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Design for behaviour change
Roxana-Maria Barbu
Cognitive data specialist
May 2021
Sponsors
Communication
EST 1997
3
Design for behaviour change
Roxana-Maria Barbu, PhD – Cognitive Data Specialist
4
Agenda
01 Confessions
02 The 3R model
03 Behaviour change
complexities
04 App-
independence
05 Takeaways
5
Behaviour change is hard.
6
The transition from intention to
successful, long-lasting behaviour
change, though paved with good
intentions … has with twice as many
barriers.
7
The 3R model of behaviour change
Reward
Routine
Reminder
Poll
How long does it take
to achieve long-lasting
behaviour change (on
average)?
a) 5 days
b) 21 days
c) 66 days
8
9
66 days is the average time it takes to
achieve long-lasting behaviour change
(i.e., to form a new habit). It can be as
fast as 18 days, and up to 254 days.
Source: Promoting Habit Formation
Phillippa Lally & Benjamin Gardner, 2013
Journal of Health Psychology Review
How long does it take
to achieve long-lasting
behaviour change (on
average)?
a) 5 days
b) 21 days
c) 66 days
10
Barriers & advantages
11 The psychology of behaviour change is complex!
Chaotic Performance
High cognitive effort cost
Transition Point
(Differs between people)
REPETITION 18 – 254 DAYS
Automatic Behaviour
Low cognitive effort cost
BRAIN
REWIRING
Dropping
Bad habits
INTRINSIC MOTIVATION
Motivated by
external cues
Motivated by
internal rewards
EXTRINSIC MOTIVATION
GOAL HABIT
Motivation
Type:
12
Automatic
Effortless (with a low cognitive cost)
App-independent
A true habit is …
Let’s look at a concrete
example of how an app
can support the user in
becoming app
independent.
13
Takeaways
The 3R model
That’s just the beginning!
Behaviour change is
complex
Habits are not formed in silo
App-independence
True habit formation is not app
dependent.
14
EST 1997
Thank you!
Architect the Future of Healthcare
15
Contact:
Roxana Maria Barbu, PhD; Cognitive Data Specialist
rbarbu@macadamian.com
https://www.linkedin.com/in/roxanamariabarbu/
Q & A
Ray Poynter
Potentiate &
NewMR
Roxana-Maria Barbu
Cognitive data specialist
Resources
8 Behaviour Change Design Tips
Why Digital Health Apps fail
Digital Health Apps and
Behaviour Change (podcast)
17
Sponsors
Communication
19
User Journey
Pre-Onboarding
First Date
At this stage of the journey,
users are browsing apps,
scrolling through tons of
them, and deciding which
ones may be right for them.
They need to be impressed
enough to download the app.
It’s similar to someone
wondering if they should go
on that first date.
Onboarding
Honeymoon Phase
Users are giving the app a try.
This could go two ways: users are
either intrigued and excited by
the newly acquired experience,
or they don’t like it and they
delete the app.
Daily Usage
Long-lasting Partnership
If users enjoy the app, it
remains on their phone and
they may use it daily.
Product teams typically focus
on features and functionality
that live within this stage.
While it is an important part of
the experience, some users
may never make it this far.
Growth & Beyond
til’ Death Do Us Part
Lorem ipsum.
Lorem ipsum.
Digital health apps do not
exist in a silo. They are
user and environment
dependent.
20

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Design for behaviour change

  • 1. Design for behaviour change Roxana-Maria Barbu Cognitive data specialist May 2021
  • 3. EST 1997 3 Design for behaviour change Roxana-Maria Barbu, PhD – Cognitive Data Specialist
  • 4. 4 Agenda 01 Confessions 02 The 3R model 03 Behaviour change complexities 04 App- independence 05 Takeaways
  • 6. 6 The transition from intention to successful, long-lasting behaviour change, though paved with good intentions … has with twice as many barriers.
  • 7. 7 The 3R model of behaviour change Reward Routine Reminder
  • 8. Poll How long does it take to achieve long-lasting behaviour change (on average)? a) 5 days b) 21 days c) 66 days 8
  • 9. 9 66 days is the average time it takes to achieve long-lasting behaviour change (i.e., to form a new habit). It can be as fast as 18 days, and up to 254 days. Source: Promoting Habit Formation Phillippa Lally & Benjamin Gardner, 2013 Journal of Health Psychology Review How long does it take to achieve long-lasting behaviour change (on average)? a) 5 days b) 21 days c) 66 days
  • 11. 11 The psychology of behaviour change is complex! Chaotic Performance High cognitive effort cost Transition Point (Differs between people) REPETITION 18 – 254 DAYS Automatic Behaviour Low cognitive effort cost BRAIN REWIRING Dropping Bad habits INTRINSIC MOTIVATION Motivated by external cues Motivated by internal rewards EXTRINSIC MOTIVATION GOAL HABIT Motivation Type:
  • 12. 12 Automatic Effortless (with a low cognitive cost) App-independent A true habit is …
  • 13. Let’s look at a concrete example of how an app can support the user in becoming app independent. 13
  • 14. Takeaways The 3R model That’s just the beginning! Behaviour change is complex Habits are not formed in silo App-independence True habit formation is not app dependent. 14
  • 15. EST 1997 Thank you! Architect the Future of Healthcare 15 Contact: Roxana Maria Barbu, PhD; Cognitive Data Specialist rbarbu@macadamian.com https://www.linkedin.com/in/roxanamariabarbu/
  • 16. Q & A Ray Poynter Potentiate & NewMR Roxana-Maria Barbu Cognitive data specialist
  • 17. Resources 8 Behaviour Change Design Tips Why Digital Health Apps fail Digital Health Apps and Behaviour Change (podcast) 17
  • 19. 19 User Journey Pre-Onboarding First Date At this stage of the journey, users are browsing apps, scrolling through tons of them, and deciding which ones may be right for them. They need to be impressed enough to download the app. It’s similar to someone wondering if they should go on that first date. Onboarding Honeymoon Phase Users are giving the app a try. This could go two ways: users are either intrigued and excited by the newly acquired experience, or they don’t like it and they delete the app. Daily Usage Long-lasting Partnership If users enjoy the app, it remains on their phone and they may use it daily. Product teams typically focus on features and functionality that live within this stage. While it is an important part of the experience, some users may never make it this far. Growth & Beyond til’ Death Do Us Part Lorem ipsum. Lorem ipsum.
  • 20. Digital health apps do not exist in a silo. They are user and environment dependent. 20