3. Title Annual Explosion
Genre Action, Comedy
What 3 visual conventions of your genre will you include?
1. For the action/thriller section of the film I will use a blue/green colour
scheme using teal shadows and orangey highlights.
2. I will use faster editing and tracking shots for the action/thriller
section of the film this will help with immersion and realism.
3. For the comedy section of my film I will use warmer and more
saturated colours, fuller lighting and the camera will be a lot more
static.
4. What will you introduce early in the film to make the audience like/care about
your character?
I will have the character dressed darkly and mysteriously; this will intrigue the
audience and make them think/care about the character, though the audience would
not like the character they would be interested in the character.
What is the ending to your film?
The end of the film will be a confetti canon going of this will reveal the real plot and
let the film go out on a bang, so to say.
Why is that your ending? What reaction are you hoping to elicit in the
audience?
This is because the film is going to build up tension by making the audience believe
that it is a real bomb that is being planted. This should surprise the audience and
hopefully it will offer comedic value.
What are the stakes for your character? What will happen if they don’t get what
they want?
The confetti bomb is a birthday surprise meaning if he does not ‘plant the bomb’ on
time the birthday surprise will be ruined.
5. 3 Act Structure; Define each act
Act 1 The story is setup, we are clued into what the story will unfold and what
the objective the protagonist has.
Act 2 Tension is built up as the protagonist makes their way to the site where
the bomb will be planted, this will give the audience a false sense of security
making them believe that they know already what is going to happen.
Act 3 Finally the true plot is revealed, the audience realises that the bomb
was nothing more than confetti this leaves the film on a much lighter note and
finishes it with an obvious idea of what was going to happen.
6. Shot No. Approx timing What happens Visual notes Audio notes
1 7-12
seconds
Shot slowly moves
downwards You can
see the house the shot
then reveals
protagonist and pushes
in to focus on a note
he is unfolding in his
hand.
Dull weather, blue
tones, camera
movement is slow.
Character is right of
frame, medium
shot, as the camera
pushes in it
changes to a close
up shot.
Diegetic
environment sounds
can be heard cars
driving wind animals
etc. Paper sound
can be heard as he
unfolds the piece of
paper.
2 5-8
seconds
(lots of short <1
to 1 second
clips)
Shows character
walking up to house.
Tracking shots of
character from side,
and of his
backpack, close ups
of hands etc. many
different shots, fast
editing.
Low-key tense
music, diegetic
sound is drowned a
bit more drowned
out muffled,(maybe
heart racing sound
effect.)
3(Possibly) 6-8
seconds
Antagonist is in house,
inaudibly talking on the
Phone, hangs up,
leaves house, puts key
under plant pot or door
mat.
Camera can see
both actors,
antagonist walking
around in house,
protagonist pressed
up against outer
house wall.
You can hear
muffled talking
laughing, diegetic
sound when
opening closing
door, putting key in
hidden spot
4 3-4
seconds
Protagonist sneaks
past antagonist as she
leaves.
Medium shot, close
up of picking up
key.
Quiet non diegetic
tense music,
diegetic sound of
door and unlocking
it using key.
7. Shot No. Approx timing What happens Visual notes Audio notes
5 6-9
seconds
Protagonist enters
house and plants
bombs, the bombs
have receivers which
he activates, he then
goes under the desk to
plant the ‘main bomb’
Lights are all turned
off, colour grade is
still blue/teal,
protagonist turns on
lights, colour grade
becomes slightly
warmer.
Electronic high pitch
click when enabling
the receivers,
sounds of
movement, button
presses.
6 5-10
seconds
He is under desk
mounting mounting the
timer.
Warm colour tones
from either side of
his face, cool
shadows and teal
mid tones.
Diegetic Sounds of
fabric movements,
breathing, button
presses. Non
diegetic music.
7 3-5
seconds
Extreme close up of
the bomb timer display
and button as he hits
enter for 10 seconds.
shallow depth of
field, low saturation
vibrant red colour
for display.
Slowed down
heartbeat, breaths,
slow motion sound
of them flicking the
switch.
8 3-4
seconds
Multiple shots of the
confetti explosion.
Multiple different
camera angles,
Yellowish lighting.
Party toot, confetti
explosion, flutter of
paper.
9. Concept board
Timer for the prop bomb Case the bomb is carried in
Heavily birthday decorated room
Bomb carriers costume
10. Motivated Lighting
Available Light
For my film I want to use mostly; Available light and Motivated lighting. Though I will
include some low-key lighting and for the most part use soft diffused light.
Lighting
I’m going to use light reflectors to make the most of available light
17. Shot No. Shot Type Estimated duration Description/notes (e.g. camera movement, specific directions for
performers, etc)
1 Establishing 6-8 seconds Camera is moving down wards, character1 has back to camera, over
the shoulder, left of frame looking at house.
2 Medium/Wide 6-8 seconds Camera is static, character2 leaves house, looks house door.
3 Close-up 1-2 seconds Camera is pushing in, character2 places house key under plant pot.
4 Medium/Wide 2-3 seconds Camera is static, character2 exits frame left.
5 Medium/
Close-up
3-4 seconds Camera pushes in over shoulder, character1 unfolds a note.
6 Close up/ Extreme
close-up.
4-5 seconds Camera is static, close-up of character1 reading note.
7 Medium/
Close-up
2-4 seconds Camera is static, character1 folds note back up, bends down to get
suitcase.
8 Medium/Wide 1-2 seconds Camera is static, character1 places note in pocket, crosses road.
9 Medium/Wide 6-8 seconds Camera is panning from left to right, character1 walks through drive up
to house, bends down, puts down suitcase and picks up key.
10 Close-up 1-2 seconds Camera is pushing in, character1 picks up key from under plant pot.
12 Medium/Wide 3-4 seconds Camera is static, character1 picks up suitcase and unlocks door.
13 Medium 2-3 seconds Camera is static, character1 opens door walks into home and shuts
door.
14 Medium 3-4 seconds Camera pans Right to left and tilts from up to down, character1 walks
into room and puts down suitcase.
15 Close-up 2-3 seconds Camera slightly moving looking down at suitcase, character1 opens suit
case.
16 Close-up to medium 5-6 seconds Camera pans from left to right, tilts from down upwards, character1
takes detonator out of suitcase and plants it on door frame.
17 Medium 3-4 seconds Camera is zooming in, character1 places detonator on cupboard.
18 Close-up 1-2 seconds Camera is static, character1 pulls himself under table.
19 Close up/ medium 10-12 seconds Camera tracks character1’s hands as he is placing the timer under
desk.
20 Medium 1-2 seconds Camera is static (dolly zoom effect) charcter1 is under table
programming bomb.
21 Close-up 1-2 seconds Camera is slightly shaky, zooming in on bomb timer as character1
programs it.
19. Name Contact info Roles Production
Stages
Tristan Murray - Character1
(protagonist)
Filming
Noah Schoettner - Character2 Filming
Sam Schoettner 07938 848678 Director Filming
Sam Schoettner 07938 848678 Editor Story Editing
Sam Schoettner 07938 848678 Sound tech Sound
recording
Sam Schoettner 07938 848678 Sound Editor Sound editing
Sam Schoettner 07938 848678 Editor Colour grading
20. Name How and why were
they chosen
Do you have a
backup option Y/N
Tristan Murray
(protagonist)
I have filmed with
them in the past,
therefore I know
their work ethic.
They used to do
acting. Lives close
by.
No
Noah Schoettner
(character2)
He is my brother,
the part he played is
very small and
therefore it was not
too important to get
a superb actor. Thus
convenience.
No
21. Information and images of your location[s] for filming
You should have address details, clearance/premissions for
filming, recce photos and floorplans [including camera, equipment
and cast/crew layouts]
Where possible, have a plan B fallback location option
Assess each location for any issues and suggest solutions
22. Outdoor setIndoor set
Location: 50 Hob Moor Drive
Inside house and on the street in front.
Filming permission not needed as it is my
home.
23. RISK ASSESSMENT FORM
ANNUAL EXPLOSION
SAM SCHOETTNER
50 HOB MOOR DRIVE
Complete the following table rating
each risks severity on scale from Negligable (N), Low risk (L), Moderate risk (M), Severe (S), Very
severe (V)
each risks likelihood on scale from Very unlikely (VU), Unlikely (U), Possible (P), Likely (L), Very
likely (VL)
Determine the risk factor from the table overleaf.
Decide the action to take:
Calculate the Risk Factor:
24.
25. Then list each risk identified
Hazard no: 4 Risk Factor (1-5) 2
Description ON SET CAMERA AND CABALE EQUIPMENT MAY BE LAYING
AROUND.
Person(s) exposed
(detail if cast/crew (C),
outside company (O) or
public (P) )
CAST AND CREW.
Action to take THE BEST ACTION TO TAKE WOULD BE TO MAKE CAST AND
CREW AWARE OF ANY CABLES ON THE FLOOR. AND TAPE
CABLES DOWN WHEN/IF NECCESSARRY.
Person/company
responsible for action
SAMUEL SCHOETTNER
To be completed at agreed later date -
Exposed person(s)
informed? (y/n)
Y Agreed action taken? (y/n) Y Risk removed?
(y/n)
Y
Hazard no: 22 Risk Factor (1-5) 2
Description ON SET LARGE PARTY POPPERS SHALL BE USED.
Person(s) exposed
(detail if cast/crew (C),
outside company (O) or
public (P) )
CAST AND CREW.
Action to take ENSURE PARTY POPPERS ARE NOT AIMED AT PEOPLE
ESPECIALLY FACES/HEADS KEEP IN SAFE PLACE UNTIL
NEEDED FOR SCENE.
Person/company
responsible for action
SAMUEL SCHOETTNER
To be completed at agreed later date -
Exposed person(s)
informed? (y/n)
Y Agreed action taken? (y/n) Y Risk removed?
(y/n)
Y
26. Pot. Problem Effect on Production Solution/Control Person Responsible
Camera runs out of charge. Unable to film. Bring spare batteries,
ensure they are all charged.
Bring charger.
Sam Schoettner
SD card is corrupt/won’t
write.
Unable to film/ edit Bring spare SD card, check
SD card before filming by
taking a few test videos.
Sam Schoettner
Defective kit/kit broke. Unable to film some shots. Check that kit is functional
before filming (and at
college before taking it
home.)
Sam Schoettner
Lighting breaks. Shots will be underexposed
or extremely grainy/noisy.
Bring light reflectors and
spare lights to shoot. Utilize
natural light.
Sam Schoettner
Unable to organize props. Final product will be lacking
props, might confuse the
story.
Get all the props well ahead
of time. Gives time to
gather everything
Sam Schoettner
Lack of organization for shot
list.
Shoot will be made up as
you go along, might result in
missing shots/ story that is
confused.
Create a coherent shot list
before shooting.
Sam Schoettner
Not organizing the
personnel needed.
Unable to shoot due to lack
of actor(s) or crew etc.
Organize actors etc. before
hand and ensure they will
be able to come and shoot
on the day
Sam Schoettner
Bad weather e.g. heavy
rain/storm
Unable to film as equipment
could break or personnel
could get injured/fall ill.
Check that weather is
appropriate, bring weather
and protective gear for both
gear and personnel.
Sam Schoettner
Unplanned incidents such as
cast/crew falling ill.
Unable to film due to lack of
cast/crew.
Have a backup cast/crew. Sam Schoettner
Getting locked out of the
house
Unable to film as unable to
access ‘set’
Keep a spare key don’t lock
the door.
Sam Schoettner
Inappropriate weather for
the scene.
Unable to create a
convincing/appropriate
feeling shot
Have a backup shooting
date, check to see if the
weather will be appropriate
before filming.
Sam Schoettner
Unable to organize
appropriate actors
Unable to make the
protagonist (or other
characters) convincing, will
lack immersion
See how different actors
portray the character before
casting them for the shoot.
Sam Schoettner
Personnel unable to get to
shoot due to lack of
transport or traffic.
Unable to film/delay filming. Make sure you have worked
out how they will get to the
location (private or public
transport etc.) And work out
when they must leave to
arrive on time.
Sam Schoettner and
cast/crew
27. Provide an outline of what you will do on which days during
production
DAY 1 DAY 2 DAY 3 DAY 4 DAY 5
Shoot most if not all
of the short film.
Begin editing, re-
shoot anything if
necessary.
Begin to have a
finished rough cut. If
done begin with VFX
if necessary
Finish rough cut add
special VFX if
necessary. Begin on
Foley and audio
work.
Finish recording
Foley and add it into
the scene.
Colour grade the
footage as you are
editing
Colour grade the
footage as you are
editing
Colour grade the
footage as you are
editing
Colour grade the
footage as you are
editing
Colour grade the
footage as you are
editing
29. client contacts:
Kit Movement
Name Role Contact Number
TRISTAN MURRAY PROTAGONIST -
SAMUEL SCHOETTNER PRODUCER/DIRECTOR 07938 848678
NOAH SCHOETTNER ACTOR 1 -
contacts:
30. time in activity location
08.45-9.00 - -
09.00-09.05 - -
09.05-09.30 - -
09.30-10.00 SETUP EQUIPMENT/GEAR HOME
10.00-10.30 SETUP EQUIPMENT/GEAR HOME
10.30-11.10 ACTORS ARRIVE HOME
11.10-11.30 SHOOTING ACT 1 HOME/STREET
11.30-12.00 SHOOTING ACT 1/2 HOME/STREET
12.00-12.30 SHOOTING ACT 2 HOME
12.30-13.30 SHOOTING ACT 3 HOME
13.30-14.00 FINISH SHOOT HOME
14.00-14.30
14.30-15.00
15.00-16.00
16.00-16.30
16.30-17.00
17.00-17.30
17.30 -
SHOOTING SCHEDULE:
31. Prop/Costume Person responsible for
organization
How it will get to
location
Suitcase.
Prop
Sam Schoettner. Already at location.
Bomb detonators and
timer.
Prop
Sam Schoettner. Already at location.
Dark clothing and dress
coat.
Costume
Tristan Murray. Person responsible is
brining the Costume.
Birthday décor.
Prop
Samuel Schoettner. Already at location.
33. Ambient Sounds Interactive
sounds
Interactive
sounds
Character
sounds
Non Recordable
Diegetic sounds
Outside street
ambiance
Fabric sounds Explosion of part
poppers
Breathing Bomb timer count
down beep
Indoor ambiance Paper sounds Party popper ‘toot’ ‘That wasn’t
supposed to
happen’ speech
Pressing of
buttons (beep)
Door well
ambiance
Footsteps,
outdoors
Fluttering of paper
confetti
Movement Bomb activation
sound
Car driving sound. Picking up/putting
down sound,
metallic
Clean wind sound. Door lock
Door
opening/shutting
Moving plant pot
Placing
key/picking up key
Beeping of the
bomb timer
Footsteps, indoors
Sliding under table
Self Recordable Diegetic sounds
34. I will only use Music and sound cues, these I will get from
websites such as;
http://incompetech.com/
https://www.youtube.com/audiolibrary/music
https://www.royaltyfreekings.com/product/31/action-film-2
Or create them myself using garage band or other sound editing
software.
36. Most of the Diegetic sounds are fairly self explanatory e.g. for
shutting a door you need the sound of a door shutting etc. So these
sound effects didn’t need as much thought as the soundtrack.
The reason I chose the ‘action/thriller’ soundtrack was I knew it
would work to build tension, but also by using action music, the
audience instantly is catapulted into an ‘action mind’ meaning they
know that something is going to happen and what time of scene it is.
The pace and the tone of the music will build and drop tension where
needed, insuring the audience will be kept alert. The whole idea of
my film was to build up the ‘illusion’ that the protagonist was a form
of hit-man, who was planting a bomb, therefore the tense action
music helped convey the feeling he was up to no good, and the fact
that the music built tension only re-assured the viewer of that.
Building tension will only make the climax of the film better as the
twist will be more pronounced.
Editor's Notes
List, explain how you’ll acquire and provide an overview of anything else you’ll need for your production – this is about anything that isn’t cast, crew, technical equipment and locations, but could be how those things will be moved to a location, for example.