5thingsinlife presentation

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5 things in my life that could be a game

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5thingsinlife presentation

  1. 1. Game Premise<br />Home Life<br />Communal Living Room<br />Fight for Space<br />
  2. 2. RTS<br />Real Time / Turn Based Strategy<br />Proposed Game World Scenario:<br />Fight for Living Room Control<br />
  3. 3. Gameplay<br />PLAYER 1<br />PLAYER 1<br />
  4. 4. Game Details<br />Extra players added easily<br />Terrain editing options<br />Start from “bases” i.e. sofa, TV, etc.<br />“Units” used are items of clothing/dirty plates etc.<br />Units rated in terms of ‘disgust factor’. More disgusting units will fend off lesser units.<br />Objective is to capture all territory.<br />
  5. 5. Game Premise<br />Drinking Night Out<br />Need to get home<br />Not in full control of faculties<br />
  6. 6. RPG<br />Role Playing Game<br />Proposed Game Scenario<br />Pub World<br />
  7. 7. Gameplay<br /><ul><li>Dude, where’s my car?
  8. 8. Feck! Drink!
  9. 9. *sway gently then fall down*</li></li></ul><li>Game Details<br />Character is Drunk<br />Player is required to find a bed for the character.<br />Player starts with limited resources, unable to get a taxi/hostel<br />Player must interact and complete ‘quests’ which are made difficult due to drunken state in order to obtain resources.<br />
  10. 10. Game Premise<br />Tournament Paintball<br />All rules following Millennium Series Rules 2011<br />
  11. 11. FPS<br />First Person Shooter<br />Proposed Game Scenario – Millennium field.<br />
  12. 12. Gameplay<br />
  13. 13. Game Details<br />Game may be single player or cooperative.<br />Game mechanics based on real paintball players, with buttons linked to moves.<br />3rdperson view during movement with first person/over the shoulder aiming mechanic<br />Player progresses through tournament to try and win.<br />
  14. 14. Game Premise<br />Domestic Argument<br />Fight between domestic partners<br />
  15. 15. Arcade<br />Typical Sidescrolling, 2 player game, a-la Street Fighter style.<br />
  16. 16. Gameplay<br />
  17. 17. Game Details<br />Interactive world – objects can be utilised as weapons/distractions.<br />E.g. Pot may be thrown, flowers may reduce opponent’s effectiveness.<br />Aim is to remove life-bar of opposing player<br />
  18. 18. Game Premise<br />Lateness/Procrastination<br />Snooze button on Alarm Clock<br />
  19. 19. Indie<br />Indie game – Low budget, low graphics, low requirements<br />Proposed Game World – Inside an Alarm Clock<br />
  20. 20. Gameplay<br />Dreamer’s Dream<br />3: 15<br />
  21. 21. Game Details<br />Player is an imp inside an alarm clock trying to keep a sleeper sleeping.<br />Similar to Scribblenauts – words typed into game spawn objects that are placed into the dream of the sleeper<br />The objects must help the dreamer continue dreaming (e.g. if dreaming of falling, spawn a parachute)<br />Successful dream continuation increases points.<br />

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