1. Tornado Brick Smasher Developed By Clayton Schembri
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Tornado Brick Smasher
Developed By Clayton Schembri
User Manual
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Table of Contents
Game Information .....................................................4
Aim of The Game and How it is Played. ......................4
Main Menu................................................................4
Life System ................................................................5
Bricks ........................................................................6
PowerUps..................................................................7
Levels ........................................................................8
Music ........................................................................8
Game Successes or Fail...............................................9
Notes Section ..........................................................11
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Game Information
Title: Tornado Brick Smasher.
Developer: Clayton Schembri.
Number of Levels: 5.
Type of Game: Arcade Style Puzzle.
Platform: Windows Based.
Engine: Unity 3d.
Mode: Single Player.
Aim of The Game and How it is Played.
Main Menu
Once the game is started the player is presented with
the "Main Menu" of the Game. From the here the
player has the options or to "Start Game" which
basically on pressed the game will begun, or the "Quit
Game" which will close the game, or else "Game
Controls" will offer some basic info about the game, on
how it can be played, if the player didn't read this
manual. After reading the info, the player has also the
option to go back to the "Main Menu" by clicking on the
"Go Back" selection option.
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As the game begun the user has five ball's available for him
and in order to play the game the player controls the
"Tornik" , which in simple terms can be referred to as the
"paddle".
The paddle will be responsible in preventing the ball from
leaving the game environment, by giving the ball the
necessary force and angulations and hence bounce it back
against, the walls and the number of bricks available in the
particular level.
Life System
When the ball leave the game environment a ball will be
removed from the balls available and the ball will be reset
back on the paddle, enabling the player to continue playing
the game.
In order to help the player, in the panel found at the top of
each level, apart having the balls available and also the
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score progress, there is also listed how many bricks are
available in each level and that on every brick broken the
initial value is updated (Subtracted).
Bricks
The bricks available in the game are textured in 4 different
colors, which are (Red,Green,Blue,Pink).In order to make
the game more fun and difficult to beat. Every color has a
so called "Strength" limit, which are.
1. Red: 4 hits must be given
2. Pink: 3 hits must be given.
3. Blue: 2 hits must be given.
4. Green: 1 hit must give.
Hence when the ball strikes a brick it weakness the
strength of the brick by one, and after the required hits the
brick than will disappear, and even so on breaking a brick
a pleasant explosion effect is triggered based on the color
of the brick called "EnerKi".
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Also every brick color has a number of points associated
with it.
1. Red Brick: 40 Points.
2. Pink Brick: 30 Points.
3. Blue Brick: 20 Points.
4. Green Brink: 10 Points.
Which they are added to the player High score
PowerUps
Some bricks may even so has random PowerUps in them
called "KaioEffect", which they collide only with the
paddle, and when they are picked up, the player is
reworded with extra 50 points, and also some of the
following effect are applied on the paddle.
1. Tiny Paddle: Making the Paddle small.
2. Super Big Paddle: Enlarging the Paddle size.
3. Lucky: Rewarded with extra points (500).
So the player may need to be wise enough in whether to
collect the PowerUps or not, it's up to him.
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Note: That once the ball, leaves the game
environment apart that a life will be removed the
effect of the powerup will also be removed.
Levels
Than when all of the bricks are broken, the player is
automatically taken into the next level, where another and
different game environment is shown.
Note: that every level has number of variations in its
design, making it more difficult and fun to beat.
Music
A game without some form of music is boring and after a
wide selection of what is popular at the moment; we have
managed to implement some of the best tracks around in
every level, some of which are.
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Colours by Armin Van Buuren and Emma Hewitt.
Tracking Teasure Down by Gabriel and Dreseden.
Siren by Kat Krazy and Elkka.
Man on the Run by Dash Berlin.
Leaving You by Audien and Michael S.
Game Successes or Fail
When the player has managed to beat the last level which
is "Level 5" the user is presented with a win screen,
congratulating him on beating the game and showing him
the score that he has achieved on completing the game.
The player has also the option to restart the game by
pressing on the joystick button.
But on the other hand when the user will have no balls
available to play he will be presented with the game over
scene, enabling him or to quit the game or else to restart
from the beginning "Level 1".
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Input key and paddle Movement
Note: that the game can also be played with an XBOX
360 controllers, but we strongly recommend using a
keyboard instead as it is much simpler to manage the
paddle movement
The only keys that required in order to play this simple
game are:
1.To move the paddle on the left hand side.
2.To move the paddle on the right hand side.
3.In order to launch the ball.
The combination of keys can be used, at the player
advantage.
Example: by moving the paddle and launching the ball
at the same time the ball will be fire with more force
and at a different angulations.