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Analyse de l'ergonomie de Resident Evil Revelations

Expert review of resident evil revelations

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Analyse de l'ergonomie de Resident Evil Revelations

  1. 1. The game quickly immerses the player in a story with a non intrusive tutorial
  2. 2. The second character is actually nice to have with you and not a burden anymore compared to RE 4 & 5
  3. 3. Just like in old times, this resident evil balances action with exploration
  4. 4. Play session length is adapted to working audience
  5. 5. The game allows different play styles Fight or flight, explore or speedrun…
  6. 6. Gameplay is varied across scenarios, with for each specific scenes, focus on different features and playing styles
  7. 7. Top 5 usability / Playability issues
  8. 8. 14 Visual… 9 4 -1 Contr… Press start to pause the game during a cinematic skips important information
  9. 9. Possible solutions 1. Start pauses the game as usual, and a second input allows to skip the cinematic 2. Start skips the cinematic, but it’s divided into parts. For example, the tv show and the player scenes are separate and « start » only skips the first. It’s unlikely the player will make this error twice in a row 3. Show « Hold the start » ou « Press start to skip » for 5 seconds if the player presses Start the first time
  10. 10. Consist… 14 Switching to the right weapon requires thinking…. 9 4 -1 Input…
  11. 11. Possible solutions
  12. 12. After the sequence where you fall and can’t walk, you can’t equip a shotgun you have. It’s confusing.
  13. 13. Possible solutions 1. Add a sign on the choice to show wether it is available or not (like on contextual actions) 2. Make clear that you lost it
  14. 14. Consiste… 14 Visual… 9 4 -1 Controls Input settings should be visible immediately Control options should be more explicit
  15. 15. Possible solutions
  16. 16. Consistency 14 Visual… 9 4 -1 Training… Game… Controls Details = X, square or triangle Switch screen is L1 / R1 or with square Button hint is at the bottom, middle right, upper right….
  17. 17. The game uses 2 different maps which can be confusing and adds unnecessary complexity to the game
  18. 18. Possible solutions
  19. 19. Possible solutions
  20. 20. Possible solutions
  21. 21. Possible solutions
  22. 22. 14 Respo… 9 Visual… 4 Comm… -1 View… The scanner needs to be equiped to know whether there is something to scan
  23. 23. The scanner sees through ceilings
  24. 24. Possible solutions 1. Allow the player to know whether he should look for an item without needing to equip the scanner : sound, hud, vibration 2. Make it faster to open the scanner 3. Don’t detect items that are in other rooms 4. When scanning, give a sign that shows wether the item is in the same room as the player or not 5. When scanning, give a hint regarding the direction to look towards, at least up or down
  25. 25. Usability / playability improvement Problems found by type Before After Consistency 14 Response times 12 Customizability 10 8 Visual representations 6 Artificial intelligence 4 2 0 Command sequences -2 Training and help View mismatch Skip content Game status Input mapping Controls
  26. 26. To improve further…

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Expert review of resident evil revelations

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