The game quickly immerses the player
in a story with a non intrusive tutorial
The second character is actually nice to
have with you and not a burden
anymore compared to RE 4 & 5
Just like in old times, this resident evil
balances action with exploration
Play session length is adapted to
working audience
The game allows different play styles
Fight or flight, explore or speedrun…
Gameplay is varied across scenarios,
with for each specific scenes, focus on
different features and playing styles
Top 5 usability / Playability issues
14
Visual…

9
4
-1

Contr…

Press start to pause the game during a
cinematic skips important information
Possible solutions
1. Start pauses the game as usual, and a second
input allows to skip the cinematic
2. Start skips the cinematic, but it’s divided into
parts. For example, the tv show and the player
scenes are separate and « start » only skips the
first. It’s unlikely the player will make this error
twice in a row
3. Show « Hold the start » ou « Press start to
skip » for 5 seconds if the player presses Start
the first time
Consist…
14

Switching to the right weapon requires
thinking….

9
4
-1

Input…
Possible solutions
After the sequence where you fall and
can’t walk, you can’t equip a shotgun
you have. It’s confusing.
Possible solutions
1. Add a sign on the choice to show wether it is
available or not (like on contextual actions)
2. Make clear that you lost it
Consiste…
14
Visual…

9
4
-1

Controls

Input settings should be visible
immediately
Control options should be more explicit
Possible solutions
Consistency
14
Visual…

9
4
-1

Training…
Game…
Controls

Details = X, square or triangle
Switch screen is L1 / R1 or with square
Button hint is at the bottom, middle right, upper
right….
The game uses 2 different maps which
can be confusing and adds unnecessary
complexity to the game
Possible solutions
Possible solutions
Possible solutions
Possible solutions
14
Respo…
9
Visual…
4
Comm…
-1

View…

The scanner needs to be equiped to
know whether there is something to
scan
The scanner sees through ceilings
Possible solutions
1. Allow the player to know whether he should
look for an item without needing to equip the
scanner : sound, hud, vibration
2. Make it faster to open the scanner
3. Don’t detect items that are in other rooms
4. When scanning, give a sign that shows wether
the item is in the same room as the player or not
5. When scanning, give a hint regarding the
direction to look towards, at least up or down
Usability / playability improvement
Problems found by type

Before
After

Consistency
14

Response times

12

Customizability

10

8

Visual representations

6

Artificial intelligence

4
2
0

Command sequences

-2

Training and help

View mismatch

Skip content

Game status

Input mapping

Controls
To improve further…
Analyse de l'ergonomie de Resident Evil Revelations

Analyse de l'ergonomie de Resident Evil Revelations