  2. I started by asking a question
  3. Friends who made a game, only to become victims of their own success
  4. Will no one think of the children?