Publishers Launch will take a look at the commercial realities and the current state of play for illustrated ebook publishing today. With the proliferation of devices and formats and the high costs of one-off development, how can publishers make and distribute digital illustrated books more efficiently and effectively? What new opportunities for discovery and marketing direct-to-consumers do these emerging digital tools and platforms present?
10. Text and
Images
Rich media:
Animation,
video
Any kind of
interactivity
Sensors: geo-
location,
orientation
Media
Creation:
Camera, Mic
Networked:
live data,
social sharing
Tactile,
Touchable
Local Storage
Communication:
voice, text,
email
Design Palette = Device Capabilities
37. Book App, n.
An interactive, touchable
fiction or non-fiction
narrative, built with
native technology.
Sold in app store.
38. Considerations
What is the fun, informative,
delightful thing that reader does?
Native dev expensive.
Apps generally sell for less than
eBooks
Discoverability an issue.
39. How To:
Native Apps: expensive,
proprietary development
Hybrid Apps: Written in
HTML5, native wrapper (e.g.
PhoneGap: less expensive,
portable, some limitations
43. App-Like eBook, n.
An interactive, touchable
fiction or non-fiction
eBook (not a native app).
Sold in the bookstore.
44. App-Like eBook Issues
Format fragementation: How do you
address broadest market?
As for apps, what is the informative,
delightful thing that reader does?
Consider conversion/adaptation of
existing titles: add in meaningful stuff
Original dev costs can be higher
Beware download fees
51. Native Retail Network
Create and package content in the browser,
market or sell it within social streams
Focus: graphical ebooks and web apps
Extending to text-centric eBooks, print
books, games, media, physical goods
52. Meeker, Apple, GOOG 2012 (link)
Content + mobile + social: huge opportunity
Meeker, Gartner, 2012 (link) Bowker 2012 (link)
Comscore Digital Future 2013 (link)
Google: Highest Audience. Facebook: Highest Engagement.
eBooks: Low Single Digits to 28% of $7bn Market in 3 years
Mobile is Huge Social Owns
Engagement
Paid Content
Dwarfing Ads
eBooks: A
Meteoric Rise
53. but there are NUMEROUS IMPEDIMENTS
Format
Fragment-
ation
Hefty
Retailer Fees
High Friction
Processes,
(Lots of
Rigmarole)
Little/No
Customer
Information
Loss of
Business
Control to
Platforms
Product Dev
Costly,
Conversions
Tricky
No Use
Metrics or
Analytics
Customers
Ignore Ads,
Live in Social
Streams
56. POST DIRECTLY or in AFFILIATE VENUES
Within LinkedIn (Web)
Relevant Web and Social Properties can Easily Earn Retail Revenue by Posting Links
Within StumbleUpon
Preview, checkout, and
fulfillment in posts native to
each network.
Affiliate venues deliver
potential buyers, visibility in
exchange for revenue share.
57. MARKET, SELL in SOCIAL STREAMS: NATIVE RETAIL
Within Twitter App
Within Facebook App
Like Fast-Growing Native Advertising, But Posts are Buyable Products
59. RETAIL AS A SERVICE
Build Once,
Export to
Multiple
Formats
Keep More
Retail Revs
(15% vs 30%
or more)
Reduced
Friction, No
Rigmarole
Get eMail
Addresses,
Customer
Information
End-to-End
Control of
Your
Business
Spend Less,
Easily Make,
Convert
Product
GetVisibility,
Metrics, Use
Analytics
Preview/Sell
Products in
Right Social
Streams
60. Will extend to: Full text eBooks, Print Books, Web
Apps, Services, Games, Diverse Physical Goods
Games
ePub3
Packaging
for Apps:
live now.
Media
Services
Simple eBooks,
Print Books